DirtSailor reacted to Sam in Our Community - What we stand for & How to get involved
Thank you to everyone who submitted an application to join our team. We've now begun reaching out to people whose applications stood out and subsequently piqued our interest and hope to follow up with these people over the coming week.
As I said above, we received many more applications than we had anticipated - a lot more than last time - so, while we'll still try to do so, are unlikely to be able to provide individual feedback to everyone that applied.
DirtSailor reacted to OfficerBenzo in Open-Sourcing Albo1125's Mods & 'Retirement'
You know I can't just not post something here 😉
Albo is one of those 'once in a lifetime modders' in the LSPDFR community. I remember your 'More Jail points' plugin and I remember how excited everyone was. Then to see you grow as a legend over the past 3 years! You have motivated me to do my YouTube channel as well. I probably would have failed miserably if it were not for your work with the LSPDFR team. I want to thank you for everything you have done and will do for this great community. Hope to see more from you soon!
DirtSailor reacted to Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'
As many of you will have noticed, my activity in the LSPDFR scene has decreased significantly over the past few months. There are many reasons for this, the details of which I won't bore you with. It mostly comes down to being busy with other things in my life, as well as LSPDFR becoming less interesting for me having played it for so long and the introduction of frameworks allowing modded GTA5 multiplayer environments (read: FiveM).
How times have changed since when I joined the community in 2015, from me taking an interest in learning to code in C# to having multiple plugins released on the site. It's been one heck of a journey here. I recall well the first 'mod' I uploaded for the LSPDFR community, which was called 'More Jail Points' at the time. This was first published for RAGEPluginHook 0.20. This later evolved into 'More Jail Points & Prisoner Transporter' and is now known as the all-so-familiar Arrest Manager. When I was contacted by @dbock1989, who was so enthusiastic about my More Jail Points & Prisoner Transporter plugin at the time, I couldn't quite believe it. He had been so kind as to create a variety of images related to the plugin (see below)! It frankly couldn't have been a more exciting moment at the time and, alongside other overwhelmingly positive and welcoming feedback, served as a major motivation factor for me to continue learning to code and create plugins.
Following this, I was looking to give more purpose to the LSPDFR traffic stop system. And so, Traffic Policer was born - a plugin originally intended to add a few ambient events related to traffic offences. This has now grown into one of my most feature-packed plugins to date. By this time, some YouTubers started using my plugins in their videos. Not only was this a great way for me to obtain feedback on my mods' user experience, I also watched @Zachary Houseknecht with great pleasure while my ANPR Hit AI lit many of his police vehicles on fire... An absolute howler: https://youtu.be/4D8HshZzWMQ?t=606
Some weeks on and Assorted Callouts was next in line. This was originally created out of a callout idea by @CaptainSugarFree and turned into what is now known as the Pacific Bank Heist. This took about 4 weeks of intensive development to fully complete (and am I shocked at the code quality looking back at it now... works though). As the first of its kind, the callout featured voice-overs and an intense, detailed SWAT based LSPDFR callout. I was incredibly proud for this to be featured on @Jeff Favignano's channel and I see now that the video in question has amassed over 1.9 million views... breathtaking. https://www.youtube.com/watch?v=eIXKvUyzylA
Moving on again. At this point, @FinKone had managed to get me into YouTube. After having released British Policing Script, longing for an LSPDFR experience closer to home for me, many longed a version of the plugin for international and American users to incorporate the traffic stop improvements and a court system. With that, I released LSPDFR+ by doing my first ever YouTube live stream, which was quite the experience. After this, I released Siren Mastery, PoliceSmartRadio and a variety of other tools and smaller plugins. Many hours of coding, effort, stress, giving support and obtaining feedback had been put in by this point. I was absolutely chuffed to then achieve one million downloads on my published files...
This figure has since risen to over five million.
Following some negative coverage of LSPDFR in some of the Australian media, I'm also very happy that Wired UK decided to publish an overwhelmingly positive article on the whole GTA5 police modding scene: https://www.wired.co.uk/article/gta-5-mods-lsdpfr-british-police?utm_content=buffer9ca53
After PoliceSmartRadio's release - with the infamous April FoolsRadio download giving four thousand people a perhaps frustratingly good laugh - I placed the whole modding scene lower in my priority list. As mentioned previously, this has since been pushed far further down.
