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PR Interactive Evidence v1.0.0 1.0.0

(1 review)

8 Screenshots

PR Interactive Evidence

Interactive two-stage presumptive narcotics field testing for Policing Redefined

PR Interactive Evidence replaces the instant narcotics-test result from Policing Redefined with a physical, hands-on field-testing workflow.

Instead of selecting a test and immediately receiving a result, you interact directly with the evidence and test pouch:

VERIFY → OPEN → COLLECT → SEAL → CRUSH → SHAKE → OBSERVE → INTERPRET

The goal is simple: make narcotics evidence processing feel like an actual gameplay procedure rather than another menu action.


QUICK START

There are no additional gameplay keybinds.

  1. Open the narcotics testing system through Policing Redefined as usual.

  2. Select the evidence item.

  3. Choose the drug family you want to test.

  4. PR Interactive Evidence automatically takes over.

  5. Complete the procedure using the mouse and the instructions shown on the workbench.

Video Tutorial

https://streamable.com/gtl2dv

The video demonstrates both:

  • a successful test progressing through Stage 1 and Stage 2,

  • an intentionally incorrect family hypothesis resulting in NO MATCH.


FEATURES

Interactive field-test workbench

The procedure is mouse-driven and based on direct interaction.

You physically:

  • verify the selected evidence item,

  • open a fresh test pouch,

  • collect a sample using the required tool,

  • transfer the sample into the pouch,

  • seal the sample port,

  • crush individual reagent ampoules,

  • mix the pouch,

  • wait for the reaction to stabilize,

  • compare the reaction with the active reference,

  • interpret the result yourself.

The interface uses purpose-built evidence, test-pouch, reagent and workbench visuals instead of simply displaying a result notification.


TWO-STAGE TESTING

PR Interactive Evidence uses a two-stage presumptive testing system.

Stage 1 — Family Screen

The drug family selected inside Policing Redefined becomes your testing hypothesis.

A fresh family-screen pouch is used and the completed A/B/C reaction is compared with the active family reference.

You then decide whether the reaction is:

  • MATCH

  • NO MATCH

  • INCONCLUSIVE

A Stage 1 MATCH only supports the selected drug family.

It does not identify the exact substance and does not automatically mark the evidence as fully analyzed.

Stage 2 — Specific Identification

After a supported Stage 1 match, a second fresh pouch can be used for more specific presumptive identification.

Stage 2:

  • uses a new trace of evidence,

  • uses the same exact evidence item,

  • produces a specific discriminator pattern,

  • allows the closest matching candidate to be selected,

  • can commit the completed result back to the corresponding Policing Redefined evidence item.

The plugin tracks the exact PR evidence item that started the procedure.

If that item changes, disappears or can no longer be verified while the test is active, the session is cancelled instead of applying the result to the wrong evidence.


EVIDENCE-SPECIFIC COLLECTION

Different physical evidence forms require different collection methods.

Depending on the evidence, the workbench can use tools such as:

  • micro scoop,

  • sterile swab,

  • tablet scraper,

  • transfer pipette,

  • tweezers,

  • high-risk trace handling.

Powders, residues, tablets, liquids, syringes, plant material and other evidence forms are not treated as interchangeable objects.

Custom evidence

v1.0.0 does not provide full support for arbitrary custom drug items.

This version is built around the evidence profiles mapped from the audited Policing Redefined 1.0.0.5 build.

A custom item may work if its evidence description matches a supported profile.

Completely new custom descriptions or unsupported physical evidence forms may be blocked with messages such as:

UNSUPPORTED_EVIDENCE_MORPHOLOGY

or

Interactive Evidence test blocked: no safe assay plan

This is intentional fail-safe behaviour.

The plugin will not guess the evidence morphology, collection method or test pathway when it cannot resolve them safely.

More flexible custom-evidence support is planned for a future update.


REQUIREMENTS

  • Grand Theft Auto V Legacy

  • RAGE Plugin Hook

  • LSPDFR 0.4.9

  • Policing Redefined 1.0.0.5

  • Mouse input

Important compatibility note

PR Interactive Evidence v1.0.0 is intentionally built around one audited Policing Redefined 1.0.0.5 binary.

The plugin performs an exact compatibility check before enabling the PR integration.

