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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. Any GET_LIGHT_OVERRIDE_MAX_INTENSITY_SCALE ()  //0x393BD2275CEB7793

    • 0
    • 107
    • 1103
  2. void DRAW_MARKER ( int type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown )  //0x28477EC23D892089

    • 0
    • 204
    • 323
  3. void DRAW_MARKER_EX ( int type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown )  //0xE82728F0DE75D13A

    • 0
    • 121
    • 573
  4. void DRAW_MARKER_SPHERE ( float x, float y, float z, float radius, int red, int green, int blue, float alpha )  //0x799017F9E3B10112

    • 0
    • 106
    • 463
  5. int CREATE_CHECKPOINT ( int type, float posX1, int blue, int alpha, int reserved, float posY1, float posZ1, float posX2, float posY2, float posZ2 )  //0x0134F0835AB6BFCB

    • 0
    • 130
    • 323
  6. void SET_CHECKPOINT_INSIDE_CYLINDER_HEIGHT_SCALE ( int checkpoint, float p0 )  //0x4B5B4DA5D79F1943

    • 0
    • 99
    • 323
  7. void SET_CHECKPOINT_INSIDE_CYLINDER_SCALE ( int checkpoint, float scale )  //0x44621483FF966526

    • 0
    • 92
    • 877
  8. void SET_CHECKPOINT_CYLINDER_HEIGHT ( int checkpoint, float nearHeight, float farHeight, float radius )  //0x2707AAE9D9297D89

    • 0
    • 158
    • 323
  9. void SET_CHECKPOINT_RGBA ( int checkpoint, int red, int green, int blue, int alpha )  //0x7167371E8AD747F7

    • 0
    • 92
    • 323
  10. void SET_CHECKPOINT_RGBA2 ( int checkpoint, int red, int green, int blue, int alpha )  //0xB9EA40907C680580

    • 0
    • 85
    • 323
  11. void SET_CHECKPOINT_CLIPPLANE_WITH_POS_NORM ( int checkpoint, float posX, float posY, float posZ, float unkX, float unkY, float unkZ )  //0xF51D36185993515D

    • 0
    • 103
    • 323
  12. void SET_CHECKPOINT_FORCE_OLD_ARROW_POINTING ( int checkpoint )  //0xFCF6788FC4860CD4

    • 0
    • 120
    • 1734
  13. void SET_CHECKPOINT_DECAL_ROT_ALIGNED_TO_CAMERA_ROT ( int checkpoint )  //0x615D3925E87A3B26

    • 0
    • 85
    • 323
  14. void SET_CHECKPOINT_FORCE_DIRECTION ( int checkpoint )  //0xDB1EA9411C8911EC

    • 0
    • 93
    • 1180
  15. void SET_CHECKPOINT_DIRECTION ( int checkpoint, float posX, float posY, float posZ )  //0x3C788E7F6438754D

    • 0
    • 97
    • 1180
  16. void DELETE_CHECKPOINT ( int checkpoint )  //0xF5ED37F54CD4D52E

    • 0
    • 116
    • 323
  17. void DONT_RENDER_IN_GAME_UI ( BOOL p0 )  //0x22A249A53034450A

    • 0
    • 87
    • 323
  18. void FORCE_RENDER_IN_GAME_UI ( BOOL toggle )  //0xDC459CFA0CCE245B

    • 0
    • 90
    • 323
  19. void REQUEST_STREAMED_TEXTURE_DICT ( const char* textureDict, BOOL p1 )  //0xDFA2EF8E04127DD5

    • 0
    • 106
    • 323
  20. BOOL HAS_STREAMED_TEXTURE_DICT_LOADED ( const char* textureDict )  //0x0145F696AAAAD2E4

    • 0
    • 111
    • 323
  21. void SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED ( const char* textureDict )  //0xBE2CACCF5A8AA805

    • 0
    • 130
    • 323
  22. void DRAW_RECT ( float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8 )  //0x3A618A217E5154F0

    • 0
    • 113
    • 323
  23. void SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU ( BOOL toggle )  //0xC6372ECD45D73BCD

    • 0
    • 98
    • 323
  24. void SET_SCRIPT_GFX_DRAW_ORDER ( int drawOrder )  //0x61BB1D9B3A95D802

    • 0
    • 127
    • 323
  25. void SET_SCRIPT_GFX_ALIGN ( int horizontalAlign, int verticalAlign )  //0xB8A850F20A067EB6

