Besarionis
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Besarionis reacted to dilapidated in [REL] Realism Dispatch Enhanced 3.1.1I'm happy to announce that development of RDE 4.0 has begun! At this time we're accepting applications for beta testing and would love to hear from those willing and qualified to assist with RDE's production.
You can submit your application here: https://goo.gl/forms/ON5kApE2JTh0NVAI2
We look forward to sharing more exciting news as it becomes available.
Thank you,
The RDE Team
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Besarionis reacted to VoodooMods in [REL] Realism Dispatch Enhanced 3.1.1I vaguely remember seeing some Del Perro, Rockford Hills and Davis/West Vinewood-specific LSSD units in Yard1's gallery a while ago. They might have been for personal use and not part of a future RDE release though...
Technically, the La Mesa/Cypress Flats area could also have its own department based on the Vernon, CA police (the water tower in La Mesa is based on Vernon's)
But then again, that would leave very few areas on the map for the LSPD to spawn...
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Besarionis reacted to Hastings in [REL] Realism Dispatch Enhanced 3.1.1Decided to hit the 24/7 in Sandy and was looking for a good all-terrain getaway vehicle, when I noticed a Seminole passing by. These are nice SUVs so I followed it to that little cul-de-sac of a dirt road near Sandy and while I'm at it I notice the Seminole has nice unusual wheels. I'm like "cool, RDE and World of Variety actually made peds drive modified cars!"
So I cut the guy off on that cul-de-sac and even tap his bumper to make him stop, get out, approach the drivers door and in the split second while I'm raising my weapon at him I notice that strange partition in the back of the Seminole... Which reminded me of something... Of a police cage?.. What the f..!
Guess what? It was a BCSO detective >< I was so astonished for a second or so that he had a chance to taser me and put under arrest. How was that, "if criminals were smart, we wouldn't be catching them"?
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Besarionis reacted to Hastings in [REL] Realism Dispatch Enhanced 3.1.1Well well, RDE 3.1 isn't short on epic moments, just as the previous version.
So I am at a traffic light next to Franklin's when a Vago pulls up, exits his car and all of a sudden shoots someone on the sidewalk (a Grove member perhaps).
I'm like ooookay...
Then 3-4 GSF thugs start shooting at the Vago, he takes cover and fires back. One of the thugs has an AK.
I'm like should I call the cops to see how they handle such shootouts?
Just when I'm thinking this, an unmarked Stanier lights up, the officer in a white shirt (a detective perhaps?) shoots the Vago dead with one single shot. Of course, the GSF guys are on the cop now! He's outnumbered, so he takes a round and collapses. Just as he does, I'm hearing a ton of sirens from three different directions. And like 5 black and whites arrive (definitely two Buffalos, Stanier and a Gresley), cops get out and engage the whole GSF set now! The cops had body armor and rifles and shotguns too, they took on, I believe, TEN gangsters and shot them all dead. As a finishing touch, an ambulance arrives just as the last shot is fired and paramedics rush to the downed detective.
This all happened at dark, with red and blues all other the place, the cops had their flashlights on, well, I wish I made some screenshots to show you guys, but..
It was a mind blowing scene, I've never seen anything like that in GTA outside of missions and LSPDFR. It reminded me of the SouthLAnd episode when a gang detective was killed.
The only thing is... Could something be done with that traffic? Make them all leave their cars or just sit still insdead of mindlessly driving forward when shots are fired? Damn.
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Besarionis reacted to DominatorC in [REL] Realism Dispatch Enhanced 3.1.1Breaking news! Major GTA V update coming this Saturday! (Jj)
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Besarionis got a reaction from Jax765 in [REL] Realism Dispatch Enhanced 3.1.1Time for the daily bug report :D
So for starters, GTA crashes every single time I try to load any story mode save mid-gameplay. It's a minor inconvenience because the game loads without any problems from the main menu, but it makes choosing a save difficult, since selecting story mode loads the latest save made. I don't know whether this problem just occurs for me, so maybe you could check if you experience this?
Secondly, I noticed a small error in the ResponsePeds ini; the BCSO_DETECTIVE has one of his weapons set as WEAPON_HEAVYREVOLVER, but that's not the correct model name of the revolver from online mode. It's named WEAPON_REVOLVER, so sometimes the detective spawns with no weapons at all and just runs away.
