GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_PICKUP_REGENERATION_TIME ( Pickup pickup, int duration ) //0x78015C9B4B3ECC9D
- 0
- 78
- 323
-
void FORCE_PICKUP_REGENERATE ( Any p0 ) //0x758A5C1B3B1E1990
- 0
- 69
- 1011
-
void SET_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_OF_TYPE ( Player player, Hash pickupHash, BOOL toggle ) //0x616093EC6B139DD9
- 0
- 84
- 323
-
void SET_LOCAL_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_WITH_MODEL ( Hash modelHash, BOOL toggle ) //0x88EAEC617CD26926
- 0
- 80
- 323
-
void ALLOW_ALL_PLAYERS_TO_COLLECT_PICKUPS_OF_TYPE ( Hash pickupHash ) //0xFDC07C58E8AAB715
- 0
- 92
- 1734
-
void SET_TEAM_PICKUP_OBJECT ( Object object, Any p1, BOOL p2 ) //0x53E0DF1A2A3CF0CA
- 0
- 89
- 323
-
void PREVENT_COLLECTION_OF_PORTABLE_PICKUP ( Object object, BOOL p1, BOOL p2 ) //0x92AEFB5F6E294023
- 0
- 80
- 323
-
void SET_PICKUP_GLOW_OFFSET ( Pickup pickup, float p1 ) //0x0596843B34B95CE5
- 0
- 80
- 505
-
void SET_PICKUP_OBJECT_GLOW_OFFSET ( Pickup pickup, float p1, BOOL p2 ) //0xA08FE5E49BDC39DD
- 0
- 85
- 323
-
void SET_OBJECT_GLOW_IN_SAME_TEAM ( Pickup pickup ) //0x62454A641B41F3C5
- 0
- 68
- 678
-
void SET_PICKUP_OBJECT_ARROW_MARKER ( Pickup pickup, BOOL toggle ) //0x39A5FB7EAF150840
- 0
- 77
- 678
-
int GET_DEFAULT_AMMO_FOR_WEAPON_PICKUP ( Hash pickupHash ) //0xDB41D07A45A6D4B7
- 0
- 76
- 323
-
void SET_PICKUP_GENERATION_RANGE_MULTIPLIER ( float multiplier ) //0x318516E02DE3ECE2
- 0
- 80
- 323
-
float GET_PICKUP_GENERATION_RANGE_MULTIPLIER () //0xB3ECA65C7317F174
- 0
- 120
- 944
-
void SET_ONLY_ALLOW_AMMO_COLLECTION_WHEN_LOW ( BOOL p0 ) //0x31F924B53EADDF65
- 0
- 77
- 323
-
void SET_PICKUP_UNCOLLECTABLE ( Pickup pickup, BOOL toggle ) //0x1C1B69FAE509BA97
- 0
- 99
- 757
-
void SET_PICKUP_TRANSPARENT_WHEN_UNCOLLECTABLE ( Pickup pickup, BOOL toggle ) //0x858EC9FD25DE04AA
- 0
- 73
- 757
-
void SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE ( Pickup pickup, BOOL toggle ) //0x3ED2B83AB2E82799
- 0
- 78
- 757
-
void SET_PICKUP_OBJECT_TRANSPARENT_WHEN_UNCOLLECTABLE ( Pickup pickup, BOOL toggle ) //0x8881C98A31117998
- 0
- 67
- 678
-
void SET_PICKUP_OBJECT_ALPHA_WHEN_TRANSPARENT ( int p0 ) //0x8CFF648FBD7330F1
- 0
- 71
- 757
-
void SET_PORTABLE_PICKUP_PERSIST ( Pickup pickup, BOOL toggle ) //0x46F3ADD1E2D5BAF2
- 0
- 58
- 877
-
void ALLOW_PORTABLE_PICKUP_TO_MIGRATE_TO_NON_PARTICIPANTS ( Pickup pickup, BOOL toggle ) //0x641F272B52E2F0F8
- 0
- 86
- 877
-
void FORCE_ACTIVATE_PHYSICS_ON_UNFIXED_PICKUP ( Pickup pickup, BOOL toggle ) //0x4C134B4DF76025D0
- 0
- 72
- 1180
-
void ALLOW_PICKUP_BY_NONE_PARTICIPANT ( Pickup pickup, BOOL toggle ) //0xAA059C615DE9DD03
- 0
- 73
- 1180
-
void SUPPRESS_PICKUP_REWARD_TYPE ( int rewardType, BOOL suppress ) //0xF92099527DB8E2A7
