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[CALLING ALL DEVS] Standardisation of API Plugin Colors

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On 24/02/2016 at 1:51 PM, Albo1125 said:

I will update my modifications soon to make blips adhere to most of the guidelines.

In some cases though, like on the ANPR callouts, I prefer to have my routes red to indicate the severity of the case - I'll be keeping that as it is.

For new stuff, though, I'll try to keep the colours in mind.

I like the initiative! The encouragement for authors to work together to make their stuff less confusing is a great one :smile:

If I'm honest, I think it would fall under red anyway since it's something that requires immediate attention of the officer, so it's no worries anyway.

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  • I definitely like this idea.  Maybe LSPDFR 0.4 (or whatever) can include this next round so it's only from the main plugin that all of ours require?  (Just an idea!)

  • It looks like they are darker shades of the colors that we picked...almost as if they took the "pure" colors, and turned down the opacity. The yellow and orange that R* selected look too close, IMO.

  • A nice idea, but generally speaking there are a few rules that GTA follows, and I personally try to stick as close to GTA blips and LSPDFR blips as possible. Perhaps incorporate this into your list.

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  • 1 year later...

Suggestion:

 

Evidence {BlipSize = 0.5; BlipColor = dark green}

EvidenceSearchArea {Color = dark green; BlipAlpha=50}

 

Hints for missions/callout aka what player should do as {Game.DisplayHelp("~p~Hint: ~w~Search area fo evidence"); }

Edited by amateurModder
missing ~w~

  • 2 years later...
On 2/17/2016 at 3:25 PM, AlconH said:

Okay, so following onto my previous thread, I, along with the other devs on LSPDFR are going to create a standardised list of colors for use on blips and routes in LSPDFR API development.

Devs, if you have a scenario that isn't covered by the list, please post below and I'll add it in. If you have any suggestions or ideas, please also post.

 

GPS BLIPS AND RADAR COLOURS


BLIP SIZES
Blips sizing should be as follows:

  • Vehicles: 1.0
  • Peds: 0.75

PEDS + VEHICLE BLIPS
Xp7z82U.png

ZONES

Primary search areas (prior to accepting a callout) (Drawing.Color.Yellow)

ROUTES
All routes should be Yellow (Drawing.Color.Yellow)


NOTIFICATIONS, HELP PROMPTS AND SUBTITLES

  • Ensure that all blips are the same colour as they are when highlighted in any on screen text. For example, suspects are red, and should be highlighted in text as red too.
  • Minimal colour should be used within on-screen text. Color should only be used to highlight key information or to highlight the colour of a particular person or object on the map. Examples:
  Reveal hidden contents

"Dispatch any units available for...?"
"
Paramedics We're on route standby!"
"Tow Truck We're nearby. Hold on."
"A Representative from the Insurance Company is on the way."

  • Exactly the same should apply to subtitles at the bottom of the screen. Use color to only highlight the key information.

As plugins get updated to follow the above, we'll have a much more immersive plugin system that doesn't have strangely mismatched colours. 

 

@fiskey111, @Albo1125, @Straysify, @Stealth22, @alexguirre, @goigle, @Trinyx, @Darkmyre, @TitanSloth, @Patrinus, @w35, @DemNinjas, @LukeD, @Nutt, @Livia, @Luigi4518, @TheUniT, @Athsro

@FinKone, @DCP1293

 

Would license plate numbers, vehicle colors, and vehicle model names be ~p~ or something else?

  • 4 weeks later...
// Assault Suspects, MVA Vehicles, Suicidal Subjects || Drawing.Color.Red || ~r~
// Police Officers || Drawing.Color.LightBlue || ~b~
// Paramedics and Support || Drawing.Color.Lime || ~g~
// Civilians || Drawing.Color.Orange || ~o~
// Unknown Subjects || Drawing.Color.Yellow || ~y~
// Other Items, Animals, Fallen Trees, Rocks || Drawing.Color.Purple || ~p~

Post at bottom of your Main.cs I also put my links there. (ped, vehicle names, etc.)

saved me 10 minutes over 2 weeks.

Edited by Faya

🇳🇱

  • 3 years later...

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