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Zentronex

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  1. Like
    Zentronex reacted to CallamDavies in Adding vehicles to agency   
    It’s relatively easy really, go into lspdfr in the gta v directory and go into data and find agency.xml, scroll down and find fib or LSSD(whichever agency you want to add to) keep note fbi agency doesn’t ambiently spawn, lspd will and LSSD use these if you want too see the vehicles driving around and as backup. 
     
    Where is says <vehicle>model</vehicle> Just copy this line right underneath and set it as police old. Should look like this:
     
     
    <vehicles>
                <vehicle>FBI</vehicle
                <vehicle>policeold1</vehicle>
                <vehicle>policeold2</vehicle>
    </vehicle>
     
     
     
     
    Also so if you have EUP go into custom inside the data folder and change the same line in the agency_eup xml.
     
    if your adding to an agency backup.xml will not need to be changed.
     
    this should ambiently spawn the vehicles around the map and allow them as backup, aslong as the agency ambiently spawns anyway. I.e lspd & lssd
     
     
    edit: you can add <flag>SpawnsAmbiently</flag> 
     
    To the flags if You want fib to spawn like police
     
     
     
    Callam.
     
  2. Like
    Zentronex reacted to Sam in LSPDFR 0.4.4 - Now available!   
    We have released a minor update for LSPDFR which primarily adds support for the newest version of Grand Theft Auto V, but also introduces a couple of new features and changes that we had originally scheduled for a future update but decided to release with this version:
     
    0605 Spanish Ave - a new, fully functional, 'mid-range' apartment in West Vinewood. New settings within the Interaction Menu to change each character's residence. Added compatibility with the latest GTA V update including with the new Rockstar Games Launcher. Some fixes including a potential crash in the reckless driver world event. A minor game-world fix that caused some objects near the Diamond Casino building not to load.  
    Please note that LSPDFR 0.4.4 also includes the latest version of the RAGE Plugin Hook.
    LSPDFR 0.4.4, along with full release notes, can be found here: https://www.lcpdfr.com/files/file/7792-lspd-first-response
     
    Stay tuned for more LSPDFR news coming soon.
     
     
    If you are having problems with LSPDFR 0.4.4, please do not post about them in this topic, but use the support forums instead.
    Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs/
     
    There are a lot of fixes for common problems in there.
  3. Like
    Zentronex reacted to Sam in LSPDFR 0.4.2 - Coming Soon!   
    Hot off the release of LSPDFR 0.4 a couple of months ago, we're upping the ante with another update which brings not only sweeping improvements to the LSPDFR 0.4 API, but also some unique features which have long been requested.
     
    Originally, the plan was merely to release 0.4.2 as a quick follow-up to 0.4 and 0.4.1 - just simple fixes and changes, plus the API improvements to help developers make the most of 0.4.  Necessary changes, but not really cool enough, right?  So, with that in mind we took a little time to dig back into the archives of LSPDFR and revisit some of our old concepts and ideas.  Now, while some of these are actually in the mod - they're most likely either tucked away as 'easter eggs' or just disabled because they weren't quite right.
     
    If you're a connoisseur of traffic stops, for example, you might've noticed that occasionally the unexpected and oh so demoralizing experience of pulling over a federal agent hits you right in the feels as they arrogantly flash their shiny badge, tell you where to stick your comparatively less shiny badge, and drive off.  (If you haven't seen this before, here's a video: https://www.youtube.com/watch?v=HNOxZR2ak0M)
     
    Originally the plan was to add this as a feature for players to use, but it just didn't quite fit in with 0.3, and we had some trouble with the animation not being quite as fluid as we'd like.  That was then, though, and given that you now play as your own character both on and off duty, we thought it'd be a bit of a must-have now, so we've tidied it up and are introducing it as a player action in 0.4.2.
     

     
    With one quick glance at the shimmering shield, her problems are suddenly your problems.  (Note, a custom badge model is shown instead of the default FIB one - you will be able to define custom models to use on a per-agency basis)
     
    Now, not only does this look exceedingly awesome, but it serves a practical purpose too.  Available both on and off-duty, showing your badge will clear any wanted level and may also instill the fear of the law in nearby citizens, potentially de-escalating the otherwise unavoidable confrontations that flare when you walk around Mirror Park without the latest iFruit phone, for example!
     
    Of course, that's not all.  Continuing with the idea of adding things that are just generally cool, we know that people have wanted a ballistic shield feature in LSPDFR for quite some time.  Sure, you can spawn one with a trainer or download another mod, but it's just not quite the same is it? 
     
