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LMS

Management Team
  • Joined

Everything posted by LMS

  1. The ini has not been updated and as such is missing new settings (those are logged as warning to tell you what's available to set up). The settings for the checkpoint are: CheckpointControlRotate // The key to trigger rotating during a checkpoint control setup. CheckpointControlStart CheckpointControlUp CheckpointControlDown CheckpointControlLeft CheckpointControlRight CheckpointControlConfirm Yes, as with all keys, there can be a modifier.
  2. I tried everything I can and it now has more safety checks than a NASA rocket, but I can't promise anything. I was not able to reproduce the problem on my end.
  3. [Keybindings] DrinkCoffee=None
  4. Well I can't find the line in your logfile. Can you attach the ScriptHookDotNet.log?
  5. No need to blame you, we did not update the documentation yet :P Ah okay thanks, will look into that.
  6. Add it under "Pursuits". Use "True" to disable. Definitely something we will explore in the future. Hold down the key after the coffee has spawned to sip - as long as you keep the keys down you will drink. As for rotating, try holding down "CheckpointControlRotate" (default is LControlKey), this will allow you to rotate the vehicle. Also holding down LShift (hardcoded at the moment) will allow you more accurate placement.
  7. Does it really say "does not support third party plugins"? Or does it rather say "A third party plugin has been shut down due to an error"? If the latter, try to reproduce issue and post log again. That should contain the necessary details.
  8. Do you run it in windowed or fullscreen mode?
  9. LMS replied to LMS's topic in API Development
    Updated to 1.0c!
  10. Regarding the checkpoint I'd like to add, since this is a very new and experimental feature, we'd especially like to ask for you opinion on it.
  11. Use your (or burn one) Windows 8.1 disk to restore the possibly damaged operation system.
  12. That is not really an issue. It means that on GTA IV it cannot use certain natives, because they are not available (only on EFLC). But it is not responsible for crashes of any kind.
  13. Hello, crashes logged inside AdvancedHook are general GTA IV crashes we have no control over. While they can be random they can also be caused by models. So maybe removing one or all of your models might help. LMS
  14. http://blog.lms-dev.com/gta-iv/els-8-behind-the-scenes/ - The necessary patches are done in memory by AdvancedHook and invoked by ELS.
  15. Probably missing C++ redists for AdvanceHook. Run diagnostics tool to fix.
  16. Looks to me you still got 0.95 installed and running 1.0 too. Remove the older one.
  17. Just checked, there is no real crash occuring. But given your system specs, I think it's a little too low to run it properly.
  18. It still uses the same car extra system, no need to worry, you don't have to update much. I may write an article explaining how I managed to fix it on my blog soon.
  19. Please post the LCPDFR.log logfile. I suspect something went wrong during PD initialization and hence the loading never finished. This is mostly because your system is not capable of handling the spawning, so posting your specs might help as well.
  20. I remember the reversing lights color being hardcoded into the game, so you can't change them via the model. You'd need to change the specific code locations to change the color. An example how it could look for the headlights: '>
  21. Hm memory leaks shouldn't occur in a managed environment. Just make sure you free it properly on shutdown, otherwise it might cause issues.
  22. I actually did some testing with Windows Speech Recognition a long time ago on Vista, but it had its issues. I might give it a shot again though, maybe I can get it into LCPDFR. Thanks for sharing.
  23. A sprite is rather a 2D image, the coronas are lights. And yes, you can reverse it perfectly fine, just like any other software. May I ask what you need this for?
  24. It appears to be black because I decided to increase the intensity of the light which also increases the dispersion, so it no longer looks like a small solid light. The lights are coronas and drawn the same way the headlights, brakelights etc. are. The code is located in the GTAIV.exe/EFLC.exe and can be opened using a disassembler or a debugger at runtime. But if you just started getting into C++ it's a vain project, you need to have at least basic assembler and reverse engineering skills.

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