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Cyan

Management Team
  • Joined

Reputation Activity

  1. Like
    Cyan got a reaction from Sergeant Johnson in This mod is sh*t   
    No, the mod isn't shit, your ability to install the mod is shit. Please read the instructions and search the forum.
  2. Like
    Cyan reacted to Gan Ceann in Several mod issues   
    Are you able to load GTA normally, without RPH?

    Try renaming your mods folder to _mods and see if the crashing continues
  3. Like
    Cyan reacted to Gan Ceann in Several mod issues   
    Hello,

    Welcome to LCPDFR.com

    It sounds like you have the missing interior bug, please use the updated version of RPH and LSPDFR for this, available when downloading LSPDFR Enhanced Preview:



    If you are still experiencing issues afterwards, please upload your latest RagePluginHook.log from your main game folder
  4. Like
  5. Like
    Status Updates
    LSPDFR for Enhanced
    We're very excited to announce that LSPDFR Enhanced, after months of development and testing, is now entering the next phase of the development process and is now available to our Insiders. We are deeply grateful to everyone in our staff team and closed testing community for their feedback and support that have brought us to this point.
     
    The current build is largely stable, though a handful of bugs remain and we are not yet feature complete with Legacy. Development is advancing quickly, and each new revision brings us closer to a fully polished release.
     
    Several community members have asked whether the Legacy edition will continue to receive attention. Both RAGEPluginHook and LSPDFR have been engineered to accommodate the Legacy and Enhanced branches side‑by‑side. With most of the heavy lifting complete, our goal is to roll out updates to both editions in parallel.
     
    As soon as we’ve smoothed out the last few wrinkles and made sure everything runs flawlessly, we can’t wait to roll out LSPDFR Enhanced to everyone.
     
    The new LCPDFR.com
    Work on the redesigned LCPDFR.com is progressing steadily. The site and its companion, RDR2Mods.com, run on the same underlying codebase.
    An early version of the community upgrade is already live on RDR2Mods.com, allowing us to gather real‑world feedback, refine new concepts, and further stabilize the platform before bringing the enhancements to LCPDFR.com.
     
     
    We thank you all for your patience and continued enthusiasm, and hope to share even more with you soon.
  6. Like
    You make a very good point. I think with enhance the process of modding and some restrictions on EUP and custom cars might be a factor in why people might not want to switch. But if I am wrong then please do correct me.

    As for the DLS situation, it is quite late to really make any big switch or change as you mentioned. But I hope at least by posting something, some people will at least give it a try and see the benefits it has. Thank you for engaging with my post I really appreciate it.
  7. Like
    Hey! Fantastic to hear about your project.

    LCPDFR as mentioned by Gan Ceann, is already open source, and a great deal of engineering effort to make it run on Complete Edition has been made by us; https://www.lcpdfr.com/downloads/gta4mods/g17media/26726-compatibility-patch-for-gta-iv-complete-edition/
    Our compatibility patch suite already fixes Scripthook .NET, patches aru's C++ scripthook and fixed AdvancedHook. The legacy edition that ships with LCPDFR to this day, supports Complete Edition.

    Any further work is always appreciated, and we look forward to reviewing any pull requests or patches you make against LCPDFR.
  8. Thanks
    Hi Max911,

    LCPDFR crashes certainly became all too familiar. People have it easy now with LSPDFR handling things that LCPDFR would have folded on. This project sounds great! It would be nice to be able to jump back into some LCPDFR.

    I'm not sure if I am reading about your methods wrong, but are you aware that LCPDFR is open source? https://github.com/LMSDev/lcpdfr_public
  9. Like
    Hello everyone, I wanted to write this post to inform the LSPDFR community about some misconceptions regarding DLS as a lighting system and addon cars.

    I first want to talk about addon cars. This part is mainly for new players, but if you didn't already know this then it is good information to have. Firstly, there is this stigma that addon cars can't be used with backup. As a matter of fact, they can. Whether you are using PR or UB, or editing the agency.xml for ambient backup, all you need to do is put the name of the car from the addon and you are good to go. Another aspect of addon cars that is beneficial compared to replace is that you are not limited to certain slots. For example, you only get police, police2, police3, sheriff, sheriff2, FBI, FBI2, and a few others. But that's about it. Addon cars allow your department to have as many cars as you want. This is a big plus for those who want to base their game off IRL departments. It is still a benefit if you make your game lore friendly.

