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  1. Like
    BEModsV reacted to Recon20 in LSPDFR 0.4 - Coming February, 2019   
    Just bank on the 28th and if its released before that, consider it a bonus!
  2. Like
    BEModsV got a reaction from smoketoobig in EMS Uniforms From Online Doomsday Heist   
    Seems like a good idea. I'll probably try it sometime
    this what I got so far
  3. Like
    BEModsV reacted to Sam in LSPDFR 0.4 - Ambience   
    This is the fifth and final part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
    One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years.  Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
    More Realism
    Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world.  Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
    In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently.  As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right.  You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all.  Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic.  Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun. 

    Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
    These adjustments to the game's core apply in a number of other cases too, of course.  We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure.  Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it.  All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
    And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints.  Our changes are at a much lower level and offer us a higher degree of control on a per-character basis.  This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
    New Interaction Menu
    Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4.  Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist.  Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
    Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.

    The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
    Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all).  Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.

    New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
    Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4.  Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
    Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers.  It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light.  If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.

    The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
    Ambient Crime
    In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops.  Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these.   Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
    In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example.  In LSPDFR 0.4, as a result of some research by @LMS,  we've now been able to implement the same system, but for NPCs instead.  This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations.  Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.

    Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
    Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
    Thanks for reading the preview.  We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.
  4. Like
    BEModsV got a reaction from HazyTube in Emergency Uniforms Pack - Support   
    Geen probleem 😉
  5. Like
    BEModsV got a reaction from Francis in Emergency uniforms, not working with cop holster?   
    In the EUP 7.4 Update, Alex Ashfold added the empty holster model. If you want this to work, you will need a config line for the cop holster.ini file. I got this one from the faq of EUP. Made by Alex
    [Ped:MP_M_FREEMODE_01] FuncHolster=True FuncIntim=True FuncIntimMesh=7:8,7:7,7:6 7:8=7:2 7:1=7:3 [Ped:MP_F_FREEMODE_01] FuncHolster=True FuncIntim=True FuncIntimMesh=7:8 7:8=7:2 7:1=7:3
  6. Like
    BEModsV got a reaction from Khlowd in LSPDFR 0.4 - Epic Customization   
    @Sam will there be an option to have backup stay until you dismiss them manually in order so they can secure the scene
  7. Like
    BEModsV reacted to iMalcolm27 in LSPDFR 0.4 - Announcement + First Preview   
    Please bring a good ol' partner system like we had in LCPDFR. It was so good
  8. Like
    BEModsV reacted to Sam in LSPDFR 0.4 - Announcement + First Preview   
    Been a while, huh?
    You know, when we first started making LSPDFR, the whole process was pretty much one big roller-coaster that didn't have any brakes:  there were the obvious highs when we'd finally add in something cool, but the low points were pretty hard as well - the amount of work that went into simply researching how things worked really took its toll as well.  And, of course, while this was all going on there just simply wasn't any stopping, we were a couple of (somewhat) real people who essentially lived in Los Santos for just about all of 2015, spending month after month pushing forward and trying to come up with things that everyone here would like to see.
    So, of course, the grind and the pace of everything simply just wasn't sustainable and after 0.3, it's no secret that while the numbers and everything for our site are still on the up, month after month, things did slow down quite substantially for the actual mod itself.  But, we can tell you, this wasn't all bad news - it's afforded us the opportunity to take a step back and really look at the mod and figure out where we want to go next with it.  While our approach before was all about cramming as much new stuff as we could into a couple of months of development, we've now been able to look back at many of the original ideas and concepts that we had for LSPDFR and build on them.  Of course, with that being said, there's still a lot of new stuff crammed into 0.4!

    With 0.4, we've taken the time to fix a couple of those "how the hell didn't they add this yet" moments :)
    Aside from the cool little additions like this, though, the major theme of 0.4 is Character.  Ever since seeing the character system for GTA Online, it was always our goal to implement something similar in LSPDFR.  There's just something that much more personal and immersive about playing a game with your own character, and the possibilities that it offers are staggering too.  And yes, while mods like EUP are fantastic (and awesomely compatible with 0.4!), they still feel somewhat separate or distant.  With 0.4, this separation is gone.


    No, these shots aren't taken from GTA Online.  This is our own, fully-featured, LSPDFR Character Creator.
    Of course, we'll talk more about the new Character features in LSPDFR 0.4 later.  The Character Creator menu shown above is obviously only one part of what's new in this regard, although hopefully it emphasizes the effort that we've gone to.  Thanks to some of the new additions like this, much of 0.4 actually looks and feels like an entirely new mod altogether.

