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Shaftoe

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  1. Like
    Shaftoe got a reaction from ThatGermanDude in LSPDFR 0.4 - Epic Customization   
    Police stations?
     
    Well, I know one really cool "station" that could use some love. Of course, I mean the FIB building in Pillbox Hill.  It would be really cool if LCPDFR 0.4 will have it's outer/inner doors unlocked... Add some FIB agents inside, reactivate the elevator, place 'Go on duty' and 'Garage menu' triggers for people who love to play as feds.
  2. Like
    Shaftoe got a reaction from Pipeline in LSPDFR 0.4 - Pursuits & Intervention   
    Finally! And even more awesome that expected!
     
    I still hope there will be some integrated AI partner(s) feature...  
  3. Like
    Shaftoe got a reaction from ThatGermanDude in LSPDFR 0.4 - Epic Customization   
    Police stations?
     
    Well, I know one really cool "station" that could use some love. Of course, I mean the FIB building in Pillbox Hill.  It would be really cool if LCPDFR 0.4 will have it's outer/inner doors unlocked... Add some FIB agents inside, reactivate the elevator, place 'Go on duty' and 'Garage menu' triggers for people who love to play as feds.
  4. Like
    Shaftoe got a reaction from ThatGermanDude in LSPDFR 0.4 - Epic Customization   
    Police stations?
     
    Well, I know one really cool "station" that could use some love. Of course, I mean the FIB building in Pillbox Hill.  It would be really cool if LCPDFR 0.4 will have it's outer/inner doors unlocked... Add some FIB agents inside, reactivate the elevator, place 'Go on duty' and 'Garage menu' triggers for people who love to play as feds.
  5. Like
    Shaftoe reacted to Sam in LSPDFR 0.4 - Pursuits & Intervention   
    This is the fourth part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
     
    It's probably the most critical component of the mod, so it follows that with any new version of LSPDFR, you can be pretty confident that the underlying systems which enable police pursuit gameplay will be updated.  LSPDFR 0.4 is, of course, no different in this regard, and following on with the general theme of 0.4's development (which is more less pulling everything out and ripping it to pieces), we've taken the opportunity to revamp much of the pursuit gameplay in the mod.
     
    As an aside, we had hoped to publish this preview at an earlier date but unfortunately due to both @LMS and myself being away from home, on various different continents in the past month or so this was a little difficult.  Nonetheless, we hope that you enjoy this preview and that it nicely illustrates just a couple of the changes that we've made to pursuits, as alluded to in our last post about AI improvements.
     
     
    Pursuit Interaction Menu
     
    Since LSPDFR 0.3, we've had an Interaction Menu, à la GTA Online, which has, as you would expect, facilitated interaction between you as a player and your character and their job as a cop.  While this is cool and all, there's definitely a number of areas where the interaction in LSPDFR falls a little short, with pursuits being perhaps the most obvious.
     
    In LCPDFR for GTA IV, there were a couple of toggles available during pursuits - notably the option to force or disable the usage of lethal force.  With 0.4, however, we think we've far surpassed that by introducing a handful of new options which definitely provide more control than ever.  
     

     
    The Pursuit Interaction Menu in LSPDFR 0.4 offers advanced controls for the current pursuit, as well as the ability to disengage.
     
    The cool thing about the new Interaction options for Pursuits is that it ties in nicely with the new customization options introduced in 0.4, and covered earlier in our previews.  So, not only can you define and configure law enforcement agencies to your liking, but you can also carry this through to pursuits too by designating a specific agency to handle the chase.  If, for example, a pursuit that starts in Los Santos crosses multiple jurisdictions then it's entirely probable that you'll end up with a number of agencies joining, which depending on the circumstances and/or your own preferences, might not be so desirable.  With the new Interaction options, you could simply specify that the initiating agency (i.e. the LSPD in this case) handles the pursuit, leaving the other agencies to mind their own business.
     
    Similarly, there's a lot of other practical usefulness be found in these options: we've brought back the ability to force on/off the usage of lethal force against pursuit suspects, and there's also the ability to enable or disable pursuit intervention tactics (more on these below).
     
