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Original Light

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  1. Like
    Original Light got a reaction from Giordano in The LSPDFR award   
    We've tried awards in the past, but all it ended up doing was making people even more egotistical and demanding of special treatment. Not to say that it wont ever be tried again, but in my personal opinion, it's unlikely.

    Awards for activity are especially toxic, since it may encourage spamming, or effortless content submission. 
  2. Like
    Original Light reacted to theninja35 in The LSPDFR award   
    When I look back at all of my old posts I wanna press my face against my keyboard. So much has happened since I first joined. I'll tell you what though, it does not at all feel like it's been 7 years lol.
  3. Like
    Original Light got a reaction from theninja35 in The LSPDFR award   
    It's crazy how time flies, I remember you back from the 2012 days. 7 years ago...  
  4. Like
    Original Light got a reaction from Giordano in Ford Bronco 2019 Police Vehicle   
    That's not the actual Bronco, it hasn't been revealed yet. That's a fan made image. 
     
    The Bronco is a 2 door compact SUV, so I doubt it'd become a police package (or at least take any sizable market share). 
  5. Like
    Original Light reacted to theninja35 in The LSPDFR award   
    Lets give awards out to the most toxic users. I would've won several years in a row if we had those back in the good ol' days.
  6. Like
    Original Light got a reaction from Giordano in The LSPDFR award   
    We've tried awards in the past, but all it ended up doing was making people even more egotistical and demanding of special treatment. Not to say that it wont ever be tried again, but in my personal opinion, it's unlikely.

    Awards for activity are especially toxic, since it may encourage spamming, or effortless content submission. 
  7. Like
    Original Light reacted to Sam in Our Community - What we stand for & How to get involved   
    Thank you to everyone who submitted an application to join our team.  We've now begun reaching out to people whose applications stood out and subsequently piqued our interest and hope to follow up with these people over the coming week.
     
    As I said above, we received many more applications than we had anticipated - a lot more than last time - so, while we'll still try to do so, are unlikely to be able to provide individual feedback to everyone that applied.
  8. Like
    Original Light reacted to ineseri in Our Community - What we stand for & How to get involved   
    Oh god, don't remind me of the train! 
  9. Like
    Original Light reacted to Sam in Our Community - What we stand for & How to get involved   
    With all the talk about LSPDFR 0.4, it's been a little while since we've provided a general update on our community.  Of course, LSPDFR 0.4 is our main priority at the moment and we'll have more to say about it shortly, but we thought it important to also address and announce a couple of things regarding our community.
     
    What our Community stands for
     
    Before anything else, I'd like to take a moment to reflect on who we are, as people that run this website, and as a community.
     
    LCPDFR was founded, back in 2009, simply because I thought it'd be a fun thing to do.  To play as the police in GTA IV.  It was an idea, ambitious for its time, and nothing more.  I worked on LCPDFR because it was fun, I published it because I thought others might also enjoy it.  LCPDFR has come a long way since then, it has evolved from one person's topic on a forum, to its own website, to its own forum, to its own community.  We've spanned two games, our reach has grown massively, our community is approaching 300,000 registered members.  The amount of work that goes into developing LSPDFR alone is staggering - the time that we've spent on it is measured not in days, weeks or months, but years.  Likewise, the effort required to keep our website online is vastly underestimated - in the past month we've served around 30 terabytes of download traffic alone, and have done all of this despite persistent, targeted denial of service and hacking attacks against us.  To put this in context, if you were to serve 30 terabytes of data through Amazon Web Services, it'd cost you $3,000 a month - and that's just one month of download traffic. 
     
    Why do we do this?  Because it's fun.  We love developing our community, we love developing our mod, and we love that other people - complete strangers, from all over the world, from countries you've probably never heard of, from all walks of life... we love that they love LSPDFR.  Our community has achieved incredible things: we've created an entire gaming phenomenon and we've developed things that nobody ever thought would be possible.  Our members have done more than simply play games or make mods: we've fought hand-in-hand against corporate giants (and won), we've transformed peoples' entire lives by sparking new careers and we've been covered everywhere from massive YouTube channels to mainstream media publications.  Heck, we've even triggered out of touch government ministers in Australia.
     
