So I was about to report on the mistake about LSSD titled warrant notifications in BCSO controled areas when I saw that this issue was resolved just yesterday in RDE 3.0.1.
Oh well...
The one thing left to mention today is that the weapon randomization from ResponsePeds doesn't seem to work correctly. What I mean is that some peds have written one type of weapon more than once, presumably to increase the chance that they will spawn with it. For instance the Marine has four carbine rifles in a row, followed by a pump shotgun, followed by a combat MG. So they should spawn with about a 66,(6)% chance to get a carbine rifle, and both 16,(6)% for the shotgun and MG.
But in game they statistically seemed to get each weapon in equal amounts. What I did to test this was give the marine about 30 carbines and one pump shotgun like so:
<WeaponSet>
<PassengerOnly>false</PassengerOnly>
<Weapon>
<Ammo>5000</Ammo>
<Model>WEAPON_CARBINERIFLE</Model>
<Attachments>
<Attachment Chance="1.0">COMPONENT_AT_SCOPE_MEDIUM</Attachment>
<Attachment Chance="1.0">COMPONENT_AT_AR_AFGRIP</Attachment>
</Attachments>
</Weapon>
<Weapon>
<Ammo>5000</Ammo>
<Model>WEAPON_CARBINERIFLE</Model>
<Attachments>
<Attachment Chance="1.0">COMPONENT_AT_SCOPE_MEDIUM</Attachment>
<Attachment Chance="1.0">COMPONENT_AT_AR_AFGRIP</Attachment>
</Attachments>
</Weapon>
...
x30
...
<Weapon>
<Ammo>5000</Ammo>
<Model>WEAPON_CARBINERIFLE</Model>
<Attachments>
<Attachment Chance="1.0">COMPONENT_AT_SCOPE_MEDIUM</Attachment>
<Attachment Chance="1.0">COMPONENT_AT_AR_AFGRIP</Attachment>
</Attachments>
</Weapon>
<Weapon>
<Ammo>5000</Ammo>
<Model>WEAPON_PUMPSHOTGUN</Model>
<Attachments></Attachments>
</Weapon>
</WeaponSet>
And yet still clearly half of them had the pump shotgun equiped. That means that the script can recognise the weapon model only once or something. While this is not something game breaking or serious, it would be really cool if you guys could look into this to allow us to set up some super rare spawns with powerful weapons, like the rail gun or something :P