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LSPDFR 0.4 - Epic Customization

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This is the second part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview

 

With LSPDFR 0.3, we got the ball rolling with backup customization, letting players configure their own backup units, giving players the ability to have four separate agencies in their game, each able to cover a different part of the map.

 

Now, back then, this was a pretty cool system - car mods weren't even a thing when we released LSPDFR 0.1, and even by 0.3, the modding scene was nowhere near as massive as it is now.   Obviously, there's a whole lot more available to players in terms of content now, especially with popular mods like RDE and EUP which add multiple new ped models, vehicle models, and even entire police agencies.  As such, we wanted to find a way to bring these in to LSPDFR.

 

So, forget just rolling the ball.  With 0.4, we're hoping to hit it clean out of the park...

 

Could contain: vehicle, land vehicle, wheel, text, tire, outdoor, building, road, transport, car, street, police

 

LSPDFR 0.4 gives you the ability to add your own custom law enforcement agencies, each with their own officers, outfits, inventories, vehicles, police stations and patrol areas. 

 

 

Custom Agencies

 

One of the coolest new capabilities in 0.4 is our new approach to dealing with the various police agencies in the game.  LSPDFR has always had a collection of pre-defined agencies, and you've been able to choose from them while going on-duty and you've seen them respond as backup units, but you've never really been able to properly configure them to your liking.  Perhaps you've always wanted to set up Rockford Hills as an independent city with its own department, or maybe you've longed for the full, authentic Southern Californian experience of having way, way more cops than you could ever know what to do with?

 

LSPDFR 0.4 now gives you complete control over every agency in the game that we've already added (so the defaults that you're familiar with since 0.1, like the LSPD), but it also lets you define entirely new ones too.

 

The possibilities of this system are extensive: you can even have multiple agencies assigned to share one jurisdiction, and there's no pre-set limits for how many different agencies you can add.

 

 

Patrol Areas

 

Of course, what good are a bunch of custom agencies if you don't actually see them?  0.4 also expands on our existing backup customization capabilities, now letting you define your own patrol areas.  With this system, you can assign any number of agencies to a particular zone in the game (like Strawberry or Del Perro), and you can combine these areas together into wider groups which can be used in-place of individual zones, making things much easier to manage.

 

Likewise, in LSPDFR 0.3, it was called Backup Customization for a reason - the only time you'd really see any of your customizations was when calling for backup.  Again, this has been revamped in 0.4, and similarly, we're calling them Patrol Areas for good reason too.  You'll now see your agencies actually patrolling in their designated areas.

 

Could contain: land vehicle, vehicle, wheel, outdoor, tree, car, sky, pc game, clothing, road, person

 

Kiss goodbye to pesky data file edits - LSPDFR 0.4 actually puts cops on the beat.  And not just any cops... your cops!

 

 

Police Stations

 

In light of the way in which we approach police agencies and backup areas, we've also taken the time to rework the various police stations in LSPDFR.  Now, in 0.4, each police station is also configurable, and in similar fashion to Agencies and Patrol Areas, this system is also fully expandable, meaning you can define your own police stations too.

 

Aside from the various options like choosing where vehicles will spawn, you can also choose which agency each station belongs to and LSPDFR will configure things accordingly so that you'll actually see vehicles and officers belonging to the specific agency situated around it.

 

This system is pretty powerful in its own right as well, to the extent that even if you defined a police station at a random office building, you'd still see parked cars outside belonging to the agency.  Plus, there's also extensive customization options for this too, meaning that you could choose a very specific vehicle model (like a special car with a recruitment livery) to be visible outside a specific police station, without it ever being used as part of the core backup system (i.e. you wouldn't have recruitment vehicles arriving at shots fired).

 

Could contain: outdoor, building, vehicle, land vehicle, car, text, clothing, firefighter, person, road, street, police, officer

 

The Davis Sheriff's Station, all grown up...  It looks a lot better now with the right people outside! 

 

 

Outfits & Inventories

 

For the first time, 0.4 also introduces full support for multiplayer freemode characters (like those that you'll be familiar with from EUP), meaning that not only can you now play as a custom character in LSPDFR (through our new Character systems, which we'll talk about later), but you can also make it so that all the cops around don't look like clones anymore too!

 

If you add freemode characters to your Agency definitions, LSPDFR will automatically handle all of the nuances that they typically bring, generating everything from unique faces to head overlays and props.

 

And, to top things off - we've included a comprehensive system for managing outfits for multiplayer characters, meaning that LSPDFR 0.4 is fully compatible with EUP, both for player characters and non-player characters.  With this, adding all of your favorite custom outfits is a breeze and there's also support for templating - meaning that you can define one complete outfit as a template, which can then be used as a base for other similar outfits - like having the same uniform with both short sleeves and long sleeves.

 

It doesn't stop there, either, because we've also included support for each Agency (and for each different type of officer within that agency) to have their own Inventories too - this handles everything relating to weapons, including attachments, and also supports the MK 2 weapons added in recent GTA Online updates, like pistols with hollow-point ammunition.

 

 

Putting it all together

 

We've really gone the extra mile in making sure that all of these systems join together, forming what we think is one amazingly powerful platform which will give everyone the freedom to play LSPDFR exactly as they like, with as much or as little additional content as they desire. 

 

To give just one example, there's been a lot of thought into the structure behind this, and we've devised a system similar to that of the 'mods' folder in OpenIV, meaning that in most cases all of your customizations will be seamlessly merged together, eliminating the burden that comes with maintaining huge XML files that contain everything and drastically simplifying the process of installing customizations made by others.