    The second thing I would like to talk about is DLS. There is also a stigma where people mistake DLS for being "complicated" or "difficult" to use. This is also far from the truth. Installing DLS is a simple drag and drop of the plugins folder into the main game directory and that is it. the default control for lights is just J. Then there are other cool things like I for switching TA's and PageUp and PageDown for alleys and takedowns (these things are also configurable to your liking).

    Additionally, I understand that ELS has been around since almost the beginning of LSPDFR's lifetime. However, players are being left behind with these old ELS cars, and a plugin that is quite performance intensive. DLS is arguably not as popular (hopefully until now) because on the grand scale of things, content creators only do tutorials for ELS. Think about it this way, majority of car developers have MOVED ON from ELS and switched to making DLS/Non ELS cars. Why are content creators stuck in the past, which evidently causes new LSPDFR and some current players to be also be stuck in the past? Car developers switched to making DLS/Non ELS cars because it provided more benefits to them in terms of lighting customization. For players who are looking to have cars based off IRL departments or cars inspired by them, you can roughly get about 70%-80% of the lighting correct with DLS/Non-ELS. In some cases, even 100%. This is insanely difficult with ELS because ELS patterns are premade by the plugin and you are limited to 12 extras for lights. Non ELS on the other hand, is limited to 32 sirens for lights, which is more than what ELS cars can do and the patterns aren't made by the plugin. The pattern is what the car dev or even YOU can make. For those who like LAPD, LASD, and CHP, you will get more out of DLS than ELS. For example, CHP cars have what you call corner lightbar kills. This is when the emergency lights are on, and when the driver or passenger door is open, the corner of the lightbar turns off. This isn't achievable with ELS. Furthermore, with how much CHP and those departments use Traffic Advisors irl, DLS allows you to switch TA's on the fly. In ELS, you got to scroll through then thousand patterns just to be able to find TA left.

    Overall, when you see an addon car remember that everything in the metas (handling, vehicle, carcols, and carvariation) are all taken care of for you. Backups can use addon cars, and your departments can use as many cars as you want.

    If you see a DLS car pack, do not get discouraged or be driven away because its DLS. The plugin has amazing emergency light functionality that makes your car feels more unique, and overall fun to patrol in. I will post some of my recommendations for DLS cars and car developers who make DLS vehicles. Give it a try and I think you will enjoy it :). Plus, you can use both DLS and ELS. I just don't want to see players being left behind with these old and outdated cars that are not even up to today's standards just because some content creators are still using ELS cars. There is a brand-new horizon that DLS/Non ELS cars can provide the players with an amazing game experience.

    **Note: DLS is the lighting system for NON-ELS cars. Meaning ALL Non ELS cars can be use with it (meaning full lighting stages) as long as someone or you made a config for it. Yes this means you can convert FiveM ULC cars to LSPDFR and use DLS with it as well. If you want to use FiveM cars in your game with DLS you need to remove ELS completely and make sure ExtraPatch is set to true (this is true by default) in the DLS.ini. This is because FiveM cars have sirens attached to extras, and ELS can mess with FiveM car lighting as a result.

    DLS Cars:
    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/53731-dlsaddon-redmond-police-department-pack/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/53763-non-elsdlsv2-2020-california-highway-patrol-fpiu-add-onfivem/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/53383-2023-los-santos-transit-police-k9-tahoe/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/52188-san-andreas-dlsv2-starter-pack/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/50199-non-elsdlsv2-2023-california-highway-patrol-dodge-charger-add-onfivem/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/53924-2026-chandler-police-pack-n-els-dlsv2-addon/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/53960-dlsadd-on-2018-dodge-charger-ppv-chumash-police-dept/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/53970-non-elsdlsv2-chp-bmw-r1200rt-p-addonfivem/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/53926-non-elsdlsv2-lapd-bmw-r1200rt-p-addonfivem/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/54025-non-elsdlsv2-generic-bmw-r1200rt-p-addonfivem/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/54421-dls-csp-slicktop-and-unmarked-2018-charger/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/54528-blaine-county-sheriff-department-dls-v2reflectiveaddon/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/40254-2010-ford-crown-victoria-police-interceptor-blaine-county-sheriff-bcso/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/54526-2010-ford-crown-victoria-police-interceptor-bcso-slicktop-and-unmarked/

