GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
Object CREATE_OBJECT ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic ) //0x509D5878EB39E842
- 0
- 272
- 323
-
Object CREATE_OBJECT_NO_OFFSET ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic ) //0x9A294B2138ABB884
- 0
- 207
- 323
-
void DELETE_OBJECT ( Object* object ) //0x539E0AE3E6634B9F
- 0
- 188
- 323
-
BOOL PLACE_OBJECT_ON_GROUND_PROPERLY ( Object object ) //0x58A850EAEE20FAA3
- 0
- 238
- 323
-
BOOL PLACE_OBJECT_ON_GROUND_OR_OBJECT_PROPERLY ( Object object ) //0xD76EEEF746057FD6
- 0
- 210
- 505
-
BOOL ROTATE_OBJECT ( Object object, float p1, float p2, BOOL p3 ) //0xAFE24E4D29249E4A
- 0
- 189
- 1734
-
BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision ) //0x2FDFF4107B8C1147
- 0
- 178
- 323
-
void SET_OBJECT_TARGETTABLE ( Object object, BOOL targettable ) //0x8A7391690F5AFD81
- 0
- 150
- 323
-
void SET_OBJECT_FORCE_VEHICLES_TO_AVOID ( Object object, BOOL toggle ) //0x77F33F2CCF64B3AA
- 0
- 144
- 323
-
Object GET_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7 ) //0xE143FA2249364369
- 0
- 244
- 323
-
BOOL HAS_OBJECT_BEEN_BROKEN ( Object object, Any p1 ) //0x8ABFB70C49CC43E2
- 0
- 166
- 323
-
BOOL HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN ( float p0, float p1, float p2, float p3, Hash modelHash, Any p5 ) //0x761B0E69AC4D007E
- 0
- 138
- 323
-
BOOL HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_COMPLETELY_DESTROYED ( float x, float y, float z, float radius, Hash modelHash, BOOL p5 ) //0x46494A2475701343
- 0
- 203
- 323
-
Any GET_HAS_OBJECT_BEEN_COMPLETELY_DESTROYED ( Any p0 ) //0x2542269291C6AC84
- 0
- 165
- 1180
-
Vector3 GET_OFFSET_FROM_COORD_AND_HEADING_IN_WORLD_COORDS ( float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset ) //0x163E252DE035A133
- 0
- 237
- 323
-
Any GET_COORDS_AND_ROTATION_OF_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, Vector3* outPosition, Vector3* outRotation, int rotationOrder ) //0x163F8B586BC95F2A
- 0
- 169
- 323
-
void SET_STATE_OF_CLOSEST_DOOR_OF_TYPE ( Hash type, float x, float y, float z, BOOL locked, float heading, BOOL p6 ) //0xF82D8F1926A02C3D
- 0
- 253
- 323
-
void GET_STATE_OF_CLOSEST_DOOR_OF_TYPE ( Hash type, float x, float y, float z, BOOL* locked, float* heading ) //0xEDC1A5B84AEF33FF
- 0
- 158
- 323
-
void SET_LOCKED_UNSTREAMED_IN_DOOR_OF_TYPE ( Hash modelHash, float x, float y, float z, BOOL locked, float xRotMult, float yRotMult, float zRotMult ) //0x9B12F9A24FABEDB0
- 0
- 248
- 323
-
void ADD_DOOR_TO_SYSTEM ( Hash doorHash, Hash modelHash, float x, float y, float z, BOOL p5, BOOL scriptDoor, BOOL isLocal ) //0x6F8838D03D1DC226
- 0
- 166
- 323
-
void REMOVE_DOOR_FROM_SYSTEM ( Hash doorHash, Any p1 ) //0x464D8E1427156FE4
- 0
- 135
- 323
-
void DOOR_SYSTEM_SET_DOOR_STATE ( Hash doorHash, int state, BOOL requestDoor, BOOL forceUpdate ) //0x6BAB9442830C7F53
- 0
- 192
- 323
-
int DOOR_SYSTEM_GET_DOOR_STATE ( Hash doorHash ) //0x160AA1B32F6139B8
- 0
- 139
- 323
-