 

There's a lot of great mods out there already like Custom Backup by @PNWParksFan, Emergency Uniforms Pack by @Alex_Ashfold, and Realism Dispatch Enhanced by @dilapidated that have done a fantastic job in demonstrating the potential that GTA V has for adding new content and giving players much greater control of their games, and we're really excited to be taking things to a whole new level in 0.4.

 

Finally, I'd like to say a special thanks to @SuperStumpje from the RDE team for his efforts behind the scenes in helping to refine many of the features shown above.

 

We hope that you're all as excited about LSPDFR 0.4 as we are, and we're looking forward to sharing more about 0.4 soon!

 

image.png

 

Customizations to LSPDFR are still made using simple XML files, and can also be split-up and neatly arranged on a per-agency basis.

 

Could contain: clothing, outdoor, person, land vehicle, vehicle, car, man, road, street

 

No smart captions here - we just thought this looked cool ;]

 

Note that many of the pictures shown in this post contain a number of vehicle and character modifications (mainly EUP), simply to demonstrate their compatibility with 0.4.

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

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  • Reddington
    Reddington

    AHHHHHHHHHHHHHHHHHHHHHH!   Units patrolling without the need for extra mods?   I can now have Los Santos County Sheriff and LSPD?   and both patrolling at the same time?

  • Psssst..  Don't tell anyone, but I think we fixed that. Don't tell anyone though!

  • Police stations?   Well, I know one really cool "station" that could use some love. Of course, I mean the FIB building in Pillbox Hill.  It would be really cool if LCPDFR 0.4 will have it's 

Posted Images

  • Popular Post

AHHHHHHHHHHHHHHHHHHHHHH!

 

Units patrolling without the need for extra mods?

 

I can now have Los Santos County Sheriff and LSPD?

 

and both patrolling at the same time?

 

Character customization, including a custom character, without Skin Control and EUP?

 

SOMEONE PINCH ME!

I need donations to help fund my food addiction. DM for details 😂

  • Popular Post

Police stations?

 

Well, I know one really cool "station" that could use some love. Of course, I mean the FIB building in Pillbox Hill.  It would be really cool if LCPDFR 0.4 will have it's outer/inner doors unlocked... Add some FIB agents inside, reactivate the elevator, place 'Go on duty' and 'Garage menu' triggers for people who love to play as feds.

Edited by Shaftoe

5 hours ago, Sam said:

Outfits & Inventories

 

For the first time, 0.4 also introduces full support for multiplayer freemode characters (like those that you'll be familiar with from EUP), meaning that not only can you now play as a custom character in LSPDFR (through our new Character systems, which we'll talk about later), but you can also make it so that all the cops around don't look like clones anymore too! If you add freemode characters to your Agency definitions, LSPDFR will automatically handle all of the nuances that they typically bring, generating everything from unique faces to head overlays and props.

 

This sounds so awesome! It was so strange seeing that my own character looks so cool dressed up with EUP while the NPC officers were all lower-quality stormtroopers. Now the only thing I need is the character creator's support to generate not just my own officer, but partner NPCs as well, and this is gonna be the best mod ever.

 

Many thanks for all the hard work you guys are pouring into this. This is gonna be an absolutely robust release. 

[Responding to a street fight]
Officer Davis: Shouldn't we at least be jogging or something?
Officer Sullivan: What? Do you think one of your relatives is involved?

Does any of this include the ability to set backup response time and limit?

 

I find my immersion is always broken when playing in the county and backup spawns and responds within 30 seconds.

 

Instead of this backup may take longer for the first unit, then add a multiplier for the next unit to simulate real life.

Edited by OfficerL6

Christ, I love you guys.

Question: will the patrolling units behave like proper police officers and actually arrest two fighting peds or just shoot them on the spot?

Edited by lovkal

lovkal

This is simply amazing, big thanks to the LSPDFR developers for their efforts in bringing so many amazing stuff into this modification!

 

The most interesting part for me: Cops are back on the beat, I have always wanted to see other police cars of my choosing paroling the area, pulling over vehicles and chasing the perps.

 

Thanks Thanks Thanks and THANKS

 

Can't wait for this to be released!

Yes! YES! YEEES! And please: can you add something? I always wanted to see officers patrolling in Add-on cars.

I can't wait for new LSPDFR release!!!

xD

I'm from Poland.

7 hours ago, JohnBart said:

while the NPC officers were all lower-quality stormtroopers.

 

To be fair, the stormtroopers looked very intimidating and bad ass!  To bad their aim didn't live up to that.

 

2 hours ago, Soley said:

This is simply amazing, big thanks to the LSPDFR developers for their efforts in bringing so many amazing stuff into this modification!

 

The most interesting part for me: Cops are back on the beat, I have always wanted to see other police cars of my choosing paroling the area, pulling over vehicles and chasing the perps.

 

Thanks Thanks Thanks and THANKS

 

Can't wait for this to be released!

 

I use that mod as well, and the biggest problem was that it added too many patrolling cops.  Almost one on every single street.

 

35 minutes ago, BlaineBug said:

Maybe an easier way for installing AND THEN CHANGING custom vehicles, carvariations, handling, weapons, and sounds.............that would be great.

 

Uh, those have nothing to do with LSPDFR, nor could the method for installing them change.

 

25 minutes ago, YourFriendlyKraken said:

This seems terrible. JUST KIDDING! This looks great. Absolutely thrilled that LSPDFR is going into .4 of its release. The only thing that I would recommend is extra police car slots. That's what I think would just top it off. This is stunning. Beautiful. So glad that it's going to be coming out.

 

If you need extra slots, add the vehicles as standalone. :)  Check the link in my signature if you're not sure how.  With the right gameconfig, you can have several dlcpacks filled with them.

I need donations to help fund my food addiction. DM for details 😂

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