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Will

Management Team
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Everything posted by Will

  1. @Armouredivision DMing you a test version if you could see if anything is still not working as it should.
  2. Ah, I see in the source why it works for theirs. They are using the native to create the weapon object and passing the current weapon model hash as the custom model hash. This is how I discovered I would need to do it. Currently I create the weapon object by creating a new Weapon via RPH but that does not support a custom model hash. Maybe I can convince LMS to add this...
  3. I think SHVDN has better weapon component methods than RPH. I imagine the issue with the attachments in that mod is the order in which they are applying them. That's the issue with the CAMO type finishes in my mod.
  4. The issue is much more complicated than I expected. I'm guessing at some point Rockstar changed how adding the luxury finishes to weapons works. I've spent the last few hours breaking things and confusing myself. This may be something that gets fixed or may not be. I will at least try to get the other forms of finishes working - I was able to do that before needing to ctrl-z all of my changes. Those are not as complicated as the luxury finishes. The components with VARMOD in the name are the luxury finishes and require changing the actual weapon model now (in a weird way), but the ones with CAMO are easy to include and get working (some may already be working).
  5. Thanks. It seems the component hashes have changed and additional ones have been added. I'll see if I can get this fixed.
  6. Sounds like a fancy way of describing a senior moderator for GTA Online.
  7. Are you able to launch GTA V normally, without RPH?
  8. There was no update to GTA yesterday. GTA Online has new events starting every Thursday that do not cause the game itself to be updated. Gemini does not know what it's talking about since 3788 came out like two months ago. I would guess it's assuming GTA V and RPH follow the same build number etiquette and is falsely guessing your version of RPH was built prior to your version of GTA. Crashing on load is usually related to a bad mods folder. Try renaming mods to _mods.
  9. I don't log the version anywhere in the log file so I'm not sure how log reading bots would know whether it's up to date or not anyway. I updated the version number in any case.
  10. The 37707 is an automatic revision number that is calculated by the number of seconds since midnight divided by 2 at the time of build. I didn't think it necessary to include this on the file page.
  11. I think I figured it out. When swapping weapons while aiming, the game does not seem to always register the task for swapping weapons, or there's some timing issue between me checking for it and the game running it. My code does not execute while the character is actively swapping weapons in order to prevent timing issues with the weapon change. Because the task isn't being detected, the weapon swap is effectively taking place simultaneously with my checks, and things get wonky. It took me multiple iterations to figure out the best way to fix this, but ultimately I realized that when this happens, the current EquippedWeaponObject becomes invalid in the middle of one of my while loops, so just breaking that loop when it does seems to fix the issue. I'll release an update shortly. For now, thanks for reading, and thanks for reporting the issue.
  12. I wasn't aware of this issue. In my quick test, it seems to only happen if you quickly swap between an unaccepted weapon and an accepted weapon after aiming. If you aim for a few seconds, it seems to work as intended. It also seems fine if you swap between two accepted weapons. Can you confirm you have the same behavior? I'll try to find time to investigate further and see if I can narrow down the problem. Thanks for letting me know.
  13. There would be icons on the map showing the locations of the police stations if the plugin is loaded. Make sure you launch RagePluginHook.exe. If LSPDFR is set to load on startup, after the main loading screen, there will be a black screen with "Loading LSPDFR" in the bottom right. If not, you need to press F4 and type LoadPlugin "LSPD First Response.dll"
  14. We probably would not promote paid mods or have any sort of partnership program. Not only does it go against our principals, it opens us up to legal trouble as most paid mods are making money off of the intellectual property of other parties (primary concern being Rockstar themselves, but even companies like Ford or Axon could be more likely to pursue legal action once money is involved).
  15. I think the most appropriate thing in that case may be to post a link to the fork (similar to how we have a link to ScriptHookV), but we would need to discuss internally.
  16. You can still edit the position via the ini file. I do not plan to make that possible at this time, sorry.
  17. Seems like we had a similar start around the same time. NB was the one that introduced me to LCPDFR through his YouTube channel, which led to me joining the old FCRP SAMP server, which somehow led to me joining the staff team there (and abusing the admin car), fast forward a few years and I end up the Community Manager here.... Anyways, always nice to see someone who's been around since the early days! Glad you were able to follow your dreams in the real world, too.
  18. To those asking, the author has already been notified of the issue with the latest update, however there is no eta from him on when he will be able to update. For those attempting to update it themselves, I would strongly encourage you to submit a pull request on GitHub which would likely make it much easier for cp702 to update it. Also, it should be noted his license does not allow for redistribution as it solely states "Please link to an official upload instead of redistributing this yourself." I'm not saying this to prevent you from testing your own version privately, but unfortunately, without cp702's approval, any uploads of the file to our site will be removed.
  19. I would be impressed if RPH was able to launch GTA VI before it releases...Topic moved to the correct section. Did you follow the instructions?
  20. No. Most likely a configuration issue. Remove all EUP Menu files (including the presetoutfits file), then reinstall EUP Menu. Then reinstall the latest RAGENativeUI from here: https://github.com/alexguirre/ragenativeui/releases (do NOT use the one included with EUP Menu. Overwrite it if you installed it).
  21. You will likely have to wait for SSLA to update.
  22. Try removing SirenSettings_Limit_Adjuster and let us know if your lights work. Other users have reported it is broken with the latest update. For the pause menu crash, please upload RagePluginHook.log from the main directory.
  23. The plugin timeout threshold has nothing to do with letting the game engine prepare on load. RPH will terminate plugins that cause the game to freeze for longer than the timeout threshold. The only reason increasing it is recommended is because, due to how complex LSPDFR is, slower systems will fail to fully load LSPDFR in the default 10,000ms. LSPDFR is likely the only RPH plugin in existence that requires this to be changed, or at least one of very very few.
  24. I've already mentioned this issue internally and hopefully it will be fixed in a future maintenance release.
  25. Yes - the disclosure is mandatory. If a moderator has reason to believe AI was used and not disclosed or disclosed improperly, they will kindly ask for the disclosure to be added or corrected.

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