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Soley

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  1. Like
    Soley got a reaction from Southern Mountie in LSPDFR 0.4 - Coming February, 2019   
    I like goats
  2. Like
    Soley got a reaction from BenJo1908 in LSPDFR 0.4 - Coming February, 2019   
    Who else is almost tired doing this?

  3. Like
    Soley got a reaction from syh557 in LSPDFR 0.4 - Coming February, 2019   
    Who else is almost tired doing this?

  4. Like
    Soley got a reaction from 19151918 in LSPDFR 0.4 - Coming February, 2019   
    Who else is almost tired doing this?

  5. Like
    Soley got a reaction from SOGBORST in LSPDFR 0.4 - Coming February, 2019   
    Who else has been doing this?

  6. Like
    Soley got a reaction from ardager2 in LSPDFR 0.4 - Coming February, 2019   
    Who else has been doing this?

  7. Like
    Soley got a reaction from Zalym in LSPDFR 0.4 - Coming February, 2019   
  8. Like
    Soley got a reaction from Franklin Morgan in LSPDFR 0.4 - Coming February, 2019   
  9. Like
    Soley got a reaction from civilUser in LSPDFR 0.4 - Coming February, 2019   
  10. Like
    Soley got a reaction from Tucker6977 in LSPDFR 0.4 - Coming February, 2019   
  11. Like
    Soley got a reaction from shahinpb in LSPDFR 0.4 - Coming February, 2019   
    May we know what part of "LSPDFR 4.0 coming Feb 2019" is unrealistic and inaccurate? I believe announcing a release date 45 days perior to the release is actually very responsible, short and realistic period! Please don't make illogical and thoughtful statement while LSPDFR team is working hard to get something done for all of us!
  12. Like
    Soley got a reaction from TechnoBest in LSPDFR 0.4 - Coming February, 2019   
    May we know what part of "LSPDFR 4.0 coming Feb 2019" is unrealistic and inaccurate? I believe announcing a release date 45 days perior to the release is actually very responsible, short and realistic period! Please don't make illogical and thoughtful statement while LSPDFR team is working hard to get something done for all of us!
  13. Like
    Soley got a reaction from LSPDsanjay in LSPDFR 0.4 - Coming February, 2019   
    May we know what part of "LSPDFR 4.0 coming Feb 2019" is unrealistic and inaccurate? I believe announcing a release date 45 days perior to the release is actually very responsible, short and realistic period! Please don't make illogical and thoughtful statement while LSPDFR team is working hard to get something done for all of us!
  14. Like
    Soley got a reaction from Tomis2k17 in LSPDFR 0.4 - Coming February, 2019   
    May we know what part of "LSPDFR 4.0 coming Feb 2019" is unrealistic and inaccurate? I believe announcing a release date 45 days perior to the release is actually very responsible, short and realistic period! Please don't make illogical and thoughtful statement while LSPDFR team is working hard to get something done for all of us!
  15. Like
    Soley got a reaction from Franklin Morgan in LSPDFR 0.4 - Coming February, 2019   
    May we know what part of "LSPDFR 4.0 coming Feb 2019" is unrealistic and inaccurate? I believe announcing a release date 45 days perior to the release is actually very responsible, short and realistic period! Please don't make illogical and thoughtful statement while LSPDFR team is working hard to get something done for all of us!
  16. Like
    Soley got a reaction from TheLordEmperor in LSPDFR 0.4 - Coming February, 2019   
    May we know what part of "LSPDFR 4.0 coming Feb 2019" is unrealistic and inaccurate? I believe announcing a release date 45 days perior to the release is actually very responsible, short and realistic period! Please don't make illogical and thoughtful statement while LSPDFR team is working hard to get something done for all of us!
  17. Like
    Soley got a reaction from JKL409 in LSPDFR 0.4 - Coming February, 2019   
    May we know what part of "LSPDFR 4.0 coming Feb 2019" is unrealistic and inaccurate? I believe announcing a release date 45 days perior to the release is actually very responsible, short and realistic period! Please don't make illogical and thoughtful statement while LSPDFR team is working hard to get something done for all of us!
  18. Like
    Soley got a reaction from docscratch in LSPDFR 0.4 - Coming February, 2019   
    May we know what part of "LSPDFR 4.0 coming Feb 2019" is unrealistic and inaccurate? I believe announcing a release date 45 days perior to the release is actually very responsible, short and realistic period! Please don't make illogical and thoughtful statement while LSPDFR team is working hard to get something done for all of us!
  19. Like
    Soley reacted to ineseri in LSPDFR 0.4 - Coming February, 2019   
    I doubt the requirements will differ much from 0.3. All requirements will be readily outlined on launch day. 
  20. Like
    Soley reacted to FKDZ in LSPDFR 0.4 - Coming February, 2019   
    You understand this is all done voluntarily right, and that modding GTA V is no easy task? You sound incredibly ignorant. 
     