    We thought it'd be particularly sweet to have it at your fingertips instead, fully integrated with LSPDFR, ready to kick some butt.
     

     
    As if being Frank Tenpenny isn't cool enough...
     
    Our ballistic shield, accessed from the Interaction Menu, uses our new animation system in 0.4.2 which we think looks absolutely gorgeous.  There's also the freedom to switch between Stealth and Action mode which will vary your pose accordingly, compatibility with most weapons and the potential for future AI support.
     
    Oh yeah, did we mention you can actually arrest people at gunpoint while holding a freaking shield?!
     
    Keep your eyes open for LSPDFR 0.4.2, coming soon.
     
  4. Like
    Zentronex reacted to Alex_Ashfold in Emergency Uniforms Pack 8.0   
    Comments and questions regarding EUP have exploded since LSPDFR 0.4, I'm breaking the silence today with news and showcase material.
     
    First has been quite a year for my self, lots of changes in my life. EUP was on hold for I don't know how long, but I feel great and myself and the team had been working hard over the past few months not only to bring new content but basically a new mod, yup don't look for a changelog in the next update. Initial release baby. So much have changed and it's nothing like the current official release and let's be honest I have not written down anything about changes in EUP 8.0. Hope you will enjoy this trailer I made quickly.
     
     
     
    This year we made an amount of 2200$ with my new Patreon page, all thanks to supporters for their contributions in the developpement of this mod. With these contributions I was able to replace my dead computer and cover the fees for software that I use to make this mod. For more information about contributions and tiers visit the Patreon page or our Discord
     
    Of course EUP - Serve & Rescue is getting a makeover aswell 


     
    I think the previews says it all, but if there is any question just ask. No I have don't have a release date, but you can expect an update dropping in March or maybe a couple of days if we're lucky enough.
     
    Cheers!
     
  5. Like
    Zentronex reacted to The Loot in Anti-Cop "Activist" Showed True Colors   
    Completely unsurprised that one of the usual jackasses defending criminals and spewing hatred and threats towards cops was fully willing to try and murder two officers.
    Bonus irony on losing parental rights while wearing that shirt.
     
     
  6. Like
    Zentronex reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  7. Like
    Due to a lack of time and inclination on my part, I have decided to make all of my LSPDFR projects open source under the GPL, effective immediately. Most of them probably don't work that well anymore, and I simply don't have the time to develop or maintain them any longer.
     
    This will also serve as my defacto "retirement" from LSPDFR development. I may decide to pick things up again in the future, who knows. But for now, this is my way of giving back to the community, and possibly inspiring or helping other people who are trying to learn software development.
     
    The code is old, and was written when I was still new to LSPDFR/GTA programming. It could probably use some refactoring, but again, I have no time to do any of that. Feel free to submit a pull request with any suggested improvements, and I will look at the PR's as time allows.
     
    If there is enough activity on trying to move the project forward, I can explore doing releases in the future, and crediting any contributors. Feel free to use this repo as a resource to learn from and improve your programming skills.
     
    This goes without saying, but this code is provided with no warranty, and I accept no liability for anything. 😛
     
    Lastly, I would just like to say...there are a lot of people to thank for my time in the LSPDFR community, and I apologize if I miss any names, but you all know who you are.
    - @Sam @LMS @Cyan @MulleDK19 You guys laid the foundation for all GTA and RPH development, and for that, the community owes you a debt of gratitude!
    - @Jeff Favignano @FinKone You two are the ones who got me interested in GTA development to begin with! (Yes Jeff, I blame you for the countless hours I've spent debugging my code! 😛)
    - @Jeff Favignano @Polecat324 @Bayareabuggs @Zachary Houseknecht Thanks for all the inspiration, and for all the times you guys graciously tested my plugins for me!
    - @Albo1125 What can I say about Albo? NOTHING! Just kidding, Albo...you came to me when you first started learning the ropes, and you grew into a fantastic dev (*sniff* They grow up so fast...)
    - @PNWParksFan You know why...keeps giving me work to do on my code... *grumble*  #InsideJoke
    - @LukeD @alexguirre @Fiskey111 @PNWParksFan For the countless times you bailed me out of difficult coding situations (and Luke, for showing me that C# is better than VB!)
    - @khorio All of the explosions and other shenanigans you pulled for our countless entertainment
    - @PeterU For all the work you did in trying to help me maintain my plugins!
    - @ToastinYou Eh, you didn't do anything. I just wanted to find a reason to give you a shout-out. *snicker*
     
