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[REL] Realism Dispatch Enhanced 3.1.1

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2 minutes ago, Yard1 said:

Hahaha, yeah, uh, we kinda forgot about it. Thanks, something will be done.

Lol, guess that's what happens when it's being used surprisingly little in the game. Just the occasional roadblock, and if not edited sometimes prisoner transport with Arrest Manager.

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  • Howdy, I suppose this will be a kind of a dev diary for 3.1. As NefariousBonne has said some time ago, 3.1 will mainly be a content update, introducing new car and ped models, as well as improving e

  • Coming soon! Everything, including jurisdictions, is configurable :D

  • dilapidated
    dilapidated

    https://www.youtube.com/watch?v=y_KlUjxILFw&feature=youtu.be   We're happy to present to you RDE 3.0!   Release date has been confirmed, enjoy! 

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1 hour ago, SuperStumpje said:

Lol, guess that's what happens when it's being used surprisingly little in the game. Just the occasional roadblock, and if not edited sometimes prisoner transport with Arrest Manager.

We have a SA Corrections van w/ thin "NOOSE/SAHP" lightbar. Best choice for prisoner transportation.

  • 2 weeks later...
3 hours ago, Cherryp1e said:

This probably isnt the right place, so i do apologise, But I'm trying to get the bear cat to spawn using your 5 star scripts. But i cant seem to get it to spawn this the entry for config file

  Reveal hidden contents

   <Vehicle>
      <Tag>riot</Tag>
      <Model>riot</Model>
      <PrimaryARGBColor></PrimaryARGBColor>
      <Type>Ground</Type>
      <Sprite>PoliceCarDot</Sprite>
      <BlipText>NOOSE Insurgent</BlipText>
      <BlipColor>Blue</BlipColor>
      <Passengers>8</Passengers>
      <ForcePed>FBI</ForcePed> <--- the FBI is a custom ped setup using the FIBSWAT model
      <DespawnDistance>800</DespawnDistance>
      <InitialSpeed>30</InitialSpeed>
    </Vehicle>
 

I've managed to get it to work with a Tahoe, spawning the swat guys inside but then the police insurgent doesnt spawn with noose peds, but haven't been successful with the bear-cat in any form, Any help would be appreciated 

The right place is mentioned in the first post:

On 8/15/2016 at 2:55 AM, Yard1 said:

Please don't ask for support with RDE 2.2.1 here, use either the file comments or the 2.2.1 thread.

 

Customization is key to my gaming experience. I take pictures, do textures and lore-friendly vehicles. 
Recent releases: OracleRadiusPony. See all.
You can see my gallery here

Getting really excited for this! Can't wait to see what this script is all about. 

Are you guys planning on implementing custom lighting for any of these cars? Also, it's a shame about the lore-friendly Humvee/Patriot. That's the one part of RDE I never liked - the real life military vehicles mixed in with the Staniers and the Grangers, etc.

On 16-8-2016 at 6:31 AM, AlexVonShep said:

Sadly we haven't figured out why landing gear doesn't work as on civilian Swift model.

BTW, have you found two easter eggs here?

Beware of beast?

Hello! I'm just a simple person who likes LSPDFR.

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Another update - not much to show, but a lot to tell! As you know, RDE has a special "in-house" script - FiveStarResponse.dll (FSR) which handles the spawning of special vehicles, such as tanks and planes. Dilapidated and I have worked hard on expanding it. One of the main problems with the dispatch.meta system (that's how I'll refer to the vanilla wanted level system) was the lack of configurability - we were limited to 3 predefined zones and amounts of passengers, weapons etc. were hardcoded. Now, our script can successfully replace most of dispatch.meta (leaving only helicopters and roadblocks in - helicopters can be spawned by FSR though), while providing greater configurability  at almost no performance and stability loss. Examples include:

  • New zones, each of which has different units responding - run away from SAHP on the highways, get into shootouts with Airport Police at LSIA, experience the beauty of SA State Parks while being chased by Park Rangers, or hide from LS Sheriff Department in Davis and LS County!
  • New vehicles, which were not supported by dispatch.meta, such as Riots and Insurgents packed full with SWAT.
  • Complete configurability - choose the ped models, armor, health, weapons, components, props, vehicles, amount of passengers, spawn and respawn times (min and max), spawn distances and more.

New FSR will enable us to fully utilize all new peds and vehicles added to RDE 3.0. We believe that the configurability will allow every user to create a perfect experience for themselves.

In the graphical department, Alex_Ashfold has been hard at work improving the textures on the peds. The devil's in the details!

New belt and badge textures

Spoiler

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New lore friendly radios

Spoiler

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Aren't they great? Officer Ronson agrees!

In the meanwhile, Nefarious_Bonne and I have worked on new Beta Cop based LS Sheriff peds to increase variety and diversity (previously they used the same model as BCSO Deputies - while the BCSO addon will still be optional, you should use it!). Don't mind what's going on in the background - the perp and Deputy Wade are just having a friendly talk.

New LSSD Deputies (WIP)

Spoiler

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And to finish it off, SAHP got a shipment of new bulletproof vest (configured to only spawn at 3 stars and above by the FSR script). Fun fact - they were the only LE agency in RDE which did not have them.

SAHP Vests

Spoiler

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But wait, there is more! AlexVonShep used his mad skills to make various police stations more realistic and life-like - they actually make sense now!

Mission Row

Spoiler

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Vespucci (notice the giant decals gone)

Spoiler

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Davis

Spoiler

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Beaver Bush

Spoiler

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That will be all for now. We are getting closer and closer to the release - which only means we are picking up the pace! Stay tuned for more updates!

Edited by Yard1

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@Yard1, thanks for the previews, RDE 3.0 surely got my hype. Will be added an option to turn the Davis Sheriff Station into a LSPD Station?

And a second question: Are you planning something with @Lt.Caine EMS Pack? Different EMS responders for city and county would be good to increase variety.

76561198017457776.png

2 hours ago, RolandHUE said:

@Yard1, thanks for the previews, RDE 3.0 surely got my hype. Will be added an option to turn the Davis Sheriff Station into a LSPD Station?

And a second question: Are you planning something with @Lt.Caine EMS Pack? Different EMS responders for city and county would be good to increase variety.

that be really nice to add a few of these in term of variety, yes :)

38 minutes ago, Officialjake said:

Will a plugin like custom backup be redundant with the features in 3.0?

I was wondering the same, because the regular backup.XML doesn't allow (air)port police and things like that zone-wise.

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  • Author
On 2.09.2016 at 5:14 AM, Officialjake said:

Will a plugin like custom backup be redundant with the features in 3.0?

No, CustomBackup is for LSPDFR Backup, and our script replaces the wanted level. Since you can't be wanted when in LSPDFR, it will do nothing.

3t6pa79.png

3 minutes ago, Yard1 said:

No, CustomBackup is for LSPDFR Backup, and our script replaces the wanted level. Since you can't be wanted when in LSPDFR, it will do nothing.

Thanks!  Excited for the 3.0 release, I just discovered RDE 3 days ago how did I just find this now?  It is a must have mod IMO.

2 minutes ago, Officialjake said:

Thanks!  Excited for the 3.0 release, I just discovered RDE 3 days ago how did I just find this now?  It is a must have mod IMO.

It most certainly is a Must Have Mod.

Enjoy your time playing around with it.

0uYcObx.jpg

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