    [DLS/Add-On] Paleto Bay Township Police Pack (Small Town PA Themed) - Vehicle Models - LCPDFR.com

    2020 LAPD FPIU Traffic Unit [DLS V2] [Addon] - Vehicle Models - LCPDFR.com

    Contra Costa Mini-Pack [Non-ELS] [32Sirens] - Vehicle Models - LCPDFR.com

    [Non-ELS] [DLS] Pomona Police Dept. Pack - Vehicle Models - LCPDFR.com

    Car Devs who make DLS/Non ELS Cars:
    APE Modifications
    Scoprionfam
    The Pine Barrens
    The Oxygen Tank (Air or Oxygen)
    Nuk3
    Nathan Modifications (Fivem Car dev but has DLS configs for his cars)
    Varical (Fivem Car dev but has DLS configs for his cars)
    Sheppy Development (Fivem Car dev but has DLS configs for his cars)
    All the Kars
    Sparky Development
    Jank Modding
  10. Thanks
    Cyan reacted to Gan Ceann in I need a solution   
    This topic has been closed because you are asking for support regarding pirated software. We are unable to provide support to pirates, or people using cracks. 

    If you feel this topic has been closed in error, please report this post.
  11. Thanks
    Cyan reacted to Yasd in Plugin creation   
    Do you know how to code in general or in C#?
  12. Like
    Cyan reacted to Gan Ceann in LCPDFR not working inside the game   
    If there is no RagePluginHook.log being generated then something is blocking it. Have you made sure to add the RagePluginHook.exe and GTA V game folder as exceptions in Windows Security?

    Ensure you also have full read/write permissions for users for the game folder (Go to folder properties, then the security tab)

    Finally try running RagePluginHook.exe as an admin, and see if you can get the log generated
  13. Like
    Cyan got a reaction from Gan Ceann in Low effort to properly check complex uploads   
    Any .exe is flagged and requires a manual approval by our team. Additionally, we only approve executables if we feel the benefits outweigh the risks. Our policy does not match GitHub's policies.

    Please contact the reviewing moderator in regards to your file, or contact a blue management member if you'd like a second review.
  14. Thanks
    Cyan got a reaction from Michael21107 in Can't find the option to disable comments   
    Disabling comments / reviews is only something which can be done at file submission time.
  15. Like
    Cyan reacted to Wolfgang in The Community   
    Good day all,

    Recently from a 10 year hiatus I have decided to return to the community and I have noticed much has changed since my departure.

    Previously I was a modeler, utilizing the versatile GTA IV game engine and resources from hundreds of authors to create my own personal experience, but to also create virtual representations for my local government departments to display different types of lighting packages, equipment, and decal designs.

    I have been honored to be able to contribute to both communities, but now I am seeking advice and guidance from you.

    As previously stated I have been out of the game for years now. I’ve noticed most of the websites and creators of at least 90% of the previously released resources are no longer able to be found. Also the items I had that were never released, I have no idea on to where to even find them now. I’m needing some advice on where, if it is possible, to find some of these resources.

    I have theorized using the wayback machine to possible download some of these as I recall some of the other websites that had these, however as I’m not too familiar with the wayback machine I am unsure if download links will work as the servers that previously held the files are most likely shut down or used for new domains now. My other theory is finding someone that may have had these resources on these forums that would be willing to reach out to me and see if we are able to work something out on sharing these.

    In the end, I just want to say thank you to you all for the lasting impact this community on me, and I hope to welcomed back with open arms. Do not hesitate to reach out to me on DM if you do not feel comfortable commenting to the public. I look forward to hearing from you.