    Thanks all, and enjoy the code! Or what's left of the working parts of it...?
     
    https://github.com/Stealth22PD/code-3-callouts 
    https://github.com/Stealth22PD/alpr-plus 
    https://github.com/Stealth22PD/keep-calm 
    https://github.com/Stealth22PD/traffic-control 
    https://github.com/Stealth22PD/stealth-common 
  8. Like
    Zentronex reacted to Sam in LSPDFR 0.4 - Ambience   
    This is the fifth and final part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
     
    One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years.  Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
     
    More Realism
     
    Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world.  Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
     
    In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently.  As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right.  You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all.  Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic.  Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun. 
     

     
    Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
     
    These adjustments to the game's core apply in a number of other cases too, of course.  We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure.  Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it.  All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
     
    And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints.  Our changes are at a much lower level and offer us a higher degree of control on a per-character basis.  This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
     
    New Interaction Menu
     
    Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4.  Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist.  Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
     
    Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.
     

     
    The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
     
    Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all).  Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.
     

     
    New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
     
    Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4.  Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
     
    Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers.  It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light.  If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.
     

     
    The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
     
    Ambient Crime
     
    In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops.  Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these.   Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
     
    In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example.  In LSPDFR 0.4, as a result of some research by @LMS,  we've now been able to implement the same system, but for NPCs instead.  This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations.  Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.
     

     
    Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
     
    Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
     
    Thanks for reading the preview.  We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.
  9. Like
    Zentronex reacted to LMS in LSPDFR 0.4 - The Technology   
    Let's just say the LSPD implemented a very strict "no more deaths" policy.
     
    (or in other words, we found a very reliable way to prevent it from happening)
  10. Like
    Zentronex reacted to Sam in LSPDFR 0.4 - The Technology   
    Well we did throw away the old code and start afresh.  More to share about that soon hopefully.
  11. Like
    Zentronex reacted to Sam in LSPDFR 0.4 - The Technology   
    This is the third part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
     
    So, this article is a little bit different than most.  Recently, a number of people have expressed an interest in hearing some more details about the technology behind LSPDFR 0.4, including some of the developments that we've made with respect to artificial intelligence in the mod and also perhaps some more information about the ways in which LSPDFR 0.4 can be customized through code.  While exact details like this are a little difficult to provide as plans can, and often do, change - we've gathered together a number of new systems and features to present here which we think both developers and players alike will be looking forward to.
     
     
    The Crime System
     
    To start with, one of the new systems that we've introduced in LSPDFR 0.4 is the not-very-originally-named Crime System.  The Crime System was originally developed as an expansion of what we had previously done in LCPDFR 1.0 where players could press ALT + E to 'call in' things that had happened, with the key example being a suspect taking off from a traffic stop - units wouldn't respond until it had been called in.
     
    This is back in LSPDFR 0.4, but with a big twist.  The Crime System recognises a number of different events which could take place in-game (called Crime Events), such as a person firing a weapon, a car being stolen or somebody being run over.  Each time one of these things (and a couple of others) happens in-game, it's picked up by LSPDFR so that our systems can react to it.  This gives us similar functionality to LCPDFR 1.0, where if you're attacked by a criminal then you're able to report this and the criminal will be targeted properly by other units, but it also opens up some new possibilities that we've added for LSPDFR, including the ability for nearby civilians to actually call 911 if they witness a crime.
     

     
    The Crime System allows for far greater interaction with GTA V's rich environment, providing a more dynamic experience during patrols.
     
    The cool thing about this is that since GTA V is a very rich game in terms of the ambient environment, it's actually quite possible that crimes like this can take place in the game and we think it makes things a whole lot more immersive when you can actually react to them with the full support of LSPDFR behind you, rather than having to engage in a mad dash after someone in the vain hope that you'll catch up before they turn a corner and disappear! 
     
    Plus, the Crime System will be available in the API for LSPDFR 0.4, easily allowing developers to add new Crime Events by specifying the crime, victim and suspect.  This could be useful, for example, in a drunk driver callout where the player searches for the offending vehicle.  Once they've found it, they'll be able to report this to dispatch and trigger a pursuit, without the need for any additional code - a lot more convenient than having to handle this manually.
     