    And of course, for those in search of the ultimate exercise in boredom (I mean, err, realism), then you might find that setting a pursuit into Tracking Mode - where ground units will hang back and follow from a distance, leaving your small air force of helicopters following above to do all the work in true Angeleno fashion - makes you feel so much more at home.
     
     
    Pursuit Intervention Techniques
     
    As alluded to above, LSPDFR 0.4 also introduces a number of changes to the artificial intelligence in pursuits.  Currently, the main tactic employed by NPCs in GTA V during pursuits is to rather aimlessly ram into the back of the suspect vehicle in the unrealistic belief that this is actually going to help end the pursuit.  Of course, this usually just results in the cop crashing into oblivion, and it looks really, really dumb too. 
     
    So, naturally, one of the coolest new additions to LSPDFR 0.4 is the implementation of a working PIT maneuver:
    Demonstration of NPC officers bringing a pursuit to a safe conclusion through successful usage of the new PIT maneuver in LSPDFR 0.4
    YouTube version: https://www.youtube.com/watch?v=TiFFFho3hd0
     
     
    As cool as this is, we know that NPCs performing PITs may not be to everyone's taste, and that it may not be suitable in every circumstance, so these can easily be enabled or disabled on-the-fly, during a pursuit, through the Interaction menu by changing the Tactics option.  If pursuit Tactics are disabled, pursuing NPCs will not attempt PIT maneuvers, and they will also shy away from most other advanced tactics, like blocking.
     

     
    A closer look at the termination of the pursuit, with the suspects surrendering, after a successful usage of the PIT maneuver.
     
     
    Air Support
     
    Throughout the history of our two mods, air support has always been a touchy subject.  For those of you who played LCPDFR, you will likely still carry with you many terrifying memories of those white and blue flying death machines.  In previous versions of LSPDFR, things generally weren't that much better either - especially when your pilot decides, in a moment of wisdom, that flying through the bridge, rather than over it, is the best course of action.
     
    With 0.4, we've taken the time to address some of the most frustrating issues with air support, with a particular focus on dramatically increasing both the usefulness, and lifespan, of our helicopters.  Specifically, you'll notice that helicopters in LSPDFR now fly at a much more realistic height and will properly increase or decrease their altitude as the situation requires, such as when a pursuit is passing through a heavily built up area.  They're also far more competent at actually keeping up with the suspects they are pursuing and will do so with a degree of intelligence, rather than just trying to fly directly above them.
     

     
    A watchful LSPD air support unit circles overhead, tracking as a suspect attempts to flee on foot.
     
    Furthermore, we've built in special modes for our air units, giving them the ability not only to follow suspects, but also to conduct searches over wide areas - something which is especially useful when ground units have lost visual, or are attempting to locate a target.
     
    In addition, our helicopters are also responsive to changes in the conditions of pursuits they follow - such as if a suspect is in a vehicle or not - and will adapt accordingly.  When tracking a suspect on foot, air units won't simply hover above them but will engage in a more realistic flying pattern where the aircraft seeks to maintain continuous movement, while operating varying angles to compensate for possible obstructions like buildings.
     

     
    Not a helicopter, but just in case you were wondering what happened to the guy pictured above...
     

     
    This, though, definitely is a helicopter.  It's also not flying at street level!
     
    As always, stay tuned for more news about LSPDFR 0.4 as we progress towards its completion.
  6. Like
    Shaftoe got a reaction from Pipeline in LSPDFR 0.4 - Pursuits & Intervention   
    Finally! And even more awesome that expected!
     
    I still hope there will be some integrated AI partner(s) feature...  
  7. Like
    Shaftoe got a reaction from Pipeline in LSPDFR 0.4 - Pursuits & Intervention   
    Finally! And even more awesome that expected!
     
    I still hope there will be some integrated AI partner(s) feature...  
  8. Like
    Shaftoe got a reaction from ThatGermanDude in LSPDFR 0.4 - Epic Customization   
    Police stations?
     
