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Code 3 Callouts 1.2.1

(73 reviews)

3 Screenshots

Code 3 Callouts
"Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."

This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!

The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.

In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.

The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!

Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.

It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.

Requirements

  • You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V.
  • YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK!
  • This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions.
  • You must have at least v0.3.1 of LSPDFR

Features

  • TEN different callout situations, each with their own varying scenarios.
  • Fully integrated dispatch audio, to create a realistic experience.
  • Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened.
  • Altered suspect behaviour based on the response of the officer
  • NEW - AMBIENT EVENTS!
  • NEW - INTEGRATION WITH LSPDFR COMPUTER+!

Credits

A very special thank you to...

  • @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other!
  • @FinKone - Same as above, plus testing and showcasing the plugin for me!
  • Erwi - For helping me out with some code issues!
  • @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot!
  • @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version!
  • @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!! :thumbsup:
  • @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos!
  • @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot!
  • @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
     
  • My sincerest apologies if I missed anyone!

Callouts

Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!

If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?

See the PDF documentation for more information on all of the callouts included.
 

Future Development

Follow this thread on the forum for future development plans!

http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 

What's New in Version 1.2.1

Released

VERSION 1.2.1

  • Fixed a bug that would cause a crash when exiting a house during the Burglary callout
    • Callout can now only respawn one of the default/stock police vehicles; GTA V seems to block spawning of standalone vehicles for some reason
    • Thanks to @Ranger61 for reporting this bug
  • Fixed crash bugs in ambient events...wrapped all ambient events with error checking to ensure it does not happen again
  • Fixed a bug with the configuration logic that would cause the EnableDispatchStatusCheck value to be ignored
    • Thanks to @Thehurk and @Polecat324 for reporting this bug
    • Made the status check interval customizable, in case anyone wants to keep it enabled, but make it happen less often
    • Added an extra prompt when Dispatch calls for the player's status, reminding the player how to open the menu

VERSION 1.2.0

  • Updated Computer+ API reference for Computer+ v1.3.2
    • Computer+ v1.3.2 is now required for police computer integration
  • Fixed a bug where responses to Dispatch (via the shortcut keys) were not being recognized
  • Added more error checking to the 'Carjacking' and 'Stolen Vehicle' ambient events, to prevent crashes
  • If the player's vehicle gets deleted by GTA V during the Burglary call, a replacement vehicle will be spawned in the same spot

VERSION 1.1.0.1

  • Optional update
    • Small bug fix for potential crashing at the start of callouts.
    • Thanks to @ConstableSly for finding it!

VERSION 1.1.0

  • Plugin now requires RPH 0.39 in order to run
     
  • New, simplified automatic install process
     
  • Completely re-done INI configuration file (NOTE: Older INI files are not compatible!!)
    • Allows individual callouts to be disabled
    • Allows nearly all keybinds to be modified
    • Allows certain features to be disabled
       
  • Integration with Traffic Policer (Optional; requires v6.9.5.0+ of Traffic Policer)
     
  • Integration with LSPDFR Computer+ (Optional; requires v1.3.0+ of LSPDFR Computer+)
    • This is a very exciting addition to the LSPDFR world!
    • Callouts dispatched to the player will now be visible in the Computer+ interface!!
      • Even calls the player does not accept!
    • The player can view/read all of the details of the callout before responding, and all information is updated in real time, just like a real police computer!
    • The previous "CAD popup" (opened by CTRL+D) has been removed in favour of Computer+
       
  • Interaction menu
    • You can now observe/question subjects in more callouts (previously was only the Burglary call)
    • The menu now allows you to trigger any of my callouts on demand
    • The menu can now be opened at any time, with limited options available
       
  • [NEW!] Dispatch Status Check!
    • Periodically, Dispatch will call you to ask what your current status is. You can respond via the menu, or the INI file allows you to set up shortcut keys to answer dispatch with. (Two possible answers: "I'm OK", or "Help me!")
    • If you don't answer, Dispatch will assume that you are in trouble, and need immediate assistance!
    • This feature can be disabled via the INI if desired, but it is enabled by default
    • It is recommended that this feature be left on for realism
       