     
    Scenarios
     
    Sticking with the topic of improvements to a lot of the technology that powers LSPDFR, we've added all new functionality throughout the mod for custom Scenarios.  In general, we like to think of Scenarios as short ambient sequences which can just spontaneously happen within the world.  In addition to this, though, we also support Scenarios across a couple of our other systems, like both pursuits and traffic stops.  This opens up a bunch of new opportunities for gameplay as just like in real life, there's now so much more that could happen during a traffic stop.  Perhaps they exit their vehicle while you're approaching?  Do they have a weapon, or are they just angry and complaining?
     

     
    From 'routine' traffic stops gone totally wrong to suspects ditching their cars and bailing, Scenarios add all new depth to LSPDFR.
     
    The best bit about Scenarios, though, is that we've also added them to the LSPDFR 0.4 API, and while we've come up with a few of our own, we know that there's many developers who will knock it out of the park in their attempts to find new and interesting ways of enhancing the experience with Scenarios.   Be it by creating new situations that can happen during traffic stops, devising new ways that pursuit suspects will attempt to elude officers, or even by taking advantage of some of the other additions to 0.4, like the Crime System for example, to add a bunch of new ambient crimes throughout the game, we think that the new Scenario system will add much more depth and variety to LSPDFR.
     

     
    The scene after an escaped pursuit suspect's burned out vehicle was located.
     
     
    Artificial Intelligence
     
    Finally, in 0.4, we've re-worked a lot of our artificial intelligence.  We'll be sharing more details about these improvements, particularly as it relates to the overhauled pursuit system, in the near future but for now here's a taste of things to come, with some technical explanation, from our very own @LMS
     
     
    Stay tuned for more news about 0.4, coming soon.
  12. Like
    I don't think any of us Americans said it was impossible, just incredibly impractical in most situations. And kind of counterproductive imo. Seems retarded to shoot someone in the legs to preserve their life...when again...you're shooting them to do it. Other tools could've arguably have be applied first, if the cops didn't put themselves in the shittiest position possible. Also the Wendy's video isn't a good referral for something like this. They thought the dude had a gun, and they thought he fired it too, so that's why you get a much crazier reaction.
     
    But this shooting..."Oh hey, there's the terror suspect. Lemme hop on this bike and then get within 3-5 yards of him with no cover. What a surprise, he's coming after me. Looks like I need to shoot since I put myself in this shitty position. Now instead of aiming for center mass on a moving target, you know that tactic that's taught pretty much everywhere that trains people in firearms...Lemme just unload at his legs and basically put him in an equally as deadly situation, just with shitty shot placement. Oh look, the shot to legs admittedly did not completely stop him yet, now we still need to tase the dude." Police work should not be done like that lol. And guns should not be applied in a "quasi less-lethal" way. A well equipped department in the US probably could've done this without shooting the guy at all. I say well equipped, because not many departments carry beanbag shotguns or impact launchers in patrol cars.
     
    So we'll watch, but I don't think we need to learn from you guys lol
  13. Like
    Terrorist confused man knives down 3 people during a terror attack incident in the Netherlands
    *Some pictures/videos may be considered disturbing for some people.*
     
    Okay, so in The Netherlands we are somewhat "proud" that we didn't have any recent islam-related terror attack like Germany, Belgium and France had. All of them are somewhat neighbouring countries and have had to deal with major terror attacks. On the 5th of May we figured out why we have never had a terror attack -> MSM and police are rushing to call this an 'incident' instead of a terror attack, by a 'confused' person. Confused is now THE word-to-go to cover up terrorism.
     
    Let me walk you guys through the case:
    On the fifth of May a person started stabbing people randomly on a square in The Hague. There is currently no footage of that going down, but eyewithnesses say that he was specifically aiming to slit peoples throats. He was also heard saying "allahu akbar". The police response time was very quick (as you can expect in a big city). Within 3 minutes the first police officers arrived on scene. (Note how 1 officer "borrowed" a civillian bicycle, welcome to the Netherlands :D) See this video for what happened when the police arrived:
    https://twitter.com/omroepwest/status/992787627148443653
     
    Notice how the guy keeps saying "allahu akbar" after he got shot in the leg. Other angle can be watched here: https://www.dumpert.nl/mediabase/7423653/37e9ff5e/schietincident_den_haag.html
    So the police arrived and starting shooting at his legs once he started walking towards the police officers. He still won't let go of the knive so the police decide to shoot some additional warning shots, which seem to have no effect on the suspect. The final arrest can be watched here: https://www.youtube.com/watch?v=i0UDLRsw794
     