    That's not the whole story, though.  Sometimes we are the story.  Sometimes we make mistakes.  We've had catastrophes, like the time where we had a hyped countdown on the website only to reveal a private testing version of LCPDFR that nobody could access.   Our first ever livestream had to be rescued by Steve and Jeff after it started with Prophet driving a train around Los Santos and infamously stating "this is not the preview for LSPDFR 0.3" while our community manager could do nothing but watch helplessly after being accidentally disconnected.  We've messed up releases, we've announced things too quickly, and sometimes we've not announced things at all.   
     
    Yet, despite all of this.  Nine years later, we're still here.  We're still making mods, we're still developing this community, and we've stuck true to our principles the entire time:
    Our community is open to all. We treat members equally regardless of their status. Everything is completely free of charge, with no catches.  
    Why?  It's not about fame, it's not about money, it's not about status.  It's about love.  We love LCPDFR, we love LSPDFR, and we love our community.  We don't think that modding should be hidden in private Discord servers.  We don't think that modding should be something people pay for.  We don't think that modding should be an ego boost.
     
    We just think that modding should be fun.  It should be open, and it should be free.  That's what we stand for, and that's what we do.
     
    How you can get involved
     
    Last year, we opened up applications to join our Community Team for the first time.  This resulted in a couple of new faces joining our moderation team and upon reflection, we think it's a good change in approach from previously handpicking staff members ourselves.  We've decided to open these applications again, and would invite anyone who is interested in volunteering some of their free time to moderating our community to apply by following the link below.  Our volunteer Community Moderators are a vital part of everything that we do, and it wouldn't be possible to maintain the community without them.
     
    To find out more and to submit an application, please visit: http://lcpd.fr/staffapp
  10. Like
    Original Light reacted to c13 in Synagogue shooting in Pittsburgh   
    Because no one has ever prevented a mass shooting, bad people with guns are all powerful deitys and guns are instantly useless in the hands of potential victims.
  11. Like
    Original Light reacted to c13 in Mass Shooting in Jacksonville, Florida.   
    This argument has been hashed out time, and time, and time again on here. I still haven't seen a shred of evidence that I'd be safer without my guns.
     
    Crime rates in the US are dropping as well while thousands of guns are being purchased every day. This is with every single state allowing concealed carry permits for it's residents and many states having no requirement for a permit to carry.
     
    The problem with arguments like yours is that it inherently assumes all people who have firearms are evil and looking to kill each other. If this was the case, then suburban and rural areas would be littered with bodies, as they have the highest firearm ownership rates.
     
    You conveniently ignored the most damning part of my post, so I'll elaborate on it. After the "Assault Weapon" Ban of 1994, the Clinton administration, easily the most successful administration to wage war on the 2nd amendment, directed the Center for Disease Control to study the use of firearms in self defense cases. It's results completely contradicted what they were hoping for. The 10 year study, from 1994 to 2004, found firearms were used in self defense cases to prevent  crimes between 800,000 to 2.5 million times. The reason why an exact number is so hard to find is because if a crime is prevented, then there is no reason for police to make a report on it.
     
    The reason why people like me cling to our guns so feverishly is because they are a great equalizer.  A favorite quote of mine is "God created man, Samuel Colt made them equal." An average woman would have no hope of fighting off an average male attempting to cause her harm. An elderly person would have no hope of fighting off an average male attempting to harm him or her. An average male would have no hope of fighting off multiple men attempting to harm him or his family.
     
    A majority of gun crime is committed in low income areas in major cities, where gang life is the only way to make money. Those areas also have the strictest gun control laws. For a while, it was illegal to leave your house with a firearm in Chicago unless it was disassembled. Surprisingly, gangbangers didn't give a shit about it.
     
    A majority of mass shootings, which make the news far more often than the 50+ people shot a week in Chicago, occur in gun free zones. In Nevada, it is illegal to bring a firearm into a hotel. That didn't stop Steven Paddock. It is illegal nationwide to bring a firearm into a school. That didn't stop Adam Lanza. James Holmes, the shooter who shot up a screening of The Dark Knight Rises, had multiple theaters with larger auditoriums closer to home than the one he chose. The one he went to was a gun free zone.
     
    People that commit mass shootings are attempting to get the highest body count. They can't do that if some one shoots back at them because it brings them from offense to defense. Or it just kills them. In a vast majority of cases, attempted mass shooters either give up or kill themselves when confronted with some one with a gun, be it law enforcement or civilians.
     
