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LMS

Management Team
  • Joined

Everything posted by LMS

  1. LSPDFR does not read the stolen flag, it generates its own internally. For the advisory text, it should display an additional note when you do a vehicle records check.
  2. Could you please attach a log file? Thank you.
  3. RPH has some optional support to work better with LML, but since you do not have LML there is nothing for you to do or worry about.
  4. LMS replied to LMS's topic in API Development
    Both RPH and LSPDFR are designed to be cross-compatible. The current RPH Enhanced version is slightly different from Legacy since there was a change in the latest update that only affected Enhanced, but LSPDFR is the same assembly between both and RPH usually is too. That is, you can use the Enhanced RPH and play Legacy with it, just not the other way round right now as the Legacy version is slightly older and missing a fix for the latest Enhanced version. Due to this wrinkle, I did not advertise the cross-compatibility too much as it might be confusing.
    • 111,062 downloads
    • Version 0.4.9 (Build 9572) - Enh 1013.34
    If you are installing LSPDFR 0.4 for the first time, we strongly recommend that you do so on a clean copy of Grand Theft Auto V Enhanced without any other mods or plugins. Welcome to the public preview of LSPDFR for GTA 5 Enhanced. We are very exciting to finally make this available to a wider audience! Please note that this is a preview version and as such not all features and functionality from the Legacy version are available. We will be continuously updating this version to achieve feature parity. If you are wondering whether your favorite callouts and plugins work, the answer is most likely yes. There will be a few exceptions to mods that directly interface with the game's memory, but the vast majority should work just fine. If you are playing GTA 5 Enhanced on an NVME, you may get a warning from RAGE Plugin Hook that DirectStorage is enabled. Please install the following fix (link also provided by RPH): https://www.gta5-mods.com/scripts/directstoragefix Please note that you need to use the xinput1_4.dll from SHV and replace the one included by default with RPH in this case. LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years and is the latest major version of LSPDFR, released in December 2018. LSPDFR turns the world of GTA V upside down, giving you the power to enforce the law as you see fit. Please see the following resources for more information about LSPDFR and its features: LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04 LSPDFR 0.4 Getting Started: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/ Installation Guides: https://www.lcpdfr.com/lspdfr/how-to-install/ Part of the First Response Mods family. Community CalloutsOur community has made over 100 extra downloadable callouts for LSPDFR. Browse Community Callouts
  5. Glad to hear it works! The issue was due to adding support for frame generation in the renderer to support the enhanced edition. For the past 10 years, RPH would directly render any command on the game's final output in sequence, so if you draw a form with text and then another form, both get added one after another and thus the old text is overwritten. But with frame generation, there is a separate pass/stage to render the UI because you do not want the UI to be part of the interpolation. To accommodate that we had to separate some things and I ended up splitting the main UI rendering and the text rendering into two separate passes, where text is applied last. So, if you have two forms where one overlays the other, text is still rendered last. Now the text pass is "shape aware" and will zero out any existing text if a shape is drawn later on. Hope that makes sense!
  6. Please give this a try. Thanks. RAGEPluginHook_1_128_1402_17660_Release.zip
  7. If you don't mind, please provide a small example plugin code that creates forms that overlap where the issue is visible and share the code here (entire project ideally). Thanks.
  8. LMS posted a topic in API Development
    Please find attached the latest SDK for RPH (for game build 3717). It contains the fixed GameControl enum. An excellent comparison for the enum can be found here. RPH_SDK_3717.zip
  9. Overall testing is going quite well and there appear to be no game-breaking issues in RPH or LSPDFR left (so far). We still need to port over a few missing features and fix some bugs that affect a smaller subset of users (mostly DirectX/DirectSound related), but hopefully that will not take that much longer. Thanks for your patience!
  10. I see, I think that should be doable. But no promises on any timeline.
  11. Thanks for your feedback and suggestions. Can you elaborate on your first point, perhaps with an example? At what level would you like to see checkboxes?
  12. To narrow it down, you could try spawning the prop named in the thread you linked. If Menyoo can also spawn that, it might have a clean general workaround. If it cannot, then perhaps there is a subset that can be requested through IPLs.
  13. I wonder if a specific IPL or other data needs to be requested in order for the model to be actually loaded by the game. I assume after you spawn it once via Menyoo it will return true for your check?
  14. They should be the same, especially the way you are calling it as it also fires the associated events. Perhaps the plugin is doing some additional tracking beforehand, such as monitoring peds that are being aimed at?
  15. When you open the setup2.xml for the dlc, you can see its device name: dlc_mpBiker. As for your rope, I would try the streaming approach as that is agnostic to the file location/origin. I see you commented it out, did it not work?
  16. Something like this should work: <Resources> <Resource> <FileReplacement> <GamePath>dlc_mpbiker:/common/data/pickups.meta</GamePath> <FilePath>replace/pickups.meta</FilePath> </FileReplacement> </Resource> </Resources>
  17. As you said yourself, this is due to online being disabled when LML is loaded. Since b2699 changed this up quite a bit, the old functionality that allowed decals to work no longer works. It could probably be worked around, but it is nothing I have looked into too much yet and don't think I will have time to do anytime soon.
  18. Can you elaborate on when you consider a ped arrested and what the expected outcome is depending on the state? Should prisoner transport count as arrested, should it be cancelled etc.? I.e., when do you want to call this?
  19. I sent you a test version @notBruno.
  20. Interesting, so you have a cop in your vehicle as a passenger and it gets freed during a chase and then attacks you? How does it attack you? And where does the cop come from (i.e., do you spawn it, if so how?).
  21. Thanks for sharing. LML already does the same btw, so you do not need it.
  22. Could you try without any other asi files? It looks like it dies in its initial hooking logic.
  23. Do you get a vfs.log by any chance or does it die beforehand?
  24. Can you elaborate on where it says that file is missing?

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