- 0
- 82
- 323
-
void CLEAR_ALL_PICKUP_REWARD_TYPE_SUPPRESSION () //0xA2C1F5E92AFE49ED
- 0
- 69
- 323
-
void CLEAR_PICKUP_REWARD_TYPE_SUPPRESSION ( int rewardType ) //0x762DB2D380B48D04
- 0
- 87
- 323
-
void RENDER_FAKE_PICKUP_GLOW ( float x, float y, float z, int colorIndex ) //0x3430676B11CDF21D
- 0
- 99
- 323
-
void SET_PICKUP_OBJECT_COLLECTABLE_IN_VEHICLE ( Pickup pickup ) //0x7813E8B8C4AE4799
- 0
- 79
- 1734
-
void SET_PICKUP_TRACK_DAMAGE_EVENTS ( Pickup pickup, BOOL toggle ) //0xBFFE53AE7E67FCDC
- 0
- 82
- 1290
-
void SET_ENTITY_FLAG_SUPPRESS_SHADOW ( Entity entity, BOOL toggle ) //0xD05A3241B9A86F19
- 0
- 74
- 1180
-
void SET_ENTITY_FLAG_RENDER_SMALL_SHADOW ( Object object, BOOL toggle ) //0xB2D0BDE54F0E8E5A
- 0
- 82
- 323
-
Hash GET_WEAPON_TYPE_FROM_PICKUP_TYPE ( Hash pickupHash ) //0x08F96CA6C551AD51
- 0
- 85
- 323
-
Hash GET_PICKUP_TYPE_FROM_WEAPON_HASH ( Hash weaponHash ) //0xD6429A016084F1A5
- 0
- 84
- 1290
-
BOOL IS_PICKUP_WEAPON_OBJECT_VALID ( Object object ) //0x11D1E53A726891FE
- 0
- 84
- 323
-
int GET_OBJECT_TINT_INDEX ( Object object ) //0xE84EB93729C5F36A
- 0
- 104
- 757
-
void SET_OBJECT_TINT_INDEX ( Object object, int textureVariation ) //0x971DA0055324D033
- 0
- 99
- 323
-
BOOL SET_TINT_INDEX_CLOSEST_BUILDING_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, int textureVariation ) //0xF12E33034D887F66
- 0
- 87
- 1103
-
Any SET_PROP_LIGHT_COLOR ( Object object, BOOL p1, int r, int g, int b ) //0x5F048334B4A4E774
- 0
- 140
- 1493
-
BOOL IS_PROP_LIGHT_OVERRIDEN ( Object object ) //0xADF084FB8F075D06
- 0
- 81
- 1604
-
void SET_OBJECT_IS_VISIBLE_IN_MIRRORS ( Object object, BOOL toggle ) //0x3B2FD68DB5F8331C
- 0
- 81
- 757
-
void SET_OBJECT_SPEED_BOOST_AMOUNT ( Object object, Any p1 ) //0x96EE0EBA0163DF80
- 0
- 80
- 791
-
void SET_OBJECT_SPEED_BOOST_DURATION ( Object object, float duration ) //0xDF6CA0330F2E737B
- 0
- 84
- 791
-
Hash CONVERT_OLD_PICKUP_TYPE_TO_NEW ( Hash pickupHash ) //0x5EAAD83F8CFB4575
- 0
- 104
- 323
-
void SET_FORCE_OBJECT_THIS_FRAME ( float x, float y, float z, float p3 ) //0xF538081986E49E9D
- 0
- 74
- 323
-
void ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGE ( Object object ) //0xADBE4809F19F927A
- 0
- 77
- 323
-
void SET_DISABLE_COLLISIONS_BETWEEN_CARS_AND_CAR_PARACHUTE ( Any p0 ) //0x8CAAB2BD3EA58BD4
- 0
- 83
- 1011
-
void SET_PROJECTILES_SHOULD_EXPLODE_ON_CONTACT ( Any p0, Any p1 ) //0x63ECF581BC70E363
- 0
- 104
- 1365
-
void SET_DRIVE_ARTICULATED_JOINT ( Object object, BOOL toggle, int p2 ) //0x911024442F4898F0
- 0
- 90
- 1604
-
void SET_DRIVE_ARTICULATED_JOINT_WITH_INFLICTOR ( Object object, BOOL toggle, int p2, Ped ped ) //0xB20834A7DD3D8896
- 0
- 98
- 1604