    Well, I know one really cool "station" that could use some love. Of course, I mean the FIB building in Pillbox Hill.  It would be really cool if LCPDFR 0.4 will have it's outer/inner doors unlocked... Add some FIB agents inside, reactivate the elevator, place 'Go on duty' and 'Garage menu' triggers for people who love to play as feds.
  9. Like
    Shaftoe got a reaction from officerporci in LSPDFR 0.4 - The Technology   
    Hope there will be more LSPDFR news soon. It's been a while since the last news update.
  10. Like
    Shaftoe got a reaction from officerporci in LSPDFR 0.4 - The Technology   
    Hope there will be more LSPDFR news soon. It's been a while since the last news update.
  11. Like
    Shaftoe got a reaction from officerporci in LSPDFR 0.4 - The Technology   
    Hope there will be more LSPDFR news soon. It's been a while since the last news update.
  12. Like
    Shaftoe got a reaction from ThatGermanDude in LSPDFR 0.4 - Epic Customization   
    Police stations?
     
    Well, I know one really cool "station" that could use some love. Of course, I mean the FIB building in Pillbox Hill.  It would be really cool if LCPDFR 0.4 will have it's outer/inner doors unlocked... Add some FIB agents inside, reactivate the elevator, place 'Go on duty' and 'Garage menu' triggers for people who love to play as feds.
  13. Like
    Shaftoe got a reaction from officerporci in LSPDFR 0.4 - Epic Customization   
    I wonder if there'll be some additional quality of life features apart from 0.4 major point, this absolutely groundbreaking customization...

    Maybe better integrated frisking?
    Integrated partners (up to 3)?
    Ability to shout into megaphone (like in LCPDFR)?
    More adequate AI officers?
  14. Like
    Shaftoe reacted to GTALawEnforcer in LSPDFR 0.4 - Epic Customization   
    I beg of you, please at some point include a Hardcore mode like we had in LCPDFR. I don't care if it takes till 1.0 release, just please give us that at some point. We can handle the challenge!.
  15. Like
    Shaftoe got a reaction from ThatGermanDude in LSPDFR 0.4 - Epic Customization   
    Police stations?
     
    Well, I know one really cool "station" that could use some love. Of course, I mean the FIB building in Pillbox Hill.  It would be really cool if LCPDFR 0.4 will have it's outer/inner doors unlocked... Add some FIB agents inside, reactivate the elevator, place 'Go on duty' and 'Garage menu' triggers for people who love to play as feds.
  16. Like
    Shaftoe got a reaction from ThatGermanDude in LSPDFR 0.4 - Epic Customization   
    Police stations?
     
    Well, I know one really cool "station" that could use some love. Of course, I mean the FIB building in Pillbox Hill.  It would be really cool if LCPDFR 0.4 will have it's outer/inner doors unlocked... Add some FIB agents inside, reactivate the elevator, place 'Go on duty' and 'Garage menu' triggers for people who love to play as feds.
  17. Like
    Shaftoe got a reaction from ThatGermanDude in LSPDFR 0.4 - Epic Customization   
    Police stations?
     
    Well, I know one really cool "station" that could use some love. Of course, I mean the FIB building in Pillbox Hill.  It would be really cool if LCPDFR 0.4 will have it's outer/inner doors unlocked... Add some FIB agents inside, reactivate the elevator, place 'Go on duty' and 'Garage menu' triggers for people who love to play as feds.
  18. Like
    Shaftoe got a reaction from DavSte in LSPDFR 0.4 - Announcement + First Preview   
    I hope they'll finally make arresting AI officers to take in suspects, instead of leaving them on the ground for somebody else to pick up. I think arrests should look more like they were in the LCPDFR latest version. That mechanics was great! Plus, there are some animations that could be tweaked...
  19. Like
    Shaftoe got a reaction from ThatGermanDude in LSPDFR 0.4 - Epic Customization   
    Police stations?
     
