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Alex_Ashfold

Testing Team
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  1. Like
    Alex_Ashfold reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  2. Like
    Alex_Ashfold got a reaction from Frank Murphy in Emergency Uniforms Pack - Advance edits guide   
    Maybe you didn't but you can change EUP Clothing menu to fit your style!
     
    So I'm providing a little guide to make edits in your EUPClothingmenu.ini in case you didn't know how
    Change the EUP Clothing menu presets
    1) Locate your EUPClothingMenu. ini  (*your gtav folder*/plugins)
    2) Make a backup of the original EUPClothingMenu.ini (I bet 70% of people won't)
    3) Take a screenshot of your desired outfits with the skin control menu open (clothing tabs)
    4) Get yourself Notepad ++ it's not mandatory, but will facilitate your edits 
    4) Now edit your EUPClothingMenu.ini  (right click --> Edit with notepad++)
    5) You should have something like this, I suggest you fit the two windows to your screen
    Gender=Male/Female
    Category=Main Apparel/Winter Apparel/Tactical Apparel
    Category2=LSPD/LSSD/BCSO/FIB/NOOSE/CASUAL etc. (ONLY INCLUDE THIS IF ABOVE CATEGORY IS MAIN APPAREL)
    All IDs are in the format Model:Texture
    For example, model 78 with texture 3 would be 78:3

    In this example, I'm editing the Male FIB Jacket, but you can edit any of the outfits.
    I Strongly suggest that you practice yourself on the casual outfits first as they are not uniforms, the default EUP casual clothes are only suggestions, so change those to your liking first ;)
    6) Make the ID changes in notepad++ and save the file
    I'll update this tutorial with time
     
    DONT ASK FOR SUPPORT ON EUP ISSUES OR INSTALLATION HERE, YOU WILL BE IGNORED
    For support go here

     
  3. Like
    Alex_Ashfold got a reaction from Starmix in Emergency Uniforms Pack - Support   
    It works fine, there is no issue with clipping, you just can't get how Multiplayer peds works, even without EUP you'll get clipping skin if you selected an incompatible upper skin with your top, I can't believe you are persuaded to be right.
    Have beautiful nightmares
  4. Like
    Alex_Ashfold got a reaction from Caramel Please in Emergency Uniforms Pack - Support   
    I think modding is too much for you, you should go back to GTA online.
  5. Like
    Alex_Ashfold got a reaction from Maurice97 in The San Andreas Project   
    Awesome, I can't wait see this :)
    I am willing to help with the Liveries I kept all dev (PSDs) files used for RDE lore car liveries, that would save time.
     
  6. Like
    Alex_Ashfold got a reaction from Kal74 in Emergency Uniforms Pack - Support   
    Next version of RDE will be 100% compatible.
    If the readme says to put in update/update.rpf>x64>eup then that means this is where it goes, like I wrote in the readme and the mod page the installation location changed. So there is no ''error'' it's all normal. Please follow the instructions accordingly.
  7. Like
    Alex_Ashfold got a reaction from Mr.JonnhyCZG in EUP Addons and community modifications   
    Hello!
    I'm starting this thread as my inbox is currently getting generously spammed with over 9000 messages for things such as EUP British pack, EUP LAPD (California Overhaul thingy), Alaska state troopers, Orange County, etc. So the thread is to clarify first a few things about EUP and then give modders more info on how they can actually do those things because personally I won't do those.
    EUP is a bit like LSPDFR, we provide the basic content for this to work and the community can provide more add-ons by editing or using the base content that we made.
    DISCLAIMER
    Please note that the peds used for EUP, are made by Rockstar Games, for GTA ONLINE and that we don't have any copyrights related to the male and female peds of this category, we simply gave them more clothes, gear and uniform. As well as scripts to make the customization easier and user-friendly.
    So in other words, everyone is free to make his own ''EUP''
    Still it's preferable to use EUP as a base for your modifications for compatibilities issues and simplicity.
    but, how does one do that? Hulp pls!
    1) All textures/models are located here: mods/update/x64/dlcpacks/eup/dlc.rpf/x64/models/cdimages (Those file are free for editing and reupload as long as you edited them) 
    2) Menu editing? The menu is not open source, but you can edit easily the 4 configs files in Grand Theft Auto V/plugins/EUP  you are looking especially for presetoutifts.ini in which you'll edit outfits names and maybe components or remove/add outfits.
    3) What files to includes?
    You can reupload these edited files in your download:
    - dlc.rpf
    - presetoutfits.ini
    Users will install your modifications over the original EUP, so the main files are still required for your mod to work fine.
    Addons
    Post here, if you are willing to start a new add-on with your name and teammates (recommended) for the project

    California addon
    Team: @CaptainSugarFree
    Status: In developpement
    Links: 
     
    Queensland addon
    Team: @Antair
    Status: Work In Progress
    Links:
    Orange County and revised vests
    Team: @Black Jesus
    Status: Released
    Links:
     
    NYPD Pack
    Team: @orley
    Status: Released
    Links:
     
    Support
    To receive support towards EUP, Texturing, OpenIV , etc.
    The rule is simple: Provide and you'll receive or if you prefer: do your own shit and we'll try to help you

    By revising what your team already did and provide feedback or files etc. You should be able to do it without having someone holding your hand and do all the work for you. It's your project so show what you got and we will work together from there and help you for the release.