    Officer Ronson and his clones obviously couldn't make it to the flashlight party. 
    Stay tuned!  We'll be sharing more about 0.4 soon.
  9. Like
    BEModsV got a reaction from CadmiumRed in [WIP] [REL] NYPD EUP Pack   
    then definetly C!
  10. Like
    BEModsV reacted to CouthInk4 in [WIP] [REL] NYPD EUP Pack   
    Wait... Captain Holt isn't white. I've seen all 4 season of Brooklyn Nine Nine and i'm pretty sure Holt was never white. 
  11. Like
    BEModsV got a reaction from SpikeTerm in Emergency uniforms, not working with cop holster?   
    In the EUP 7.4 Update, Alex Ashfold added the empty holster model. If you want this to work, you will need a config line for the cop holster.ini file. I got this one from the faq of EUP. Made by Alex
    [Ped:MP_M_FREEMODE_01] FuncHolster=True FuncIntim=True FuncIntimMesh=7:8,7:7,7:6 7:8=7:2 7:1=7:3 [Ped:MP_F_FREEMODE_01] FuncHolster=True FuncIntim=True FuncIntimMesh=7:8 7:8=7:2 7:1=7:3
  12. Like
    BEModsV got a reaction from coastiestevie in Emergency uniforms, not working with cop holster?   
    In the EUP 7.4 Update, Alex Ashfold added the empty holster model. If you want this to work, you will need a config line for the cop holster.ini file. I got this one from the faq of EUP. Made by Alex
    [Ped:MP_M_FREEMODE_01] FuncHolster=True FuncIntim=True FuncIntimMesh=7:8,7:7,7:6 7:8=7:2 7:1=7:3 [Ped:MP_F_FREEMODE_01] FuncHolster=True FuncIntim=True FuncIntimMesh=7:8 7:8=7:2 7:1=7:3
  13. Like
    BEModsV reacted to Rollins in Emergency Uniforms Pack - Support   
    That's what it is by default, though PieR (and others I think) are currently working a way so whenever you draw your handgun it's held with both hands.
    Installing the new version should override the old files and work correctly without having to uninstall 7.4. 
  14. Like
    BEModsV reacted to VEKTR0 in The Attack on Modders | My Opinion and Thoughts   
    First and foremost, if you haven't been made aware about the attack that Take-Two Interactive (which is Rockstar Games' parent company) has reportedly dealt upon the OpenIV team, look here: http://gtaforums.com/topic/889348-openiv/
    Yesterday was a day that was far from pleasant. I woke up at my usual time, immediately checked my phone to make sure there weren't any missed calls, opened up Facebook, and my day went from neutral to downright depressing, instantly. For 5 years, I've followed the GTA modding community, became a part of it, even managed to contribute. I've seen LCPDFR grow into an enjoyable, working modification, then saw LSPDFR sprawl into a living mod for a beautiful Grand Theft Auto V, brings support for many enjoyable plugins and hours upon hours of footage to others to enjoy. I saw YCA-RE release his game-changing 1999 Ford Crown Victoria Police Interceptor, saw F5544's retirement from modeling, proudly joined Albo1125's Loyalty Rewards Program, as well as released the awesome Potato texture before stepping my texturing game up and releasing the Seattle PD texture pack. I've gone from hating on law enforcement to having pure respect for the men and women who help keep us safe. I've learned a lot, changed a lot, and am happy with who I am as a gamer and a content creator, both with my YouTube channel and my graphic designs.
    But as they say, "all good things come to an end," and I just couldn't expect this to happen. Honestly, I fell in love with this community. Not just here on this site, but the entirety of the GTA modding community. Sure, there were hiccups, but at the end of the day, we are creators, we're different and we show it in what we share with others. The respect here is real, even if you don't see it. We're more than a community, we're a family. This major situation, whether true or not, will change us. We win some, we lose some. My YouTube channel, which relaunched in 2014 amidst a random take-down by YouTube, was built with LCPDFR as the foundation. What came out of that was amazing. It really opened me up as a creator, and gave me the opportunity to help entertain people from all around the globe. I don't do it for the money (hell, if I did it for the money, I'd be homeless), I do it for the few that enjoy hearing my unbelieveably annoying voice (I mean damn, you think my videos sound awful, try editing them and having to hear my voice replay over and over again, it's horrifying) and watching me chase, arrest, and take down suspects (and maybe some innocent civilians).
    I've had quite some time here, and for the most part, I've truly enjoyed it. It's been an honor, and I want to keep going. But if this really is happening how it looks like it's happening, then I'm not really sure what I've got left. My YouTube channel will suffer when my original series, San Andreas: Law, gets instantly discontinued. My vehicle textures will no longer be a thing for people to enjoy. I, as a creative who just wants to create, will crumble. Take-Two Interactive, if they're really going through with this, is making the biggest mistake they ever have, possibly ever will. Modding has been a major selling point for their PC games for years, with Grand Theft Auto IV living years more than it should have, and by taking away our ability to modify the game, they shoot themselves in the knees. Their sales will drop, their reputation as a game developer/publisher will drop, and Grand Theft Auto V's single player will not be played nearly as much. Mods mean so much to people, if only Take-Two could actually observe and try to get an understanding on what it really means to everyone. Mods bring people together, make people get creative, allow players to play an old game and STILL HAVE FUN. Mods keep games fresh with new content, even when the game developer feels like they shouldn't make new content.
    A part of me believes that this is a joke, a cruel prank. For starters, have you actually read the C&D that OpenIV claims to have received? The grammar-nazis would lose their minds, with how awful the thing is written. Would Take-Two really not take the time and effort to make the C&D more professional, to proof-read it? And would Take-Two and Rockstar really not say a word about this whole situation with the public, not even to acknowledge that this is really happening? Maybe I haven't had enough time to process what this is going to end up doing, but this doesn't feel right. It doesn't feel professional enough, especially for one of the biggest game companies in the world.
    Honestly, this is just a small portion of what I'm thinking, but I want you, the reader to consider what I'm saying, to get on the same page as me. If this is really happening, this will hurt a lot of people in ways that it simply shouldn't. I feel that people who legally own a copy of the games provided by Take-Two Interactive and Rockstar Games should have the right to modify the game in a way that it doesn't affect other people's ability to play.
    But hey, everyone is entitled to their own opinions. Maybe I'm wrong, maybe I'm not. But either way, it's my opinion for all to see.
    Linked here is a petition, where you can voice your opinion and hopefully prove Take-Two wrong: https://www.change.org/p/rockstar-games-save-openiv
  15. Like
    BEModsV reacted to Firsty in Petition to Take-Two Interactive & Rockstar Games RE: OpenIV closing   
    Numbnuts. Closing down a tool that has gained them so much coin the last decade. Well done RockTard Games. Loosing both moneh and potential customers still wanting to buy the GTA franchise. Well done *slow clap*
    Let's all salute the creator of OpenIV and GIMS for his awesome tools all these years, and what a journey it has been.
    From editing taxi signs to your favorite neighbourhood shady-taxi, to creating complete addons like LCPDFR/LSPDFR. Whatever the mod, it has learned me atleast a heap of stuff that i never before GTA had the pleasure or interest to learn.  
    So many thanks! And i really hope that all this attention towards R* and TT will be frutiful! (mmm fruits)
    Firsty out!
  16. Like
    BEModsV reacted to germinus in Is LSPDFR dead?   
    Plenty of activity on here so far from dead, I guess there is just no reason to up date... "If it aint broke, don't fix it!"
  17. Like
    BEModsV got a reaction from ParkerGaming194 in EUP Addons and community modifications   
    What do you think?