    • 0
    • 153
    • 323
  26. void RESET_SCRIPT_GFX_ALIGN ()  //0xE3A3DB414A373DAB

    • 0
    • 95
    • 323
  27. void SET_SCRIPT_GFX_ALIGN_PARAMS ( float x, float y, float w, float h )  //0xF5A2C681787E579D

    • 0
    • 114
    • 323
  28. void GET_SCRIPT_GFX_ALIGN_POSITION ( float x, float y, float* calculatedX, float* calculatedY )  //0x6DD8F5AA635EB4B2

    • 0
    • 113
    • 323
  29. float GET_SAFE_ZONE_SIZE ()  //0xBAF107B6BB2C97F0

    • 0
    • 138
    • 323
  30. void DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, Any p12, float screenX, float screenY, float width, float height, float heading )  //0xE7FFAE5EBF23D890

    • 0
    • 140
    • 323
  31. void DRAW_SPRITE_ARX ( const char* textureDict, const char* textureName, int alpha, Any p11, Any p12, float x, float y, float width, float height, float p6 )  //0x2D3B147AFAD49DE0

    • 0
    • 123
    • 1290
  32. void DRAW_SPRITE_NAMED_RENDERTARGET ( const char* textureDict, const char* textureName, int alpha, Any p11, float screenX, float screenY, float width, float height, float heading, int red )  //0x2BC54A8188768488

    • 0
    • 155
    • 877
  33. Any ADD_ENTITY_ICON ( Entity entity, const char* icon )  //0x9CD43EEE12BF4DD0

    • 0
    • 126
    • 323
  34. void SET_ENTITY_ICON_VISIBILITY ( Entity entity, BOOL toggle )  //0xE0E8BEECCA96BA31

    • 0
    • 98
    • 323
  35. void SET_ENTITY_ICON_COLOR ( Entity entity, int red, int green, int blue, int alpha )  //0x1D5F595CCAE2E238

    • 0
    • 114
    • 323
  36. void SET_DRAW_ORIGIN ( float x, float y, float z, Any p3 )  //0xAA0008F3BBB8F416

    • 0
    • 123
    • 323
  37. void CLEAR_DRAW_ORIGIN ()  //0xFF0B610F6BE0D7AF

    • 0
    • 105
    • 323
  38. int SET_BINK_MOVIE ( const char* name )  //0x338D9F609FD632DB

    • 0
    • 130
    • 1290
  39. void PLAY_BINK_MOVIE ( int binkMovie )  //0x70D2CC8A542A973C

    • 0
    • 106
    • 1290
  40. void STOP_BINK_MOVIE ( int binkMovie )  //0x63606A61DE68898A

    • 0
    • 149
    • 1290
  41. void RELEASE_BINK_MOVIE ( int binkMovie )  //0x04D950EEFA4EED8C

    • 0
    • 97
    • 1290
  42. void DRAW_BINK_MOVIE ( int binkMovie, float p1, float p2, float p3, float p4, float p5, int r, int g, int b, int a )  //0x7118E83EEB9F7238

    • 0
    • 155
    • 1290
  43. void SET_BINK_MOVIE_TIME ( int binkMovie, float progress )  //0x0CB6B3446855B57A

    • 0
    • 101
    • 1290
  44. float GET_BINK_MOVIE_TIME ( int binkMovie )  //0x8E17DDD6B9D5BF29

    • 0
    • 126
    • 1734
  45. void SET_BINK_MOVIE_VOLUME ( int binkMovie, float value )  //0xAFF33B1178172223

    • 0
    • 96
    • 1290
  46. void ATTACH_TV_AUDIO_TO_ENTITY ( Entity entity )  //0x845BAD77CC770633

    • 0
    • 98
    • 323
  47. void SET_TV_AUDIO_FRONTEND ( BOOL toggle )  //0x113D2C5DC57E1774

    • 0
    • 97
    • 323
  48. void SET_BINK_SHOULD_SKIP ( int binkMovie, BOOL bShouldSkip )  //0x6805D58CAA427B72

    • 0
    • 107
    • 1290
  49. int LOAD_MOVIE_MESH_SET ( const char* movieMeshSetName )  //0xB66064452270E8F1

    • 0
    • 92
    • 323
  50. void RELEASE_MOVIE_MESH_SET ( int movieMeshSet )  //0xEB119AA014E89183

    • 0
    • 93
    • 323

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