    Seal of approval
    Some content/addons will be EUP ''verified'' more information about that later.
    Questions ?

    1) Do you have OpenSource textures files for editing? You can use these files:
     
  8. Like
    Alex_Ashfold got a reaction from ParkerGaming194 in EUP Addons and community modifications   
    no need to ask ;)
  9. Like
    Alex_Ashfold got a reaction from Starmix in Emergency Uniforms Pack - Support   
    Nothing is wrong with EUP, you are just simply using the wardrobe (advance function for users) instead of amergency apparel selection. I can see from your screenshots your changed the original outfits to put gloves on your character which is a upper part, you need to choose the appropriate upper with the glove model you want that goes with your top.
     
    If you use the wardrobe you have to manually set everything, it's your job to make it look good, not ours.
  10. Like
    Alex_Ashfold got a reaction from Starmix in Emergency Uniforms Pack - Support   
    Dude...the screenshots you are showing shows the opposite, you are in the wardrobe and you have gloves, there is no gloves on the default uniform selection
     
    Anyone here will agree with me that you are using the outfit creator and not the main uniform selection and that those are gloves
  11. Like
    Alex_Ashfold got a reaction from Caramel Please in Emergency Uniforms Pack - Support   
    It's the oufit creator, like any trainer you can set manually things up, cleary you can't use it, because you blame us for bugs that aren't one.
     
    Go to emergency Apparel and select uniforms from there, don't go in the wardrobe ever again or just learn how it works. The wardrobe works like It should. It allows you to select items individually, your fault if there is clipping choose the right one.
  12. Like
    Alex_Ashfold got a reaction from Caramel Please in Emergency Uniforms Pack - Support   
    I think modding is too much for you, you should go back to GTA online.
  13. Like
    Alex_Ashfold got a reaction from Starmix in Emergency Uniforms Pack - Support   
    It works fine, there is no issue with clipping, you just can't get how Multiplayer peds works, even without EUP you'll get clipping skin if you selected an incompatible upper skin with your top, I can't believe you are persuaded to be right.
    Have beautiful nightmares
  14. Like
    Alex_Ashfold got a reaction from sjain in Setup Wars! Show us your spot!   
    No need to show off my cable management under the desk (horrible)

  15. Like
    Alex_Ashfold reacted to ToastinYou in The San Andreas Project   
    Glad there will be a team focusing on packs for the separate departments within San Andreas, cannot wait!
  16. Like
    Alex_Ashfold reacted to L. Jenkins in The San Andreas Project   
    Hopefully this idea will been seen through and completed. This looks great! Please be sure to upload photos and as many updates as possible.
  17. Like
    Alex_Ashfold got a reaction from Maurice97 in The San Andreas Project   
    Awesome, I can't wait see this :)
    I am willing to help with the Liveries I kept all dev (PSDs) files used for RDE lore car liveries, that would save time.
     
  18. Like
    Alex_Ashfold got a reaction from Maurice97 in The San Andreas Project   
    Awesome, I can't wait see this :)
    I am willing to help with the Liveries I kept all dev (PSDs) files used for RDE lore car liveries, that would save time.
     
  19. Like
    Alex_Ashfold got a reaction from Maurice97 in The San Andreas Project   
    Awesome, I can't wait see this :)
    I am willing to help with the Liveries I kept all dev (PSDs) files used for RDE lore car liveries, that would save time.
     
  20. Like
    Alex_Ashfold reacted to t0y in The San Andreas Project   
    Including: @t0y @OfficerWalters @DriX Designs @IndianaisMyState @TrentMU @Maurice97 @BradM and @acepilot2k7 more to be added.
     
    Welcome to the modification/showroom thread of the San Andreas Project. This is a huge project that the Attractive Studios team has come up with and we hope to execute as we are planning. This idea includes a complete overhaul of Liveries, Models, and Peds for the San Andreas emergency services. Basically it will include 5-6 emergency service departments (extra details about each one below) Peds to go along with them, and custom lore friendly liveries for all of them as well. The model number will most likely come out to 30 or above, so it is to be used along side RDE. Or with a mix and match.
     
