GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL axisX, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY ) //0x0E7E72961BA18619
- 0
- 102
- 323
-
BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL axisX, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY ) //0xA41B6A43642AC2CF
- 0
- 108
- 323
-
BOOL START_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ ) //0x0D53A3B8DA0809D2
- 0
- 153
- 323
-
BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ ) //0xC95EB1DB6E92113D
- 0
- 87
- 323
-
void SET_PARTICLE_FX_NON_LOOPED_COLOUR ( float r, float g, float b ) //0x26143A59EF48B262
- 0
- 113
- 323
-
void SET_PARTICLE_FX_NON_LOOPED_ALPHA ( float alpha ) //0x77168D722C58B2FC
- 0
- 92
- 323
-
void SET_PARTICLE_FX_FORCE_VEHICLE_INTERIOR ( BOOL toggle ) //0x8CDE909A0370BB3A
- 0
- 97
- 323
-
int START_PARTICLE_FX_LOOPED_AT_COORD ( const char* effectName, float x, BOOL zAxis, BOOL p11, float y, float z, float xRot, float yRot, float zRot, float scale ) //0xE184F4F0DC5910E7
- 0
- 117
- 323
-
int START_PARTICLE_FX_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0xF28DA9F38CD1787C
- 0
- 115
- 323
-
int START_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot ) //0x1AE42C1660FD6517
- 0
- 194
- 323
-
int START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0xC6EB449E33977F0B
- 0
- 122
- 323
-
int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, Any p12, Any p13, Any p14, Any p15, float xOffset, float yOffset ) //0x6F60E89A7B64EE1D
- 0
- 98
- 323
-
int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, Any p13, Any p14, Any p15, Any p16, float xOffset ) //0xDDE23F30CC5A0F03
- 0
- 92
- 323
-
void STOP_PARTICLE_FX_LOOPED ( int ptfxHandle, BOOL p1 ) //0x8F75998877616996
- 0
- 137
- 323
-
void REMOVE_PARTICLE_FX ( int ptfxHandle, BOOL p1 ) //0xC401503DFE8D53CF
- 0
- 98
- 323
-
void REMOVE_PARTICLE_FX_FROM_ENTITY ( Entity entity ) //0xB8FEAEEBCC127425
- 0
- 101
- 323
-
void REMOVE_PARTICLE_FX_IN_RANGE ( float X, float Y, float Z, float radius ) //0xDD19FA1C6D657305
- 0
- 89
- 323
-
void FORCE_PARTICLE_FX_IN_VEHICLE_INTERIOR ( Any p0, Any p1 ) //0xBA0127DA25FD54C9
- 0
- 104
- 372
-
BOOL DOES_PARTICLE_FX_LOOPED_EXIST ( int ptfxHandle ) //0x74AFEF0D2E1E409B
- 0
- 103
- 323
-
void SET_PARTICLE_FX_LOOPED_OFFSETS ( int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ ) //0xF7DDEBEC43483C43
- 0
- 113
- 323
-
void SET_PARTICLE_FX_LOOPED_EVOLUTION ( int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork ) //0x5F0C4B5B1C393BE2
- 1
- 153
- 323
-
void SET_PARTICLE_FX_LOOPED_COLOUR ( int ptfxHandle, float r, float g, float b, BOOL p4 ) //0x7F8F65877F88783B
- 0
- 114
- 323
-
