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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL axisX, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY )  //0x0E7E72961BA18619

    • 0
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  2. BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL axisX, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY )  //0xA41B6A43642AC2CF

    • 0
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  3. BOOL START_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ )  //0x0D53A3B8DA0809D2

    • 0
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  4. BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ )  //0xC95EB1DB6E92113D

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  5. void SET_PARTICLE_FX_NON_LOOPED_COLOUR ( float r, float g, float b )  //0x26143A59EF48B262

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  6. void SET_PARTICLE_FX_NON_LOOPED_ALPHA ( float alpha )  //0x77168D722C58B2FC

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  7. void SET_PARTICLE_FX_FORCE_VEHICLE_INTERIOR ( BOOL toggle )  //0x8CDE909A0370BB3A

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  8. int START_PARTICLE_FX_LOOPED_AT_COORD ( const char* effectName, float x, BOOL zAxis, BOOL p11, float y, float z, float xRot, float yRot, float zRot, float scale )  //0xE184F4F0DC5910E7

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  9. int START_PARTICLE_FX_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot )  //0xF28DA9F38CD1787C

    • 0
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  10. int START_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot )  //0x1AE42C1660FD6517

    • 0
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  11. int START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot )  //0xC6EB449E33977F0B

    • 0
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  12. int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, Any p12, Any p13, Any p14, Any p15, float xOffset, float yOffset )  //0x6F60E89A7B64EE1D

    • 0
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  13. int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, Any p13, Any p14, Any p15, Any p16, float xOffset )  //0xDDE23F30CC5A0F03

    • 0
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  14. void STOP_PARTICLE_FX_LOOPED ( int ptfxHandle, BOOL p1 )  //0x8F75998877616996

    • 0
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  15. void REMOVE_PARTICLE_FX ( int ptfxHandle, BOOL p1 )  //0xC401503DFE8D53CF

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  16. void REMOVE_PARTICLE_FX_FROM_ENTITY ( Entity entity )  //0xB8FEAEEBCC127425

    • 0
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  17. void REMOVE_PARTICLE_FX_IN_RANGE ( float X, float Y, float Z, float radius )  //0xDD19FA1C6D657305

    • 0
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  18. void FORCE_PARTICLE_FX_IN_VEHICLE_INTERIOR ( Any p0, Any p1 )  //0xBA0127DA25FD54C9

    • 0
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  19. BOOL DOES_PARTICLE_FX_LOOPED_EXIST ( int ptfxHandle )  //0x74AFEF0D2E1E409B

    • 0
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  20. void SET_PARTICLE_FX_LOOPED_OFFSETS ( int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ )  //0xF7DDEBEC43483C43

    • 0
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  21. void SET_PARTICLE_FX_LOOPED_EVOLUTION ( int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork )  //0x5F0C4B5B1C393BE2

    • 1
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  22. void SET_PARTICLE_FX_LOOPED_COLOUR ( int ptfxHandle, float r, float g, float b, BOOL p4 )  //0x7F8F65877F88783B

    • 0
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  23. void SET_PARTICLE_FX_LOOPED_ALPHA ( int ptfxHandle, float alpha )  //0x726845132380142E

    • 0
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  24. void SET_PARTICLE_FX_LOOPED_SCALE ( int ptfxHandle, float scale )  //0xB44250AAA456492D

    • 0
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  25. void SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST ( int ptfxHandle, float range )  //0xDCB194B85EF7B541

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  26. void SET_PARTICLE_FX_CAM_INSIDE_VEHICLE ( BOOL p0 )  //0xEEC4047028426510

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  27. void SET_PARTICLE_FX_CAM_INSIDE_NONPLAYER_VEHICLE ( Vehicle vehicle, BOOL p1 )  //0xACEE6F360FC1F6B6

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  28. void SET_PARTICLE_FX_SHOOTOUT_BOAT ( Any p0 )  //0x96EF97DAEB89BEF5

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  29. void CLEAR_PARTICLE_FX_SHOOTOUT_BOAT ()  //0x2A251AA48B2B46DB

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  30. void SET_PARTICLE_FX_BLOOD_SCALE ( Any p0 )  //0x908311265D42A820

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  31. void DISABLE_DOWNWASH_PTFX ( BOOL toggle )  //0x5F6DF3D92271E8A1

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  32. void SET_PARTICLE_FX_SLIPSTREAM_LODRANGE_SCALE ( Any p0 )  //0x2B40A97646381508

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  33. void ENABLE_CLOWN_BLOOD_VFX ( BOOL toggle )  //0xD821490579791273

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  34. void ENABLE_ALIEN_BLOOD_VFX ( BOOL toggle )  //0x9DCE1F0F78260875

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  35. void SET_PARTICLE_FX_BULLET_IMPACT_SCALE ( float scale )  //0x27E32866E9A5C416

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  36. void SET_PARTICLE_FX_BULLET_IMPACT_LODRANGE_SCALE ( float p0 )  //0xBB90E12CAC1DAB25

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  37. void SET_PARTICLE_FX_BULLET_TRACE_NO_ANGLE_REJECT ( BOOL p0 )  //0xCA4AE345A153D573

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  38. void SET_PARTICLE_FX_BANG_SCRAPE_LODRANGE_SCALE ( float p0 )  //0x54E22EA2C1956A8D

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  39. void SET_PARTICLE_FX_FOOT_LODRANGE_SCALE ( float p0 )  //0x949F397A288B28B3

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  40. void SET_PARTICLE_FX_FOOT_OVERRIDE_NAME ( const char* p0 )  //0xBA3D194057C79A7B

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  41. void SET_SKIDMARK_RANGE_SCALE ( Any p0 )  //0x5DBF05DB5926D089

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  42. void FORCE_POSTFX_BULLET_IMPACTS_AFTER_HUD ( BOOL p0 )  //0x9B079E5221D984D3

    • 0
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  43. void USE_PARTICLE_FX_ASSET ( const char* name )  //0x6C38AF3693A69A91

    • 0
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  44. void SET_PARTICLE_FX_OVERRIDE ( const char* oldAsset, const char* newAsset )  //0xEA1E2D93F6F75ED9

    • 0
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  45. void RESET_PARTICLE_FX_OVERRIDE ( const char* name )  //0x89C8553DD3274AAE

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  46. void SET_WEATHER_PTFX_USE_OVERRIDE_SETTINGS ( BOOL p0 )  //0xA46B73FAA3460AE1

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  47. void SET_WEATHER_PTFX_OVERRIDE_CURR_LEVEL ( float p0 )  //0xF78B803082D4386F

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  48. void WASH_DECALS_IN_RANGE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x9C30613D50A6ADEF

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  49. void WASH_DECALS_FROM_VEHICLE ( Vehicle vehicle, float p1 )  //0x5B712761429DBC14

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  50. void FADE_DECALS_IN_RANGE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD77EDADB0420E6E0

    • 0
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