     
    So there are two notes that I want to make: First, the MSM and the police are so eager to defend islamic-based terrorism. They are spinning the whole story. This very clear picture of the suspect says a lot of what culture the suspect comes from: https://pbs.twimg.com/media/DccGaWdX0AAbi8P.jpg. Trust me, nobody in The Netherlands wears a hat when it's 25 degrees celsius. Furthermore, the days after, additional information started to leak out. The guy appears to be a refugee from Syria. I think we can thank EU politicians for being so blind to the dangers that accepting everyone with no proper plan other than "Poor people, be welcome! Here, take this house that dutch people are for approximately 7 years on a waiting list for, take 10.000 euro's and we'll make sure you get all the benefits that hard-working dutch people get". 
     
    The other important note that I want to make is: AMERICANS, WATCH, LEARN! This guy got shot in the leg, something that is basically impossible when I have to believe you guys on this forum. The suspect was walking/running towards the police and it didn't turn in a massive shoot-out where 30 bullets are needed in order to kill a suspect (refferal to the Wendy's video that I lately saw on this forum). So is it possible to shoot someone in the leg when he comes at you with a knive? Apparently yeah, and he didn't even die from bullet fragmentations in his artery! And then they use a taser to finish this and arrest the suspect alive. This is how police work should be done.
     
     
  14. Like
    To be fair, the same guy did throw pretty much all his belongings out of his window while yelling random crap a few months ago, before finally calming down enough for cops to enter his home and take him down to a mental clinic. It's probably safe to say he's got some serious mental issues, which probably led to this as well.
  15. Like
    It's not the whole "Rap Culture", it is 95% of the time that we don't see anything.  Out of all the crap that has gone on with killing in my neighborhood,  I've only seen 1 vehicle that was used in a drive bye.  Everyone at the area where the shooting happend said that the vic was black and we saw a white late 90's explorer speeding away.  Most of these people talk about snitches get stitches but most of them don't do crap about it.  
     
      Most people do cooperate but with the info that is provided, it is not enough to go on.  When you think that your neighbor isn't talking, they are inside calling the detective telling them what they see.  I talk to the cops out in public and I don't care because I am not, in the slightest bit, afraid of them.  Some people are too scared to talk to cops in public. And don't forget about the police brutality that people have delt with too that would drive them to not want to talk to the cops.  I've seen 5 cops beat the shit out of someone for no reason.
     
      It's not the Rap culture or the hip hop culture, it is the criminal culture.  Criminals and crime have been around ever since man has been so don't blame music. 
     
      If you want the police and ems to stop responding to my area and let these punks kill each other without trying to provide and light on the other side then all that I have to say is shame on you and go back to your fantasy land.  We try to get shit straight, it's just that some people you cant help and it doesn't help when the city shuts down schools and gives up on these kids. 
     
      It's always the small groups that make the loudest noise.  
  16. Like
    I don't believe that the issue is that residents fear being targeted for calling the Police. There's just simply a disconnect between the impoverished neighborhoods (usually black neighborhoods) and law enforcement within Baltimore City. Baltimore City Police are well-known for their corruption and mistreatment of residents, and I've experienced and witnessed it first-hand during my visits. I've witnessed groups of Police officers literally walk down the sidewalk with nightsticks and verbally threaten and harass people in ghetto neighborhoods. Response times are also terrible depending on where they're called to respond. Baltimore Police will literally show up to an area, do a few laps around the block, and roll out. Nowhere to be seen until called back again. But God forbid they get a call down at the harbor or in a high-income neighborhood, they'll be all over that in a heartbeat. They don't treat you with respect either. They use profane and vulgar language, they handle people aggressively, and they're disrespectful. You can also see the lack of interest when they're called and the manner in which they conduct their "investigations", which usually consists of a few laps around the block and then leaving, or posting up in an alley and falling asleep; all of which I've witnessed personally. It's also convenient how during the riots, the media didn't report the fact that the National Guard was only posted down at the harbor and the higher-income neighborhoods. They barely got into the ghetto's, which is where most of the rioting actually took place.
     
    Baltimore City is also short hundreds of officers and they've been short for the past few years. This has led to the rapid-employment of low-qualified officers that don't care about their jobs and only want the paycheck, which isn't even that good to begin with. Baltimore City Police officers are underpaid, under-equipped, poorly trained, and they have little respect from the residents as it is due to their rampant corruption. I encourage you all to conduct some research on the failed Gun Trace Task Force that the City created in an attempt to fight gun violence, which was shut down due to the corruption that tainted thousands of cases.
     
