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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SET_PICKUP_REGENERATION_TIME ( Pickup pickup, int duration )  //0x78015C9B4B3ECC9D

    • 0
    • 79
    • 323
  2. void FORCE_PICKUP_REGENERATE ( Any p0 )  //0x758A5C1B3B1E1990

    • 0
    • 70
    • 1011
  3. void SET_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_OF_TYPE ( Player player, Hash pickupHash, BOOL toggle )  //0x616093EC6B139DD9

    • 0
    • 84
    • 323
  4. void SET_LOCAL_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_WITH_MODEL ( Hash modelHash, BOOL toggle )  //0x88EAEC617CD26926

    • 0
    • 80
    • 323
  5. void ALLOW_ALL_PLAYERS_TO_COLLECT_PICKUPS_OF_TYPE ( Hash pickupHash )  //0xFDC07C58E8AAB715

    • 0
    • 92
    • 1734
  6. void SET_TEAM_PICKUP_OBJECT ( Object object, Any p1, BOOL p2 )  //0x53E0DF1A2A3CF0CA

    • 0
    • 89
    • 323
  7. void PREVENT_COLLECTION_OF_PORTABLE_PICKUP ( Object object, BOOL p1, BOOL p2 )  //0x92AEFB5F6E294023

    • 0
    • 80
    • 323
  8. void SET_PICKUP_GLOW_OFFSET ( Pickup pickup, float p1 )  //0x0596843B34B95CE5

    • 0
    • 80
    • 505
  9. void SET_PICKUP_OBJECT_GLOW_OFFSET ( Pickup pickup, float p1, BOOL p2 )  //0xA08FE5E49BDC39DD

    • 0
    • 85
    • 323
  10. void SET_OBJECT_GLOW_IN_SAME_TEAM ( Pickup pickup )  //0x62454A641B41F3C5

    • 0
    • 68
    • 678
  11. void SET_PICKUP_OBJECT_ARROW_MARKER ( Pickup pickup, BOOL toggle )  //0x39A5FB7EAF150840

    • 0
    • 77
    • 678
  12. int GET_DEFAULT_AMMO_FOR_WEAPON_PICKUP ( Hash pickupHash )  //0xDB41D07A45A6D4B7

    • 0
    • 76
    • 323
  13. void SET_PICKUP_GENERATION_RANGE_MULTIPLIER ( float multiplier )  //0x318516E02DE3ECE2

    • 0
    • 80
    • 323
  14. float GET_PICKUP_GENERATION_RANGE_MULTIPLIER ()  //0xB3ECA65C7317F174

    • 0
    • 120
    • 944
  15. void SET_ONLY_ALLOW_AMMO_COLLECTION_WHEN_LOW ( BOOL p0 )  //0x31F924B53EADDF65

    • 0
    • 77
    • 323
  16. void SET_PICKUP_UNCOLLECTABLE ( Pickup pickup, BOOL toggle )  //0x1C1B69FAE509BA97

    • 0
    • 99
    • 757
  17. void SET_PICKUP_TRANSPARENT_WHEN_UNCOLLECTABLE ( Pickup pickup, BOOL toggle )  //0x858EC9FD25DE04AA

    • 0
    • 74
    • 757
  18. void SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE ( Pickup pickup, BOOL toggle )  //0x3ED2B83AB2E82799

    • 0
    • 78
    • 757
  19. void SET_PICKUP_OBJECT_TRANSPARENT_WHEN_UNCOLLECTABLE ( Pickup pickup, BOOL toggle )  //0x8881C98A31117998

    • 0
    • 67
    • 678
  20. void SET_PICKUP_OBJECT_ALPHA_WHEN_TRANSPARENT ( int p0 )  //0x8CFF648FBD7330F1

    • 0
    • 71
    • 757
  21. void SET_PORTABLE_PICKUP_PERSIST ( Pickup pickup, BOOL toggle )  //0x46F3ADD1E2D5BAF2

    • 0
    • 58
    • 877
  22. void ALLOW_PORTABLE_PICKUP_TO_MIGRATE_TO_NON_PARTICIPANTS ( Pickup pickup, BOOL toggle )  //0x641F272B52E2F0F8

    • 0
    • 86
    • 877
  23. void FORCE_ACTIVATE_PHYSICS_ON_UNFIXED_PICKUP ( Pickup pickup, BOOL toggle )  //0x4C134B4DF76025D0

    • 0
    • 72
    • 1180
  24. void ALLOW_PICKUP_BY_NONE_PARTICIPANT ( Pickup pickup, BOOL toggle )  //0xAA059C615DE9DD03

    • 0
    • 73
    • 1180
  25. void SUPPRESS_PICKUP_REWARD_TYPE ( int rewardType, BOOL suppress )  //0xF92099527DB8E2A7

