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[REL] Realism Dispatch Enhanced 3.1.1

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  • Howdy, I suppose this will be a kind of a dev diary for 3.1. As NefariousBonne has said some time ago, 3.1 will mainly be a content update, introducing new car and ped models, as well as improving e

  • Coming soon! Everything, including jurisdictions, is configurable :D

  • dilapidated
    dilapidated

    https://www.youtube.com/watch?v=y_KlUjxILFw&feature=youtu.be   We're happy to present to you RDE 3.0!   Release date has been confirmed, enjoy! 

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On 11/5/2016 at 4:48 PM, battle35 said:

okey... me can  help with TeamViewer :)

 

Please stop posting off-topic, ask for support in the appropriate area: http://www.lcpdfr.com/files/file/9266-realism-dispatch-enhanced/?page=21

 

 

All further off-topic posts will be removed. 

http://i.imgur.com/4KzXo.jpg

Hi. I love your mod and I really appreciate all the work you guys are putting into this. I just wanted to know if it will be possible to randomize the weapon loadouts for peds that are passangers in one vehicle in RDE 3.0? I was messing around with the INIs from RDE 2.2.1, and I found that I can change the weapons for example for noose that are passangers in a nooseriot vehicle but they all would have the same gun. Giving them numerous guns meant that they'd use only one (the best one), and making more kinds of peds, for instance noose_01 and noose_02 both with different weapons, and putting them as passangers in one vehicle didn't work either. It would be great if 3.0 had an option for that. Cheers.

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21 hours ago, Besarionis said:

Hi. I love your mod and I really appreciate all the work you guys are putting into this. I just wanted to know if it will be possible to randomize the weapon loadouts for peds that are passangers in one vehicle in RDE 3.0? I was messing around with the INIs from RDE 2.2.1, and I found that I can change the weapons for example for noose that are passangers in a nooseriot vehicle but they all would have the same gun. Giving them numerous guns meant that they'd use only one (the best one), and making more kinds of peds, for instance noose_01 and noose_02 both with different weapons, and putting them as passangers in one vehicle didn't work either. It would be great if 3.0 had an option for that. Cheers.

Yeah, it will be possible. The script is extremely customizable.

3t6pa79.png

14 hours ago, Yard1 said:

Yeah, it will be possible. The script is extremely customizable.

Oh, that's just cruel :( Now it will be even harder for me to wait until this amazing mod is released. I can't wait!

5 minutes ago, RolandHUE said:

Xtpq8on.png

Wow nice prison bus! :O :D

Obey and survive

Awesome stuff guys! Really love watching this project develop. I am curious - how will the corrections vehicles come into play? Will they be dispatched from the prison? Or placed around the area? Or will I just have to wait and see? :thumbsup:

5 minutes ago, CG Blaze said:

Awesome stuff guys! Really love watching this project develop. I am curious - how will the corrections vehicles come into play? Will they be dispatched from the prison? Or placed around the area? Or will I just have to wait and see? :thumbsup:

Thanks to the work of our coders, the script supports zone appropriate police spawns. When you are in and around Bolingbroke Penitentiary, the Corrections Merit you saw will spawn with corrections officers; the prison bus is merely ambient to my knowledge, just like it is in the vanilla game. 

5 minutes ago, NefariousBonne said:

Thanks to the work of our coders, the script supports zone appropriate police spawns. When you are in and around Bolingbroke Penitentiary, the Corrections Merit you saw will spawn with corrections officers; the prison bus is merely ambient to my knowledge, just like it is in the vanilla game. 

 

That's a shame... I was really looking forward to this bus pursuit.... :tongue:

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