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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void CASCADE_SHADOWS_SET_AIRCRAFT_MODE ( BOOL p0 )  //0x6DDBF9DFFC4AC080

    • 0
    • 87
    • 323
  2. void CASCADE_SHADOWS_SET_DYNAMIC_DEPTH_MODE ( BOOL p0 )  //0xD39D13C9FEBF0511

    • 0
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  3. void CASCADE_SHADOWS_SET_DYNAMIC_DEPTH_VALUE ( float p0 )  //0x02AC28F3A01FA04A

    • 0
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  4. void CASCADE_SHADOWS_ENABLE_FREEZER ( BOOL p0 )  //0x0AE73D8DF3A762B2

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  5. void WATER_REFLECTION_SET_SCRIPT_OBJECT_VISIBILITY ( Any p0 )  //0xCA465D9CC0D231BA

    • 0
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    • 1011
  6. void GOLF_TRAIL_SET_ENABLED ( BOOL toggle )  //0xA51C4B86B71652AE

    • 0
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  7. void GOLF_TRAIL_SET_PATH ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, BOOL p8 )  //0x312342E1A4874F3F

    • 0
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  8. void GOLF_TRAIL_SET_RADIUS ( float p0, float p1, float p2 )  //0x2485D34E50A22E84

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  9. void GOLF_TRAIL_SET_COLOUR ( int p0, int p1, int p10, int p11, int p2, int p3, int p4, int p5, int p6, int p7 )  //0x12995F2E53FFA601

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  10. void GOLF_TRAIL_SET_TESSELLATION ( int p0, int p1 )  //0xDBAA5EC848BA2D46

    • 0
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  11. void GOLF_TRAIL_SET_FIXED_CONTROL_POINT_ENABLE ( BOOL p0 )  //0xC0416B061F2B7E5E

    • 0
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  12. void GOLF_TRAIL_SET_FIXED_CONTROL_POINT ( int type, float xPos, float yPos, float zPos, float p4, int red, int green, int blue, int alpha )  //0xB1BB03742917A5D6

    • 0
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  13. void GOLF_TRAIL_SET_SHADER_PARAMS ( float p0, float p1, float p2, float p3, float p4 )  //0x9CFDD90B2B844BF7

    • 0
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  14. void GOLF_TRAIL_SET_FACING ( BOOL p0 )  //0x06F761EA47C1D3ED

    • 0
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  15. float GOLF_TRAIL_GET_MAX_HEIGHT ()  //0xA4819F5E23E2FFAD

    • 0
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  16. Vector3 GOLF_TRAIL_GET_VISUAL_CONTROL_POINT ( int p0 )  //0xA4664972A9B8F8BA

    • 0
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  17. void SET_SEETHROUGH ( BOOL toggle )  //0x7E08924259E08CE0

    • 0
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  18. BOOL GET_USINGSEETHROUGH ()  //0x44B80ABAB9D80BD3

    • 0
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  19. void SEETHROUGH_RESET ()  //0x70A64C0234EF522C

    • 0
    • 105
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  20. void SEETHROUGH_SET_FADE_STARTDISTANCE ( float distance )  //0xA78DE25577300BA1

    • 0
    • 97
    • 573
  21. void SEETHROUGH_SET_FADE_ENDDISTANCE ( float distance )  //0x9D75795B9DC6EBBF

    • 0
    • 113
    • 573
  22. float SEETHROUGH_GET_MAX_THICKNESS ()  //0x43DBAE39626CE83F

    • 0
    • 101
    • 1290
  23. void SEETHROUGH_SET_MAX_THICKNESS ( float thickness )  //0x0C8FAC83902A62DF

    • 0
    • 93
    • 573
  24. void SEETHROUGH_SET_NOISE_MIN ( float amount )  //0xFF5992E1C9E65D05

    • 0
    • 92
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  25. void SEETHROUGH_SET_NOISE_MAX ( float amount )  //0xFEBFBFDFB66039DE

