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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. Any QUERY_MOVIE_MESH_SET_STATE ( Any p0 )  //0x9B6E70C5CEEF4EEB

    • 0
    • 99
    • 323
  2. void GET_SCREEN_RESOLUTION ( int* x, int* y )  //0x888D57E407E63624

    • 0
    • 110
    • 323
  3. void GET_ACTUAL_SCREEN_RESOLUTION ( int* x, int* y )  //0x873C9F3104101DD3

    • 0
    • 144
    • 323
  4. float GET_ASPECT_RATIO ( BOOL b )  //0xF1307EF624A80D87

    • 0
    • 110
    • 323
  5. Any GET_SCREEN_ASPECT_RATIO ()  //0xB2EBE8CBC58B90E9

    • 0
    • 78
    • 323
  6. BOOL GET_IS_WIDESCREEN ()  //0x30CF4BDA4FCB1905

    • 0
    • 118
    • 323
  7. BOOL GET_IS_HIDEF ()  //0x84ED31191CC5D2C9

    • 0
    • 92
    • 323
  8. void ADJUST_NEXT_POS_SIZE_AS_NORMALIZED_16_9 ()  //0xEFABC7722293DA7C

    • 0
    • 89
    • 323
  9. void SET_NIGHTVISION ( BOOL toggle )  //0x18F621F7A5B1F85D

    • 0
    • 135
    • 323
  10. BOOL GET_REQUESTINGNIGHTVISION ()  //0x35FB78DC42B7BD21

    • 0
    • 79
    • 323
  11. BOOL GET_USINGNIGHTVISION ()  //0x2202A3F42C8E5F79

    • 0
    • 93
    • 323
  12. void SET_EXPOSURETWEAK ( BOOL p0 )  //0xEF398BEEE4EF45F9

    • 0
    • 96
    • 323
  13. void FORCE_EXPOSURE_READBACK ( Any p0 )  //0x814AF7DCAACC597B

    • 0
    • 87
    • 372
  14. void OVERRIDE_NIGHTVISION_LIGHT_RANGE ( Any p0 )  //0x43FA7CBE20DAB219

    • 0
    • 83
    • 1290
  15. void SET_NOISEOVERIDE ( BOOL toggle )  //0xE787BF1C5CF823C9

    • 0
    • 82
    • 323
  16. void SET_NOISINESSOVERIDE ( float value )  //0xCB6A7C3BB17A0C67

    • 0
    • 68
    • 323
  17. BOOL GET_SCREEN_COORD_FROM_WORLD_COORD ( float worldX, float worldY, float worldZ, float* screenX, float* screenY )  //0x34E82F05DF2974F5

    • 0
    • 127
    • 323
  18. Vector3 GET_TEXTURE_RESOLUTION ( const char* textureDict, const char* textureName )  //0x35736EE65BD00C11

    • 0
    • 96
    • 323
  19. BOOL OVERRIDE_PED_CREW_LOGO_TEXTURE ( Ped ped, const char* txd, const char* txn )  //0x95EB5E34F821BABE

    • 0
    • 108
    • 877
  20. void SET_DISTANCE_BLUR_STRENGTH_OVERRIDE ( float p0 )  //0xE2892E7E55D7073A

    • 0
    • 71
    • 323
  21. void SET_FLASH ( float p0, float p1, float fadeIn, float duration, float fadeOut )  //0x0AB84296FED9CFC6

    • 0
    • 96
    • 323
  22. void DISABLE_OCCLUSION_THIS_FRAME ()  //0x3669F1B198DCAA4F

    • 0
    • 114
    • 323
  23. void SET_ARTIFICIAL_LIGHTS_STATE ( BOOL state )  //0x1268615ACE24D504

    • 0
    • 129
    • 323
  24. void DISABLE_HDTEX_THIS_FRAME ()  //0xC35A6D07C93802B2

    • 0
    • 80
    • 323
  25. int CREATE_TRACKED_POINT ()  //0xE2C9439ED45DEA60

    • 0
    • 93
    • 323
  26. void SET_TRACKED_POINT_INFO ( int point, float x, float y, float z, float radius )  //0x164ECBB3CF750CB0

