Reputation Activity
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Pipeline got a reaction from HARTI567 in [Solved] Where's the vehicles.meta that affects police3?I downloaded the V Interceptor Default-Type, mostly for the better textures it brings. However, the lightbar on top of the new model is very weak. Someone in the comments of the mod said that to fix this you need to go into vehicles.meta and add a FLAG_EXTRAS_STRONG to the flags section of police3. I've tried this with both the vehicles.meta in common.rpf and update.rpf but neither seem to affect police3. Does anyone know where the file I need to edit is?
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Pipeline got a reaction from Kraezd in [Solved] Mipmaps - How do I have the correct number on my textures?I searched around for this kind of question and couldn't seem to find anything about it.
I'm using Paint dot Net to edit the textures of default vehicles and modded vehicles. The mipmap number that seems to be most common is "8", but when I import the textures back in, it's either "1" because I didn't check the generate mipmaps box in Paint dot Net or "11" with any of the mipmap options selected. With mipmaps at either 1 or 11, the textures become blurry when zoomed out.
So my question is, how do I set the mipmaps level as "8"? There is also the checkbox "Weight colour by alpha", but I'm not sure if that has anything to do with it.
Any help is appreciated.
How many times will the problems I have be caused by my own ineptitude?
SOLUTION: Do all the mipmap related stuff in Paint dot Net to set the level to 12, then when importing into a .ytd click properties on the image in OpenIV and change the mipmap level to 8.
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Pipeline got a reaction from Lee10 in LSPDFR 0.4 - Epic CustomizationSo what you're saying is... EUP uniformed custom cops on the beat, only requiring LSPDFR and EUP? If so, even more HYPE than there was already!
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Pipeline got a reaction from patvmru in LSPDFR 0.4 - Pursuits & InterventionGood god, you guys made the police pursuit AI actually sensible in V? There's no other word for you, you're wizards.
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Pipeline got a reaction from goldencandy610 in Looking Back: Fort Carson RPThis makes me wish I was around here when the server was going. It sounds like it was a very enjoyable time.
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Pipeline reacted to Sam in LSPDFR 0.4 - AmbienceThis is the fifth and final part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years. Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
More Realism
Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world. Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently. As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right. You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all. Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic. Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun.
Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
These adjustments to the game's core apply in a number of other cases too, of course. We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure. Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it. All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints. Our changes are at a much lower level and offer us a higher degree of control on a per-character basis. This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
New Interaction Menu
Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4. Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist. Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.
The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all). Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.
New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4. Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers. It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light. If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.
The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
Ambient Crime
In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops. Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these. Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example. In LSPDFR 0.4, as a result of some research by @LMS, we've now been able to implement the same system, but for NPCs instead. This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations. Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.
Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
Thanks for reading the preview. We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.
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Pipeline got a reaction from Makubex in Count To A Million Before 2020Funnily enough, this is the first thing I found when looking for a 1128 image.
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Pipeline reacted to TheHC09 in I have found the ELS siren strings! 100% WORKING!After extensive research I have finally found the siren strings for ELS and all but two siren tones are now working in-game!
They seem correspond to the OpenIV assigned names but they have the beginning part of the string added. These were all found by me personally through research and experimenting, so you're welcome (also would appreciate this being a pinned topic for others to find). From what I gather the string is basically referring to the location of the siren file in the game's archive ('RESIDENT' being the RESIDENT.rpf and 'VEHICLES' being vehicles.awc, followed by the siren name). Strangely, the siren names identified by OpenIV for the main LSPD tones and the Sheriff Granger tones don't work so I will need help with that. Anyway, enjoy!
LSPD Main Police Siren:
"VEHICLES_HORNS_SIREN_1" - Police Primary
("RESIDENT_VEHICLES_SIREN_PA20A_WAIL" doesn't work for some reason)
"VEHICLES_HORNS_SIREN_2" - Police Secondary
("RESIDENT_VEHICLES_SIREN_2" doesn't work for some reason)
Firetruck Siren:
"RESIDENT_VEHICLES_SIREN_FIRETRUCK_WAIL_01" - Firetruck Primary
"RESIDENT_VEHICLES_SIREN_FIRETRUCK_QUICK_01" - Firetruck Secondary
Police Bike Siren:
"RESIDENT_VEHICLES_SIREN_WAIL_03" - Police Bike Primary
"RESIDENT_VEHICLES_SIREN_QUICK_03" - Police Bike Secondary
Sheriff (Granger) Siren:
"RESIDENT_VEHICLES_SIREN_WAIL_04" - Sheriff (Granger) Primary
"RESIDENT_VEHICLES_SIREN_QUICK_04" - Sheriff (Granger) Secondary
^ These two aren't working for some reason
FIB Siren:
"RESIDENT_VEHICLES_SIREN_WAIL_02" - FIB Primary
"RESIDENT_VEHICLES_SIREN_QUICK_02" - FIB Secondary
Ambulance Siren:
"RESIDENT_VEHICLES_SIREN_WAIL_01" - Ambulance Primary
"RESIDENT_VEHICLES_SIREN_QUICK_01" - Ambulance Secondary
Siren Warning/Priority Tones:
"VEHICLES_HORNS_POLICE_WARNING" - Police Warning
("RESIDENT_VEHICLES_POLICE_WARNING" doesn't work for some reason)
"VEHICLES_HORNS_AMBULANCE_WARNING" - Ambulance Warning
("RESIDENT_VEHICLES_AMBULANCE_WARNING" doesn't work for some reason)
Siren Horns:
"SIRENS_AIRHORN" - Airhorn
("RESIDENT_VEHICLES_AIRHORN_EQD" doesn't work for some reason)
"VEHICLES_HORNS_FIRETRUCK_WARNING" - Firetruck Horn
("RESIDENT_VEHICLES_FIRE_TRUCK_HORN" doesn't work for some reason)
My three requests are:
