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About Dippa
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Rank
HalfManHalfAmazing
Profile Information
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Country
United States
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Location
Alderney
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Gender
Male
Contact Methods
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Skype
Dippa71@live.com
Recent Profile Visitors
8234 profile views
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Ultimate Backup (All In One Backup)
Dippa commented on BejoIjo's file in Script Modifications & Plugins
@Bejoljo once again you have out did yourself bro. I have something for you that maybe you can help me out with. I noticed that any incoming AI, rather it is an officer coming to pick up a suspect for transport, or the EMS, or the tow truck, they all seem to be having limited range of detecting what it is they are picking up. Like for instance, I will have to walk the suspect over to the door of the transport vehicle sometimes before the AI officer recognize him/her and exit their vehicle to get them. Also when the tow truck comes to pick a vehicle up, it can be right there beside it but will not recognize it until it reposition all over again a few times and almost need to run into it to "see it". Is there a setting I can change to increase the recognition radius for the AI's by any chance? -
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On Scene Backup (Full Code 2 and Code 3 Backup Supports)
Dippa commented on BejoIjo's file in Script Modifications & Plugins
BejoIjo Ok, I noticed when I'm using "Cheep Callouts" and I respond to the "Silent Alarm Store robbery" callout when I arrive, I call a buddy and sometimes as he is pulling up he vanishes while the car is still moving. Sometimes it's just when I call one or when I call three, it does it a lot with this call out though. Just a heads up -
On Scene Backup (Full Code 2 and Code 3 Backup Supports)
Dippa commented on BejoIjo's file in Script Modifications & Plugins
Let's see, both times I was responding to PeterU callout that I can remeber, when the security officer called the police for assistance. Lastnight it happened when I pulled into this small hotel and the police buddy ad problems driving into the parkinglot so I think it spawned on the roof of the hotel because me and another police buddy was standing at the door of one of the rooms. I heard him scream like he fell but I never saw him or the police vehicle. The other time I was arresting the person the security person called about and when I pressed "8" to have her picked up, the buddy and his car vanished and the girl was still standing there. I could not call another transport so I just left her lol Each time it is only one buddy that vanish if I called two. Is it a way that if I take a pursuit call when the buddies are around, they will all run to their vehicles and join the chase? Most just stand in place with their gun from what I've seen. Or is it possible if I have a buddy with me or a few and I take another call that they will follow me to that location? (I know I'm asking a lot there, but you know I had to ask) -
On Scene Backup (Full Code 2 and Code 3 Backup Supports)
Dippa commented on BejoIjo's file in Script Modifications & Plugins
BejoIjo bro I just want to give you a heads up, the mod is still allowing Police buddies to vanish or there car if you call more than one. I really like how the police buddy investigates the dead ped now! I still did see how to call for a female officer though, I will take a look at the ini and see if i'm missing something. -
@Tacco I found another bug bro. On the suspicious vehicle callout, when the callout happens the plugin spawns the vehicle in the location it will start at even if you have not accepted the callout. The vehicle will remain there sitting in the middle of the road and will not despawn. This is when you don't accept the callout mind you.
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Spike Strips Backup (Let the backup unit deploy it for you)
Dippa commented on BejoIjo's file in Script Modifications & Plugins
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Hi @Tacco, I have two requests if possible. Could you make the police vehicles at the accident scenes when doing traffic breaks unmarked police4? Because they are hwy patrol officers driving city police vehicles. In my game I've made the sheriff and hwy patrol one agency (Maryland State Troopers) due to they are the agency that handles hwy issues here where I live. At any rate, the hwypatrol is driving the wrong vehicles so if the vehicles is police4 it would fit any agency or officer driving it. In addition, is it possible on the traffic stop backup callout that the suspect does not always start shooting? Maybe just get out with his hands up since it's a static type callout? It's just so predicable that make you not take the call every time
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Spike Strips Backup (Let the backup unit deploy it for you)
Dippa commented on BejoIjo's file in Script Modifications & Plugins