    All of this combined with a horrendous education system where parents are neglecting their children's education, careless teachers, and standards so low that students who actually do excel don't even compare to the rest of the country by a long shot. A lot of those schools still use chalkboards and some of the kids even take the public buses to and from school. A kid has no support at home, no encouragement at school, and no trust in the Police. Why wouldn't the kid join a gang?
     
    When I stayed in Baltimore for a few days with family and tried to order pizza, a lot of the pizzerias said that they didn't deliver to my address but delivered to an address two or three blocks down, because Baltimore is designed in such a way that one road can lead you from a high-income neighborhood directly into a ghetto. When I was finally able to have some random  "Mom and Pap" pizzeria deliver, the driver asked me where I was from once he heard me speak. I told him that I'm not from Baltimore and that I was from another state. He said that I spoke very clearly, with proper English, and complete sentences with a good vocabulary. He told me that it was good, and to stay in school (which I was in high school at the time).
     
    How is it that me speaking regularly with proper English baffled someone? That's how bad it is in Baltimore.
     
    Baltimore isn't a lost cause like Detroit for example, but it definitely needs change. It's a beautiful city that has its share of problems, but it isn't anything that can't be fixed.
  17. Like
    I...uh..I think you're confused.  Development on LCPDFR for GTA IV is done.  0.4 is for LSPDFR on GTA V, and everything, including EUP, is working fine.
  18. Like
    Zentronex reacted to badass22 in [REL] Realism Dispatch Enhanced 3.1.1   
    Rockstar Games is getting always more focused on releasing online updates, instead of starting to make a whole new GTA chapter. Because all they want is money.
  19. Like
    It is a black and white vehicle, and clearly has markings and a lightbar (as seen at 29 seconds). 
  20. Like
    Anytime I hear (not this case specifically) "why didn't he use a taser?" or "why doesn't he shoot for the legs?" Donut was a police officer and SWAT officer. He knows what he talks about.
     
     
     
  21. Like
    Zentronex reacted to FCV96 in Grand Theft Auto 6   
    Theyr'e probably busy trying to figure out how to monetize Red Dead Redemption 2 Online for the next five years.
  22. Like
    Zentronex reacted to Reddington in Grand Theft Auto 6   
    Inb4 horse camos.
  23. Like
    Zentronex reacted to 0taku in Grand Theft Auto 6   
    Oh joy, Is it rumour time again. I'm doubting everything until Rockstar says something. Except for the setting of Vice City. Both IV V have City remake of an old tile. 
    IV was a remake of III LC, V was a remake the LS from SA, and VI could be Vice city,  I also doubt Rockstart would pass up the chance of using the VI for the first two letter of Vice city. 
  24. Like
    Zentronex reacted to SeniorPepper in Got pulled over!   
    Hey guys!
     
    I got pulled over on my way home from work last night. I manage a restaurant and it just so happens the guy that pulled me over was actually a frequent customer. Long story short, I ran a red light for turning left because there was absolutely no cars (other than the officer of course). He pulled me over and had a good chat. He let me off easily and he let me take a couple pictures of his car! I took a video of his lights flashing but we've all seen cop lights. 
     


     
    Edit:
    I live in Dothan, Alabama. This is a Dothan Police Officer's vehicle. 
  25. Like
    Zentronex reacted to Kifflommer in Strikes in Syria   
    So dumb. Assad did not use those chemical weapons. More false flag attacks to get ol' Team America to come in and clean up the trash. We were already fighting a proxy war with Russia there using Islamic dummies against each other. Why would he use chemical weapons on the last remaining fighters that already surrendered?. As a Donald J. Trump supporter and Voter this is completely stupid in my opinion and does nothing to benefit or protect the United States. The globalist got to Donald and now he is going to continue the same stupid program we have been doing. Fight in the middle east for no reason with a bunch of savages even though it will change nothing. So sad, in reality we should just turn everything in the far east into Glass with a bomb, but this toy soldiers game is so stupid. We have already lost American Lives in Syria and now more will be lost. Chlorine gas my ass, but it's funny all it takes is a few kids coughing up foam and siezuring on TV and EVERYONE wants to go to war. So hilariously stupid. The Israeli war lobby is laughing, funny how the US will do anything it's little baby Israel says. Being used again, and nobody seems to care. Defend OUR country, not aid others in destroying somebody else's!.

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