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Dispatch.meta (and not only) editing

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It's possible somewhere that the stepboard feature is required on a vehicle in order to spawn SWAT, though they work fine with helicopters apparently. So, something is buried in one file or another that ma control it.

Yard, have you tested all the vehicles with SWAT? What happens when it tries to spawn them? Crash? Empty car? No spawn at all?

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  • That information is probably stored in the ymt files which are not yet viewable. Let's hope OpenIV team cracks them soon!  EDIT: WOOT http://www.lcpdfr.com/files/file/7589-slicktop-stanier-spawning/

  • Hey, Yard, maybe you could talk to Custo about the bike spawning, since he managed to fix it in.  Just an idea, ya know.

  • https://imgur.com/4zK8IAQ I kinda don't know where to put them. Alongside normal police cars? Spawing with detective peds at higher wanted levels? Suggestions?

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  • Author

It's possible somewhere that the stepboard feature is required on a vehicle in order to spawn SWAT, though they work fine with helicopters apparently. So, something is buried in one file or another that ma control it.

Yard, have you tested all the vehicles with SWAT? What happens when it tries to spawn them? Crash? Empty car? No spawn at all?

They don't spawn at all, no matter what vehicle I use other than the Granger (unmarked or marked) or the Crusader. A lot of information is stored in ymt files, which are currently unviewable. 

And yeah, I know they are NOOSE but I like to pretend that they aren't :) 

3t6pa79.png

How do you install this - step by step guide ? :D I am a little lost when I open OpenIV

 

 

 

  • Author

Awesome work!

Two questions:

First, do you think something liek this would be possible? You have already achieved quite a lot from my list:

"If there is anything Americans really want, it is a fully locked-down, completely monitored police state!
Unfortunately, the LSPD and the Blaine County Sheriff Department haven't done a strikingly good job so far, when it comes to keeping the streets of San Andreas clean...
That's why we need more cops patrolling the state, so the hard working people of SA can stop worrying about their safety and start to worry about government surveillance instead.

Unlike in GTA IV, where there was literally an LCPD car around every corner, there are barely any cops in GTA V. But as soon as you commit a crime, the appear out of nowhere. So I was wondering if it is possible to create a mod that changes that. I was thinking about adding patrolling cop cars to the traffic of the city and its surrounding areas.

Make some cruisers spawn from time to time, maybe not as frequent as in IV (after all you'd probably see less police cars in LA than in NYC). Some cops patrolling on foot would be nice too, maybe alone in areas like Rockford Hills and in groups of two or three officers in more dangerous areas like South Los Santos.
Another thing this game really needs is more diversity in terms of police. Seriously, there are so many emergency vehicles in the game, yet law enforcement always stick to the same few.
Have normal Vapid Cruisers drive through the city of Los Santos, with Unmarked Cruisers and Police Transporters also spawning from time to time. As soon as the player gets a wanted level, Interceptors appear as backup (as it is now). On the highways in and around LS, they should use Police Buffalos. Police Mavericks should be flying around the city, keeping an eye on everything from above. (happens very rarely)
Next up is the countryside: Obviously, the Sheriff Cruiser has to be used as their main vehicle here, have them drive around Blaine Country. (except for the national parks, those are already being patrolled by the Ranchers in their SUVs) Occasionally, the should also use Sheriff SUVs. Additionally, have some Police Bikes drive along the highways (they can already be seen standing on the side sometimes, but usually the SA Highway Patrol don't drive around in them).
The waters around and within the entire state should be controlled by Police Predators (not sure if that is already the case or not).
Even though there are female models for both, LSPD and LSSD, in the game, female officers are a VERY rare sight in GTA V. Maybe that too can be changed (e.g. let ever 10th cop or so be a woman).
Additionally, it would be cool to have other first responders like fire fighters and ambulances roam the city as well."

 

And secondly, is there a way to make this mod usable without having to replace update.rpf everytime you wanna play online or the game updates?

Anyway, amazing work thus far!

Cops patrolling - https://www.gta5-mods.com/misc/cop-street​ - they won't spawn in pairs and every area has the same probability of a cop/patrol car to spawn - you can edit the values in the popcycle.dat with notepad (PercCopCars for cars and PercCopPed for cops on foot). In the city, the Buffalo, Interceptor, Cruiser and Unmarked Cruiser will spawn, and in the county only the Cruiser. No helicopters.

There are three ZoneTypes - City, Country and the Army Base. Due to that, I can't make SAHP officers spawn only on highways, or Park Rangers in the mountains and so on (even though I'd love to do so). Maybe in the future we will be able to add more ZoneTypes.

Dunno about the fire trucks and ambulances, I think that's already in game, but it's quite rare.

Police Predators spawn when player has a wanted level and very rarely when they do not.

Nope, that's the way OpenIV works.

Even though am kinda understanding the dispatch.meta file a bit there's a few things that am confused

1) How did you make the FIB spawn with at least 4 in one car as well why don't they spawn on Los Santos but they do on County 

2) Is it possible for most cops to wear at least some hats and more variation.

3) Am not sure but is it possible to add the CIA? if so whats the CIA ped name?

4) I don't know if it's true but the SWAT can only respond on the fib car and nothing if it's not true what do i do to fix that?

​1) The FIB will spawn in both LS and the country. The FIB Buffalo is going to have 4 agents and the Unmarked Cruiser will have 2 - I can't edit that at the moment.

2) I can force certain hats on peds, but only one variant and all of them are going to have it.

3&4) See Hasting's post.

3t6pa79.png

 

2) I can force certain hats on peds, but only one variant and all of them are going to have it.

 

​Well I would like to force the army to wear their helmet, would you please tell me which file should I edit? Thanks.

Would it be possible to edit this so like Garbage trucks and things like that come chase after you? 

