Everything posted by LMS
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Thank You Developers!
Thank you for playing and sharing these kind words! :-) One of the reasons why we do this here.
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New Scripter
If you have no programming experience, you may want to read through some C# tutorials, touching the basics. Like variables, functions etc. Visual Studio (express edition is free) is a great IDE for coding. Once you feel comfortable with C# code, you can load one of our API examples into VS and see how it interacts with GTA. But I'd at least spend 1 week with C# basics before touching IV. The original ScriptHookDotNet also ships with plenty of examples how to script in GTA. There are also loads of open source scripts available, so you should be able to learn by examining them.
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Small programming questions - API
As the probability is hardcoded in the callout, you can not change this at runtime (you could use some reflection hacks, but that's not what we want). You can however, once OnBeforeCalloutDisplayed is called, execute some additional logic to determine whether you really want the callout to happen. If not, return false so the callout won't be started. For your approach setting the probability to Always and performing a time/place check in OnBeforeCalloutDisplayed is the way to go.
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2014 Fifa World Cup(late)
YES YES YES YES YES!!!
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Need partner instance
Shouldn't be, yes. No problem :P
- Need partner instance
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LCPDFR 1.0c geht nicht
Also ich habe nur EFLC installiert, aber soweit ich mich erinnern kann, konnte ich auch damals als ich beide installiert hatte, die Spiele jeweils in ein separates Verzeichnis installieren. Dann hatte ich zwar trotzdem einen Laucher, wo ich auswählen musste, aber wie gesagt, die beiden Spiele waren in unterschiedlichen Verzeichnissen. Vielleicht hast du ausversehen beide in eins installiert, dann kann es sicherlich zu Problemen kommen. Beide Dateien in einem Ordner hatte ich definitiv nicht.
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If G17 Media was asked to make a large (AAA) Police Sim, would you do it?
I'm always looking for new experiences and challenges and creating a game is without doubt among the most complex and complicated things a programmer can realize. It involves dealing with all parts of a computer and touches every aspect, so it's definitely a rich experience. So if I had the time and they had the money, I'd probably consider it, yes.
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LCPDFR 1.0c geht nicht
Hallo, um einen spezifischen Ordner vom Diagnostics Tool untersuchen zu lassen, kannst du den Haken bei "Advanced Mode" setzen und dann den Ordner manuall auswählen. Danach siehst du nur die Ergebnisse speziell für diesen Ordner. Bei dir scheint aber einiges im Argen zu sein und du scheinst mehrere Versionen von LCPDFR parallel in einem Ordner zu betreiben. Das wird nicht funktionieren. Saubere Installation von GTA IV oder EFLC in einen neuen Ordner, dann per manuallen Installer die LCPDFR Dateien in den Ordner des gewünschten Spiels kopieren, wenn der Installer den anderen nicht erkennen will. So sollte es klappen.
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StartCallout() - missing method
Great to hear, no problem!
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StartCallout() - missing method
Have you ensured the assembly in the IV folder and the assembly you have referenced in your VS project are exactly the same?
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The year 2038 problem
If someuse still uses 32bit ints in 2038, their software deserves to die. Changing target architecture to x64 and recompiling will do the trick in most cases without any change to the actual code necessary.
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Computer failing
Have you checked temperatures while the issues occur? Might be self protection because of fan failure/overheating. Also try monitoring other components, e.g. HDD read/write, CPU voltage, core speed etc. and check what happens when freezing. BTW, only because your system displays 8GB of RAM available doesn't mean the RAM is not damaged. It will also try to render using your GPU even if it was damaged... But if RAM was really the failing part I'd expect more BSODs and not just freezes. Still, could be the issue. The fact it remains unstable after reinstalling Windows speaks for a hardware failure though.
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LCPDFR For GTA V?
You must not forget securing code/data on PCs is a whole industry and it costs companies thousand of dollars to acquire such software. This can't really be compared to consoles as there is no "direct" way for the (average) end-user to access the data, thus close to no attempts are made by the company to secure their code in any way. They rather rely on the security measures taken by the system itself.