If an unsupported Policing Redefined build is detected, PR Interactive Evidence fails closed and leaves normal PR functionality untouched.

If you receive an UNSUPPORTED PR BUILD message, install the supported PR version rather than bypassing the compatibility check.

A future Policing Redefined update may require an updated version of PR Interactive Evidence.


INSTALLATION

  1. Install and verify LSPDFR.

  2. Install and verify Policing Redefined 1.0.0.5.

  3. Open the PR Interactive Evidence archive.

  4. Drag the included Plugins folder into your Grand Theft Auto V directory.

  5. Merge folders when Windows asks.

  6. Launch GTA V through RAGEPluginHook.exe.

  7. Go on duty.

When loaded correctly, you should see:

PR Interactive Evidence ACTIVE: drug-test interception armed.

There is no separate gameplay menu to open.

Use Policing Redefined normally and begin a narcotics evidence test through PR.


CONFIGURATION

Configuration file:

Plugins\LSPDFR\PRInteractiveEvidence\PRInteractiveEvidence.ini

The default configuration is recommended for the first run.


TROUBLESHOOTING

If the plugin reports an unsupported Policing Redefined build, install the supported PR version instead of disabling the compatibility gate.

If a particular evidence item is blocked, include the exact evidence item and selected test family in your report.

When reporting a problem, attach:

  • RagePluginHook.log

  • PRInteractiveEvidence.log

  • PRInteractiveEvidence_HOOK_STATE.txt

  • PRInteractiveEvidence_RUNTIME_STATE.txt if generated

Also describe exactly which workbench step failed.


IMPORTANT

PR Interactive Evidence is a gameplay simulation of presumptive narcotics field testing.

It is not:

  • chemical training,

  • a real reagent guide,

  • laboratory analysis,

  • a real-world drug-identification procedure.

The reaction system and chemistry are designed for gameplay.


VERSION 1.0.0

Initial public release.

Highlights:

  • interactive physical testing workflow,

  • two-stage presumptive testing,

  • evidence-specific collection tools,

  • mouse-driven direct manipulation,

  • exact evidence continuity,

  • PR result writeback,

  • compatibility safety gate,

  • fail-closed unsupported evidence handling,

  • purpose-built workbench, pouch, evidence and reaction visuals.


PR Interactive Evidence is an independent LSPDFR add-on designed to integrate with Policing Redefined.

It is not affiliated with or endorsed by the Policing Redefined team, G17 Media, Rockstar Games, Take-Two Interactive or manufacturers of real-world field-test equipment.

Edited by SergeantCode3
Updated the description with a clearer quick-start guide, video tutorial, compatibility notes, and custom evidence limitations.


Short Description

Hands-on narcotics testing for Policing Redefined: collect evidence, activate the pouch, mix reagents and interpret reaction.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Substantial)

AI was used as a development assistant to help review code, identify bugs and edge cases, refine the interaction design, prepare documentation, and create supplementary instructional graphics. The mod concept, gameplay direction, testing decisions, and final release choices were made and verified by me.

User Feedback

Recommended Comments

Doesn't work with custom drug items. Says it's a "UNSUPPORTED_EVIDENCE_MORPHOLOGY" and that there is "no explicit physical profile for PR evidence text".

SergeantCode3

Members Author

Thanks for reporting it.

At the moment, v1.0.0 only supports the evidence morphologies explicitly mapped for the supported Policing Redefined 1.0.0.5 items. Custom drug items can therefore fall back to "UNSUPPORTED_EVIDENCE_MORPHOLOGY" if their evidence text does not match a known physical profile.

This is intentional fail-safe behavior rather than the plugin guessing the wrong sample type or applying a result to an unknown evidence format.

I’m already looking at improving this so custom items can be handled through a safer morphology fallback system instead of requiring an exact predefined evidence text.

Bear82

Members

Wow, that sounds really good!

Finally, you actually have to put in some effort to get a result - great work! Regarding the statement "only supports the evidence morphologies explicitly mapped for the supported Policing Redefined": does that mean it won't work with custom drug evidence setups regardless of how they are structured, or is there just a specific way they need to be set up? Thanks for sharing!

SergeantCode3

Members Author

Thanks! In v1.0.0, custom items only work if their evidence description matches one of the supported PR profiles. New custom descriptions will currently show UNSUPPORTED_EVIDENCE_MORPHOLOGY.

