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ToastinYou

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Everything posted by ToastinYou

  1. I believe he's talking about the Persona class, if it's a class - can't remember.
  2. Post a topic here: https://www.lcpdfr.com/forums/forum/894-api-development/
  3. Tasks.FightAgainstClosestHatedTarget(1000f); When it says HatedTarget it is referring to a relationship with nearby peds. If it doesn't find a "HatedTarget" within the vicinity, it won't conduct the task (to my knowledge). You have to make a nearby ped hated, and I believe that can be done through relationship groups. I only skimmed over your code, but I believe this is what is happening.
  4. Not really unless it's open sourced.
  5. WOOP! Thank you so much <3
  6. Going to be back in development, Soon?™
  7. No snippets of code? Sorry, can't help you.
  8. Looks like they're spawning at 0,0,0 which is the default. Something may be wrong with your coordinates. And "VEHICLE" is not a valid model.
  9. Because they aren't in a normal reading format, they're by numbers or something, not by the crime. Go through each of the audio files until you find what you want.
  10. What do you mean by that? Computer+ has had an API for a long time now where callout developers can add callout information to the computer.
  11. Well what I used above was RPH, not SHVDN.
  12. If I'm understanding what you're wanting to do, here's what I would do.. private static void OpenTrunk() { while (true) { if (Game.IsKeyDown(Keys.Up) && Game.LocalPlayer.Character.IsInAnyVehicle(false)) { Vehicle veh = Game.LocalPlayer.Character.CurrentVehicle; var vehDoor = veh.Doors[5]; //index of 5 represents the vehicles trunk. if (vehDoor.IsValid() && !vehDoor.IsOpen) vehDoor.Open(true); //open trunk if closed. else if (vehDoor.IsValid() && vehDoor.IsOpen) vehDoor.Close(true); //close trunk if opened. } GameFiber.Yield(); } }
  13. This is causing your disregard issue. Remove it.
  14. Probably not possible, and in real life you have a choice of like 6-8 characters depending on your state.
  15. You are calling conversation1 infinitely many times when the player is 10m away. When they're 10m away every single tick you're convo code is being called.
  16. I hate developing callouts.. yet that is what I am known for.. lmao. I can never stay motivated enough to develop callouts because to me it's so boring. I hate testing shit.
  17. Find a way to test fot when player has entered said vehicle. Just look under Game.Localplayer.Character, you'll find something.
  18. Just advice, use foreach to save you a lot of time and headaches.
  19. Rather than pathetically snipping shit out thinking we're going to steal your code; just show us the line that is causing the crash and any lines that may interfere with that.
  20. Remove the underscores and replace them with spaces. Also you have us no code to help you with your first issue.
  21. Well the three objects you asked me about are super basic materials and you should know what they do.
  22. I suggest that you learn some more C#.
  23. //Create a new vector3 (named sP) and set it to the in-game coordinates you would like the callout to start at and set the CalloutPosition to sP. Vector3 sP = new Vector3(x, y, z); https://www.gta5-mods.com/tools/coordinates-recorder-net

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