  • [NEW!] New Ambient Events!
    • I have added two new ambient events:
      • Person stealing a vehicle
      • Carjacking
    • NEW FEATURE - Dispatch will now receive a 911 call when an ambient event occurs, and you will hear the call being dispatched over the radio
      • There will not be any notification popups, like a normal callout. You will simply see a red transparent blip appear on your map for a few seconds, telling you the general area where the incident occurred. Its up to you to find the perpetrator, or maybe you got lucky and caught him in the act!
      • This feature is enabled by default, but can be turned off in the INI file (again, its recommended that it be left on)
  • Fixed a bug with the Observe Subject window that would crash LSPDFR
  • Added an 'objective' notification at the start of each callout
     
  • Person With a Firearm callout
    • This callout has been ripped apart, and much of the code has been re-written
    • You will now receive a description of the suspect, and its up to you to find them in a certain area
    • The search area will be updated periodically, just like the "Hit and Run" and "Police Impersonator" callouts
    • The "suspect" may also not be a suspect! (Play this call to find out what this means!)
      • Basically, don't open fire on them right away! You don't know who they might be!
    • This callout was re-done especially for you, @Polecat324! Thanks for the feedback in your video a few weeks ago! I'm sure you'll like this callout much more now!
  • Lastly, I want to apologize...I wanted to make some changes to the Burglary callout, and add some more variation to it. But I didn't get time to do it for this release. Next update, I promise!

User Feedback

Recommended Comments

Kal74

Members

6 hours ago, Stealth22 said:

Already underway. :wink:

Thank-You Stealth22  I can't wait for this!  :thumbsup: ... 

sub68

Members

does it work with LCPDFR 3.1?

Kal74

Members

34 minutes ago, sub68 said:

does it work with LCPDFR 3.1?

yes it works just fine with 0.3.1:thumbsup:

DavidL221

Members

Turning off the ambient events still doesn't work.

Stealth22

Friends of LSPDFR Author

On 21/02/2016 at 10:19 AM, Snowmanizreal said:

crashing                      http://pastebin.com/ES513BXk

Thanks for the report. I'll fix the logic up for the next version.

1 hour ago, DavidL221 said:

Turning off the ambient events still doesn't work.

I'll be sure to test that before releasing the next version.

Kal74

Members

@Stealth22 Do you have a WIP page for code 3 callouts? I tried looking for it.. Was just curious..

 

 

Unision

Members

Anyone happen to know whether this current version works with the latest ragehook/GTA update?

Thanks in advance.

Stealth22

Friends of LSPDFR Author

15 hours ago, Unision said:

Anyone happen to know whether this current version works with the latest ragehook/GTA update?

Thanks in advance.

Yes. RPH updates, for the most part, are backwards compatible. 

You don't even have to ask, really, lol. Just try it, and if it doesn't work, post here! :tongue:

Stealth22

Friends of LSPDFR Author

1 hour ago, BaxtremeX said:

My lspdfr keeps crashing once a callout comes in.

RagePluginHook.log

You're missing the LSPDFR "Police Scanner" audio folder.

Stealth22

Friends of LSPDFR Author

Check out this video for a sneak preview into the new Burglary In Progress callout!! Many thanks to @Bayareabuggs for testing that callout for me! You may see it appear in other videos by @JFavignano, @Zachary Houseknecht, and @Polecat324 as well.

FYI, most of the bugs seen in @Bayareabuggs' video have been fixed. There isn't much I could do to avoid the backup unit spawning inside the golf course, but I've added a key to speed their response up if they get stuck somewhere, and I've also made them a little smarter. They now will follow the player around with their guns up, aggressively, not like they're taking a walk in the park, lol

Kal74

Members

7 minutes ago, Stealth22 said:

Check out this video for a sneak preview into the new Burglary In Progress callout!! Many thanks to @Bayareabuggs for testing that callout for me! You may see it appear in other videos by @JFavignano, @Zachary Houseknecht, and @Polecat324 as well.