    Very Respectfully,
    Wolfgang
  16. Love
    I'm not sure where you got your information but there has been no official announcement or information regarding the development of LSPDFR or RPH for GTAV, post GTA VI release
  17. Like
    Cyan got a reaction from PNWParksFan in Download Center API   
    Replied in the developer Discord:

    The change on June 1st is just the extended APIs (do=getAssemblies,do=getAllVersions) the main users of this (discord bots) have already migrated to the new API. Infact, I'm not seeing any usage from our telemetry data (apart from a really badly misconfigured plugin that is receiving an error response anyway) in the past 24 hours.

    The legacy check for updates API has been phased out for new files, but for existing files this will be done in staged brownouts later in the year (with better notice). We'll obviously need to assess if it's even viable to completely get rid of, whitelist certain things that break that aren't going to be fixed/etc (although ultimately our hand might be pushed on it at some point - if we have to turn off old TLS versions for a critical security issue for example). If you're using checkForUpdates there will be no change on June 1st.

    Sorry, my initial post is a little unclear.
  18. Love
    Yes it’s now working perfectly, thanks.
  19. Like
    Cyan got a reaction from Gan Ceann in Featured file system upgrade   
    It's not our intention that things in the featured feed would be there forever. In reality, things can end up there for a long time.
    There is no per-author limitation, I'm not sure what you mean by that?

    We also have the 'Essential Mods' category, which is baked in with other GTA5 Mods category. This is meant to be longer term, and with mods we feel are essential to the 'LSPDFR' experience.
    It’s hard to determine which mods are objectively “the best.” We have strong discovery mechanisms, but we don’t necessarily make a definitive judgment on which mods are objectively great.
    In many ways, the community makes that call through what they share, what gains traction in their own spaces, what trends, and what gets downloaded most. But all of those signals are shaped by multiple factors, and they don’t always point to the same answer.
  20. Love
    Thanks guys! Those filters will be very useful!
  21. Love
  22. Love
    Awesome stuff
  23. Love
    Thanks Cyan for the updates 👍
  24. Like
    Cyan got a reaction from Michael21107 in Download Center API   
    As a reminder, the API documented in this article has been deprecated and is being retired in stages.

    The “Get user-facing version for a file” request, do=checkForUpdates, has already stopped working for new files uploaded after 8 May 2026.

    We currently intend to turn off all remaining endpoints on 1 June 2026 and are moving to our new authenticated API.

    For checking updates to your own files, we recommend using our new Version Check Keys. These include API documentation in your Account Settings. Please note that Version Check Keys are limited to checking updates for files you own.

    For other use cases, our new Public API keys are available on request for non-commercial use. These allow you to retrieve file details in bulk, up to 10,000 files at a time, sorted by file update date by default. These new endpoints include far more details about files, including tags, screenshots and more.

    We plan to share more in the coming months about the full deprecation of the “Get user-facing version for a file” endpoint. If you have any questions, please let us know.
  25. Like
    Hello everyone,

    I just want to say thank you for sticking with us through the biggest site update we’ve ever rolled out. Last year’s launch didn’t go as smoothly as we’d hoped and we know there have been some issues along the way, so we really appreciate your patience and feedback. It’s helped us get to a much stronger place moving forward.
    Now that things have stabilised a bit, today we’re launching a bunch of new features and changes that we think you’re going to love.
    Discovery: Tag Filters
    The whole point of our tag system has always been discovery. You’ve been able to click into tags and explore everything connected to them, but proper filtering on category pages was missing.

    That’s now changed.
    You can now explore and filter by tags directly on category pages, with the system built to expand much further over time.
    To start, we’ve added brand, country, and year filters to vehicle pages, along with a “Made with AI” filter on script pages.

    You can now filter by Brand, Country and Year on Vehicle pages.

    A small change on the surface, but a big step toward making discovery faster, cleaner, and far more useful across the platform.
    Discovery: Site Wide Tag Exclusions
    To give you even more control over what you see on LCPDFR.com, we’re introducing account-level, site-wide tag exclusions.
    Any files matching the tags you choose to exclude will be hidden across the site — including the downloads portal, download feeds, trending and featured sections, and search results.

    The tag filtering controls, now available in Account Settings. In this example, files tagged as outdated are being hidden.