    Firearms are used for sport, hunting (unlike Germany, there is vast wilderness in the US with large predators), and most importantly, to protect the most inherent natural right, the one to self defense.
  12. Like
    Original Light reacted to LMS in Dump RPH   
    In the 3 years of development of RPH including countless sessions via TeamViewer in the early days to "address" issues, I have found that most of the time, if not always, the user did not install it correctly or managed to mess up their system in another way. Only in very rare cases (one example being issues with Chinese folder paths) a fix on our end was actually needed. If you still think the issue is with RPH, feel free to PM me the error report.
  13. Like
    Original Light reacted to SuperStumpje in Dump RPH   
    The RAGE Plugin Hook is in part developed by @LMS, who also makes up half of the LSPDFR dev team. RPH essentially is a standalone system for LSPDFR, as both are specifically made to work with each other.
  14. Like
    Original Light got a reaction from t0y in It's just slow   
    Nobody ever leaves forever.  I "permanently" left 2 times. 
  15. Like
    Original Light got a reaction from t0y in It's just slow   
    Nobody ever leaves forever.  I "permanently" left 2 times. 
  16. Like
    Original Light got a reaction from t0y in It's just slow   
    Nobody ever leaves forever.  I "permanently" left 2 times. 
  17. Like
    Original Light got a reaction from t0y in It's just slow   
    Nobody ever leaves forever.  I "permanently" left 2 times. 
  18. Like
    Original Light got a reaction from t0y in It's just slow   
    Nobody ever leaves forever.  I "permanently" left 2 times. 
  19. Like
    Original Light reacted to deliberative in Keep the Peace : an in-depth law enforcement strategy game   
    Hi Everyone,
     
    My name is Nick Morris and I'm president of Deliberative Entertainment and a video game developer in Canada. Because the community here has an obvious interest in both law enforcement and gaming, I wanted to seek out your feedback about an in-depth law enforcement strategy game called Keep the Peace that we are currently prototyping. The game puts players in a combo role of Police Chief, Dispatcher, and Incident Commander, responsible for the safety and security of their town, city, or region. Players will make difficult decisions about the type of police force they want to create and the way they'll approach crime, disasters, and other issues in their jurisdiction. 
     
    I'm here because I'm looking for your feedback. Many folks on these forums are extremely detailed-oriented and critical, and that's precisely what we need. I know you've all watched a litany of mediocre police games come and go -- especially simulators, but probably a few "strategy" titles too -- and I won't allow Keep the Peace to join that list. It either gets done well, or not at all. But I need your help --  your ideas, your feedback, your advice -- to make it the best game it can be. 
     
    We're currently at a very early stage of development, which makes it relatively easy to incorporate feedback. We do have details about the current vision for the game and we've assembled a video and some screenshots describing that vision in more detail. If you've gotten this far and are interested in more information, here's a little bit more about the game.
     
    Just some of the things you'll do in Keep the Peace:
    Hire officers that are right for your department based on dozens of skills and characteristics Customize vehicles, tools, and weapons, to equip your officers appropriately for the tasks you'll be throwing their way Assign your units to patrols and prioritize their time between preventing crime, reacting to crime, and traffic enforcement Dispatch your units to the scene of dangerous emergencies -- break-ins, bank robberies, vehicle pursuits, shootings, natural disasters, car accidents, and much more, each with virtually infinite possible variations -- and decide which incidents get which resources first Choose tactics your officers should use for complex incidents. Should they negotiate with a hostage taker, or break down the door? Will you allow a growing protest to proceed unimpeded, or will you assign units to stand in the way? A variety of factors could affect your decision in each unique situation. Set policies (e.g. regarding the use of force), implement programs (e.g. DUI checkpoints), and expand your capabilities (e.g. with a crime lab, a motor pool, new training facilities, or new technologies) Train and promote your officers, and manage their physical health, mental health, and morale. Deal with long-term crises. Although Keep the Peace is an open-ended sandbox game, like SimCity or Civilization, various narrative elements will keep it interesting and novel. A serial killer could terrorize your streets for months or years; a new gang could come to town; a new mayor could withhold key resources and make your life difficult.  
    We've uploaded a little teaser video to YouTube: 
     