FYI, most of the bugs seen in @Bayareabuggs' video have been fixed. There isn't much I could do to avoid the backup unit spawning inside the golf course, but I've added a key to speed their response up if they get stuck somewhere, and I've also made them a little smarter. They now will follow the player around with their guns up, aggressively, not like they're taking a walk in the park, lol

WOW! This looks pretty damn sweet Stealth22! especially the interaction window, very nice addition..You do some amazing work, can't wait to try it out :thumbsup:

*****Off topic question.. Are you still planning to add in Backup Required (Domestic Disturbance) where we could ask questions from the suspects and they supply us answers?

syn111

Members

DUI Callout. Vehicle fell off a bridge into the water. Got the following crash:

 

Spoiler

[25/03/2016 19:41:13.597] [TRACE] It has been 18,5400605 seconds since the last callout
[25/03/2016 19:41:13.600] LSPD First Response: Creating ImpairedDriver
[25/03/2016 19:41:13.602] [TRACE] Callout created:  #27
[25/03/2016 19:41:17.731]  2351866
[25/03/2016 19:41:20.195]  2354294
[25/03/2016 19:41:25.901] [TRACE] User accepted callout
[25/03/2016 19:41:45.478] LSPD First Response: Showing: False
[25/03/2016 19:41:45.529] LSPD First Response: Showing: False
[25/03/2016 19:41:45.581] LSPD First Response: Showing: False
[25/03/2016 19:41:57.962] Removing options for Menu
[25/03/2016 19:41:58.626] setting up new cop: null
[25/03/2016 19:41:58.626] [TRACE] New ped recognized as cop
[25/03/2016 19:41:58.626] setting up new cop: null
[25/03/2016 19:41:58.627] [TRACE] New ped recognized as cop
[25/03/2016 19:41:58.627] setting up new cop: null
[25/03/2016 19:41:58.627] [TRACE] New ped recognized as cop
[25/03/2016 19:41:58.627] setting up new cop: null
[25/03/2016 19:41:58.628] [TRACE] New ped recognized as cop
[25/03/2016 19:41:58.628] setting up new cop: null
[25/03/2016 19:41:58.628] [TRACE] New ped recognized as cop
[25/03/2016 19:42:08.821] Removing options for Menu
[25/03/2016 19:42:13.194] LSPD First Response: 
[25/03/2016 19:42:13.195] LSPD First Response: ==============================
[25/03/2016 19:42:13.195] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[25/03/2016 19:42:13.195] LSPD First Response: ------------------------------
[25/03/2016 19:42:13.196] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[25/03/2016 19:42:13.196] LSPD First Response: ------------------------------
[25/03/2016 19:42:13.196] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[25/03/2016 19:42:13.196] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Vehicle is invalid.
[25/03/2016 19:42:13.196] LSPD First Response: ------------------------------
[25/03/2016 19:42:13.196] LSPD First Response: Inner exceptions:
[25/03/2016 19:42:13.196] LSPD First Response: ------------------------------
[25/03/2016 19:42:13.196] LSPD First Response: Stack trace:
[25/03/2016 19:42:13.197] LSPD First Response: at Rage.TaskInvoker.PerformDrivingManeuver(Vehicle vehicle, VehicleManeuver maneuver, Int32 timeout)
[25/03/2016 19:42:13.197] at Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.ImpairedDriver.???????????????????????????????????????._Lambda$__0()
[25/03/2016 19:42:13.197] at Rage.GameFiber.Main()
[25/03/2016 19:42:13.197] LSPD First Response: ==============================

 

Stealth22

Friends of LSPDFR Author

VERSION 1.0.0 HAS BEEN RELEASED!