void SET_PARTICLE_FX_LOOPED_ALPHA ( int ptfxHandle, float alpha ) //0x726845132380142E
- 0
- 104
- 323
-
void SET_PARTICLE_FX_LOOPED_SCALE ( int ptfxHandle, float scale ) //0xB44250AAA456492D
- 0
- 108
- 323
-
void SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST ( int ptfxHandle, float range ) //0xDCB194B85EF7B541
- 0
- 96
- 323
-
void SET_PARTICLE_FX_CAM_INSIDE_VEHICLE ( BOOL p0 ) //0xEEC4047028426510
- 0
- 83
- 323
-
void SET_PARTICLE_FX_CAM_INSIDE_NONPLAYER_VEHICLE ( Vehicle vehicle, BOOL p1 ) //0xACEE6F360FC1F6B6
- 0
- 97
- 323
-
void SET_PARTICLE_FX_SHOOTOUT_BOAT ( Any p0 ) //0x96EF97DAEB89BEF5
- 0
- 89
- 323
-
void CLEAR_PARTICLE_FX_SHOOTOUT_BOAT () //0x2A251AA48B2B46DB
- 0
- 99
- 323
-
void SET_PARTICLE_FX_BLOOD_SCALE ( Any p0 ) //0x908311265D42A820
- 0
- 84
- 323
-
void DISABLE_DOWNWASH_PTFX ( BOOL toggle ) //0x5F6DF3D92271E8A1
- 0
- 90
- 323
-
void SET_PARTICLE_FX_SLIPSTREAM_LODRANGE_SCALE ( Any p0 ) //0x2B40A97646381508
- 0
- 98
- 1011
-
void ENABLE_CLOWN_BLOOD_VFX ( BOOL toggle ) //0xD821490579791273
- 0
- 110
- 323
-
void ENABLE_ALIEN_BLOOD_VFX ( BOOL toggle ) //0x9DCE1F0F78260875
- 0
- 117
- 323
-
void SET_PARTICLE_FX_BULLET_IMPACT_SCALE ( float scale ) //0x27E32866E9A5C416
- 0
- 101
- 323
-
void SET_PARTICLE_FX_BULLET_IMPACT_LODRANGE_SCALE ( float p0 ) //0xBB90E12CAC1DAB25
- 0
- 84
- 323
-
void SET_PARTICLE_FX_BULLET_TRACE_NO_ANGLE_REJECT ( BOOL p0 ) //0xCA4AE345A153D573
- 0
- 87
- 323
-
void SET_PARTICLE_FX_BANG_SCRAPE_LODRANGE_SCALE ( float p0 ) //0x54E22EA2C1956A8D
- 0
- 81
- 323
-
void SET_PARTICLE_FX_FOOT_LODRANGE_SCALE ( float p0 ) //0x949F397A288B28B3
- 0
- 74
- 323
-
void SET_PARTICLE_FX_FOOT_OVERRIDE_NAME ( const char* p0 ) //0xBA3D194057C79A7B
- 0
- 116
- 877
-
void SET_SKIDMARK_RANGE_SCALE ( Any p0 ) //0x5DBF05DB5926D089
- 0
- 105
- 1011
-
void FORCE_POSTFX_BULLET_IMPACTS_AFTER_HUD ( BOOL p0 ) //0x9B079E5221D984D3
- 0
- 93
- 323
-
void USE_PARTICLE_FX_ASSET ( const char* name ) //0x6C38AF3693A69A91
- 0
- 111
- 323
-
void SET_PARTICLE_FX_OVERRIDE ( const char* oldAsset, const char* newAsset ) //0xEA1E2D93F6F75ED9
- 0
- 124
- 323
-
void RESET_PARTICLE_FX_OVERRIDE ( const char* name ) //0x89C8553DD3274AAE
- 0
- 107
- 323
-
void SET_WEATHER_PTFX_USE_OVERRIDE_SETTINGS ( BOOL p0 ) //0xA46B73FAA3460AE1
- 0
- 108
- 323
-
void SET_WEATHER_PTFX_OVERRIDE_CURR_LEVEL ( float p0 ) //0xF78B803082D4386F
- 0
- 88
- 323
-
void WASH_DECALS_IN_RANGE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x9C30613D50A6ADEF
- 0
- 100
- 323
-
void WASH_DECALS_FROM_VEHICLE ( Vehicle vehicle, float p1 ) //0x5B712761429DBC14
- 0
- 113
- 323
-
void FADE_DECALS_IN_RANGE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD77EDADB0420E6E0
- 0
- 98
- 323