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xDuvii

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  1. Duvi Cregor     Was killed in Davis, Grove St
  2. are you using policing redefined or ultimate backup?
  3.    vantino1345 reacted to a comment on a file: INJURED STATE
  4. Duvi Cregor     Performed a traffic stop on a Biston Brown Huntley S with registration 29RTB312 in Chamberlain Hills, Forum Dr
  5. The website shows the file as clean, and i just checked in virustotal and comes back with 0 flags. check or update your antivirus.
  6.    TankXking21 reacted to a file: INJURED STATE
  7. about the ini file I’ll think about it, I want it to be as much realistic as possible, thanks for that info I’ll check it out tonight. I’m planing to modify the tracking system in future updates
  8.    Mr.KobraX reacted to a file: INJURED STATE
  9.    Cali21 reacted to a file: INJURED STATE
  10. It should be since it only affects the death vanilla system. Think it like this only adds a filter on top of the death vanilla system. Now I think about it maybe I should add attempts for calling the ambulance but that depends on y’all feel free to add some feedback here.
  11. Then you need to update to at least windows 10 (windows 10 ended support as well so be aware of that)
  12. You mean UB, STP is just for managing the peds nothing related to backup. So yes it’s as it says in the description.
  13.    OfficerAlexis reacted to a file: INJURED STATE
    • 581 downloads
    • Version 1.0
    INJURED STATE A LSPDFR plugin that replaces the vanilla death system with a realistic injury and medical response system. Features: Injury & Bleeding — When the player's health drops below 130 they ragdoll and enter an injured state. A countdown timer begins — the player has 150 seconds before they become critically injured. During the countdown enemies flee the scene. Limping — When health drops below 160 the player limps using an injured movement animation. Ambulance Dispatch — While injured the player can press E to call an ambulance. The HUD displays the countdown, ambulance status and treatment state in real time with animated dots. Paramedic Treatment (PolicingRedefined) — When the ambulance arrives, paramedics exit the vehicle, walk to the player, and perform CPR and assist animations at the player's side for 8 seconds before the player recovers. Limping — When health drops below 160 the player limps. After being treated by PolicingRedefined paramedics, the player recovers with reduced health and continues to limp until fully healed. Medkit Treatment (UltimateBackup) — When the ambulance arrives, UltimateBackup's paramedics handle the scene naturally. (Limp animation isn't possible to add due to API conflicts) Respawn — If the countdown reaches zero, the player can press E to respawn at the hospital. Compatibility — Automatically detects PolicingRedefined or UltimateBackup at runtime. No configuration required. Requirements: RagePluginHook, LSPDFR, and either PolicingRedefined or UltimateBackup. Installation: Place InjuredState.dll into Grand Theft Auto V\Plugins\LSPDFR\
  14. Duvi Cregor     Was killed in Burton, Hawick Ave
  15. Duvi Cregor     Was killed in Burton, San Vitus Blvd
  16. Duvi Cregor     Was killed in Burton, San Vitus Blvd
  17. Duvi Cregor     Was killed in Burton, San Vitus Blvd
  18. Duvi Cregor     Was killed in Rancho, Jamestown St
  19. Duvi Cregor     Was killed in Burton, San Vitus Blvd
  20. Duvi Cregor     Was killed in Burton, San Vitus Blvd
  21. Duvi Cregor     Was killed in Rockford Hills, Dorset Dr
  22. Duvi Cregor     Was killed in Burton, Hawick Ave
  23. Duvi Cregor     Was killed in Rockford Hills, Carcer Way
  24. Duvi Cregor     Was killed in Rockford Hills, Carcer Way
  25. Duvi Cregor     Was killed in Burton, Las Lagunas Blvd
  26. Duvi Cregor     Was killed in Burton, Hawick Ave
  27. Duvi Cregor     Was killed in Burton, San Vitus Blvd
  28. Duvi Cregor     Was killed in Burton, San Vitus Blvd
  29. Duvi Cregor     Was killed in Burton, San Vitus Blvd
  30. Duvi Cregor     Was killed in Burton, San Vitus Blvd
  31. Duvi Cregor     Was killed in Burton, San Vitus Blvd
  32.    TankXking21 reacted to a file: INTENSE EFFECT (UPDATE)
  33. The problem is because QuantV has modified timecycle file, which mess with the plugins for some reason. i'd to improvise by replacing the timecycle code to adding a box with bunch of layers on top of it to make the vignette feeling look almost the same. it's either that or make the mod disable when emergency lights are on which isn't what I wanted.
  34. do you have scripthookv and scripthookvdotnet? if you do try to install the nightly version because is more updated
  35.    Michael21107 reacted to a file: Weapon Customization
  36.    dirkasdiaper reacted to a comment on a file: INTENSE EFFECT (UPDATE)
  37.    lspdfrplayer69420 reacted to a comment on a file: INTENSE EFFECT (UPDATE)
    • 143 downloads
    • Version 1.0.0
    Weapon CustomizationA ScriptHookV.NET mod that adds an attachment menu to GTA V singleplayer. Press H to open a full-screen menu that lets you customize your current weapon in real time without pausing the game. Features: Four dedicated slots — Optic, Muzzle, Under Barrel, and Ammo Type. Per-weapon attachment databases with only verified, compatible components for each gun — no guessing, no failed equips Supports 35+ weapons across all categories: pistols, SMGs, shotguns, rifles, snipers, and LMGs Extended clips and drum magazines available where supported Mk2 weapons include full special ammo support — Tracer, Incendiary, Armor Piercing, FMJ, Hollow Point, and Explosive rounds Automatic attachment detection — switch to any weapon and the menu instantly reflects what's already equipped on it Loadout persistence via INI file — your attachments are saved and restored automatically every session Full controller support with D-Pad navigation and RB/LB scrolling All game inputs blocked while the menu is open so nothing fires accidentally Controls: Key Controller Action H Down + Sprint( A / X) Open W/A/S/D D-Pad Select slot Scroll Wheel RB / LB R1 / L1 Cycle options F X / Square Equip selected Escape B / Circle Close Requirements: ScriptHookV + ScriptHookVDotNet. Short DescriptionWEAPON CUSTOMIZATION IN REAL-TIME
  38. ok, I just tested and it does happen in my end but less noticible. thanks i'm going to work on that.
  39. are you using any kind of vignette effect outside of the mod?
  40.    dirkasdiaper reacted to a comment on a file: INTENSE EFFECT (UPDATE)
  41. sorry to tell you but you might have something else running beside my mod. I have quantv and extreme ELS and don't have anything like that.
  42. I checked it and everything looks fine with it from my end, so it's not the plugin. what kind of flickering are you seeing? if it's a blur effect on the top of the screen, i'll address that in the next update.

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