    The downloads category page, showing 1 active account tag filter and 34 files hidden as a result of excluding the outdated tag.

    Whether you want to hide AI-generated work, certain vehicle types, specific countries, or even particular vehicle years, we hope this system helps you fully customize how you browse content on LCPDFR.com.

    Note: We're aware of an issue of going to Account Settings, then navigating to Downloads Filters will not load the tag box correctly and we're working to fix it. Refreshing the page if the tag box doesn't load will workaround this for now.

    Site Experience: Thanking Creators
    As a thank you to our creators and contributors, we’ll be removing external advertisements for community members who are actively engaging with the community.

    The exact criteria may evolve over time, as our community contributes in many different ways. Whether you're helping new members with questions, uploading mods, or simply being an active part of the site, we want to recognize and reward those contributions.

    For creators who share their mods with the LCPDFR.com community, ads will be removed once you reach 1,000 verified unique downloads.

    For all other members, ads will be removed once you achieve the Sergeant rank (1,000 community points). Our rank system awards points for a variety of community activity, including forum posts, gallery uploads, comments and reviews (+1), giving or receiving reputation (+1), gaining followers (+2), and more.

    This change is going live today, though it may take some time after reaching the requirements for the benefit to be applied to your account. Logging in and out if you meet the criteria may help this apply sooner. We also plan to add a way for members to track their progress toward these thresholds in the future.

    This is one small way we can give back to the creators and community members who help make the site what it is.

    Developer: API
    Our old API has started to show its age and wasn’t really built with the growth of the website in mind.

    Historically, we’ve had to handle security on LCPDFR.com in some fairly unique ways. While we want to discourage automated traffic, serving an API directly from our main website domain meant we also had to keep certain protections less aggressive than we would’ve liked.

    The API has been moved onto its own dedicated infrastructure, allowing us to properly monitor usage, apply separate security procedures, and relax some of the harsher caching behaviour that existed previously.

    We’ve also adopted the more standard approach of enforcing API keys across the new API. This allows us to better track usage, apply limits where necessary, and manage access more effectively. API keys are issued in line with our new API Guidelines, which outline acceptable usage and restrictions around commercial use.

    There are currently two key types available:
    Version Check Keys — designed for embedding into your own plugins, primarily for update and version checking.
    Full API Keys — provide broader access to the API, including mass file listings, extended file metadata (such as tags), .NET assembly data, and more.
    Full API keys require approval. We may contact you with questions about your intended usage. Both full and limited API keys require an active LCPDFR.com account that has been active for at least one week.

    You can request API keys in your Account Settings.

    You can see usage limits, documentation and regenerate your key from Account Settings.


    With the new downloads listing API, you can list up to 10,000 files at once. Full documentation available in Account Settings with an issued key.

    Overall, this new API infrastructure gives us a far more scalable and maintainable foundation moving forward. Separating the API from the main website allows us to improve security, reliability, and performance without impacting the experience of regular community members on LCPDFR.com.

    We’ll be deprecating the old API in stages.
    Effective today, the old version check API endpoint (checkForUpdates) will no longer be available for newly submitted files. All remaining endpoints, apart from checkForUpdates, will be turned off on 1 June.
    We understand that deprecating checkForUpdates may cause issues for some plugins. We plan to phase this out later this year in stages and with planned brownouts and will share more details in the API forum closer to the time.
    We’re not stopping there, either.

    While these updates are a big step forward for discovery, customization, and the overall site experience, we already know where we want to focus next, on search.

    The truth is, we’ve largely outgrown the search system our current software provides. It was never really built for our mod heavy platform with this much content, this many tags, and the kind of discovery features we now want to support properly.

    Because of that, search is probably going to involve a lot more custom work from us moving forward. Better relevance, smarter filtering with the new options announced above, and a generally cleaner experience are all things we want to improve over time.

    As always, we do appreciate your feedback. We try to guide LCPDFR.com based on what the community wants, alongside the areas where we feel we can improve and do better ourselves.

    We’re looking forward to seeing everyone use these new features, and we’re excited to keep improving the platform alongside the community that makes it what it is.

    Cyan.

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