    And here are a few screenshots based on the prototype:




     
    Though the video and screenshots are still very rough around the edges (just a prototype, after all), and you can expect the models and textures to be completely rebuilt during actual production, I would love to get your feedback about the overall game. For example:
    Are there features you see here that excite you? Are there things you see here that you do not like, or feel could be improved/changed? Are there things you'd like to see that seem to be missing? What strengths or weaknesses have you seen in other games that could provide a lesson for a game like Keep the Peace  
    If you have any questions, please don't hesitate to ask! I'll try to monitor this thread closely. You can also find more screenshots and information about the game, and you can reach out to me directly if desired, via our website (see signature below). 
     
    Thank you in advance!

    Nick
     
     
  20. Like
    Original Light reacted to Sam in LSPDFR 0.4 - The Technology   
    This is the third part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
     
    So, this article is a little bit different than most.  Recently, a number of people have expressed an interest in hearing some more details about the technology behind LSPDFR 0.4, including some of the developments that we've made with respect to artificial intelligence in the mod and also perhaps some more information about the ways in which LSPDFR 0.4 can be customized through code.  While exact details like this are a little difficult to provide as plans can, and often do, change - we've gathered together a number of new systems and features to present here which we think both developers and players alike will be looking forward to.
     
     
    The Crime System
     
    To start with, one of the new systems that we've introduced in LSPDFR 0.4 is the not-very-originally-named Crime System.  The Crime System was originally developed as an expansion of what we had previously done in LCPDFR 1.0 where players could press ALT + E to 'call in' things that had happened, with the key example being a suspect taking off from a traffic stop - units wouldn't respond until it had been called in.
     
    This is back in LSPDFR 0.4, but with a big twist.  The Crime System recognises a number of different events which could take place in-game (called Crime Events), such as a person firing a weapon, a car being stolen or somebody being run over.  Each time one of these things (and a couple of others) happens in-game, it's picked up by LSPDFR so that our systems can react to it.  This gives us similar functionality to LCPDFR 1.0, where if you're attacked by a criminal then you're able to report this and the criminal will be targeted properly by other units, but it also opens up some new possibilities that we've added for LSPDFR, including the ability for nearby civilians to actually call 911 if they witness a crime.
     

     
    The Crime System allows for far greater interaction with GTA V's rich environment, providing a more dynamic experience during patrols.
     
    The cool thing about this is that since GTA V is a very rich game in terms of the ambient environment, it's actually quite possible that crimes like this can take place in the game and we think it makes things a whole lot more immersive when you can actually react to them with the full support of LSPDFR behind you, rather than having to engage in a mad dash after someone in the vain hope that you'll catch up before they turn a corner and disappear! 
     
    Plus, the Crime System will be available in the API for LSPDFR 0.4, easily allowing developers to add new Crime Events by specifying the crime, victim and suspect.  This could be useful, for example, in a drunk driver callout where the player searches for the offending vehicle.  Once they've found it, they'll be able to report this to dispatch and trigger a pursuit, without the need for any additional code - a lot more convenient than having to handle this manually.
     
     
    Scenarios
     
    Sticking with the topic of improvements to a lot of the technology that powers LSPDFR, we've added all new functionality throughout the mod for custom Scenarios.  In general, we like to think of Scenarios as short ambient sequences which can just spontaneously happen within the world.  In addition to this, though, we also support Scenarios across a couple of our other systems, like both pursuits and traffic stops.  This opens up a bunch of new opportunities for gameplay as just like in real life, there's now so much more that could happen during a traffic stop.  Perhaps they exit their vehicle while you're approaching?  Do they have a weapon, or are they just angry and complaining?
     

     
    From 'routine' traffic stops gone totally wrong to suspects ditching their cars and bailing, Scenarios add all new depth to LSPDFR.
     
    The best bit about Scenarios, though, is that we've also added them to the LSPDFR 0.4 API, and while we've come up with a few of our own, we know that there's many developers who will knock it out of the park in their attempts to find new and interesting ways of enhancing the experience with Scenarios.   Be it by creating new situations that can happen during traffic stops, devising new ways that pursuit suspects will attempt to elude officers, or even by taking advantage of some of the other additions to 0.4, like the Crime System for example, to add a bunch of new ambient crimes throughout the game, we think that the new Scenario system will add much more depth and variety to LSPDFR.
     

