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LSPDFR 0.4 - Announcement + First Preview

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14 hours ago, iMalcolm27 said:

Please bring a good ol' partner system like we had in LCPDFR. It was so good

 

YEEES THAT WOULD BE SO GOOD!

lLAmA!

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Some of these things have been mentioned already and/or talked about in threads throughout the year, but I thought I'd sum up some of the most requested/needed implementations:

  • Partner system much like LCPDFR
  • Customizable .ini file to change/remove default LSPDFR functions
  • Handcuff sound
  • New animation for taking suspects out of vehicles
  • No more "uturners.com"
  • AI that actually pulls over on the side of the road (I know Khorio has figured out a way to detect the edge of the road)
  • More variations at traffic stops (suspect might shoot you, might get out and run, etc)
  • A sort of Jurisdiction menu that allows callouts to detect which jurisdiction you're in (much like agency callouts department choice)
  • AI continues through intersections instead of stopping in the middle of them
  • AI actually pulls to the right instead of just stopping in place
18 hours ago, Officer Colefield said:

Are you going to be able to add a multiplayer component? Not FiveM or nothing like that, an actual LSPDFR Multiplayer. It would be real cool if it was going to be like LCPDFR where you can make a real clan and have 32 officers patrolling, stopping CPUs and responding to calls together. Would really be interesting to have it added.

LSPDFR will not be multiplayer until R* or Take2 unlocks their walled garden or gives their blessing to a separate 3rd-party ecosystem.

 

I wouldn't hold my breath.

1 hour ago, Wallters said:

So.... When?

 When it's ready, as previously stated at least thrice in this thread.

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50 minutes ago, EvilJackCarver said:

at least thrice in this thread

I think you meant 20 ish times

2 hours ago, Original Light said:

Let's stop asking "when" on every page please.

 

It's spammy. Future posts asking "when" will be removed as they do not contribute to the topic. 

what about asking for LSPDFR multiplayer ^^

but thanks though.

Edited by NoNameSet

47 minutes ago, Schecter004 said:

Well, what i also miss in LSPDFR is to mark a suspect.

Like with LCPDFR when you marked a ped as suspect and all police officers started to chase the suspect.

 

I didn't play LCPDFR, so I have no idea about that, but isn't that the same as them fleeing/running from the police?

I need donations to help fund my food addiction. DM for details 😂

23 hours ago, Narobic said:

Some of these things have been mentioned already and/or talked about in threads throughout the year, but I thought I'd sum up some of the most requested/needed implementations:

  • Partner system much like LCPDFR
  • Customizable .ini file to change/remove default LSPDFR functions
  • Handcuff sound
  • New animation for taking suspects out of vehicles
  • No more "uturners.com"
  • AI that actually pulls over on the side of the road (I know Khorio has figured out a way to detect the edge of the road)
  • More variations at traffic stops (suspect might shoot you, might get out and run, etc)
  • A sort of Jurisdiction menu that allows callouts to detect which jurisdiction you're in (much like agency callouts department choice)
  • AI continues through intersections instead of stopping in the middle of them
  • AI actually pulls to the right instead of just stopping in place

There is an animation of grabbing and putting the suspect into vehicle. They are used in a mission where you need to follow a celebrity while being chased by the police(I can't remember the name of the mission right now). So all we need is someone to script it to make it possible to be executed,like the arrest animation used in beta that we have.

Officer Eric

43 minutes ago, ericcelrosu said:

There is an animation of grabbing and putting the suspect into vehicle. They are used in a mission where you need to follow a celebrity while being chased by the police(I can't remember the name of the mission right now). So all we need is someone to script it to make it possible to be executed,like the arrest animation used in beta that we have.

 

Yep, a good proposal :thumbsup:

45 minutes ago, ericcelrosu said:

There is an animation of grabbing and putting the suspect into vehicle. They are used in a mission where you need to follow a celebrity while being chased by the police(I can't remember the name of the mission right now). So all we need is someone to script it to make it possible to be executed,like the arrest animation used in beta that we have.