I mean for example the Interceptor is called "police3" in the dispatch file. Where can you find what other vehicles are called?

Edited by Kallecrash

What?

Does the Cop Street mod spawn cop cars? I tried changing PercCopCarSpawn to 100, and it had no effect in my game.

Does the Cop Street mod spawn cop cars? I tried changing PercCopCarSpawn to 100, and it had no effect in my game.

​Not now, apparently. If I remember correctly, the author promised to work on it later. 

Have no idea why we can't add bikes :(( Maybe because they have only 1 officer when normal patrol cars spawn 2?..

Edited by Hastings

​Use this.

​I tried that, but didn't like a certain thing with it, "At five stars, the police will stop responding and the Military will take their place."

I am not really a fan of tanks runnin' up my arse, and the military in general.

- Victor

  • Author

Does the Cop Street mod spawn cop cars? I tried changing PercCopCarSpawn to 100, and it had no effect in my game.

Try this one, it's way better. https://www.gta5-mods.com/misc/cops-back-on-the-beat

Also, the bikes do work, but sometimes they don't and nothing spawns at all. It could be connected with the amount of models/modelsets I've added, I don't know. I have uploaded the 2.1.0 version which had motorcycles here, you are welcome to try it out and/or modify it - I won't give any support for it though. 

3t6pa79.png

Try this one, it's way better. https://www.gta5-mods.com/misc/cops-back-on-the-beat

Also, the bikes do work, but sometimes they don't and nothing spawns at all. It could be connected with the amount of models/modelsets I've added, I don't know. I have uploaded the 2.1.0 version which had motorcycles here, you are welcome to try it out and/or modify it - I won't give any support for it though. 

​Does that do patrolling cars? Again, I manually tried 100% cop cars, and no effect, leading me to suspect popcycle can't do that.

​I tried that, but didn't like a certain thing with it, "At five stars, the police will stop responding and the Military will take their place."

I am not really a fan of tanks runnin' up my arse, and the military in general.

​You know you can change that? If you really want... I can do it for you. Even though I hate you.

Sorry, I didn't read through the whole thread, but I want to share some discoveries I made nonetheless:

 

You're able to spawn any helicopter you want into the pursuit. I edited mine, so that when I'm at 5 Stars they spawn Buzzards with guns (Military), Buzzards without guns (SWAT), Savages (Military) and FIB Froggers (SWAT).

 

I couldn't for the hell of it get the Valkyrie or any chopper to work that would carry FIB personell. And the answer to the problem is quite simple. When the chopper spawns and flies in, the game continuously checks, wether the gunners in the back are able to fire at the player or not. If they're not, the helicopter will turn around and head off away from the player until it despawns. (I bet you have noticed before, how the police choppers fly away when you kill both gunners - same method). 

So in the case of the Valkyrie, the fact that both gunners have mounted miniguns in the back and cannot use their primary weapons makes the game always send the chopper away. In the case of FIB personell, I think it has to do with the loadout. In mine they equip pistols and smaller weapons  - when I replaced them for SWATs the helicopters started coming in. So it pretty much checks, if the gunners in the back have the ability to shoot and wether or not they have guns that can be used for such.  Maybe that'll help one or another.

 

2015-05-12_000015zsrg.jpg 2015-05-12_00002eks1g.jpg 2015-05-12_000057xs1k.jpg 2015-05-12_00006d1sgg.jpg 2015-05-12_00007z0szv.jpg 2015-05-12_00010vosrw.jpg 

 

 

Oh and one other thing: does someone know how to make the game spawn the police cruiser without a lightbar? There must be a file somewhere that tells the game which extras it can use. We'd simply have to add none to the list of possibilites to make the game spawn slicktops.

Edited by Break

Due to the graphic nature of this post, reader discretion is advised.
lspdfrsig2njsuy.jpg

Sorry, I didn't read through the whole thread, but I want to share some discoveries I made nonetheless:

 

You're able to spawn any helicopter you want into the pursuit. I edited mine, so that when I'm at 5 Stars they spawn Buzzards with guns (Military), Buzzards without guns (SWAT), Savages (Military) and FIB Froggers (SWAT).

 

I couldn't for the hell of it get the Valkyrie or any chopper to work that would carry FIB personell. And the answer to the problem is quite simple. When the chopper spawns and flies in, the game continuously checks, wether the gunners in the back are able to fire at the player or not. If they're not, the helicopter will turn around and head off away from the player until it despawns. (I bet you have noticed before, how the police choppers fly away when you kill both gunners - same method). 

So in the case of the Valkyrie, the fact that both gunners have mounted miniguns in the back and cannot use their primary weapons makes the game always send the chopper away. In the case of FIB personell, I think it has to do with the loadout. In mine they equip pistols and smaller weapons  - when I replaced them for SWATs the helicopters started coming in. So it pretty much checks, if the gunners in the back have the ability to shoot and wether or not they have guns that can be used for such.  Maybe that'll help one or another.

 

2015-05-12_000015zsrg.jpg 2015-05-12_00002eks1g.jpg 2015-05-12_000057xs1k.jpg 2015-05-12_00006d1sgg.jpg 2015-05-12_00007z0szv.jpg 2015-05-12_00010vosrw.jpg 

​Yes, its what you said, there need to be two gunners or the heli will fly off.

Also, from what I've heard the tactical FIB guys use the same model as the NOOSE units, just a different texture. I hope we will be able to add the FIB tacs in, so we can make them repel down from the FIB froggers.

Repelling from the frogger doesn't work, I tried it, the guys just jump to their death or get chopped up in the rotor.

I kinda wanna find out how to spawn slicktops though.

Due to the graphic nature of this post, reader discretion is advised.
lspdfrsig2njsuy.jpg

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