    • 0
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    • 573
  26. void SEETHROUGH_SET_HILIGHT_INTENSITY ( float intensity )  //0x19E50EB6E33E1D28

    • 0
    • 83
    • 573
  27. void SEETHROUGH_SET_HIGHLIGHT_NOISE ( float noise )  //0x1636D7FC127B10D2

    • 0
    • 87
    • 573
  28. void SEETHROUGH_SET_HEATSCALE ( int index, float heatScale )  //0xD7D0B00177485411

    • 0
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  29. void SEETHROUGH_SET_COLOR_NEAR ( int red, int green, int blue )  //0x1086127B3A63505E

    • 0
    • 101
    • 573
  30. void SET_MOTIONBLUR_MAX_VEL_SCALER ( float p0 )  //0xB3C641F3630BF6DA

    • 0
    • 93
    • 323
  31. float GET_MOTIONBLUR_MAX_VEL_SCALER ()  //0xE59343E9E96529E7

    • 0
    • 96
    • 323
  32. void SET_FORCE_MOTIONBLUR ( BOOL toggle )  //0x6A51F78772175A51

    • 0
    • 105
    • 1011
  33. void TOGGLE_PLAYER_DAMAGE_OVERLAY ( BOOL toggle )  //0xE63D7C6EECECB66B

    • 0
    • 81
    • 323
  34. void RESET_ADAPTATION ( int unk )  //0xE3E2C1B4C59DBC77

    • 0
    • 98
    • 323
  35. BOOL TRIGGER_SCREENBLUR_FADE_IN ( float transitionTime )  //0xA328A24AAA6B7FDC

    • 0
    • 136
    • 323
  36. BOOL TRIGGER_SCREENBLUR_FADE_OUT ( float transitionTime )  //0xEFACC8AEF94430D5

    • 0
    • 87
    • 323
  37. void DISABLE_SCREENBLUR_FADE ()  //0xDE81239437E8C5A8

    • 0
    • 104
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  38. float GET_SCREENBLUR_FADE_CURRENT_TIME ()  //0x5CCABFFCA31DDE33

    • 0
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  39. BOOL IS_SCREENBLUR_FADE_RUNNING ()  //0x7B226C785A52A0A9

    • 0
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  40. void TOGGLE_PAUSED_RENDERPHASES ( BOOL toggle )  //0xDFC252D8A3E15AB7

    • 0
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  41. BOOL GET_TOGGLE_PAUSED_RENDERPHASES_STATUS ()  //0xEB3DAC2C86001E5E

    • 0
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  42. void RESET_PAUSED_RENDERPHASES ()  //0xE1C8709406F2C41C

    • 0
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  43. void GRAB_PAUSEMENU_OWNERSHIP ()  //0x851CD923176EBA7C

    • 0
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  44. void SET_HIDOF_OVERRIDE ( BOOL p0, BOOL p1, float nearplaneOut, float nearplaneIn, float farplaneOut, float farplaneIn )  //0xBA3D65906822BED5

    • 0
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  45. void SET_LOCK_ADAPTIVE_DOF_DISTANCE ( Any p0 )  //0xB569F41F3E7E83A4

    • 0
    • 89
    • 1103
  46. BOOL PHONEPHOTOEDITOR_TOGGLE ( BOOL p0 )  //0x7AC24EAB6D74118D

    • 0
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    • 323
  47. Any PHONEPHOTOEDITOR_IS_ACTIVE ()  //0xBCEDB009461DA156

    • 0
    • 96
    • 323
  48. BOOL PHONEPHOTOEDITOR_SET_FRAME_TXD ( const char* textureDict, BOOL p1 )  //0x27FEB5254759CDE3

    • 0
    • 99
    • 323
  49. int START_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis )  //0x25129531F77B9ED3

    • 0
    • 101
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  50. BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, BOOL p11, float yPos, float zPos, float xRot, float yRot, float zRot, float scale )  //0xF56B8137DF10135D

    • 0
    • 165
    • 323

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