Some thoughts on the community's development over time
I would describe the LSPDFR community as healthy. @Sam @LMS and all the other contributors have created something very special for all the right reasons and this is largely reflected in the attitudes of the staff & moderation team and community members. With publishing mods on a popular website like this, unfortunately, comes some drama and negativity - and while I have not always agreed with the way and speed the moderation team dealt with my reports relating to me and my work, they have done a good job overall. The few issues that I experienced were all resolved. From my experience in the plugin side of the modding scene, this continues to be the case now.
One thing I noted during the months that passed is that both experienced but particularly newer modders are now frequently treated with disdain in the scene. The modding scene has grown massively since when I first started and unfortunately, in this area, it shows. Everyone starts somewhere and the fact someone is spending their free time creating something for all of you to download, for free, has become massively underappreciated and taken for granted. Sure, a new modders' release may be full of bugs and be nowhere near as feature-rich as more developed plugins, but this takes time to solve. Had I received the negative feedback I've seen on many a new modder's release page back in 2015, you can rest assured I wouldn't have continued my development here. When providing feedback, by all means, point out the issues, but do so in a friendly, constructive manner, not in an entitled, toxic one. Have a look at the first few comments on my Arrest Manager download page to see what that is like - this was a major factor for me to consider continuing development! It is essential for the development of the LSPDFR modding community that this attitude is changed back to what it was in the 'good old days'.
With all that said, I also hope the release of LSPDFR 0.4 kicks a breath of fresh air into the now somewhat stale core LSPDFR modification. With over 2 years having passed since the latest update of the core modification, I'm sure we all agree that an update would be a very welcome step. From the various preview posts released by the development team, it looks that we all have something great to look forward to there.
'Retirement'? So does that mean you're permanently done with the LSPDFR modding scene?
No, but I won't be actively developing plugins for LSPDFR any more. To be fair, nothing's really changing much now compared to the past few months. I intend to remain as a member of the LSPDFR Testing Team and I'm sure I'll be drawn back in at some point to explore some of the new development options in the 0.4 API. I'll also stay around on my discord and occasionally the forums and I intend to continue publishing occasional videos on my Youtube channel. And yes, for those that know and enjoy it, I'm also planning to continue writing blog posts on UK road safety . If my time and motivation levels allow, I may publish some minor updates to my current mods before 0.4 is released. The fact remains, however, that I would currently classify myself as 'inactive' in the scene. With so much other stuff going on, I simply don't have the time to commit that I used to. It would be a pity to say the least to let all my work slowly deteriorate and waste away. Therefore, I've decided to publish the source code to some of my plugins to https://github.com/Albo1125/. At the very least, I would like it to be a learning resource for other ambitious plugin developers in the scene. At best, I hope other developers will take it upon themselves to improve the code where necessary (yes it is very necessary!) and create pull requests to share those improvements. These can then be merged and released, with credits obviously included for contributors.
Back when I started developing for LSPDFR, very few learning resources were available bar the great example project by @LukeD . This hasn't really changed since, despite the creation of the LSPDFR API repository by LMS (https://github.com/LMSDev/LSPDFR-API) and some posts aiming to document the LSPDFR functions by myself in the API development subforum. A noteable step was the creation of the LSPDFR Developers Discord server thanks to @Stealth22 A full post with current development resources can be found here:
I'm planning to publish the source code to a number of my plugins one-by-one to improve this and give something to the community:
Arrest Manager: https://github.com/Albo1125/Arrest-Manager Assorted Callouts: https://github.com/Albo1125/Assorted-Callouts Albo1125.Common: https://github.com/Albo1125/Albo1125-Common Traffic Policer: https://github.com/Albo1125/Traffic-Policer LSPDFR+: https://github.com/Albo1125/LSPDFRPlus British Policing Script: https://github.com/Albo1125/British-Policing-Script
By no means do I claim that any of the code I post is perfect or amazing - on the contrary, far from it. With the experience I have now from studying a BSc in Computer Science, reading through some of my old code makes me want to tear my hair out. This is only to be expected, though - most of my plugins were created as part of my learning experience of C#. Prior to this, I had no coding experience or knowledge. It's fascinating to see how the quality of my code has evolved over time by looking at my various different plugins in order of initial release date.
