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[API][WIP/REL] Callouts+ - Additional LCPDFR API Callouts

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  • Author

Can't wait to get it  :woot:  If is there anything special we should pay attention to while testing, please tell us  :smile:

Test everything you can, if there is bugs I must know :D

 

I recommend using the vdh coroner mod for the murder callout btw, it makes it more fun (yes it does work I wrote the logic that way)

But you can clear the scene manually with Z.

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Realy nice work!

But you should correct a sentence of a callout: "Attention all units, illegal street race in progress, officer's requiring assistance." I've marked it red, i don't know how the small thing is called in english. ^^

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  • Author

Realy nice work!

But you should correct a sentence of a callout: "Attention all units, illegal street race in progress, officer's requiring assistance." I've marked it red, i don't know how the small thing is called in english. ^^

It's an apostrophe, and no I don't because It is plural. There are multiple cops in pursuit so it should be officers.

Using officer's implies "officer is" :)

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1) Illegal race:

    a) sometimes it shows me an error like this:

 

[ERROR - 1:50:33 PM] [Script.CalloutManager] Error while processing callout: Race: Value cannot be null.
Parameter name: source   at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source, Func`2 predicate)
   at API_Example.Callouts.Races.Process()
   at freval_129.Process()

    b) I wouldn't suspect.EquipWeapon() since catching up is is an enough big challenge. Shooting with them is like too much for me but it's just an opinion.

 

2) Murder: works perfectly good, using Coroner Mod without problems.

 

3) Footpursuit: need to give it more trials but at this moment I can say it's ended when I arrive on the scene = he's awaiting for being cuffed. I'd add a distance check and trigger the proper pursuit just before arrival.

 

4) Gang members fleeing from cops: very similar to build-in "robbery suspects resisting arrest", maybe let's them duck behind the car and shoot?

 

It's an apostrophe, and no I don't because It is plural. There are multiple cops in pursuit so it should be officers.

Using officer's implies "officer is" :)

 

Lol, okay then. I thought you meant the plural. But in that case (officer's = officer is) it's correct, of course. Sorry. ^^

It looked like you meant multiple officers, just with the apostrophe. There are many people who don't understand that the plural is been written without the apostrophe. :D

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  • Author

 

1) Illegal race:

    a) sometimes it shows me an error like this:

 

[ERROR - 1:50:33 PM] [Script.CalloutManager] Error while processing callout: Race: Value cannot be null.
Parameter name: source   at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source, Func`2 predicate)
   at API_Example.Callouts.Races.Process()
   at freval_129.Process()

    b) I wouldn't suspect.EquipWeapon() since catching up is is an enough big challenge. Shooting with them is like too much for me but it's just an opinion.

 

2) Murder: works perfectly good, using Coroner Mod without problems.

 

3) Footpursuit: need to give it more trials but at this moment I can say it's ended when I arrive on the scene = he's awaiting for being cuffed. I'd add a distance check and trigger the proper pursuit just before arrival.

 

4) Gang members fleeing from cops: very similar to build-in "robbery suspects resisting arrest", maybe let's them duck behind the car and shoot?

 

1) a) Can you tell me what you were doing to achieve that? In testing I have never once seen that error.

    b) Also, if you decompiled my code I would prefer it if you didn't, If by chance you didn't decompile it and you happened to know that syntax, I will look into it if more people request it.

 

2) Glad the murder callout is working well.

 

3) I've yet to add more to that so don't over test it, it was more a test release of that callout just so I could see what happened with it for multiple users, giving it to the public gets me more test results than me sitting at home for 6 hours straight running the same callout.

 

4) What? Gang members fleeing cops is a default callout, it is nothing I have added :P

 

 

Lol, okay then. I thought you meant the plural. But in that case (officer's = officer is) it's correct, of course. Sorry. ^^

It looked like you meant multiple officers, just with the apostrophe. There are many people who don't understand that the plural is been written without the apostrophe. :D

No problem :) I do often make minor spelling errors when coding so if it's in a string (text to be displayed) then I likely miss it as it doesn't cause an error. So thanks for being observant.

Edited by LukeD

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1) 

    a) it's just a random occurrence, might be connected with other errors I have due to some memory problems (addons like traffic flow etc.) so it might be unconnected, will be checkin it,

    b) I didn't decompile your dll, just know abit about programming (some Delphi and C++ years ago) and read API so I thought it will be shorter to use that form instead of describing it  :wink:

 

4) hah, sorry then, I've never get it before using your mod, thats why...  :teehee:

 

I've tried every callout just like a couple of times, stolen RMP only once so when I get sth important I'll get you know.

 

ahh, one more lil' thing:

[WARNING - 01:07:55] [AudioDatabase] GetAudioFileForAction: No file found for: STREET_RACE_CRIME_AN_ILLEGAL_STREET_RACE_IN_PROGRESS
  • Author

 

1) 

    a) it's just a random occurrence, might be connected with other errors I have due to some memory problems (addons like traffic flow etc.) so it might be unconnected, will be checkin it,

    b) I didn't decompile your dll, just know abit about programming (some Delphi and C++ years ago) and read API so I thought it will be shorter to use that form instead of describing it  :wink:

 

4) hah, sorry then, I've never get it before using your mod, thats why...  :teehee:

 

I've tried every callout just like a couple of times, stolen RMP only once so when I get sth important I'll get you know.