    Also don't double post. I saw this comment a couple hours ago as well. 
     
    Appreciate the work that has been put in for f*cks sake, many modders quit because of attitudes from people like you. 
  21. Like
    Soley got a reaction from MrPilot501 in LSPDFR 0.4 - Ambience   
    Isn't this just getting better and better?
  22. Like
    Soley reacted to willpv23 in LSPDFR 0.4 - Pursuits & Intervention   
    The increase in version number is in no way proportional to the extent of the update. Pretty much everything is rewritten (again).
  23. Like
    Soley reacted to Sam in LSPDFR 0.4 - Pursuits & Intervention   
    This is the fourth part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
     
    It's probably the most critical component of the mod, so it follows that with any new version of LSPDFR, you can be pretty confident that the underlying systems which enable police pursuit gameplay will be updated.  LSPDFR 0.4 is, of course, no different in this regard, and following on with the general theme of 0.4's development (which is more less pulling everything out and ripping it to pieces), we've taken the opportunity to revamp much of the pursuit gameplay in the mod.
     
    As an aside, we had hoped to publish this preview at an earlier date but unfortunately due to both @LMS and myself being away from home, on various different continents in the past month or so this was a little difficult.  Nonetheless, we hope that you enjoy this preview and that it nicely illustrates just a couple of the changes that we've made to pursuits, as alluded to in our last post about AI improvements.
     
     
    Pursuit Interaction Menu
     
    Since LSPDFR 0.3, we've had an Interaction Menu, à la GTA Online, which has, as you would expect, facilitated interaction between you as a player and your character and their job as a cop.  While this is cool and all, there's definitely a number of areas where the interaction in LSPDFR falls a little short, with pursuits being perhaps the most obvious.
     
    In LCPDFR for GTA IV, there were a couple of toggles available during pursuits - notably the option to force or disable the usage of lethal force.  With 0.4, however, we think we've far surpassed that by introducing a handful of new options which definitely provide more control than ever.  
     

     
    The Pursuit Interaction Menu in LSPDFR 0.4 offers advanced controls for the current pursuit, as well as the ability to disengage.
     
    The cool thing about the new Interaction options for Pursuits is that it ties in nicely with the new customization options introduced in 0.4, and covered earlier in our previews.  So, not only can you define and configure law enforcement agencies to your liking, but you can also carry this through to pursuits too by designating a specific agency to handle the chase.  If, for example, a pursuit that starts in Los Santos crosses multiple jurisdictions then it's entirely probable that you'll end up with a number of agencies joining, which depending on the circumstances and/or your own preferences, might not be so desirable.  With the new Interaction options, you could simply specify that the initiating agency (i.e. the LSPD in this case) handles the pursuit, leaving the other agencies to mind their own business.
     
    Similarly, there's a lot of other practical usefulness be found in these options: we've brought back the ability to force on/off the usage of lethal force against pursuit suspects, and there's also the ability to enable or disable pursuit intervention tactics (more on these below).
     
