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ToastinYou

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  1. Michael DeSanta     Responded to a Pursuit in Rockford Hills, Eastbourne Way
  2. Michael DeSanta     Responded to a Holdup in La Mesa, Popular St
  3.    Dippa reacted to a review on a file: Rumbler Addon
  4. Peter Drew     Responded to a [686] Large Vehicle Pursuit in Mission Row, Strawberry Ave
  5. Peter Drew     Finished responding to a DrugRun in Mission Row, Strawberry Ave
  6. Peter Drew     Performed a traffic stop on a Light Brown Boxville with registration 06YUZ637 in Legion Square, Strawberry Ave
  7. Peter Drew     Performed a traffic stop on a Light Brown Boxville with registration 06YUZ637 in Mission Row, Strawberry Ave
  8. Peter Drew     Responded to a DrugRun in Strawberry, Elgin Ave
  9. Peter Drew     Finished responding to a Disturbance in Strawberry, Innocence Blvd
  10. Peter Drew     Responded to a Disturbance in Chamberlain Hills, Forum Dr
  11. Peter Drew     Finished responding to a [686] Solicitation in Strawberry, Alta St
  12. Peter Drew     Responded to a [686] Solicitation in Mission Row, Sinner St
  13. Peter Drew     Went on-duty at Downtown Police Station in Mission Row, Atlee St
  14. Peter Drew     Went on-duty at Downtown Police Station in Mission Row, Atlee St
  15.    Captain Victory reacted to a post in a topic: Give a ped a specific model
  16. mvanheusden started following ToastinYou
  17. Hamy Designs started following ToastinYou
  18.    OJS reacted to a post in a topic: Guide to Creating a Callouts Plugin [LSPDFR+RPH]
  19.    Deactivated Member reacted to a comment on a file: Basic Vehicle Actions
  20. 121Gigawatts started following ToastinYou
  21. Derek Smith started following ToastinYou
  22. KnightHawkOne started following ToastinYou
  23.    ToastinYou reacted to a post in a topic: LSPDFR 0.4 API Update
  24.    ToastinYou reacted to a post in a topic: [WIP] Kaller's Extra Callouts
  25. DemonHunter started following ToastinYou
  26. I believe he's talking about the Persona class, if it's a class - can't remember.
  27. Post a topic here: https://www.lcpdfr.com/forums/forum/894-api-development/
  28. ToastinYou changed their profile photo
  29.    ToastinYou reacted to a review on a file: Keyboard Police Lights
  30. Tasks.FightAgainstClosestHatedTarget(1000f); When it says HatedTarget it is referring to a relationship with nearby peds. If it doesn't find a "HatedTarget" within the vicinity, it won't conduct the task (to my knowledge). You have to make a nearby ped hated, and I believe that can be done through relationship groups. I only skimmed over your code, but I believe this is what is happening.
  31. Not really unless it's open sourced.
  32. WOOP! Thank you so much <3
  33.    ToastinYou reacted to a post in a topic: LSPDFR 0.4 - Announcement + First Preview
  34.    ToastinYou reacted to a post in a topic: LSPDFR 0.4 - Announcement + First Preview
  35. Snoman started following ToastinYou
  36. Going to be back in development, Soon?™
  37. No snippets of code? Sorry, can't help you.
  38. Looks like they're spawning at 0,0,0 which is the default. Something may be wrong with your coordinates. And "VEHICLE" is not a valid model.
  39. Because they aren't in a normal reading format, they're by numbers or something, not by the crime. Go through each of the audio files until you find what you want.
  40.    ToastinYou reacted to a file: Easy Loadout
  41. What do you mean by that? Computer+ has had an API for a long time now where callout developers can add callout information to the computer.
  42. Well what I used above was RPH, not SHVDN.
  43. If I'm understanding what you're wanting to do, here's what I would do.. private static void OpenTrunk() { while (true) { if (Game.IsKeyDown(Keys.Up) && Game.LocalPlayer.Character.IsInAnyVehicle(false)) { Vehicle veh = Game.LocalPlayer.Character.CurrentVehicle; var vehDoor = veh.Doors[5]; //index of 5 represents the vehicles trunk. if (vehDoor.IsValid() && !vehDoor.IsOpen) vehDoor.Open(true); //open trunk if closed. else if (vehDoor.IsValid() && vehDoor.IsOpen) vehDoor.Close(true); //close trunk if opened. } GameFiber.Yield(); } }
  44. This is causing your disregard issue. Remove it.
  45. Probably not possible, and in real life you have a choice of like 6-8 characters depending on your state.

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