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CrypticFade3

Members
  1.    CrypticFade3 reacted to a review on a file: Cryptic Evidence
  2.    CrypticFade3 reacted to a comment on a file: Cryptic Evidence
  3.    CrypticFade3 reacted to a comment on a file: Cryptic Emergency Traffic
  4.    BJ USA reacted to a file: Cryptic Evidence
  5.    SS OBER reacted to a comment on a file: Cryptic Evidence
  6. I'll get these issues fixed in the next update. Thank you for letting me know!
  7.    SS OBER reacted to a comment on a file: Cryptic Evidence
  8.    Kamrat0110 reacted to a comment on a file: Cryptic Evidence
  9.    alprxnv reacted to a comment on a file: Cryptic Evidence
  10. @originalgamester @manu450 @SS OBER @Kamrat0110 @RWieber79 @alprxnv The fix is ready to be released, however, I keep hitting a wall with an Error 200 when trying to upload it. About to Contact LSPDFR Mods to see what could be causing it.
  11.    CrypticFade3 reacted to a comment on a file: Cryptic Evidence
  12.    JJ1 reacted to a file: Cryptic Evidence
  13. alprxnv started following CrypticFade3
  14.    CrypticFade3 reacted to a comment on a file: Cryptic Evidence
  15.    SS OBER reacted to a comment on a file: Cryptic Evidence
  16.    originalgamester reacted to a comment on a file: Cryptic Evidence
  17.    Kamrat0110 reacted to a comment on a file: Cryptic Evidence
  18. Firstly, apologies for the late replies. I'm a police officer in my real-life career, so depending on my shifts and commitments, it can sometimes take me a few days to respond. I develop and support these mods in my spare time, but I do read the feedback, and I appreciate everyone's patience. Thank you to everyone who has tried the update, reported problems and shared their thoughts. That includes those who have decided to return to the previous version. I'm glad people enjoy the mod enough to keep using an older release, but I'm disappointed that this update hasn't delivered the improvement I intended. There are clearly issues that need addressing. Reports of samples not registering when places on the mat, tools being unresponsive and a Microsoft .NET error appearing are being taken seriously. If you've followed the instructions and nothing happens, please don't assume you're doing something wrong. The interactions should be clear and reliable without you having to fight the interface. I've reviewed the screenshot and log provided. The error shown points to the WebView2 interface code, and the log also records the interface pausing after its input queue reaches a safety limit. Those are useful finding, but I still need to establish the exact causes before claiming they're fixed. There's currently no evidence that the Search Items Reborn XMLs or optional INI caused the specific error in the screenshot, so i don't want anyone unnecessarily removing their search-item setup based on that assumption. I've also heard the feedback about the appearance and workflow. The intention behind the redesign was to make testing more modern, readable and interactive. However, a nicer-looking interface means very little if it's less intuitive or stops people completing a test. I understand why some of you found the previous setup easier to use. The point about the setting is fair too. This is supposed to feel like using a compact field-testing kit in the boot of a police cruiser. The newer presentation has moved too far towards a laboratory-style workspace, and I want to bring that practical field-testing atmosphere back while keeping the interface clear and readable. My immediate priorities are resolving the startup error, making sample placement and tool interactions dependable, addressing unwanted pauses, and simplifying any steps that cause confusion. I’ll also review the installation instructions and included dependencies so the setup is clearer. I’m keeping the focus on drug testing and getting that experience right before considering further additions. For now, if the previous version works reliably for you, please continue using it. I would rather you enjoy a stable version than feel you need to persevere with an update that isn’t working properly on your setup. I’m sorry for the frustration this release has caused. Ultimately, it’s my release, and it’s my responsibility to address the problems. I won’t give a release date until I have something properly checked, and I won’t describe these issues as resolved simply because I’ve made changes to the code. Thank you as well for the kind comments about this mod and my other projects. I appreciate both the support and the honest criticism. The feedback gives me a clearer picture of what needs improving, and my focus now is making the next release dependable and enjoyable to use.
  19.    Timmy Denver reacted to a file: Cryptic Callouts
  20. Thank you for taking the time to write this up. Really pleased you’re enjoying the testing, and I agree with what you’ve said about the handling afterwards. It’s become more complicated than it needs to be. I did explore firearm inspection, serial numbers, GSR and boxing. Unfortunately, the results weren’t meeting the standard I wanted. Getting the correct firearm visuals and meaningful interactions working consistently needs considerably more work, and information such as loaded status and signs of recent firing isn’t reliably available through the PR integration I’ve checked. I don’t want to pass simulated information off as an actual examination, so I’ve decided to scrap firearm testing and focus entirely on drugs. I’ve also decided to remove the additional evidence bagging, labels and case-number forms. They were adding confusion after the strongest part of the plugin, so the drug test will finish with a clear result instead. Removing those fields also removes the typing issue you experienced with Kinetic. I’m testing pausing the game while the interface is open too. I’m reworking the interface away from RPH drawing while keeping the physical interactions, including opening containers, collecting samples, crushing ampoules and shaking the reagent pouch. You’re right about seeing the undisturbed item too. You shouldn’t be asked to describe something that isn’t visible. I’m also considering a separate browser-based companion for reviewing test results and reports. That’s a potential future addition, rather than something included in this stripped-back update. For now, my priority is getting the drug testing looking and working properly before expanding the scope again. I appreciate the honest feedback!