Another issue with the detective is a graphical one. He has a small hole between his neck and the collar of his shirt. The BCSO_SWAT peds also have a missing texture between the belt of their pants and their armor, which becomes visible when they're lying on the ground:
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Besarionis reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1We have not noticed the save bug, but that might have been because none of us loaded saves when mid game xD It's a rather low priority bug, but we will add it to the list.
Thanks, will fix the revolver.
Those issues on the peds are already known, but they won't be fixed in the near future due to a combination of problems :(
Wesołych Świąt! :D
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Besarionis got a reaction from Yard1 in [REL] Realism Dispatch Enhanced 3.1.1Time for the daily bug report :D
So for starters, GTA crashes every single time I try to load any story mode save mid-gameplay. It's a minor inconvenience because the game loads without any problems from the main menu, but it makes choosing a save difficult, since selecting story mode loads the latest save made. I don't know whether this problem just occurs for me, so maybe you could check if you experience this?
Secondly, I noticed a small error in the ResponsePeds ini; the BCSO_DETECTIVE has one of his weapons set as WEAPON_HEAVYREVOLVER, but that's not the correct model name of the revolver from online mode. It's named WEAPON_REVOLVER, so sometimes the detective spawns with no weapons at all and just runs away.
Another issue with the detective is a graphical one. He has a small hole between his neck and the collar of his shirt. The BCSO_SWAT peds also have a missing texture between the belt of their pants and their armor, which becomes visible when they're lying on the ground:
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Besarionis reacted to Bilago in [REL] Realism Dispatch Enhanced 3.1.1This is a simple left over debugging blips in the script, will be removed in the upcoming hotfix
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Besarionis reacted to SuperStumpje in [REL] Realism Dispatch Enhanced 3.1.1That is because originally Marine couldn't get flagged as cop because peds.ymt couldn't be edited, so a new one was added to be able to do so. Otherwise, they wouldn't be able to work the way they do. It's the same reason there's a second prison guard model similar to the original one.
Since then stuff changed and peds.ymt can be edited, but they were in anyway and it was working as intended so they weren't touched anymore as the time needed to remove them again could be used for other stuff that had to be done.
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Besarionis reacted to AlexVonShep in [REL] Realism Dispatch Enhanced 3.1.1Of course no.
#fucktherealcars #lore4life
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Besarionis reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1Do you have both Scripthooks?
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Besarionis reacted to AlexVonShep in [REL] Realism Dispatch Enhanced 3.1.1Generally acts like an asshole, makes laugh of shitty textures others create, hates all the beta testers. Drinks vodka every day.
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Besarionis reacted to NefariousBonne in [REL] Realism Dispatch Enhanced 3.1.1With RDE 3.0 merely days away, I thought it would be of interest to give a very brief 'meet the team', of sorts, for those of you interested in what exactly everyone on the team does. I present to you, the team of RDE 3.0:
Alex Ashfold:
Author of the popular mod Emergency Uniforms Pack; when not busy with EUP, Ashfold doubles as a texture artist and ped modeler for RDE. Many of his works have carried over into RDE, most noticeably his delicious utility belt textures, and badges. Also a member of the media team, and has provided his fair share of screenshots for official use.
AlexVonShep:
Author of the since abandoned Blaine County Sheriff Add-On, continues his work via RDE with the 'Sheriff's of Blaine' Add-on. A perfectionist who has his hands in lots of RDE's texture work, such examples include: BCSO (obviously), and enhanced police station textures.
Aquamenti:
A relatively new face on the team, Aquamenti is a vehicle mapper. A skilled modeler who has already provided several models for RDE, of which will appear in later updates. Regarding 3.0, Aqua's mapped Predator has been outfitted by me for use by the PAP, LSSD and USCG. You can expect to see a Dundreary Landstalker and Bravado Buffalo S. in the near future.
Bilago:
One of several coders for the RDE team. Wrote and edited a good portion of the now Six Star Response script. As of moving has been inactive, but while active is busy with the beta testers and constantly pushing updates to squash bugs that arise. Wrote several of RDE's side scripts, such as livery changer and parked car replacements.
BobJaneTMart:
Author of Crime and Police Rebalance & Enhancement. Doesn't play a large role within the RDE team, but some of his files are still in play, and thus worthy of being mentioned and credited.
