Everything posted by Besarionis
-
[REL] Realism Dispatch Enhanced 3.1.1
If aside from updating the mod to work with the new DLC you guys are planning to implement some new features or fixing some bugs, I have two things to say: - The Arrest Warrant Messages aren't working properly. Most of them don't show up at all, like "NOOSE JUGGERNAUTS AUTHORIZED", only some that are set to hardcoded=true do. - NPCs can't harm Juggernauts.
-
[REL] Realism Dispatch Enhanced 3.1.1
You can modify the bikes to hold only one cop yourself in ResponseVehicles.
-
[REL] Realism Dispatch Enhanced 3.1.1
I found a glitch with the BCSO Transporter. The windows sometimes hover outside the vehicle when taking damage:
-
[REL] Realism Dispatch Enhanced 3.1.1
Mate, don't even say that.
-
[REL] Realism Dispatch Enhanced 3.1.1
Boy. Everyone is so antsy. There was more activity on this thread in one day than in an entire previous month.
-
[REL] Realism Dispatch Enhanced 3.1.1
Have you changed the reskinned Grangers to hold 8 passangers like the original black one, or can they still hold only 4?
-
[REL] Realism Dispatch Enhanced 3.1.1
So I was about to report on the mistake about LSSD titled warrant notifications in BCSO controled areas when I saw that this issue was resolved just yesterday in RDE 3.0.1. Oh well... The one thing left to mention today is that the weapon randomization from ResponsePeds doesn't seem to work correctly. What I mean is that some peds have written one type of weapon more than once, presumably to increase the chance that they will spawn with it. For instance the Marine has four carbine rifles in a row, followed by a pump shotgun, followed by a combat MG. So they should spawn with about a 66,(6)% chance to get a carbine rifle, and both 16,(6)% for the shotgun and MG. But in game they statistically seemed to get each weapon in equal amounts. What I did to test this was give the marine about 30 carbines and one pump shotgun like so: <WeaponSet> <PassengerOnly>false</PassengerOnly> <Weapon> <Ammo>5000</Ammo> <Model>WEAPON_CARBINERIFLE</Model> <Attachments> <Attachment Chance="1.0">COMPONENT_AT_SCOPE_MEDIUM</Attachment> <Attachment Chance="1.0">COMPONENT_AT_AR_AFGRIP</Attachment> </Attachments> </Weapon> <Weapon> <Ammo>5000</Ammo> <Model>WEAPON_CARBINERIFLE</Model> <Attachments> <Attachment Chance="1.0">COMPONENT_AT_SCOPE_MEDIUM</Attachment> <Attachment Chance="1.0">COMPONENT_AT_AR_AFGRIP</Attachment> </Attachments> </Weapon> ... x30 ... <Weapon> <Ammo>5000</Ammo> <Model>WEAPON_CARBINERIFLE</Model> <Attachments> <Attachment Chance="1.0">COMPONENT_AT_SCOPE_MEDIUM</Attachment> <Attachment Chance="1.0">COMPONENT_AT_AR_AFGRIP</Attachment> </Attachments> </Weapon> <Weapon> <Ammo>5000</Ammo> <Model>WEAPON_PUMPSHOTGUN</Model> <Attachments></Attachments> </Weapon> </WeaponSet> And yet still clearly half of them had the pump shotgun equiped. That means that the script can recognise the weapon model only once or something. While this is not something game breaking or serious, it would be really cool if you guys could look into this to allow us to set up some super rare spawns with powerful weapons, like the rail gun or something :P
-
[REL] Realism Dispatch Enhanced 3.1.1
Time for the daily bug report :D So for starters, GTA crashes every single time I try to load any story mode save mid-gameplay. It's a minor inconvenience because the game loads without any problems from the main menu, but it makes choosing a save difficult, since selecting story mode loads the latest save made. I don't know whether this problem just occurs for me, so maybe you could check if you experience this? Secondly, I noticed a small error in the ResponsePeds ini; the BCSO_DETECTIVE has one of his weapons set as WEAPON_HEAVYREVOLVER, but that's not the correct model name of the revolver from online mode. It's named WEAPON_REVOLVER, so sometimes the detective spawns with no weapons at all and just runs away. Another issue with the detective is a graphical one. He has a small hole between his neck and the collar of his shirt. The BCSO_SWAT peds also have a missing texture between the belt of their pants and their armor, which becomes visible when they're lying on the ground:
-
[REL] Realism Dispatch Enhanced 3.1.1
This mod is absolutely phenomenal. A lot more stable than the previous version, and the new script did not dissapoint; I only managed to go through the ResponsePeds and a bit of ResponseVehicles so far, and I'm already loving how customizable everything is. Words fail to show my appreciation for the work the entire team put to deliver a free and high quality mod for all of us to enjoy. The least I can do is report on every bug I encounter to keep you guys busy :P So firstly in the ResponsePeds ini is a ped called "Marine2", and it's not referenced in any other ini. It has the same weapons as the "Marine" ped, and although a differently named model, in game he looks identical. I don't know if this was overlooked, so I'm just saying now. Secondly there's a small glitch on the minimap that shows up as a series of green blips every now and again. It doesn't seem to impact the game in any way, so it's a minor, maybe insignificant thing. But I just wanted to let you guys know.