     
    The scene after an escaped pursuit suspect's burned out vehicle was located.
     
     
    Artificial Intelligence
     
    Finally, in 0.4, we've re-worked a lot of our artificial intelligence.  We'll be sharing more details about these improvements, particularly as it relates to the overhauled pursuit system, in the near future but for now here's a taste of things to come, with some technical explanation, from our very own @LMS
     
     
    Stay tuned for more news about 0.4, coming soon.
  21. Like
    Original Light reacted to willpv23 in BREAKING: Knife Attack in France, EU, suspect detail released.   
    It’s kind of a general practice to include a link to the story if you’re going to post a news topic. 
  22. Like
    Original Light reacted to Cyan in Welcome to LCPDFR.com Seven (4.3)   
    Hi all,
     
    We've upgraded to the latest version of our community software, Invision Community 4.3, this internally marks the seventh notable version upgrade of LCPDFR.com (although I'm unsure if the number is entirely accurate through our huge history at this point!).
     
    Most of the changes are back-end and code related, but there are a few changes that are worth talking about:
    Gallery Changes / Improvements
    The latest Gallery changes make it easier to share you images with LCPDFR.com than ever before. The uploading process has been completely revamped to make sharing images as easy as possible.
    As well as this, the image viewer has been modernised, and focuses a lot more on the image itself.
    In the following days, our policy of 5 images at once will be removed. Keep an eye out for more information.
      Improved Emoji support
    This new update brings heavy improvements to the Emoji system. You can access this in the Emoji button 🙂 in the editor, or by using Discord and Slack like shortcuts, e.g. -- you can see an example of this in action here. We'll hopefully be bringing some custom emojis to the site soon -- and we're happy for suggestions!
      Search Improvements
    Over the next few weeks, we'll be moving our search system to Elasticsearch, a more powerful full-text search engine. I think I can speak for all of us when I say improving our slightly-lacking search is a massive priority, and this will pick up the quality of results.
      Performance Improvements
    LCPDFR.com can be slow at times, and a lot of it is due to the fact that the website does not make a great deal use of caching. This update brings better caching to the site to speed up everyone's experience a bit.  
    If you have any feedback, or notice anything a bit off, please let us know. I can imagine that most of you probably won't notice much has changed!
     
    Cyan.
  23. Like
    Original Light reacted to Lordani66 in Red Dead Redemption 2 - am I the only one not hyped that much about it?   
    Yes. That was also said for IV. And for SA.

    But knowing R* they will definatelly make it even better with each game (as that was the case previously).
  24. Like
    Original Light got a reaction from Black Jesus in Red Dead Redemption 2 - am I the only one not hyped that much about it?   
    I believe that the Red Dead Redemption from 2010 is a superior game to the Grand Theft Auto narrative, visually impressive (at the time), its artwork direction, and it's general premise was super rare. How many open world (GTA-style), third-person western video games are there other than the Red Dead series? None.
     
    It's an under utilized genre that hasn't even had its surface scratched. 
     
    After reading previews today (R* had a gameplay session for the press behind closed doors), this game sounds meticulously crafted with attention to detail. Pedestrians will even live their own lives, they will not be pretending to sweep the floor in an infinite cycle like most games. 
     
    I'm sure it will be a good game, and I'm sure you will enjoy it. When October comes, and if you play it and don't absolutely love it, I give you permission to virtually slap me. 
  25. Like
    Original Light got a reaction from Black Jesus in Red Dead Redemption 2 - am I the only one not hyped that much about it?   
    I believe that the Red Dead Redemption from 2010 is a superior game to the Grand Theft Auto narrative, visually impressive (at the time), its artwork direction, and it's general premise was super rare. How many open world (GTA-style), third-person western video games are there other than the Red Dead series? None.
     
    It's an under utilized genre that hasn't even had its surface scratched. 
     
    After reading previews today (R* had a gameplay session for the press behind closed doors), this game sounds meticulously crafted with attention to detail. Pedestrians will even live their own lives, they will not be pretending to sweep the floor in an infinite cycle like most games. 
     
    I'm sure it will be a good game, and I'm sure you will enjoy it. When October comes, and if you play it and don't absolutely love it, I give you permission to virtually slap me. 
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