BroCop:
The author of Enhanced SAHP textures, making the original R* skins less pale and more tan to match the real life uniforms. Outside of texture work, BroCop provides screenshots for the team.
Dilapidated:
One of the two original authors of RDE, Dilapidated acts as RDE's leader. When not keeping the team in line, Dilapidated is the main programmer for Six Star Response and RDE as a whole.
Dying:
A texture artist for the team, created the Los Santos Port Authority and FIB Police skins. In addition also wrote or contributed to lots of RDE's meta files.
Eddlm:
A talented programmer, and author of Better Chases and Arrest Warrant, both of which have been seamlessly integrated into Six Star Response by Yard1.
Jax765:
Formerly one of RDE's best beta testers, now a file organizer and archive builder for the team.
Mkeezay30:
Author of GTA Realism and the second creator and half of RDE. After a several month embargo after having several of his files stolen by GTA Redux, MK has returned to work as a ymt and meta editor and texture artist.
NefariousBonne:
I'm in charge of vehicle models and carcols. My work has continually been teased in the months leading up to release, of which is reworkings of the vanilla cars to better mirror the real life cars they are based, all of the current and new cars launching with 3.0 have been outfitted by me. In addition I run both the RDE and GTA Realism Discord servers, and act as RDE's HR.
SkylineGTRFreak:
A very talented vehicle modeler who has provided several military vehicles for use within RDE.
Yard1:
Author of countless vehicle and ped model mods, now one of many of RDE's coders. In addition to supplying countless models, Yard has been a major player in the same league as Bilago for the coding and bug fixing of Six Star Response, and is responsible for seamlessly integrating Eddlm's Better Chases and Arrest Warrant directly into the Six Star Response script. In addition, Yard acts as the 'head' of the Media team, telling everyone what shots are needed.
It's not much, but for those of you curious or interested, that was a brief rundown of the RDE team as of 3.0. Dilapidated would at some point like to do a proper interview with each of us. RDE 3.0 launches December 21st, 2016. You can get RDE here, and watch the official 3.0 trailer here.
A sincere thank you to our loyal fans who have stuck around to see RDE 3.0 through to the end, our media team, and beta testers.
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Besarionis reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1We have Barracks full of guardsmen :D
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Besarionis got a reaction from AllenKennedy in [REL] Realism Dispatch Enhanced 3.1.1Destroying swarms of men coming in multi-passanger vehicles is a guilty pleasure of mine, so I can sacrifice some realism for that :/ especially since Rockstar messed that part up already by making a van for suspects roadblock material :D
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Besarionis reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1That's absolutely possible, but not realistic. LASD uses vans only to transport suspects, and LAPD doesn't have the vans as all.
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Besarionis reacted to AlexVonShep in [REL] Realism Dispatch Enhanced 3.1.1The only thing that was done to Transporter is renaming it to Police Burrito.
Model itself is really useless.
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Besarionis reacted to Babylon in [REL] Realism Dispatch Enhanced 3.1.1Popcorn - Ready!
Phone/Cat - Out the window! (new phone & dog arrive 25th)
"NEVER DISTURB" signs put up everywhere
Gun (Plan 'B' if the sign's don't work)
Fire - On. Its cold outside
And its Over the RDE TEAM ..............................
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Besarionis got a reaction from AllenKennedy in [REL] Realism Dispatch Enhanced 3.1.1Just made a huge mess...
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Besarionis reacted to dilapidated in [REL] Realism Dispatch Enhanced 3.1.1https://www.youtube.com/watch?v=y_KlUjxILFw&feature=youtu.be
We're happy to present to you RDE 3.0!
Release date has been confirmed, enjoy!
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Besarionis reacted to dilapidated in [REL] Realism Dispatch Enhanced 3.1.1I hope that you will join us tomorrow (Wednesday the 14th) for a very special announcement... Trust me. you don't want to miss it!
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Besarionis reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1Coming soon! Everything, including jurisdictions, is configurable :D
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Besarionis reacted to BlaineBug in [REL] Realism Dispatch Enhanced 3.1.1Boner level achieved
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Besarionis reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1We have some very exciting news coming soon! It's highly recommended that you keep close tabs on this forum in the coming week. :D