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LCPDFR For GTA V?
To quote myself from another thread, this is my stance from the dev point of view: A mod in a similar extent as LCPDFR largely depends on what R* will do this time to prevent MP hacking, as this has been their "reason" to introduce annoying internal changes. If they hash all the script names again like they did for later IV patches, it will become very hard to modify it. I'm also really interested in which DRM they use this time, this might have an impact as well. For instance, IV refuses to launch if IDA is opened for analysis. So basically, it's really up to them how fast a mod can be released, if it's as unencrypted as IV 1.0 was, there is a high chance of FR returning to Los Angeles, if it's encrypted all over the places and hashed not so much. Also depends very much on how much time I will have at release time, since I'm working then already and probably won't have as much spare time for it as I used to have.
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Xbox 360 Controller Settings
It goes ins "Main", but as I said, there have been reports of issues with it. I'll take a look. Sorry this didn't make it properly to 1.0c.
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Xbox 360 Controller Settings
I have received a few reports where this feature is not working correctly and I'm looking into it. Sorry to hear it also doesn't work for you, but looks you got to wait for another release then if you can't get it to work now.
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GTA V Coming to PS4, Xbox One, and PC
A mod in a similar extent as LCPDFR largely depends on what R* will do this time to prevent MP hacking, as this has been their "reason" to introduce annoying internal changes. If they hash all the script names again like they did for later IV patches, it will become very hard to modify it. I'm also really interested in which DRM they use this time, this might have an impact as well. For instance, IV refuses to launch if IDA is opened for analysis. So basically, it's really up to them how fast a mod can be released, if it's as unencrypted as IV 1.0 was, there is a high chance of FR returning to Los Angeles, if it's encrypted all over the places and hashed not so much.
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LCPDFR 1.0b und ELS V8
ELS 8 und LCPDFR funktionieren definitiv zusammen, während der Entwicklung von ELS 8 hatte ich LCPDFR auch stets aktiviert. Ich würde eine Neuinstallation vorschlagen, da ein Crash bevor du überhaupt ins Spiel kommst so ziemlich alles sein kann.
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LCPDFR 1.0 CRASHES AFTER calling all back up
Your issue is not within LCPDFR as there is no error logged. Sorry, but we can't help you then, it's entirely IV/hardware related.
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LCPDFR Does not support other plugins?
No, but that can be due to modded cars. '?do=embed' frameborder='0' data-embedContent>>
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LCPDFR Does not support other plugins?
Thanks, that now contains the full error message. Please post the following in the wouter's callouts thread, he can deal with it:
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How do I disable the coffee cup spawn?
No, unfortunately you cannot change the car that is used at the moment. I wouldn't recommend deleting it, that will probably cause an error.
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LCPDFR Does not support other plugins?
I'm sorry, but none of your logs show any error logged. I'm not sure how it can display an error in-game but not log it. Are you sure the logs are ones right after the in-game error?
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1.0c hints
Hello, to address multiple questions regarding new features, please find some hints below: Checkpoint Use LControl + B (default) to start. Aim at the car using the aim marker and keep aiming and then bring up the menu (left CAPSLOCK by default). A new option "Wave driver through" should appear and can be used to tell the currently selected driver to pass. You can also use another new command to tell him to stop. This is especially useful for cars behind the one you want to inspect in order to prevent them from overtaking when you arrest the driver in the car in front of them. As for rotating, try holding down "CheckpointControlRotate" (default is LControlKey), this will allow you to rotate the vehicle. Also holding down LShift (hardcoded at the moment) will allow you more accurate placement. Available keys: Coffee Hold down the key to sip - audio is very quiet and might only be heard in interiors. Disable coffee: Liveries 1.0c contains support for more than 4 liveries per vehicle ('>), simply add the textures to the .wtd file. Thanks especially to cp702 for his help.