    And of course, for those in search of the ultimate exercise in boredom (I mean, err, realism), then you might find that setting a pursuit into Tracking Mode - where ground units will hang back and follow from a distance, leaving your small air force of helicopters following above to do all the work in true Angeleno fashion - makes you feel so much more at home.
     
     
    Pursuit Intervention Techniques
     
    As alluded to above, LSPDFR 0.4 also introduces a number of changes to the artificial intelligence in pursuits.  Currently, the main tactic employed by NPCs in GTA V during pursuits is to rather aimlessly ram into the back of the suspect vehicle in the unrealistic belief that this is actually going to help end the pursuit.  Of course, this usually just results in the cop crashing into oblivion, and it looks really, really dumb too. 
     
    So, naturally, one of the coolest new additions to LSPDFR 0.4 is the implementation of a working PIT maneuver:
    Demonstration of NPC officers bringing a pursuit to a safe conclusion through successful usage of the new PIT maneuver in LSPDFR 0.4
    YouTube version: https://www.youtube.com/watch?v=TiFFFho3hd0
     
     
    As cool as this is, we know that NPCs performing PITs may not be to everyone's taste, and that it may not be suitable in every circumstance, so these can easily be enabled or disabled on-the-fly, during a pursuit, through the Interaction menu by changing the Tactics option.  If pursuit Tactics are disabled, pursuing NPCs will not attempt PIT maneuvers, and they will also shy away from most other advanced tactics, like blocking.
     

     
    A closer look at the termination of the pursuit, with the suspects surrendering, after a successful usage of the PIT maneuver.
     
     
    Air Support
     
    Throughout the history of our two mods, air support has always been a touchy subject.  For those of you who played LCPDFR, you will likely still carry with you many terrifying memories of those white and blue flying death machines.  In previous versions of LSPDFR, things generally weren't that much better either - especially when your pilot decides, in a moment of wisdom, that flying through the bridge, rather than over it, is the best course of action.
     
    With 0.4, we've taken the time to address some of the most frustrating issues with air support, with a particular focus on dramatically increasing both the usefulness, and lifespan, of our helicopters.  Specifically, you'll notice that helicopters in LSPDFR now fly at a much more realistic height and will properly increase or decrease their altitude as the situation requires, such as when a pursuit is passing through a heavily built up area.  They're also far more competent at actually keeping up with the suspects they are pursuing and will do so with a degree of intelligence, rather than just trying to fly directly above them.
     

     
    A watchful LSPD air support unit circles overhead, tracking as a suspect attempts to flee on foot.
     
    Furthermore, we've built in special modes for our air units, giving them the ability not only to follow suspects, but also to conduct searches over wide areas - something which is especially useful when ground units have lost visual, or are attempting to locate a target.
     
    In addition, our helicopters are also responsive to changes in the conditions of pursuits they follow - such as if a suspect is in a vehicle or not - and will adapt accordingly.  When tracking a suspect on foot, air units won't simply hover above them but will engage in a more realistic flying pattern where the aircraft seeks to maintain continuous movement, while operating varying angles to compensate for possible obstructions like buildings.
     

     
    Not a helicopter, but just in case you were wondering what happened to the guy pictured above...
     

     
    This, though, definitely is a helicopter.  It's also not flying at street level!
     
    As always, stay tuned for more news about LSPDFR 0.4 as we progress towards its completion.
  24. Like
    Soley reacted to Sam in LSPDFR 0.4 - The Technology   
    This is the third part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
     
    So, this article is a little bit different than most.  Recently, a number of people have expressed an interest in hearing some more details about the technology behind LSPDFR 0.4, including some of the developments that we've made with respect to artificial intelligence in the mod and also perhaps some more information about the ways in which LSPDFR 0.4 can be customized through code.  While exact details like this are a little difficult to provide as plans can, and often do, change - we've gathered together a number of new systems and features to present here which we think both developers and players alike will be looking forward to.
     