-
[REL] Realism Dispatch Enhanced 3.1.1
Wow, the amount of all the new content is really overwhelming. Have you posted somewhere a more extensive descrpition of all the changes that have been done in this version?
-
[REL] Realism Dispatch Enhanced 3.1.1
Yep, that was exactly the problem. Now everything works like a charm! That's what you get for being an overly excited dumbass who rushed to have fun with the mod without reading the instructions properly :P Thanks a lot.
-
[REL] Realism Dispatch Enhanced 3.1.1
Darn, I completely forgot about that :P I'll give you and update once I run the game again with ScriptHook.
-
[REL] Realism Dispatch Enhanced 3.1.1
I probably messed something up along the installation proccess, because It seems that no vehicles spawn during pursuits, aside from roadblocks and helicopters. All the changed models and new peds are present, thought...
-
[REL] Realism Dispatch Enhanced 3.1.1
Please, don't make the wait more painful than what it already is ;)
-
[REL] Realism Dispatch Enhanced 3.1.1
Destroying swarms of men coming in multi-passanger vehicles is a guilty pleasure of mine, so I can sacrifice some realism for that :/ especially since Rockstar messed that part up already by making a van for suspects roadblock material :D
-
[REL] Realism Dispatch Enhanced 3.1.1
In RDE 2.2.1 I would add Barracks full of marines as response vehicles for the fifth star. I'm hoping to do something similar with the Police Transport for 3-4 stars in RDE 3.0, knowing that the team made the script a lot easier to mess with.
-
[REL] Realism Dispatch Enhanced 3.1.1
I know it's probably a bit late to ask by now, but have you guys done anything with the Police Transporter vehicle to engage it into police fights a bit more than just occasionaly standing on roadblocks? I haven't seen any pictures of it here.
-
[REL] Realism Dispatch Enhanced 3.1.1
Just made a huge mess...
-
[REL] Realism Dispatch Enhanced 3.1.1
Hey, did you guys implement a background soundtrack for the sixth star you added? Like for what you hear when you have 4 and 5 stars?
-
[REL] Realism Dispatch Enhanced 3.1.1
Oh, that's just cruel :( Now it will be even harder for me to wait until this amazing mod is released. I can't wait!
-
[REL] Realism Dispatch Enhanced 3.1.1
Hi. I love your mod and I really appreciate all the work you guys are putting into this. I just wanted to know if it will be possible to randomize the weapon loadouts for peds that are passangers in one vehicle in RDE 3.0? I was messing around with the INIs from RDE 2.2.1, and I found that I can change the weapons for example for noose that are passangers in a nooseriot vehicle but they all would have the same gun. Giving them numerous guns meant that they'd use only one (the best one), and making more kinds of peds, for instance noose_01 and noose_02 both with different weapons, and putting them as passangers in one vehicle didn't work either. It would be great if 3.0 had an option for that. Cheers.