 

ahh, one more lil' thing:

[WARNING - 01:07:55] [AudioDatabase] GetAudioFileForAction: No file found for: STREET_RACE_CRIME_AN_ILLEGAL_STREET_RACE_IN_PROGRESS

 

1) Check it and get back to me, and I'm glad you didn't but just covering my ground in case :)

 

4) Get a screenshot of it for me next time so I can see it please?

EDIT: I found the "gang fleeing" thing, that was a slip up on my behalf and was not meant to be implemented yet. Fixed for next version :)

 

Also, fixed that warning already. Will be sorted in the next version.

 

Edited by LukeD

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

nice! try to use some ideas from here

LCPDFR Callout API wishlist

Take a look at my Plugins:

AmbientAICallouts: Ai get calls too. Callouts can turn into a backup request for the player [YouTube Link]

Search Vehicle Plugin: Simple and more Immersive Vehicle Search Plugin [YouTube Link]

What Was You Name Again?: Get the name of a Suspect even when arrested and placed in your Vehicle [YouTube Link]
Corpse Inspection:  Investigate the corpse. Interact and search for details in a more Cinematic way  [YouTube Link]
[WIP] EnvoirementalCallouts: A couple of Callouts and WorldEvents that are likely to happen to you while you're on duty [Youtube Link]

[OnHold] EMS Support: Be the First Responder of Medical Emergency's and do CPR on Patients [YouTube Link]

 

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  • Author

 

nice! try to use some ideas from here

LCPDFR Callout API wishlist

 

 

 

 

Hey bro! You should do something like Text and drive, maybe random drivers would use the phone talk animation whilst they are driving, that would be perfect!

 

Good job on this!

 

 

Thank you both for your suggestions, I will have a look at those and see what can be done :)

Also, to both of you, yes I did see your posts on the download thread but as I have the suggestions part already done here I prefer to deal with things here rather than there :)

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

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I would like to see some:

DUI checkpoints

Providing backup for traffic stops, and transport for other arrests.

Most of all though an active shooter call would be cool. Placed in an area such as a park or large open area. Or in the subway platforms.

More airport operations would be cool and transit and port operations as well.

Great mod btw.

“Engage your brain before you engage your weapon.” - Jim Mattis

  • Author

Problem: After I installed Callouts+, the game starts to lag into oblivion after 2 minutes of gameplay.

System specs? I will run a lengthy gameplay test on my pc tonight to see if there is any memory issues. It should be fine though with it hooking into the LCPDFR manager.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

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Works very well for me atleast! But if you have PreloadAllModels=False set to True in LCPDFR.ini it will cause more lag when the lcpdfr and Callouts are installed together and either script creates a callout. This is with a high amount of modded vehicles tho.

But heavy lag like you mention Someone22, was all gone when setting it to False. No more texture loss either on callouts.

 

 

Firstyminator

  • Author

Ok just a quick notice for you guys.

 

• The lag people mentioned is purely your machine, none of my testers have reported this issue and running gameplay tonight has also revealed no lag for me either, try troubleshooting things your end.

• The manhunt callout has recently been bugfixed so now a cop will spawn in chase rather than backup, however this does not fix the suspect being arrested before you get there, that is purely down to chance so I can't fix it.

• A missing sound file for the street race has been re-added for the next release

 

 

Some people mentioned the callouts didn't work, said they installed it correctly but it didn't appear to work. I can but only assume that as nobody reported a crash or error, that they were too lazy to wait a little while for a callout to start.

As a result to satisfy this minority I intend to add a on screen prompt that will be visible to the player, so you can see the mod is running. There is currently one already there but it gets covered over by other prompts during the starting of lcpdfr, so I will set mine to run after this.

There is also one in the information log, which is both visible in the lcpdfr.log file and in the console on game. If you press the ' key by default you will see the following lines

[INFO - 10:11:15 PM] [Plugin.Callouts+] Started
[INFO - 10:11:15 PM] [Plugin.Callouts+] Using version 0.1a

This means the mod has correctly started, and is telling you the version you are currently using.
 
 

I'm now working on more callouts, the base layout of them that is. :)

I would just like to take this opportunity to thank everyone for your support and kind words. I hope to honour you back with as many callouts and in game features as I can possibly achieve.

 

Edited by LukeD

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

  • 2 weeks later...

Excuse me, i have an issue.

 

With the "suspicious parked vehicle", the bomb squad never shows up. I press the button the game tells me but they won't appear, i have even a message that says i can force their sorry asses (lol) to teleport to my location, but they won't come! What can i do? 

SIGNATUREFBI_zps97540d36.png

Excuse me, i have an issue.

 

With the "suspicious parked vehicle", the bomb squad never shows up. I press the button the game tells me but they won't appear, i have even a message that says i can force their sorry asses (lol) to teleport to my location, but they won't come! What can i do? 

 

That callout is from wouters callouts. Link: '?do=embed' frameborder='0' data-embedContent>>

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