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GTAbear

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Everything posted by GTAbear

  1. That should happen with the code i gave you. First spawn the named Ped -Ped carThief and then spawn the car with his instance as qualifier -eg carThief.Position.Around 20f That should spawn the car at a free position because of GetNextPositionOnStreet ~< 20 m. from the Ped carThief. Use you own position as test and spawn Ped carThief not to far away from your position with a dummy-keypress, you should then see the whole event take place on screen. Does the car spawn on the side of the road? Oh forgot! You need to make sure that Ped CarThief exists before you use his position, so incapsulate in if(CarThief){ //car spawn } You will crash is carThief does not exists
  2. Is that the real issue? You spawn your suspect at suspect.position , and you want a car spawned close to suspect facing in road-direction, but not on the sidewalk -Right? That is done with SpawnPoint = World.GetNextPositionOnStreet(Ped.Position.Around(nf)); where nf is a circular area as float If not some questions: Why dont you spawn the suspect inside the car? Do you mean to have your cop meet the suspect first, and then have the suspect flee in the car?
  3. dunno if anyone has not seen this https://www.youtube.com/watch?v=wSm9GTUttBs but it blew me away, sp enjoy if you havent seen it already. The most amazing is how smooth the story telling blend with the game-play! That is just something that never has been done before -At least i havent seen it done ! One thing to remember is that this footage is shut on absolutely ridiculous high-end HW! Few will host beasts like that..
  4. Afaik R* has said that VI wont be mod-able -snipped-
  5. ok, i will see if i get the time. If done i post here
  6. No, but i looked at it, and it is easy to code. One Native sets the speed, but i think there can be pileups and congesting and even though that can look funny, in the long run it will propl be best to use R*' settings.. I do not have my code-environment up atm, but let me know if AI TrafficSpeed fails, then i may make a script for you sometimes in this fall
  7. Google believes there are 3 existing plugins that does that: AI TrafficSpeed Lifelike Traffic Speeds: AI Traffic Fluidity & Discipline H
  8. it still stays in Story Mode If you have not finished or refused the story part you are currently in that can happen. There are several posts about gunmen from "whatsHisName" (druglord with destroyed Hollywood-villa) that keep attacking the lspdfr police-avatar. That story has to be finished/refused before you go to duty in lspdfr.
  9. Only mods made for lspdfr -And there is non, afaik. FiveM mods do not work
  10. I do not know any lspdfr plugins that is aimed at of-duty gameplay. You need mod that has features to open all interior otherwise only the danceclub will be accessible for roleplay.
  11. This modlist is already 2y old, but hope it is still useable https://www.lcpdfr.com/forums/topic/136077-%E2%98%85-modslist-plugins-suggestions-stabletested-049-april-2024-%E2%98%85/
  12. I refer to all the hallahbalula there has been on soMe about killed games where games with mandatory login to game-portals like Steam or R* social-club, suddenly are not available any more like: Warframe, Star Trek Online, Quake Champions, PUBG: BATTLEGROUNDS, Path of Exile, Neverwinter Knight Online. A couple of FIFA tittles has also been removed. All the above are Steam games. -Also i saw a post that said that GTAVI will not be modable. Imo that lower the value considerable! -And if that is true, all speculations about lspdfr for VI is futile.
  13. Rumours regarding the price of GTAVI are pointing to a price above 100 USD and for a extended mode the same in €..! Where is enough enough for Yoú ? The price should also be viewed in the light of the issue Killed games. If we are expected to pay 100 USD for just playing the game for a period of time, and not owing the game after actually having bought it, it is at least for me above my acceptance of price for a video-game 🙄