     
    The Crime System
     
    To start with, one of the new systems that we've introduced in LSPDFR 0.4 is the not-very-originally-named Crime System.  The Crime System was originally developed as an expansion of what we had previously done in LCPDFR 1.0 where players could press ALT + E to 'call in' things that had happened, with the key example being a suspect taking off from a traffic stop - units wouldn't respond until it had been called in.
     
    This is back in LSPDFR 0.4, but with a big twist.  The Crime System recognises a number of different events which could take place in-game (called Crime Events), such as a person firing a weapon, a car being stolen or somebody being run over.  Each time one of these things (and a couple of others) happens in-game, it's picked up by LSPDFR so that our systems can react to it.  This gives us similar functionality to LCPDFR 1.0, where if you're attacked by a criminal then you're able to report this and the criminal will be targeted properly by other units, but it also opens up some new possibilities that we've added for LSPDFR, including the ability for nearby civilians to actually call 911 if they witness a crime.
     

     
    The Crime System allows for far greater interaction with GTA V's rich environment, providing a more dynamic experience during patrols.
     
    The cool thing about this is that since GTA V is a very rich game in terms of the ambient environment, it's actually quite possible that crimes like this can take place in the game and we think it makes things a whole lot more immersive when you can actually react to them with the full support of LSPDFR behind you, rather than having to engage in a mad dash after someone in the vain hope that you'll catch up before they turn a corner and disappear! 
     
    Plus, the Crime System will be available in the API for LSPDFR 0.4, easily allowing developers to add new Crime Events by specifying the crime, victim and suspect.  This could be useful, for example, in a drunk driver callout where the player searches for the offending vehicle.  Once they've found it, they'll be able to report this to dispatch and trigger a pursuit, without the need for any additional code - a lot more convenient than having to handle this manually.
     
     
    Scenarios
     
    Sticking with the topic of improvements to a lot of the technology that powers LSPDFR, we've added all new functionality throughout the mod for custom Scenarios.  In general, we like to think of Scenarios as short ambient sequences which can just spontaneously happen within the world.  In addition to this, though, we also support Scenarios across a couple of our other systems, like both pursuits and traffic stops.  This opens up a bunch of new opportunities for gameplay as just like in real life, there's now so much more that could happen during a traffic stop.  Perhaps they exit their vehicle while you're approaching?  Do they have a weapon, or are they just angry and complaining?
     

     
    From 'routine' traffic stops gone totally wrong to suspects ditching their cars and bailing, Scenarios add all new depth to LSPDFR.
     
    The best bit about Scenarios, though, is that we've also added them to the LSPDFR 0.4 API, and while we've come up with a few of our own, we know that there's many developers who will knock it out of the park in their attempts to find new and interesting ways of enhancing the experience with Scenarios.   Be it by creating new situations that can happen during traffic stops, devising new ways that pursuit suspects will attempt to elude officers, or even by taking advantage of some of the other additions to 0.4, like the Crime System for example, to add a bunch of new ambient crimes throughout the game, we think that the new Scenario system will add much more depth and variety to LSPDFR.
     

     
    The scene after an escaped pursuit suspect's burned out vehicle was located.
     
     
    Artificial Intelligence
     
    Finally, in 0.4, we've re-worked a lot of our artificial intelligence.  We'll be sharing more details about these improvements, particularly as it relates to the overhauled pursuit system, in the near future but for now here's a taste of things to come, with some technical explanation, from our very own @LMS
     
     
    Stay tuned for more news about 0.4, coming soon.
  25. Like
    Soley got a reaction from Trooper Keaton in LSPDFR 0.4 - Epic Customization   
    This is simply amazing, big thanks to the LSPDFR developers for their efforts in bringing so many amazing stuff into this modification!
     
    The most interesting part for me: Cops are back on the beat, I have always wanted to see other police cars of my choosing paroling the area, pulling over vehicles and chasing the perps.
     
    Thanks Thanks Thanks and THANKS
     
    Can't wait for this to be released!
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