    • 0
    • 82
    • 323
  26. void CLEAR_ALL_PICKUP_REWARD_TYPE_SUPPRESSION ()  //0xA2C1F5E92AFE49ED

    • 0
    • 69
    • 323
  27. void CLEAR_PICKUP_REWARD_TYPE_SUPPRESSION ( int rewardType )  //0x762DB2D380B48D04

    • 0
    • 87
    • 323
  28. void RENDER_FAKE_PICKUP_GLOW ( float x, float y, float z, int colorIndex )  //0x3430676B11CDF21D

    • 0
    • 99
    • 323
  29. void SET_PICKUP_OBJECT_COLLECTABLE_IN_VEHICLE ( Pickup pickup )  //0x7813E8B8C4AE4799

    • 0
    • 79
    • 1734
  30. void SET_PICKUP_TRACK_DAMAGE_EVENTS ( Pickup pickup, BOOL toggle )  //0xBFFE53AE7E67FCDC

    • 0
    • 82
    • 1290
  31. void SET_ENTITY_FLAG_SUPPRESS_SHADOW ( Entity entity, BOOL toggle )  //0xD05A3241B9A86F19

    • 0
    • 74
    • 1180
  32. void SET_ENTITY_FLAG_RENDER_SMALL_SHADOW ( Object object, BOOL toggle )  //0xB2D0BDE54F0E8E5A

    • 0
    • 83
    • 323
  33. Hash GET_WEAPON_TYPE_FROM_PICKUP_TYPE ( Hash pickupHash )  //0x08F96CA6C551AD51

    • 0
    • 85
    • 323
  34. Hash GET_PICKUP_TYPE_FROM_WEAPON_HASH ( Hash weaponHash )  //0xD6429A016084F1A5

    • 0
    • 84
    • 1290
  35. BOOL IS_PICKUP_WEAPON_OBJECT_VALID ( Object object )  //0x11D1E53A726891FE

    • 0
    • 84
    • 323
  36. int GET_OBJECT_TINT_INDEX ( Object object )  //0xE84EB93729C5F36A

    • 0
    • 104
    • 757
  37. void SET_OBJECT_TINT_INDEX ( Object object, int textureVariation )  //0x971DA0055324D033

    • 0
    • 99
    • 323
  38. BOOL SET_TINT_INDEX_CLOSEST_BUILDING_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, int textureVariation )  //0xF12E33034D887F66

    • 0
    • 87
    • 1103
  39. Any SET_PROP_LIGHT_COLOR ( Object object, BOOL p1, int r, int g, int b )  //0x5F048334B4A4E774

    • 0
    • 140
    • 1493
  40. BOOL IS_PROP_LIGHT_OVERRIDEN ( Object object )  //0xADF084FB8F075D06

    • 0
    • 81
    • 1604
  41. void SET_OBJECT_IS_VISIBLE_IN_MIRRORS ( Object object, BOOL toggle )  //0x3B2FD68DB5F8331C

    • 0
    • 81
    • 757
  42. void SET_OBJECT_SPEED_BOOST_AMOUNT ( Object object, Any p1 )  //0x96EE0EBA0163DF80

    • 0
    • 81
    • 791
  43. void SET_OBJECT_SPEED_BOOST_DURATION ( Object object, float duration )  //0xDF6CA0330F2E737B

    • 0
    • 85
    • 791
  44. Hash CONVERT_OLD_PICKUP_TYPE_TO_NEW ( Hash pickupHash )  //0x5EAAD83F8CFB4575

    • 0
    • 104
    • 323
  45. void SET_FORCE_OBJECT_THIS_FRAME ( float x, float y, float z, float p3 )  //0xF538081986E49E9D

    • 0
    • 74
    • 323
  46. void ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGE ( Object object )  //0xADBE4809F19F927A

    • 0
    • 77
    • 323
  47. void SET_DISABLE_COLLISIONS_BETWEEN_CARS_AND_CAR_PARACHUTE ( Any p0 )  //0x8CAAB2BD3EA58BD4

    • 0
    • 83
    • 1011
  48. void SET_PROJECTILES_SHOULD_EXPLODE_ON_CONTACT ( Any p0, Any p1 )  //0x63ECF581BC70E363

    • 0
    • 104
    • 1365
  49. void SET_DRIVE_ARTICULATED_JOINT ( Object object, BOOL toggle, int p2 )  //0x911024442F4898F0

    • 0
    • 90
    • 1604
  50. void SET_DRIVE_ARTICULATED_JOINT_WITH_INFLICTOR ( Object object, BOOL toggle, int p2, Ped ped )  //0xB20834A7DD3D8896

    • 0
    • 98
    • 1604

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