  14. Oh.. there is a plugin named "map-editor" that has the feature. Ty.
  15. What is thát? Do you mean PrintInfo in Console? That works. I am not aware of any map-editor for GTA ??? @Benjamiin You can setup a key-press for Game.LocalPlayer.Character.Position move manually around and get readouts on key-press. Make sure you do not spawn anyone in sight of Player, it looks very bad
  16. Tháts an interesting project. Think the right place for this is API-Dev: https://www.lcpdfr.com/forums/forum/894-api-development/
  17. In cases like this, we are now blessed, because AI is amazing when it comes to code content, function and definitions. https://www.google.com/search?q=LSPDFRResolveEventHandler&sca_esv=2abd8809e0387077&source=hp&ei=FCs4as-gE5_NwPAPnrzDiQY&iflsig=ABILxe8AAAAAajg5JNI_FQkZKTHkD2S1eVl7Z-00Tq4s&udm=50&ved=0ahUKEwjP-tr6-JiVAxWfJhAIHR7eMGEQ4dUDCCo&uact=5&oq=LSPDFRResolveEventHandler&gs_lp=Egdnd3Mtd2l6IhlMU1BERlJSZXNvbHZlRXZlbnRIYW5kbGVySNGTAVDhIFjFfXAAeACQAQGYAVKgAaEPqgECMza4AQPIAQD4AQL4AQGYAgKgAlqoAgPCAhEQABjKBhieBhjwBRjqAhi0ApgDUJIHATKgB-4tsgcBMrgHWsIHBzAuMS4wLjHIBwuACAE&sclient=gws-wiz&aep=107&cs=0&mstk=AUtExfBwR3mZOcXD0Ezv1Bgn8i5TyjF7CoFvgZ79xYgVZrWgjgSjqKNLsufjTuMG2Gub2NKTgprvTIACLRBzFqxkSkD9Dlem8QiyWRUpGZsU3Nij0Lk6hTJ6G5_girDanZOnRMqbhYAHC76d1Fpq4WUan8QpGGNbzMF-e3k&csuir=1
  18. Have you read all the info about needed installations addons, and are yours all there and updated? https://www.lcpdfr.com/downloads/gta5mods/scripts/49465-adam69-callouts/ If Yes on both accounts, contact the Dev and explain your issue
  19. Do you mean the name of the animation that makes a ped point its weapon downwards as the ped moves slowly ahead? It is not easy to find a specific animation because there are so many, but i can link you to the animation list: https://docs.ragepluginhook.net/html/62951c37-a440-478c-b389-c471230ddfc5.htm
  20. Ok, yes Thát is possible, but it is imo not a PIT but more like wrestling with cars 😋 The PIT i would like to see is where the pitting car just bump the burp-car ever so gently, and that makes the purp-car loose direction and it spins out of the road. Damages is only done to the purp-car
  21. Are you sure? I have made some experiments with forced directional changes, and it look a lot like cars that is blipped cant be directionally altered, whereas non-blipped cars can indeed be spun around witch is the same as having the direction changed by a force. Blipped cars seams to get vector-directions in every step, and wont spin around.
  22. successful PIT maneuver immediately disable the suspect’s vehicle causing engine stall out search and you will see that this has been up many times, and that there are some reasons that it is not done yet (afaik)
  23. I diddent know what 'red' was so i used google. 1. item shown : More than 3 hours of mod info https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.youtube.com/watch%3Fv%3DuD-1De4cdGI&ved=2ahUKEwiKmaTY9sCSAxXxFBAIHfBKBlMQwqsBegQINhAB&usg=AOvVaw2KOIofn945Ds-20Vn4JzU1 Also i doubt that this is relevant for lspdfr
  24. Was that the .exe-version (With installer) or the Manual-install-version. I have just fetched the manual-install, and i had no problems. The manual install is better that the exe anywitch. There are no 'leftovers' in browser-cache
  25. I believe there are features like that in Policing-redifined. It is not yet released, but should have most of the features from STP some from Compuserve, and many new ones. It is also a collp between some of the best mod-creators alive! (When PR will be ready, i do not know) btw.. You do know that any ped that is lying 'dead' can be reanimated From ~35->20 Healthpoints, by EMS-personal, if you are calling them in fast?

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