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LSPDFR 0.4 - The Technology

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  • PNWParksFan
    PNWParksFan

    Thanks for giving us some insight into the technical and API enhancements you're working on! Looking forward to using these as a developer and a player. 

  • Mikofiticus
    Mikofiticus

    It'd be interesting to know if since the AI is being reworked, if they'll be able to utilize all those alleyways and such that are in the city. I've always wanted suspects to really feel like they're

  • Let's just say the LSPD implemented a very strict "no more deaths" policy.   (or in other words, we found a very reliable way to prevent it from happening)

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45 minutes ago, ChiefSam said:

I wish that there will be a mod store right in the game or in a different program that will keep the mods up to date. It could take less time to install and uninstall mods. So hyped about this new lspdfr though !!

I agree.

Can't wait for 0.4 😄

Edited by DoraTheExplora

Absolutely amazing, this is the best update teaser so far!

I don't wanna play 0.3 anymore, though, it just seems so dull compared to this!

5 minutes ago, LaStateTrooper1 said:

Just curious if there is suspected release date. I haven't been able to find anything but still I' m pretty excited about it!

 

They never announce release dates 😞

lovkal

This looks absolutely amazing! I'm really looking forward to the update, it seems like we'll get a lot more "spontaneous" events happening which I really love. Sometimes LSPDFR can get a bit repetitive knowing that the AI can only react in a couple different ways. This definitely looks like it'll spice things up.

Question, in LSPDFR .4 will you or have you made changes like AI doing U-turns in the middle of a highway while chasing a vehicle, have you some how figured out how to get the truck drivers to move over and have you alleviated the cop spawning in on coming lanes of travel when in a pursuit. I hate all those things but mostly the cop spawning. Progress sounds amazing and can't wait to use it!

Mason Randolph

10 hours ago, PBSO Guy said:

Question, in LSPDFR .4 will you or have you made changes like AI doing U-turns in the middle of a highway while chasing a vehicle, have you some how figured out how to get the truck drivers to move over and have you alleviated the cop spawning in on coming lanes of travel when in a pursuit. I hate all those things but mostly the cop spawning. Progress sounds amazing and can't wait to use it!

This would be great, I may or may not have been killed multiple times by crashing into poorly spawned units while chasing someone, then being ejected a half mile from my car.

Quote

Shoot to cripple!

 

best part is the original core lspdfr is changing something that everyone is able to run over 60fps cant wait to delete all albo's plugins and finally be able to play again havent been able to play in months framerate got so bad for me over the various updates i couldn't do it anymore ive been checking back almost daily since it was announced wish there was a release date!

Cst.Blackcat Paleto Bay Unit#420

Every update we get on this gets me even more hyped, especially the part where we'll be able to call in things like shots fired. I've lost count of the number of times I've been playing as a gang unit and arresting someone on, say, Grove Street turned into a shootout with gang members. It'll be nice to be able to actually call it in.

 

Plus I can't even begin to explain how stoked I am to be able to make custom departments and patrol areas (I can finally have actual departments up north instead of only having the Sheriff's Department!) And removing the top speed limit on AI? Looks like the SAHP might be getting a few high-performance pursuit units in my game.

 

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18 hours ago, OfficerFirefirst said:

best part is the original core lspdfr is changing something that everyone is able to run over 60fps cant wait to delete all albo's plugins

 

I second this.  I'm looking forward to not using such resource heavy mods and using less non-callout plugins.

I need donations to help fund my food addiction. DM for details 😂

I has been out of the loop, you guys are doing great with the next LSPDFR update, thank you. I have a question though. Since Albo1125 was "integrated" into the team (as far as I remember), are (some of) his mods going to be included into LSPDFR? Albo's mods are essential (in fact they're in "essential" category), they look like they should be in the package by default.

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