I’m planning to make this more flexible in an update so custom evidence can be recognized by its physical type instead of requiring an exact description.

CrypticFade3

Members

How does this actually work?

No tryna to put you down, but the User Guide isn't exactly helpful.

I particularly, keep getting "Interactive Evidence test blocked: no safe assay plan. Stock test was not run". Which has never been an issue until I added this.

Is there a particular way to test them, any keybinds, etc...?

SergeantCode3

Members Author

(edited)

No extra keybinds - start the drug test normally through Policing Redefined and use the mouse from there.

v1.0.0 supports the mapped PR evidence profiles. Custom drug items may be blocked with "UNSUPPORTED_EVIDENCE_MORPHOLOGY" or "no safe assay plan" if their description isn’t recognized.

Custom support will be improved in an update.

Edited by SergeantCode3

xRAZGRIZx

Members

Its mods like these that we need. Not 637182 variations of the same thing. Excellent work, broski.

SergeantCode3

Members Author

Update — 21.09.2026

The file description has been updated to make the mod easier to understand and use.

Changes:

  • added a clearer Quick Start section,

  • clarified custom evidence support and limitations,

  • expanded compatibility/troubleshooting information,

  • added a video tutorial showing both a successful test and an intentionally incorrect hypothesis resulting in NO MATCH.

Video Tutorial:
https://streamable.com/gtl2dv

The video link is also available in the main file description.

MasterWolf

Members

3 hours ago, SergeantCode3 said:

Update — 21.09.2026

The file description has been updated to make the mod easier to understand and use.

Changes:

  • added a clearer Quick Start section,

  • clarified custom evidence support and limitations,

  • expanded compatibility/troubleshooting information,

  • added a video tutorial showing both a successful test and an intentionally incorrect hypothesis resulting in NO MATCH.

Video Tutorial:
https://streamable.com/gtl2dv

The video link is also available in the main file description.

Hey there, this is a great plugin, but it seems to spam the log and cause a game crash, here is my rage log for details

RagePluginHook.log

SergeantCode3

Members Author

6 minutes ago, MasterWolf said:

Hey there, this is a great plugin, but it seems to spam the log and cause a game crash, here is my rage log for details

RagePluginHook.log

Thanks for the log. I checked it and PR Interactive Evidence doesn’t appear to be causing the crash.

The crash happens when Policing Redefined tries to spawn a spike-strip backup unit and fails to load a vehicle model:

Cannot load invalid model with hash 0x158a86dd

If it only happens with PR Interactive Evidence installed, please send me:

Plugins\LSPDFR\PRInteractiveEvidence\PRInteractiveEvidence.log

and I’ll check it further.

MasterWolf

Members

20 minutes ago, SergeantCode3 said:

Thanks for the log. I checked it and PR Interactive Evidence doesn’t appear to be causing the crash.

The crash happens when Policing Redefined tries to spawn a spike-strip backup unit and fails to load a vehicle model:

Cannot load invalid model with hash 0x158a86dd

If it only happens with PR Interactive Evidence installed, please send me:

Plugins\LSPDFR\PRInteractiveEvidence\PRInteractiveEvidence.log

and I’ll check it further.

Okay, I have fixed that issue and will reinstall printeractiveevidence and see if there's anything wrong, also if you didn't already know, it seems your plugin is log spamming as well

manu450

Members

Thank you for this mod. I downloaded it; I can't play without it now. It makes patrols very interesting and realistic.

SergeantCode3

Members Author

35 minutes ago, manu450 said:

Thank you for this mod. I downloaded it; I can't play without it now. It makes patrols very interesting and realistic.

Thank you, really appreciate that! That’s exactly what I wanted the mod to do - make the testing feel like part of the patrol instead of just another instant menu result.

MasterWolf

Members

3 hours ago, SergeantCode3 said:

Thank you, really appreciate that! That’s exactly what I wanted the mod to do - make the testing feel like part of the patrol instead of just another instant menu result.

Yeah man this is a very nice mod and makes patrols feel more than just menus. I don't know if you have the ability to do so, but you should also try to make an addon for bagging and sorting evidence, evidence testing beyond just drugs as well as maybe something for firearms, etc and or maybe even something for investigations into dui if you can.

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