    The Team:
    t0y - Modeler
    OfficerWalters - Modeler
    Drix - Modeler
    Indiana - Modeler
    Maurice - Modeler
    Trent - Livery Designer, Modeler
    Brad - Livery Designer
    Acepilot2k7 - Youtuber
    Slendis - Screenshoter, Livery Designer, Tester
     
    More to be announced soon.
     
    WE ARE RECRUITING!
    Attractive Studios is currently recruiting designers from all parts of LSPDFR to help us either with the San Andres Project or otherwise. You must have several released files, and be relatively active and you must have Discord. Age is not a factor in recruiting, but if ur really young and immature obviously you won't be accepted :) - We are in need of PED modelers/textur-ers and more modelers you can PM me if you are interested, or join our discord linked below.
     
    The plan:
    Los Santos Police Department (LSPD)
    Lightbar: (TBA)
    Peds: Yes
    Models: 8
    Members: All
     
    Blaine County Sheriff's Office (BCSO)
    Lightbar: (TBA)
    Peds: Yes
    Models: 8
    Members: ALL
     
    San Andreas State Police (SASP)
    Lightbar: (TBA)
    Peds: Yes
    Models: 6
    Members: All
     
    San Andreas Parks Service (SAPS)
    Lightbar: (Liberty I, R/B)
    Peds: No
    Models: 2
    Members: 2
     
    San Andreas Corrections Departments (SACD)
    Lightbar: (TBA)
    Peds: No
    Models: 2
    Members: 2
     
    Los Santos Fire Department: (LSFD)
    Lightbar: (TBA)
    Peds: (TBA)
    Models: 2
    Members: ALL
     
    How can you contribute?
    We would love to have help with this massive project. If you want to help but dont know anything about modeling or texture designing feel free to comment below and give us your opinions, and suggestions about what we should add or remove or edit! If you do have experience in modeling and livery designing you can PM us or come on our discord to talk about joining and helping out with this.
     
    Q&A
    Q: What makes this different from the tons of model packs and uniform packs out there already? What makes the SAP special?
    A: Well most packs and modelers have some small packs out there 5-6 vehicles maybe more, without uniforms, and with the same vehicles used in every other pack. We are planning on making almost 10 cars for each major department, and using some private or unreleased models meaning the model bases will be unique to us, and you will have enough LSPD, BCSO, and SASP cars to fill your slots with major variety. We also will (hopefully) having matching uniforms, which means you won't need to use the same uniforms as always. We also are, also hopefully good modelers and are planning on spending a large amount of time on this pack so it will be the highest quality possible with major effort.
     
    Q: When, and how are you planning on releasing the San Andreas Project?
    A: Currently we have no ETA on release, but that will of course be updated, and reupdated as time goes on and we run into issues, or find new things to add. Every week on Sunday we will update you on this thread, and in our Gallery with images of what we've done, giving you new information on the packs we are working on and once we get closer to release we will give you our planned release date. In terms of how, it will most likely be released in one of a few ways. We may release it by department, and by part. So "SAP Part 1: LSPD" released by the supervisor or a leader, or it will be released in "The San Andreas Project" with, upon hitting download will have several different files to choose from each one being a specific department. Because of the huge amount of cars this file will probably be a massive size so it may need to be uploaded to mediafire, and we will just link it in a download.
     
    If you have any questions feel free to respond below!
     
    Contact Us:
    Our Discord: https://discord.gg/7QAkjMc
    Our Twitter: https://twitter.com/AttractiveGTAV
    Or you can PM any of our leaders for more information! @t0y @OfficerWalters
     
    Follow this thread and our gallery for updates!
     

  21. Like
    Alex_Ashfold reacted to OfficerBrianOtoole in Emergency Uniforms Pack - Support   
    @Alex_Ashfold
     
    Fixed my dlclist.xml , now the mod works perfectly , hell of a mod you guys made i love it.
  22. Like
    Alex_Ashfold reacted to justinv978 in Emergency Uniforms Pack - Support   
    IT WORKED! Thank you so much oh my gosh.
  23. Like
    Alex_Ashfold reacted to Tominator08 in Emergency Uniforms Pack - Support   
    Yup. You were right, my dlclist.xml in my mods folder was incomplete.
    All fixed now!
    Thanks alot for the help!
  24. Like
    Alex_Ashfold got a reaction from Caramel Please in Emergency Uniforms Pack - Support   
    I think modding is too much for you, you should go back to GTA online.
  25. Like
    Alex_Ashfold got a reaction from Caramel Please in Emergency Uniforms Pack - Support   
    It's the oufit creator, like any trainer you can set manually things up, cleary you can't use it, because you blame us for bugs that aren't one.
     
    Go to emergency Apparel and select uniforms from there, don't go in the wardrobe ever again or just learn how it works. The wardrobe works like It should. It allows you to select items individually, your fault if there is clipping choose the right one.
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