  21.    CrypticFade3 reacted to a review on a file: Cryptic Evidence
  22.    CrypticFade3 reacted to a comment on a file: Cryptic Evidence
  23. If you have any other mods that affect traffic movement then they need to be removed. However, this is not a problem with this plugin, it’s more than likely an issue with two mods trying to do the same thing.
  24. Made my own lol. Doesn't seem like the PR Interactive Evidence cared much.
  25.    CrypticFade3 reacted to a review on a file: Cryptic Evidence
  26. This has been fixed and is in the next update. I’m just waiting for it be approved!
  27. Thank you for letting me know, this will be fixed with the next update!
  28. I can give it a try, I've been experiencing issues with interior callouts however, the interiors never seem to work.
    • 955 downloads
    • Version 2.2.1
    Cryptic Evidence — Interactive Evidence Testing for Policing Redefined Turn unidentified substances into documented evidence with Cryptic Evidence V2. Built for Policing Redefined, Cryptic Evidence replaces its standard drug-testing interaction with a hands-on examination workbench. Inspect the exhibit, prepare your equipment, collect a trace, develop the reaction and compare it with the reference before recording your interpretation. V2 brings a modern interface, realistic evidence bags and tools, persistent examination records and a separate simulated laboratory process. Recommended Search ItemsIt is strongly recommended that you install either Search Items Reborn or Cryptic Search Items for the intended unidentified-evidence experience. Search Items Reborn is the recommended choice for new and existing installations. Cryptic Search Items will not receive any further updates. Existing users can continue using it, but Search Items Reborn is recommended going forward. Choose one search-item pack and follow its installation instructions. Packs that replace the same search files overwrite those files rather than combine their contents. Examine Unknown EvidenceCompatible search-item descriptions identify what you can see, such as a bag containing off-white powder, without immediately revealing the substance. Work through 13 physical forms, including powders, crystals, tablets, liquids, plant material, residue, blotter paper, patches, concentrates, edibles, gel tabs, crushed tablets and syringe samples. Hands-On TestingOpen containers, prepare reagent pouches and collect samples using interactions suited to the evidence. Dispose of used tools, seal the pouch, activate its ampoules and mix the reagent before watching the reaction develop. Compare the reaction lanes with the reference and choose your interpretation. Sample quantity, contamination and incomplete procedures can produce an inconclusive result. Equipment ChecksEach testing stage requires an inspected reagent kit, an unexpired batch, a clean blank control and a fresh sterile tool packet. Specific testing uses a fresh pouch and collection tool. Batch details and equipment checks are included in the examination record. Proper Evidence HandlingSecure the original container, place the exhibit into an evidence bag, apply its tamper seal and complete the officer, case and evidence fields. Each exhibit receives its own reference. Reopening a recorded seal retains the exhibit’s identity during the live inventory session, allocates a replacement seal and records the opening in its history. Clear Results and PR IntegrationThe completion screen displays the examination result, exhibit reference, seal number and saved report status. A successful specific test produces a presumptive identification. When PR writeback is enabled, Cryptic Evidence checks the selected item’s analysis state before confirming the update. A visible result annotation is added to PR’s drug-testing inventory entry while preserving its original description and found-on information. Evidence CasebookReview saved exhibits through the casebook, record custody transfers and open complete examination reports. Reports include: Exhibit description and source Officer, case and evidence references An optional in-game photograph and inspection observations Field-test interpretations and equipment details Verified PR update status Custody events and seal history Separate simulated laboratory results Reports open as local HTML pages in your browser, with a Print / save as PDF button for keeping or printing a copy. Simulated Laboratory SubmissionsSubmit a sealed, examined exhibit for a delayed simulated laboratory result. Field findings remain presumptive, with laboratory confirmation recorded separately. Pending submissions and saved case records survive restarting the plugin. Laboratory submission retains the item in PR’s inventory and prevents further examination until its simulated return. Pause and ResumePause an unfinished procedure ad select the same evidence item through PR to resume. If that item changes or leaves the inventory, the procedure is cancelled to protect continuity. RequirementsGTA V Legacy RAGE Plugin Hook LSPDFR Strongly RecommendedSearch Items Reborn is recommended going forward. Cryptic Search Items will not receive any further updates. Install the supplied Cryptic Evidence files using the included folder structure. Keep the plugin’s assets, audio files and configuration in their supplied locations.
  29. I can definitely look into having emergency vehicle pulling over as well. I've been focused on a massive project I've been working on at the moment as well as doing an update for my callout pack, but once they're done, I'll push an update with this!
  30. No, this is a substitute for Clear the Way and MTFO as it's more or less the same non-working shit. Whereas this is completely working and traffic actually pull over and so forth.
  31.    CrypticFade3 reacted to a comment on a file: Cryptic Callouts
  32. No problem, glad you like them! I'll take a look into a spawning issue and hopefully have a fix for the next update.
  33. The only interiors they should be spawning in is 24/7's and Bank's. If you can let me know which callout's are spawning people in other interior's, I'll fix it for the next update.

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