Everything posted by Will
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Stow That Weapon
@Armouredivision DMing you a test version if you could see if anything is still not working as it should.
- 264 comments
- 21 reviews
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Stow That Weapon
Ah, I see in the source why it works for theirs. They are using the native to create the weapon object and passing the current weapon model hash as the custom model hash. This is how I discovered I would need to do it. Currently I create the weapon object by creating a new Weapon via RPH but that does not support a custom model hash. Maybe I can convince LMS to add this...
- 264 comments
- 21 reviews
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Stow That Weapon
I think SHVDN has better weapon component methods than RPH. I imagine the issue with the attachments in that mod is the order in which they are applying them. That's the issue with the CAMO type finishes in my mod.
- 264 comments
- 21 reviews
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Stow That Weapon
The issue is much more complicated than I expected. I'm guessing at some point Rockstar changed how adding the luxury finishes to weapons works. I've spent the last few hours breaking things and confusing myself. This may be something that gets fixed or may not be. I will at least try to get the other forms of finishes working - I was able to do that before needing to ctrl-z all of my changes. Those are not as complicated as the luxury finishes. The components with VARMOD in the name are the luxury finishes and require changing the actual weapon model now (in a weird way), but the ones with CAMO are easy to include and get working (some may already be working).
- 264 comments
- 21 reviews
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Stow That Weapon
Thanks. It seems the component hashes have changed and additional ones have been added. I'll see if I can get this fixed.
- 264 comments
- 21 reviews
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GTA VI Unable to be Modded
Sounds like a fancy way of describing a senior moderator for GTA Online.
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Did GTA update and break LSPDFR? (8th May 26)
Are you able to launch GTA V normally, without RPH?
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Did GTA update and break LSPDFR? (8th May 26)
There was no update to GTA yesterday. GTA Online has new events starting every Thursday that do not cause the game itself to be updated. Gemini does not know what it's talking about since 3788 came out like two months ago. I would guess it's assuming GTA V and RPH follow the same build number etiquette and is falsely guessing your version of RPH was built prior to your version of GTA. Crashing on load is usually related to a bad mods folder. Try renaming mods to _mods.
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Stow That Weapon
I don't log the version anywhere in the log file so I'm not sure how log reading bots would know whether it's up to date or not anyway. I updated the version number in any case.
- 264 comments
- 21 reviews
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Stow That Weapon
The 37707 is an automatic revision number that is calculated by the number of seconds since midnight divided by 2 at the time of build. I didn't think it necessary to include this on the file page.
- 264 comments
- 21 reviews
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Stow That Weapon
I think I figured it out. When swapping weapons while aiming, the game does not seem to always register the task for swapping weapons, or there's some timing issue between me checking for it and the game running it. My code does not execute while the character is actively swapping weapons in order to prevent timing issues with the weapon change. Because the task isn't being detected, the weapon swap is effectively taking place simultaneously with my checks, and things get wonky. It took me multiple iterations to figure out the best way to fix this, but ultimately I realized that when this happens, the current EquippedWeaponObject becomes invalid in the middle of one of my while loops, so just breaking that loop when it does seems to fix the issue. I'll release an update shortly. For now, thanks for reading, and thanks for reporting the issue.
- 264 comments
- 21 reviews
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Stow That Weapon
I wasn't aware of this issue. In my quick test, it seems to only happen if you quickly swap between an unaccepted weapon and an accepted weapon after aiming. If you aim for a few seconds, it seems to work as intended. It also seems fine if you swap between two accepted weapons. Can you confirm you have the same behavior? I'll try to find time to investigate further and see if I can narrow down the problem. Thanks for letting me know.
- 264 comments
- 21 reviews
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I have no idea if the LSPCFR is even working
There would be icons on the map showing the locations of the police stations if the plugin is loaded. Make sure you launch RagePluginHook.exe. If LSPDFR is set to load on startup, after the main loading screen, there will be a black screen with "Loading LSPDFR" in the bottom right. If not, you need to press F4 and type LoadPlugin "LSPD First Response.dll"
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Idea for ad space.
We probably would not promote paid mods or have any sort of partnership program. Not only does it go against our principals, it opens us up to legal trouble as most paid mods are making money off of the intellectual property of other parties (primary concern being Rockstar themselves, but even companies like Ford or Axon could be more likely to pursue legal action once money is involved).
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SirenSetting Limit Adjuster
I think the most appropriate thing in that case may be to post a link to the fork (similar to how we have a link to ScriptHookV), but we would need to discuss internally.
- 336 comments
- 15 reviews
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Stow That Weapon
You can still edit the position via the ini file. I do not plan to make that possible at this time, sorry.
- 264 comments
- 21 reviews
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An introduction 15 years too late
Seems like we had a similar start around the same time. NB was the one that introduced me to LCPDFR through his YouTube channel, which led to me joining the old FCRP SAMP server, which somehow led to me joining the staff team there (and abusing the admin car), fast forward a few years and I end up the Community Manager here.... Anyways, always nice to see someone who's been around since the early days! Glad you were able to follow your dreams in the real world, too.
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SirenSetting Limit Adjuster
To those asking, the author has already been notified of the issue with the latest update, however there is no eta from him on when he will be able to update. For those attempting to update it themselves, I would strongly encourage you to submit a pull request on GitHub which would likely make it much easier for cp702 to update it. Also, it should be noted his license does not allow for redistribution as it solely states "Please link to an official upload instead of redistributing this yourself." I'm not saying this to prevent you from testing your own version privately, but unfortunately, without cp702's approval, any uploads of the file to our site will be removed.
- 336 comments
- 15 reviews
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RAGE Plugin Hook is unable to launch the game
I would be impressed if RPH was able to launch GTA VI before it releases...Topic moved to the correct section. Did you follow the instructions?
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Eup menu crashing
No. Most likely a configuration issue. Remove all EUP Menu files (including the presetoutfits file), then reinstall EUP Menu. Then reinstall the latest RAGENativeUI from here: https://github.com/alexguirre/ragenativeui/releases (do NOT use the one included with EUP Menu. Overwrite it if you installed it).
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The flashing lights broke
You will likely have to wait for SSLA to update.
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Game fails to reach loading screen when dinput8.dll is present (Build 3788.
Try removing SirenSettings_Limit_Adjuster and let us know if your lights work. Other users have reported it is broken with the latest update. For the pause menu crash, please upload RagePluginHook.log from the main directory.
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The reason for the LSPD Crash error when starting the game!
The plugin timeout threshold has nothing to do with letting the game engine prepare on load. RPH will terminate plugins that cause the game to freeze for longer than the timeout threshold. The only reason increasing it is recommended is because, due to how complex LSPDFR is, slower systems will fail to fully load LSPDFR in the default 10,000ms. LSPDFR is likely the only RPH plugin in existence that requires this to be changed, or at least one of very very few.
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The reason for the LSPD Crash error when starting the game!
I've already mentioned this issue internally and hopefully it will be fixed in a future maintenance release.
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Marking AI Content on Your Files
Yes - the disclosure is mandatory. If a moderator has reason to believe AI was used and not disclosed or disclosed improperly, they will kindly ask for the disclosure to be added or corrected.