  18. Like
    BEModsV got a reaction from ParkerGaming194 in EUP Addons and community modifications   
    I've made a basic modification that changes PIA clothes to IAA and I want to publish it.
    @Alex_Ashfold Am I allowed to do this?
    Like for support
  19. Like
    BEModsV reacted to Jason_Ness in (REL) LSPS - Los Santos Protection Squad   
    Like it, a new element to LSPDFR.
    In my play with it I have noticed the 'risk meter' is the colour of the text, but I am yet to see blips for attacking enemies.
    Some future updates may include varying levels of incidents on your way, maybe a blocked path way, car crash, burst water pipe, etc. that force you to take a different path as an example.
    The ideas are exciting, look forward to playing more of this!
  20. Like
    BEModsV reacted to DemNinjas' in (REL) LSPS - Los Santos Protection Squad   
    It's out everyone ! Thank you for your patience and enjoy ! 
  21. Like
    BEModsV got a reaction from fireboy6117 in (REL) LSPS - Los Santos Protection Squad   
    this evening is the expected release date if all goes to plan. There is a countdown
  22. Like
    BEModsV reacted to EyON in (REL) LSPS - Los Santos Protection Squad   
    Hello, can I be a beta-tester too please? 
    Although I don't know this plugin, this looks good ! 

  23. Like
    BEModsV reacted to badass22 in Emergency Uniforms Pack - Support   
    Alex Ashfold, my bad.
  24. Like
    BEModsV reacted to tanu1215 in Super Wednesday: ELS and RDE 3.0 now available!   
    I guess I'll finally starting playing GTA & LSPDFR again. Awesome job to the devs!
  25. Like
    BEModsV reacted to Narobic in EUP Addons and community modifications   
    Extremely interested in that idea!
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