  • Updated pre-requisite DLL's (Plugin will refuse to run without these!)
    • RAGEPluginHook v0.38+
    • LSPDFR v0.3.1+
    • RAGENativeUI v1.3.1+ (Included)
    • Stealth.Common DLL v1.6.0.1+ (Included)
  • Fixed bugs in the Road Rage and Impaired Driver calls that would cause an LSPDFR crash
  • Added more variety to the 'Person With a Firearm' call
  • NEW CALLOUT!!
    • Burglary in Progress - You have to enter a house, and search each room for the suspect!!
      • This call can spawn almost anywhere on the map, at around 120 unique houses and apartments!
  • NEW FEATURE - Interaction menu, which allows you to interact with peds. You can ask them for ID, and even question them! (See documentation)
  • Many thanks to @Century and @forsakenbacon17 for helping me gather residential locations for the Burglary call!!
  • Many thanks to @Bayareabuggs and @JFavignano for testing the Burglary call, and helping me fix things that were broken!

Kal74

Members

(edited)

@Stealth22 Thanks for the new release! Appreciate all of your hard work! Glad your still alive and kicking :thumbsup: 

New Callout sounds pretty awesome! Can't wait to try it out.

and 

NEW FEATURE - Interaction menu, which allows you to interact with peds. You can ask them for ID, and even question them!

and 

  • Added more variety to the 'Person With a Firearm' call

and

and

and

:woot:

Edited by Kal74

HotFuzz

Members

@Stealth22  First off, thanks for your continued great work!

Second - is it the correct INI with this?  It says 0.4.0 inside it and - unless you have yet to implement it - there is no setting to change the default F9 key (I've been using it for other things for ages).  If it currently is not possible to change it, will you implement this feature, you think?  :smile:

Stealth22

Friends of LSPDFR Author

18 minutes ago, HotFuzz said:

@Stealth22  First off, thanks for your continued great work!

Second - is it the correct INI with this?  It says 0.4.0 inside it and - unless you have yet to implement it - there is no setting to change the default F9 key (I've been using it for other things for ages).  If it currently is not possible to change it, will you implement this feature, you think?  :smile:

INI file is correct. I never got a chance to make the key customizable...its on the list, but I thought it was more important to get the release out first, as it's been delayed for about a month.

joe25

Members

OHH yes. i have been waiting for a physical home burglary house entrance for a while now, this ought to spice up things a bit 

haven't been playing for a while now, gonna have to download all new needed files and get to work and try this out :happy:

HotFuzz

Members

6 hours ago, Stealth22 said:

INI file is correct. I never got a chance to make the key customizable...its on the list, but I thought it was more important to get the release out first, as it's been delayed for about a month.

Just thought I'd ask since the last INI said 0.6.0.  I understand and agree fully, I can remap the other key, because even if I will push the wrong button a few times it is not the first time.  Looking forward to future updates, thanks for your work and sharing it with the rest of us.  :thumbsup:

Stealth22

Friends of LSPDFR Author

1 hour ago, HotFuzz said:

Just thought I'd ask since the last INI said 0.6.0.

Yeah I fixed it for that release but never saved it. Its just a comment anyway, doesn't really matter. Nothing's changed in the actual settings.

HotFuzz

Members

36 minutes ago, Stealth22 said:

Yeah I fixed it for that release but never saved it. Its just a comment anyway, doesn't really matter. Nothing's changed in the actual settings.

Yes, I realise that, merely thought it is better to mention it just in case there had been a mix up. :smile:

Ravalli

Members

I'm loving the new update! Only been having one issue so far, when checking the name from getting ID on the F9 menu it likes to crash LSPDFR sometimes. Other then that, haven't ran into any other problems. Thanks for the hard work you have put into it!

Stealth22

Friends of LSPDFR Author

(edited)

12 hours ago, Ravalli said:

I'm loving the new update! Only been having one issue so far, when checking the name from getting ID on the F9 menu it likes to crash LSPDFR sometimes. Other then that, haven't ran into any other problems. Thanks for the hard work you have put into it!

I haven't seen any issues with that. Besides, checking the name with the radio or police computer has no connection to the menu. Post your log file in a spoiler box or on pastebin.com so I can have a look.

Edited by Stealth22

DLM3

Members

Loved the new callout! Nice job :thumbsup:

May I suggest to use the same command (Ctrl+E) to leave the house instead of being automatically kicked out, just for RP sake (there may be more robbers so better check the whole place) and keep us on our toes?

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