Wrapping up. I hope this post provides some clarification and closure for those of you wondering where on earth I've been over the past few months. It's been an absolute blast and a pleasure. To all of you who were a part of my journey here, thank you.
DirtSailor reacted to Maurice97 in Why my stuff is gone
LSPDFR Community and Whoever it may Concern,
I am a member of this site since September 13,2013.In that time i shared round a bout 50 Files.Overall it should be more than 120 vehicles.It was an awesome time.I want to thank everybody who supported me in this time.A lot of people messaged me why my stuff is no longer avaible.So im gonna answer this here.You deserve it.I apologize for some missunderstanding.Im from Germany and only had school english but im gonna try my best.
There was a person (im not gonna say the name) who uploaded a part in the Developer Section.He didnt knew who was the original author was and still released it.I told him in the comments how he could dare to do such a disrespect move to the author.That comment got deleted by a Admin.So i was frustated and commented with : Nice that my comment got deleted... I got warned to stop commenting on it.But i didnt.Some people will say its your fault but i cant take this disrespect to the real author so i posted a thumbs down.That was the reason why i got a warning point.Im not banned or something but i decided to hide my files from there.Some of you are moddeling on your own and you may got a feeling in what a bad state the Modding community is.There is a huge disrespect on the work of others.I understand that admins are also people and cant remove everything within a sec.But however i dont want to attack any admins.Only the person who uploaded it.But for doing that i put my stuff down.Some of you may think thats completly overreacted.Maybe it is.But i dont want to be a part of an Toxic community anymore.Stuff like this is the reason why people leave.I also did it to show that enough is enough.Respect others work.I know Im not god and cant change the world.But i dont want to take that.This site doesnt deserved this.Alot of people put so much love in creating this site.I want to thank them.Maybe we can get back to what this site should be.A place where we can do what we all love.Modding and playing this Video Game.Help each other if there are problems.I know that still happens.But there is more toxic stuff around than good.This is maybe a part of this community.But if so,i dont want to be a member of that.Most of us are all adults.Lets keep it like this.I dont want to say that i never was chlidish.But most people are.So,like i said you deserved a statement.There it is.I hope that something changes and i can Unhide my files again.Im Still gonna post some ingame pictures.If you want to get some more informations about stuff i do at the moment or also from others.Join my Discord.
-link removed- .Just to make it clear to the Admins.I dont try to make ad for my server for *stealing* members.Its only for people who still want to be in contact with me.Again thank you ALL for this journey-I hope that this isnt the end.If you are still interested in my stuff hit me up on discord.Check my profile for Infos
Dont go and offend anyone.
DirtSailor reacted to Sam in LSPDFR 0.4 - Announcement + First Preview
Been a while, huh?
You know, when we first started making LSPDFR, the whole process was pretty much one big roller-coaster that didn't have any brakes: there were the obvious highs when we'd finally add in something cool, but the low points were pretty hard as well - the amount of work that went into simply researching how things worked really took its toll as well. And, of course, while this was all going on there just simply wasn't any stopping, we were a couple of (somewhat) real people who essentially lived in Los Santos for just about all of 2015, spending month after month pushing forward and trying to come up with things that everyone here would like to see.
So, of course, the grind and the pace of everything simply just wasn't sustainable and after 0.3, it's no secret that while the numbers and everything for our site are still on the up, month after month, things did slow down quite substantially for the actual mod itself. But, we can tell you, this wasn't all bad news - it's afforded us the opportunity to take a step back and really look at the mod and figure out where we want to go next with it. While our approach before was all about cramming as much new stuff as we could into a couple of months of development, we've now been able to look back at many of the original ideas and concepts that we had for LSPDFR and build on them. Of course, with that being said, there's still a lot of new stuff crammed into 0.4!
With 0.4, we've taken the time to fix a couple of those "how the hell didn't they add this yet" moments :)
Aside from the cool little additions like this, though, the major theme of 0.4 is Character. Ever since seeing the character system for GTA Online, it was always our goal to implement something similar in LSPDFR. There's just something that much more personal and immersive about playing a game with your own character, and the possibilities that it offers are staggering too. And yes, while mods like EUP are fantastic (and awesomely compatible with 0.4!), they still feel somewhat separate or distant. With 0.4, this separation is gone.
No, these shots aren't taken from GTA Online. This is our own, fully-featured, LSPDFR Character Creator.
