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Dispatch.meta (and not only) editing

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​Annihilator at 5-stars.

​Ah, I missed it.

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  • That information is probably stored in the ymt files which are not yet viewable. Let's hope OpenIV team cracks them soon!  EDIT: WOOT http://www.lcpdfr.com/files/file/7589-slicktop-stanier-spawning/

  • Hey, Yard, maybe you could talk to Custo about the bike spawning, since he managed to fix it in.  Just an idea, ya know.

  • https://imgur.com/4zK8IAQ I kinda don't know where to put them. Alongside normal police cars? Spawing with detective peds at higher wanted levels? Suggestions?

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  • Author

This is awesome, I was waiting so long for this. So many underused police vehicles and models in this game. As for the unmarked Stanier, I'd let them spawn with normal uniformed cops, next to normal police cars, for a bit diversity. The car itself is not an undercover vehicle, It's just unmarked. It still has a pushbar and 'police cruiser' written on the backside. Even when it does spawn in-game, it spawns with uniformed cops.

BTW, the NOOSE SWAT officers have 2 textures, one with 'POLICE' written on their backs and one with 'FIB', that only appears in missions. Maybe it could be possible to let the NOOSE SWAT spawn in Police Riots and the FIB Tactical Team spawn in FIB Grangers?

​I don't yet know how to force the decal to spawn. However, when all files become editable, i could make Sheriff SWAT look different (different text and green uniform). Not now, though.

I'll make spawn alongisde normal police cars, but it's going to be quite rare. and it's going to stay with the FIB.

3t6pa79.png

​I don't yet know how to force the decal to spawn. However, when all files become editable, i could make Sheriff SWAT look different (different text and green uniform). Not now, though.

I'll make spawn alongisde normal police cars, but it's going to be quite rare. and it's going to stay with the FIB.

​Yard1, you make the dreams come true. Did you include LSPD detectives? Something like in GTA Vice City when at 3* we had the Vice squad on us. 

And if and when you manage to include a separate LSSD SWAT unit, it's gonna be so amazing. Amazing like hell. 

Can you sorta make LSSD not spawn on mountain trails, and spawn Park Rangers and Grangers at appropriate levels instead? LSSD cruisers have nothing to do on those pathways, they just aren't suited for offroad. 

Oh and sorry for this post sounding so much 'request-like'. I'm just too astonished with the things your dud and the possibilities of further development. 

Edited by Hastings

  • Author

​Yard1, you make the dreams come true. Did you include LSPD detectives? Something like in GTA Vice City when at 3* we had the Vice squad on us. 

​Couldn't really find an appropriate model, so they are not included. You can add them yourself, just PM me if you need any help. The system is relatively straightforward.

Can you sorta make LSSD not spawn on mountain trails, and spawn Park Rangers and Grangers at appropriate levels instead? LSSD cruisers have nothing to do on those pathways, they just aren't suited for offroad. 

​We have those "ZoneType" things, but I don't really know how to edit them. They are probably stored in a different file, which might be locked. If someone manages to add new ZoneTypes, then we could possibly have Park Rangers in the mountains and SAHP on the highways (when car modding becomes possible).

  

3t6pa79.png

​Couldn't really find an appropriate model, so they are not included. You can add them yourself, just PM me if you need any help. The system is relatively straightforward.

​We have those "ZoneType" things, but I don't really know how to edit them. They are probably stored in a different file, which might be locked. If someone manages to add new ZoneTypes, then we could possibly have Park Rangers in the mountains and SAHP on the highways (when car modding becomes possible).

  

​true that, I'll try to do it myself. If there's no suitable models I'll at least get some experience.

Oh I see. Knowing you managed to get rid of LSPD units in the county I thought it would be equally easy to get rid of county units in mountains...

 

​10-4.

Will try to. I suck at editing files without a proper step by step guide but screw it.

​It's basic trial and error. Make sure you backup the file on a regular basis.

0uYcObx.jpg

Yep, if you delete every instance of

<Vehicle>police3</Vehicle>

it won't spawn anymore.

​And good riddance, amirite? :teehee:

Anyway, I wonder if the North Yankton vehicles would work properly?
 

0uYcObx.jpg

  • Author

Already done!

Shotguns, Carbines, MP5s and SWAT (but not regular cop!) pistols have them. Should I give them to regular cops too? I can also make it spawn on, for example, 50% of cops.

3t6pa79.png

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