 

Yes, these are essential things, thanks for bringing them up :thumbsup:

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7 hours ago, ericcelrosu said:

There is an animation of grabbing and putting the suspect into vehicle. They are used in a mission where you need to follow a celebrity while being chased by the police(I can't remember the name of the mission right now). So all we need is someone to script it to make it possible to be executed,like the arrest animation used in beta that we have.

 

The issue with that is it is an entire scene. It isn't just a 'put in car' animation, the whole scene is one animation. I wouldn't put it past Sam to figure something out though. He does love his smooth animations.

"Work and ideas get stolen, then you keep moving on doing your thing."

1 hour ago, willpv23 said:

 

The issue with that is it is an entire scene. It isn't just a 'put in car' animation, the whole scene is one animation. I wouldn't put it past Sam to figure something out though. He does love his smooth animations.

Maybe to have the entire scene recorded and to cut the important parts? For the dragging mode I think is possible to make it repeat the animation if we have a longer way to drop the suspect into the car. We can make some improvements but I don't think the entire scene cannot be used in some moments to make the work easier. The frisking animation I don't think it's the same from beta(not reused)so if you can make animations surely you can cut the longer and existing ones to be usable,right?

Officer Eric

Its great to hear this in all but they should make a performance fix or something, like better intergation with other mods so when we are playing it can be more enjoyable(I have a 1060) and I do get 60fps most the time but once I load in lspdfr and albos mods ugh 40-50fps Its just sucky. It would really help the game I think in a way to write the scripts in a way to have it perform better in game. I know thats alot to do and its only a possible idea as you guys are coming along

Its great to hear this in all but they should make a performance fix or something, like better intergation with other mods so when we are playing it can be more enjoyable(I have a 1060) and I do get 60fps most the time but once I load in lspdfr and albos mods ugh 40-50fps Its just sucky. It would really help the game I think in a way to write the scripts in a way to have it perform better in game. I know thats alot to do and its only a possible idea as you guys are coming along

  • Management Team

 

1 hour ago, TheClashingGamer said:

Its great to hear this in all but they should make a performance fix or something, like better intergation with other mods so when we are playing it can be more enjoyable(I have a 1060) and I do get 60fps most the time but once I load in lspdfr and albos mods ugh 40-50fps Its just sucky. It would really help the game I think in a way to write the scripts in a way to have it perform better in game. I know thats alot to do and its only a possible idea as you guys are coming along

 

Just gonna put this here:

 

On 2/15/2018 at 7:41 AM, Cyan said:

People forget the huge effort that is made in core LSPDFR to make sure that we're slowing down the game as little as possible. We run everything through performance profiling, we have devtools that measure the impact on FPS and there are caches and optimisations for literally everything in LSPDFR.

If plugins are slowing down your game, the best thing to do is to report this to the author of the plugin. It is possible to attain similar results to what we do.

 

 

LSPDFR is super optimized already, it's really just up to the plugin developers to optimize their own plugins. There isn't really much more we can do.

"Work and ideas get stolen, then you keep moving on doing your thing."

19 hours ago, Schecter004 said:

Well, what i also miss in LSPDFR is to mark a suspect.

Like with LCPDFR when you marked a ped as suspect and all police officers started to chase the suspect.

Sorry for the shameless self-advertising. :P

I do agree it's a simple feature that LSPDFR could use. ^^

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Yeaaaah, a frisk animation!

 

Gotta tell you, this was a thing that spoiled my LSPDFR experience to a degree. I mean, compare the two situtations:

 

LCPDFR: I drive past some bikers, once mutters something like "I got a ticket for not wearing my helmet from those pigs" (yeah, they do say that), so I pull up, "ID - nice and slowly!", line them against the wall, hand on the heads, frisk every one on them very thoroughly while people gather around to see, and finally cuff one of them with this nice clicking sound. Even with no pursuits and shootouts it still was a pleasure.

 

LSPDFR: Kifflom! ID check... "Just a warning this time!" 

 

Yeah... Can't wait to line those ghetto bird near their ghetto cars.

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