    Well, I know one really cool "station" that could use some love. Of course, I mean the FIB building in Pillbox Hill.  It would be really cool if LCPDFR 0.4 will have it's outer/inner doors unlocked... Add some FIB agents inside, reactivate the elevator, place 'Go on duty' and 'Garage menu' triggers for people who love to play as feds.
  20. Like
    Shaftoe got a reaction from ThatGermanDude in LSPDFR 0.4 - Epic Customization   
    Police stations?
     
    Well, I know one really cool "station" that could use some love. Of course, I mean the FIB building in Pillbox Hill.  It would be really cool if LCPDFR 0.4 will have it's outer/inner doors unlocked... Add some FIB agents inside, reactivate the elevator, place 'Go on duty' and 'Garage menu' triggers for people who love to play as feds.
  21. Like
    Shaftoe got a reaction from ThatGermanDude in LSPDFR 0.4 - Epic Customization   
    Police stations?
     
    Well, I know one really cool "station" that could use some love. Of course, I mean the FIB building in Pillbox Hill.  It would be really cool if LCPDFR 0.4 will have it's outer/inner doors unlocked... Add some FIB agents inside, reactivate the elevator, place 'Go on duty' and 'Garage menu' triggers for people who love to play as feds.
  22. Like
    Shaftoe got a reaction from ThatGermanDude in LSPDFR 0.4 - Epic Customization   
    Police stations?
     
    Well, I know one really cool "station" that could use some love. Of course, I mean the FIB building in Pillbox Hill.  It would be really cool if LCPDFR 0.4 will have it's outer/inner doors unlocked... Add some FIB agents inside, reactivate the elevator, place 'Go on duty' and 'Garage menu' triggers for people who love to play as feds.
  23. Like
    Shaftoe reacted to Giordano in LSPDFR 0.4 - Epic Customization   
    AHHHHHHHHHHHHHHHHHHHHHH!
     
    Units patrolling without the need for extra mods?
     
    I can now have Los Santos County Sheriff and LSPD?
     
    and both patrolling at the same time?
     
    Character customization, including a custom character, without Skin Control and EUP?
     
    SOMEONE PINCH ME!
  24. Like
    Shaftoe reacted to Slickybp in LSPDFR 0.4 - Announcement + First Preview   
    While I definitely understand the necessity of patience and the mods gently suggesting that people don't ask for updates; I do feel that after over a month of no news it's a fair question to ask for a little more insight about some of the new features. 
     
    I don't think anyone has the expectation that we are given visual previews of parts of the mod that are not ready for public consumption.  But perhaps some more specifics about features that have already been introduced? 
     
    I suppose I don't think it's fair to tell people to be patient over and over when your original marketing stated that there will be more "soon". Arguably, "soon" is a subjective term but if someone tells me something really exciting/impressive and then doesn't say anything for over a month I really wouldn't consider that "soon".
  25. Like
    Shaftoe got a reaction from lovkal in LSPDFR 0.4 - Announcement + First Preview   
    "Stay tuned!  We'll be sharing more about 0.4 soon." -Sam
     
    "It's been more than 3 weeks since the announcement of 0.4. People keep getting hit with "it's ready when it's ready!", "can't you wait?!11" and "devs need more X". There is still nothing on contents of the upcoming 0.4 version of every GTA V cop's favorite mod, neither there is anything on the exact definition of "soon" by Our Glorious Police Chief.
    But we are still waiting. We strenghten ourselves by repeating over and over great promises of unprecedented character customization and guessing new additions, some of which are rumored to make tried and true LSPDFR feel like an entirely new mod. We stand our watch..." -Officer Ronson to officers Ronson and Ronson
     
    Customization is great, but such things as AI behavior, integrated partner system and (generally speaking) quality of life features really shouldn't be left without proper attention. 
    I hope the AI will see some major improvements. Default cops are too aggressive, they pay no attention to speed limits, cause traffic accidents (a lot more often than their earlier LCPD counterparts from GTA IV) and easily roll over players, peds and each other. I wholeheartedly hope that 0.4 won't be just a shift towards EUP own features. 
     
     
     
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