Of course, we'll talk more about the new Character features in LSPDFR 0.4 later. The Character Creator menu shown above is obviously only one part of what's new in this regard, although hopefully it emphasizes the effort that we've gone to. Thanks to some of the new additions like this, much of 0.4 actually looks and feels like an entirely new mod altogether.
Officer Ronson and his clones obviously couldn't make it to the flashlight party.
Stay tuned! We'll be sharing more about 0.4 soon.
DirtSailor reacted to Giordano in LSPDFR/ LAPD
For installing vehicles, use OpenIV and go to mods-->update-->x64-->dlcpacks-->patchday 18-->dlc-->x64-->levels-->gta 5-->vehicles. Click "edit mode" and drag and drop your modded vehicles here. Note: patchday18 will not have the car files there, don't worry! Just place the new files and it'll work. Then click "edit mode" again when finished.
For sirens, still in OpenIV and go to mods-->x64-->audio-->sfx-->RESIDENT. Click "edit mode", then right click-->Import Open Formats. Now, there are two siren file types, .awc and .oac. For .awc, all you need to do is drag and drop this into the RESIDENT archive. For .oac, you need to right click and import as I said above. Click "edit mode" again when finished.
DirtSailor reacted to TheProneGuy in 5Reborn[MODS]|KUFFS|Patrols
Just the KUFFS crew & I having a good time in 5Reborn! Lots of different car models and actual police attire!
Thanks for watching many more to come. Check out the vid description to see the whole KUFFS crew.
[These videos were made utilizing the FiveReborn platform hosted on a private server. No gameplay took place on Rockstar owned/GTA V Online servers and therefore is not in violation of the EULA.]
DirtSailor reacted to BuddaRocks in GTA V Updates/Tips to avoid a broken modded game
THIS. I have seen a bunch of posts about RPH revert not working and players still having issues with the game not working for mods. I am still playing with no issues on 678 and having fun. Eventually I will update to RPH 39 and update mods, but I like to wait until things settle down before I update. That way I am not without a playable version to continue my patrols and video series with.
DirtSailor reacted to BuddaRocks in GTA V Updates/Tips to avoid a broken modded game
Hey everyone. I have had my hard lessons with my modded game breaking due to rockstar updates. Due to the new update coming next week, I decided to do a blog post and a video tutorial on how to work with backup files to avoid being stuck with a broken game and waiting for mods to be updated to work with the latest version of GTA V. I know the pain and wanted to try and help others avoid it as well. It is my first tutorial, so be gentle. Your feedback and questions are welcomed. Thanks!
DirtSailor reacted to Wippy in PolicingMDT Field Interaction & Citation Community Database
I'm sorry, then I didn't understand that properly. " Please download the attached file " and " I will periodically update this post with the most updated files " have entirely confused me.
DirtSailor reacted to Albo1125 in [WIP] LSPDFR+, British Policing Script's International Sister Modification
LSPDFR+ - Enhanced Traffic Stops - Court System - Pursuit Improvements
LSPDFR+ is currently a work in progress. It is a script modification designed to give LSPDFR a slightly richer experience. This is done by overhauling certain LSPDFR features, like the Traffic Stop system, while retaining LSPDFR's basic controls (minimal extra keys required) and smoothness. LSPDFR+ is basically a collection of features that tie in closely with the original LSPDFR and don't fit into my other modifications' theme. It is similar to British Policing Script, but without the 'British' part, I guess
Currently Planned Features for Initial Release:
Overhaul LSPDFR's Traffic Stop system to make the interaction more indepth (again, similar to British Policing Script). [Done] Add a highly compatible Court System for details of your suspects' sentencing. [Done] It will include an improved, less lethal Pursuit AI project I've been working on. [Done] Pursuit Tactics menu for the new pursuit AI [Done]. API for other developers to create court cases & more. [Done] Integration with British Policing Script, automatically disabling features British Policing Script already offers, while retaining others. [Done] Statistics Counter. [Done] Prevent UTurns during pursuits. [Done] More indepth Traffic Stop Questioning [Done] Any suggestions I find appealing - please let me know what you'd like to see in the Traffic Stop overhaul in particular.
Early version access is now open! All Loyalty participants currently have access - check out the Loyalty Rewards Programme.