    • 0
    • 92
    • 323
  27. BOOL IS_TRACKED_POINT_VISIBLE ( int point )  //0xC45CCDAAC9221CA8

    • 0
    • 73
    • 323
  28. void DESTROY_TRACKED_POINT ( int point )  //0xB25DC90BAD56CA42

    • 0
    • 85
    • 323
  29. Any SET_GRASS_CULL_SPHERE ( Any p0, Any p1, Any p2, Any p3 )  //0xBE197EAA669238F4

    • 0
    • 86
    • 323
  30. void REMOVE_GRASS_CULL_SPHERE ( Any p0 )  //0x61F95E5BB3E0A8C6

    • 0
    • 92
    • 323
  31. void PROCGRASS_ENABLE_CULLSPHERE ( Any p0, float p1, float p2, float p3, float p4 )  //0xAE51BC858F32BA66

    • 0
    • 89
    • 323
  32. void PROCGRASS_DISABLE_CULLSPHERE ( Any p0 )  //0x649C97D52332341A

    • 0
    • 80
    • 323
  33. Any PROCGRASS_IS_CULLSPHERE_ENABLED ( Any p0 )  //0x2C42340F916C5930

    • 0
    • 77
    • 323
  34. void PROCGRASS_ENABLE_AMBSCALESCAN ()  //0x14FC5833464340A8

    • 0
    • 81
    • 323
  35. void PROCGRASS_DISABLE_AMBSCALESCAN ()  //0x0218BA067D249DEA

    • 0
    • 76
    • 323
  36. void DISABLE_PROCOBJ_CREATION ()  //0x1612C45F9E3E0D44

    • 0
    • 96
    • 323
  37. void ENABLE_PROCOBJ_CREATION ()  //0x5DEBD9C4DC995692

    • 0
    • 83
    • 323
  38. void GRASSBATCH_ENABLE_FLATTENING_EXT_IN_SPHERE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xAAE9BE70EC7C69AB

    • 0
    • 98
    • 1290
  39. void GRASSBATCH_ENABLE_FLATTENING_IN_SPHERE ( float x, float y, float z, float radius, float p4, float p5, float p6 )  //0x6D955F6A9E0295B1

    • 0
    • 94
    • 323
  40. void GRASSBATCH_DISABLE_FLATTENING ()  //0x302C91AB2D477F7E

    • 0
    • 68
    • 323
  41. void CASCADE_SHADOWS_INIT_SESSION ()  //0x03FC694AE06C5A20

    • 0
    • 81
    • 323
  42. void CASCADE_SHADOWS_SET_CASCADE_BOUNDS ( Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7 )  //0xD2936CAB8B58FCBD

    • 0
    • 95
    • 323
  43. void CASCADE_SHADOWS_SET_CASCADE_BOUNDS_SCALE ( float p0 )  //0x5F0F3F56635809EF

    • 0
    • 82
    • 323
  44. void CASCADE_SHADOWS_SET_ENTITY_TRACKER_SCALE ( float p0 )  //0x5E9DAF5A20F15908

    • 0
    • 83
    • 323
  45. void CASCADE_SHADOWS_SET_SPLIT_Z_EXP_WEIGHT ( float p0 )  //0x36F6626459D91457

    • 0
    • 85
    • 323
  46. void CASCADE_SHADOWS_SET_BOUND_POSITION ( Any p0 )  //0x259BA6D4E6F808F1

    • 0
    • 76
    • 1011
  47. void CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER ( BOOL toggle )  //0x80ECBC0C856D3B0B

    • 0
    • 86
    • 323
  48. void CASCADE_SHADOWS_SET_SCREEN_SIZE_CHECK_ENABLED ( BOOL p0 )  //0x25FC3E33A31AD0C9

    • 0
    • 82
    • 323
  49. void CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE ( const char* type )  //0xB11D94BC55F41932

    • 0
    • 76
    • 323
  50. void CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE ()  //0x27CB772218215325

    • 0
    • 80
    • 323

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