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syn111

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    Best car pack I have downloaded! Excellent models and textures
  1. I understand from the note in the description that ALPR+ flags some vehicles. Is it possible to configure the INI in a way such that ALPR+ picks up all the flagged vehicle but doesn't flag any? I have another script that is taking care of adjusting the number of flags.
  2. Am I the only one getting random crashes in other plugins whenever I am inside the Computer + terminal? Just wondering if I have any conflict or there is some other problem...
  3. I noticed that many times backup units spawn out of the roads and get stuck. Is there any chance you could add an option to only spawn them in roads in the INI? Also, when they arrive they stop weird locations (normally in the middle of the road). I know GTA API methods are limited on this, but especially for code 2 responses, would it be possible to have them try to park more towards the side of the road or behind the player's vehicle (as in the old police radio's traffic stop backup option IIRC)?
  4. Probably already reported, but I noticed that if I arrest a ped on a traffic stop and put him in my vehicle, and then try to issue a traffic citation on him, the details of my police vehicle will appear instead. Trying to go into the records of his vehicle manually in this setup will normally lead to inconsistencies and crashes.
    Adds a lot of depth into the simulation with the scene management options. However, after so many updates, one of the most gameplay breaking issues is still there. Tow trucks or police vehicles arrive creating huge wrecks (GTA AI is stupid, so probably not much room for improvement here) and/or are teleported after a certain time period creating a huge wreck (main negative point for me -- id rather wait for them to arrive in a less chaotic way.) But a must have anyway.
  5.    syn111 reacted to a comment on a file: Traffic Control
  6. Can you update so that it allows latest RageNativeUI? Some other scripts have been updated to require >= 1.3.1 but yours seems not to want to run on newer versions
  7. Agree with blunt. I find this last version a little more erratic than the previous. I'll have to compare the two a little bit more to make sure it wasn't me just having a bad day In any case, I think the whole "stupid AI" issue should have been take care of by Rockstar long time ago... I understand that GTA V wasn't developed for RP purposes, but sometimes the level of stupidity of the AI drivers (particularly the ones tasked with certain flags) pisses me off big time..
  8.    syn111 reacted to a comment on a file: ClearTheWayV
  9. DUI Callout. Vehicle fell off a bridge into the water. Got the following crash:
  10. Traffic stop backup callout crashing for me (x2) when pressing 'T' to interact with the officer:
  11.    Quakex64 reacted to a comment on a file: ClearTheWayV
  12. I am definitely crashing less against the AI drivers since I installed this mod, so good job timnboys! As someone who has developed and released plenty of free tools in the past (nothing for gta - yet), I don't really get why you are getting so many bad comments/reviews. Other very popular (and very good) mods are not perfect either (I hate when I see a tow truck get teleported into the middle of the freeway facing 90 degrees off and creates total havoc and I am not writing bad reviews about it...) So, kudos on your work and I hope you keep perfecting it and releasing more updates!
  13.    syn111 reacted to a comment on a file: ClearTheWayV
  14. Last game update broke the vehicles add-on (game crashes on load). Personally, I have packed it as a standalone dlc expansion pack, so that it works again. DeadFlagBlues, if you plan on doing that as well pm me and I can send you the rpf and save you some time!
  15.    tom27w reacted to a comment on a file: Realistic ALPR/ANPR System
  16. Any chance to integrate with TrafficPolicer API in the future to also get no insurance, etc hits?

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