int DOOR_SYSTEM_GET_DOOR_PENDING_STATE ( Hash doorHash ) //0x4BC2854478F3A749
- 0
- 133
- 323
-
void DOOR_SYSTEM_SET_AUTOMATIC_RATE ( Hash doorHash, float rate, BOOL requestDoor, BOOL forceUpdate ) //0x03C27E13B42A0E82
- 0
- 143
- 323
-
void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance, BOOL requestDoor, BOOL forceUpdate ) //0x9BA001CB45CBF627
- 0
- 150
- 323
-
void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL requestDoor, BOOL forceUpdate ) //0xB6E6FBA95C7324AC
- 0
- 147
- 323
-
float DOOR_SYSTEM_GET_OPEN_RATIO ( Hash doorHash ) //0x65499865FCA6E5EC
- 0
- 138
- 323
-
void DOOR_SYSTEM_SET_SPRING_REMOVED ( Hash doorHash, BOOL removed, BOOL requestDoor, BOOL forceUpdate ) //0xC485E07E4F0B7958
- 0
- 139
- 323
-
void DOOR_SYSTEM_SET_HOLD_OPEN ( Hash doorHash, BOOL toggle ) //0xD9B71952F78A2640
- 0
- 146
- 323
-
void DOOR_SYSTEM_SET_DOOR_OPEN_FOR_RACES ( Hash doorHash, BOOL p1 ) //0xA85A21582451E951
- 0
- 164
- 323
-
BOOL IS_DOOR_REGISTERED_WITH_SYSTEM ( Hash doorHash ) //0xC153C43EA202C8C1
- 0
- 150
- 323
-
BOOL IS_DOOR_CLOSED ( Hash doorHash ) //0xC531EE8A1145A149
- 0
- 133
- 323
-
void OPEN_ALL_BARRIERS_FOR_RACE ( BOOL p0 ) //0xC7F29CA00F46350E
- 0
- 139
- 323
-
void CLOSE_ALL_BARRIERS_FOR_RACE () //0x701FDA1E82076BA4
- 0
- 119
- 323
-
BOOL DOOR_SYSTEM_GET_IS_PHYSICS_LOADED ( Any p0 ) //0xDF97CDD4FC08FD34
- 0
- 132
- 323
-
BOOL DOOR_SYSTEM_FIND_EXISTING_DOOR ( float x, float y, float z, Hash modelHash, Hash* outDoorHash ) //0x589F80B325CC82C5
- 0
- 160
- 323
-
BOOL IS_GARAGE_EMPTY ( Hash garageHash, BOOL p1, int p2 ) //0x90E47239EA1980B8
- 0
- 189
- 323
-
BOOL IS_PLAYER_ENTIRELY_INSIDE_GARAGE ( Hash garageHash, Player player, float p2, int p3 ) //0x024A60DEB0EA69F0
- 0
- 154
- 323
-
BOOL IS_PLAYER_PARTIALLY_INSIDE_GARAGE ( Hash garageHash, Player player, int p2 ) //0x1761DC5D8471CBAA
- 0
- 132
- 323
-
BOOL ARE_ENTITIES_ENTIRELY_INSIDE_GARAGE ( Hash garageHash, BOOL p1, BOOL p2, BOOL p3, Any p4 ) //0x85B6C850546FDDE2
- 0
- 195
- 323
-
BOOL IS_ANY_ENTITY_ENTIRELY_INSIDE_GARAGE ( Hash garageHash, BOOL p1, BOOL p2, BOOL p3, Any p4 ) //0x673ED815D6E323B7
- 0
- 122
- 323
-
BOOL IS_OBJECT_ENTIRELY_INSIDE_GARAGE ( Hash garageHash, Entity entity, float p2, int p3 ) //0x372EF6699146A1E4
- 0
- 147
- 323
-
BOOL IS_OBJECT_PARTIALLY_INSIDE_GARAGE ( Hash garageHash, Entity entity, int p2 ) //0xF0EED5A6BC7B237A
- 0
- 133
- 323
-
void CLEAR_GARAGE ( Hash garageHash, BOOL isNetwork ) //0xDA05194260CDCDF9
- 0
- 148
- 678
-
void CLEAR_OBJECTS_INSIDE_GARAGE ( Hash garageHash, BOOL vehicles, BOOL peds, BOOL objects, BOOL isNetwork ) //0x190428512B240692
- 0
- 147
- 323
-
void DISABLE_TIDYING_UP_IN_GARAGE ( int id, BOOL toggle ) //0x659F9D71F52843F8
- 0
- 143
- 1290
-
void ENABLE_SAVING_IN_GARAGE ( Hash garageHash, BOOL toggle ) //0xF2E1A7133DD356A6
- 0
- 137
- 323
-
void CLOSE_SAFEHOUSE_GARAGES () //0x66A49D021870FE88
- 0
- 139
- 323
-
BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 ) //0xBFA48E2FF417213F
- 0
- 163
- 323