GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
Any QUERY_MOVIE_MESH_SET_STATE ( Any p0 ) //0x9B6E70C5CEEF4EEB
- 0
- 99
- 323
-
void GET_SCREEN_RESOLUTION ( int* x, int* y ) //0x888D57E407E63624
- 0
- 110
- 323
-
void GET_ACTUAL_SCREEN_RESOLUTION ( int* x, int* y ) //0x873C9F3104101DD3
- 0
- 144
- 323
-
float GET_ASPECT_RATIO ( BOOL b ) //0xF1307EF624A80D87
- 0
- 110
- 323
-
Any GET_SCREEN_ASPECT_RATIO () //0xB2EBE8CBC58B90E9
- 0
- 78
- 323
-
BOOL GET_IS_WIDESCREEN () //0x30CF4BDA4FCB1905
- 0
- 118
- 323
-
BOOL GET_IS_HIDEF () //0x84ED31191CC5D2C9
- 0
- 92
- 323
-
void ADJUST_NEXT_POS_SIZE_AS_NORMALIZED_16_9 () //0xEFABC7722293DA7C
- 0
- 89
- 323
-
void SET_NIGHTVISION ( BOOL toggle ) //0x18F621F7A5B1F85D
- 0
- 135
- 323
-
BOOL GET_REQUESTINGNIGHTVISION () //0x35FB78DC42B7BD21
- 0
- 79
- 323
-
BOOL GET_USINGNIGHTVISION () //0x2202A3F42C8E5F79
- 0
- 93
- 323
-
void SET_EXPOSURETWEAK ( BOOL p0 ) //0xEF398BEEE4EF45F9
- 0
- 96
- 323
-
void FORCE_EXPOSURE_READBACK ( Any p0 ) //0x814AF7DCAACC597B
- 0
- 87
- 372
-
void OVERRIDE_NIGHTVISION_LIGHT_RANGE ( Any p0 ) //0x43FA7CBE20DAB219
- 0
- 83
- 1290
-
void SET_NOISEOVERIDE ( BOOL toggle ) //0xE787BF1C5CF823C9
- 0
- 82
- 323
-
void SET_NOISINESSOVERIDE ( float value ) //0xCB6A7C3BB17A0C67
- 0
- 68
- 323
-
BOOL GET_SCREEN_COORD_FROM_WORLD_COORD ( float worldX, float worldY, float worldZ, float* screenX, float* screenY ) //0x34E82F05DF2974F5
- 0
- 127
- 323
-
Vector3 GET_TEXTURE_RESOLUTION ( const char* textureDict, const char* textureName ) //0x35736EE65BD00C11
- 0
- 96
- 323
-
BOOL OVERRIDE_PED_CREW_LOGO_TEXTURE ( Ped ped, const char* txd, const char* txn ) //0x95EB5E34F821BABE
- 0
- 108
- 877
-
void SET_DISTANCE_BLUR_STRENGTH_OVERRIDE ( float p0 ) //0xE2892E7E55D7073A
- 0
- 71
- 323
-
void DISABLE_OCCLUSION_THIS_FRAME () //0x3669F1B198DCAA4F
- 0
- 114
- 323
-
void SET_ARTIFICIAL_LIGHTS_STATE ( BOOL state ) //0x1268615ACE24D504
- 0
- 129
- 323
-
void DISABLE_HDTEX_THIS_FRAME () //0xC35A6D07C93802B2
- 0
- 80
- 323
-
int CREATE_TRACKED_POINT () //0xE2C9439ED45DEA60
- 0
- 93
- 323
-
void SET_TRACKED_POINT_INFO ( int point, float x, float y, float z, float radius ) //0x164ECBB3CF750CB0
- 0
- 92
- 323
-
BOOL IS_TRACKED_POINT_VISIBLE ( int point ) //0xC45CCDAAC9221CA8
- 0
- 73
- 323
-
void DESTROY_TRACKED_POINT ( int point ) //0xB25DC90BAD56CA42
- 0
- 85
- 323
-
Any SET_GRASS_CULL_SPHERE ( Any p0, Any p1, Any p2, Any p3 ) //0xBE197EAA669238F4
- 0
- 86
- 323
-
void REMOVE_GRASS_CULL_SPHERE ( Any p0 ) //0x61F95E5BB3E0A8C6
- 0
- 92
- 323
-
void PROCGRASS_ENABLE_CULLSPHERE ( Any p0, float p1, float p2, float p3, float p4 ) //0xAE51BC858F32BA66
- 0
- 89
- 323
-
void PROCGRASS_DISABLE_CULLSPHERE ( Any p0 ) //0x649C97D52332341A
- 0
- 80
- 323
-
Any PROCGRASS_IS_CULLSPHERE_ENABLED ( Any p0 ) //0x2C42340F916C5930
- 0
- 77
- 323
-
void PROCGRASS_ENABLE_AMBSCALESCAN () //0x14FC5833464340A8
- 0
- 81
- 323
-
void PROCGRASS_DISABLE_AMBSCALESCAN () //0x0218BA067D249DEA
- 0
- 76
- 323
-
void DISABLE_PROCOBJ_CREATION () //0x1612C45F9E3E0D44
- 0
- 96
- 323
-
void ENABLE_PROCOBJ_CREATION () //0x5DEBD9C4DC995692
- 0
- 83
- 323
-
void GRASSBATCH_ENABLE_FLATTENING_EXT_IN_SPHERE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xAAE9BE70EC7C69AB
- 0
- 98
- 1290
-
void GRASSBATCH_ENABLE_FLATTENING_IN_SPHERE ( float x, float y, float z, float radius, float p4, float p5, float p6 ) //0x6D955F6A9E0295B1
- 0
- 94
- 323
-
void GRASSBATCH_DISABLE_FLATTENING () //0x302C91AB2D477F7E
- 0
- 68
- 323
-
void CASCADE_SHADOWS_INIT_SESSION () //0x03FC694AE06C5A20
- 0
- 81
- 323
-
void CASCADE_SHADOWS_SET_CASCADE_BOUNDS ( Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7 ) //0xD2936CAB8B58FCBD
- 0
- 95
- 323
-
void CASCADE_SHADOWS_SET_CASCADE_BOUNDS_SCALE ( float p0 ) //0x5F0F3F56635809EF
- 0
- 82
- 323
-
void CASCADE_SHADOWS_SET_ENTITY_TRACKER_SCALE ( float p0 ) //0x5E9DAF5A20F15908
- 0
- 83
- 323
-
void CASCADE_SHADOWS_SET_SPLIT_Z_EXP_WEIGHT ( float p0 ) //0x36F6626459D91457
- 0
- 85
- 323
-
void CASCADE_SHADOWS_SET_BOUND_POSITION ( Any p0 ) //0x259BA6D4E6F808F1
- 0
- 76
- 1011
-
void CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER ( BOOL toggle ) //0x80ECBC0C856D3B0B
- 0
- 86
- 323
-
void CASCADE_SHADOWS_SET_SCREEN_SIZE_CHECK_ENABLED ( BOOL p0 ) //0x25FC3E33A31AD0C9
- 0
- 82
- 323
-
void CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE ( const char* type ) //0xB11D94BC55F41932
- 0
- 76
- 323
-
void CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE () //0x27CB772218215325
- 0
- 80
- 323