1. Why are a few of them not working, particuarly the Sheriff Granger ones? Could someone with knowledge help?
2. Can we get an AI Sirens mod that makes the AI change siren tones based on the vehicle's VCF siren setup?
3. Is there any way to remove the pitch filters that are applied to some of the sirens? (e.g. the ambulance and fire truck sirens in-game are lower pitched than the actual file itself)
Cheers everyone.
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Pipeline reacted to TheHC09 in All ELS Siren Strings now available! (but...)@Pipeline @Albo1125 @GravelRoadCop @Giordano I've found the majority of the ELS siren strings and they're working! See post: https://www.lcpdfr.com/forums/topic/86408-i-have-found-the-els-siren-strings-100-working/
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Pipeline reacted to AussieMerc in LSPDFR 0.4 - Pursuits & InterventionVery very much looking forward to seeing more previews, this has bought be back into the fold with a passion, had to reinstall GTA 5 and LSPDFR just for the nostalgia, might even look into picking up my old modding again, especially with the new features that 0.4 will bring to the game.
Can't wait for more details and eventually a round-a-bout release date. Keep up the amazing work with this mod.
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Pipeline got a reaction from drsn0w in LSPDFR 0.4 - Pursuits & InterventionGood god, you guys made the police pursuit AI actually sensible in V? There's no other word for you, you're wizards.
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Pipeline reacted to Westcoaster in LSPDFR 0.4 - Pursuits & InterventionWill Tear Gas be nerfed to not kill like the taser in 0.4?
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Pipeline reacted to r.y.a.n in LSPDFR 0.4 - Pursuits & Intervention@Sam Will this new update improve the way AI cops react to on foot pursuits? More often than not if a pursuit starts on foot and backup is called the cops will drive in circles crashing into things.
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Pipeline reacted to Sam in LSPDFR 0.4 - Pursuits & InterventionIf we did, we'd let you know 😉
There's a couple of improvements regarding combat in pursuits - suspects using heavy weapons will result in cops being much more careful and taking cover for example. I'm not sure there's a whole lot else that can be done with combat though and to be honest, GTA V's combat isn't all that bad anyway.
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Pipeline reacted to GhostRz in LSPDFR 0.4 - Pursuits & Intervention@Sam Are there any plans to improve the AI overall and not just in the pursuits? like staying well hidden in a shootout with a suspect or multiple suspects
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Pipeline reacted to Sam in LSPDFR 0.4 - Pursuits & InterventionIt is something that we've tried to improve. I wouldn't say that it's perfect, nor will it ever likely be, but there's a noticeable improvement in 0.4 compared with 0.3.
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Pipeline reacted to r.y.a.n in LSPDFR 0.4 - Pursuits & Intervention@Sam This new preview looks awesome! Quick question though, in 0.3 you either could be the first or last car in the pursuit otherwise you would get rammed off the road by a fellow cop. Will this update give us the opportunity to be a 2nd, 3rd... and so on in a pursuit?
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Pipeline got a reaction from JClem in LSPDFR 0.4 - Pursuits & InterventionGood god, you guys made the police pursuit AI actually sensible in V? There's no other word for you, you're wizards.
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Pipeline reacted to Iceknight in LSPDFR 0.4 - Pursuits & InterventionI'm loving LSPDFR 0.4 the more and more I hear about. I can't wait for it to be released! Keep up the hard work!
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Pipeline got a reaction from 19xblackdevil in LSPDFR 0.4 - Pursuits & InterventionGood god, you guys made the police pursuit AI actually sensible in V? There's no other word for you, you're wizards.
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Pipeline got a reaction from Mick16 in LSPDFR 0.4 - Pursuits & InterventionGood god, you guys made the police pursuit AI actually sensible in V? There's no other word for you, you're wizards.
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Pipeline got a reaction from Carrythxd in LSPDFR 0.4 - Pursuits & InterventionGood god, you guys made the police pursuit AI actually sensible in V? There's no other word for you, you're wizards.
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Pipeline got a reaction from rambolz in LSPDFR 0.4 - Pursuits & InterventionGood god, you guys made the police pursuit AI actually sensible in V? There's no other word for you, you're wizards.
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Pipeline got a reaction from OfficerJessica in LSPDFR 0.4 - Pursuits & InterventionGood god, you guys made the police pursuit AI actually sensible in V? There's no other word for you, you're wizards.
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Pipeline reacted to Reddington in LSPDFR 0.4 - Pursuits & Intervention0.4 is looking incredible, but the improved AI is definitely my favorite thing right now. ALL HAIL OTHER UNITS USING THE PIT!