GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
BOOL IS_POINT_IN_ANGLED_AREA ( float xPos, float yPos, BOOL debug, BOOL includeZ, float zPos, float x1, float y1, float z1, float x2, float y2 ) //0x2A70BAE8883E4C81
- 0
- 70
- 323
-
void SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY ( Object object, BOOL toggle ) //0x4D89D607CB3DD1D2
- 0
- 110
- 323
-
void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 ) //0xF6DF6E90DE7DF90F
- 0
- 161
- 323
-
float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH ( Any p0, BOOL p1 ) //0xB6FBFD079B8D0596
- 0
- 73
- 323
-
void SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN ( Object object, BOOL toggle ) //0x406137F8EF90EAF5
- 0
- 80
- 323
-
BOOL IS_ANY_OBJECT_NEAR_POINT ( float x, float y, float z, float range, BOOL p4 ) //0x397DC58FF00298D1
- 0
- 81
- 323
-
BOOL IS_OBJECT_NEAR_POINT ( Hash objectHash, float x, float y, float z, float range ) //0x8C90FE4B381BA60A
- 0
- 83
- 323
-
void REMOVE_OBJECT_HIGH_DETAIL_MODEL ( Object object ) //0x4A39DB43E47CF3AA
- 0
- 112
- 323
-
void BREAK_OBJECT_FRAGMENT_CHILD ( Object p0, Any p1, BOOL p2 ) //0xE7E4C198B0185900
- 0
- 84
- 323
-
void DAMAGE_OBJECT_FRAGMENT_CHILD ( Any p0, Any p1, Any p2 ) //0xE05F6AEEFEB0BB02
- 0
- 81
- 1180
-
void FIX_OBJECT_FRAGMENT ( Object object ) //0xF9C1681347C8BD15
- 0
- 82
- 323
-
void TRACK_OBJECT_VISIBILITY ( Object object ) //0xB252BC036B525623
- 0
- 74
- 323
-
BOOL IS_OBJECT_VISIBLE ( Object object ) //0x8B32ACE6326A7546
- 0
- 80
- 323
-
void SET_OBJECT_IS_SPECIAL_GOLFBALL ( Object object, BOOL toggle ) //0xC6033D32241F6FB5
- 0
- 93
- 323
-
void SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS ( Any p0, BOOL p1 ) //0xEB6F1A9B5510A5D2
- 0
- 109
- 323
-
void ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS ( BOOL value ) //0xABDABF4E1EDECBFA
- 0
- 78
- 1365
-
void SET_CUTSCENES_WEAPON_FLASHLIGHT_ON_THIS_FRAME ( Object object, BOOL toggle ) //0xBCE595371A5FBAAF
- 0
- 107
- 323
-
Object GET_RAYFIRE_MAP_OBJECT ( float x, float y, float z, float radius, const char* name ) //0xB48FCED898292E52
- 0
- 125
- 323
-
void SET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object, int state ) //0x5C29F698D404C5E1
- 0
- 73
- 323
-
int GET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object ) //0x899BA936634A322E
- 0
- 74
- 323
-
BOOL DOES_RAYFIRE_MAP_OBJECT_EXIST ( Object object ) //0x52AF537A0C5B8AAD
- 0
- 73
- 323
-
float GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE ( Object object ) //0x260EE4FDBDF4DB01
- 0
- 75
- 323
-
Pickup CREATE_PICKUP ( Hash pickupHash, float posX, float posY, float posZ, int p4, int value, BOOL p6, Hash modelHash ) //0xFBA08C503DD5FA58
- 0
- 116
- 323
-
Pickup CREATE_PICKUP_ROTATE ( Hash pickupHash, float posX, BOOL p10, Hash modelHash, float posY, float posZ, float rotX, float rotY, float rotZ, int flag ) //0x891804727E0A98B7
- 0
- 114
- 323
-
void FORCE_PICKUP_ROTATE_FACE_UP () //0x394CD08E31313C28
- 0
- 72
- 944
-
void SET_CUSTOM_PICKUP_WEAPON_HASH ( Hash pickupHash, Pickup pickup ) //0x826D1EE4D1CAFC78
- 0
- 67
- 505
-
Pickup CREATE_AMBIENT_PICKUP ( Hash pickupHash, float posX, float posY, float posZ, int flags, int value, Hash modelHash, BOOL p7, BOOL p8 ) //0x673966A0C0FD7171
- 0
- 182
- 323
-
void BLOCK_PLAYERS_FOR_AMBIENT_PICKUP ( Any p0, Any p1 ) //0x1E3F1B1B891A2AAA
- 0
- 85
- 573
-
Object CREATE_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash ) //0x2EAF1FDB2FB55698
- 0
- 94
- 323
-
Object CREATE_NON_NETWORKED_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash ) //0x125494B98A21AAF7
- 0
- 82
- 323
-
void ATTACH_PORTABLE_PICKUP_TO_PED ( Object pickupObject, Ped ped ) //0x8DC39368BDD57755
- 0
- 93
- 323
-
void DETACH_PORTABLE_PICKUP_FROM_PED ( Object pickupObject ) //0xCF463D1E9A0AECB1
- 0
- 68
- 323
-
void HIDE_PORTABLE_PICKUP_WHEN_DETACHED ( Object pickupObject, BOOL toggle ) //0x867458251D47CCB2
- 0
- 89
- 463
-
void SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER ( Hash modelHash, int number ) //0x0BF3B3BD47D79C08
- 0
- 88
- 323
-
void SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS ( BOOL toggle ) //0x78857FC65CADB909
- 0
- 77
- 323
-
Vector3 GET_SAFE_PICKUP_COORDS ( float x, float y, float z, float p3, float p4 ) //0x6E16BC2503FF1FF0
- 0
- 69
- 323
-
void ADD_EXTENDED_PICKUP_PROBE_AREA ( float x, float y, float z, float radius ) //0xD4A7A435B3710D05
- 0
- 83
- 1290
-
void CLEAR_EXTENDED_PICKUP_PROBE_AREAS () //0xB7C6D80FB371659A
- 0
- 68
- 1290
-
Vector3 GET_PICKUP_COORDS ( Pickup pickup ) //0x225B8B35C88029B3
- 0
- 86
- 323
-
void SUPPRESS_PICKUP_SOUND_FOR_PICKUP ( Any p0, Any p1 ) //0x8DCA505A5C196F05
- 0
- 75
- 1180
-
void REMOVE_ALL_PICKUPS_OF_TYPE ( Hash pickupHash ) //0x27F9D613092159CF
- 0
- 80
- 323
-
BOOL HAS_PICKUP_BEEN_COLLECTED ( Pickup pickup ) //0x80EC48E6679313F9
- 0
- 114
- 323
-
void REMOVE_PICKUP ( Pickup pickup ) //0x3288D8ACAECD2AB2
- 0
- 69
- 323
-
void CREATE_MONEY_PICKUPS ( float x, float y, float z, int value, int amount, Hash model ) //0x0589B5E791CE9B2B
- 0
- 99
- 323
-
BOOL DOES_PICKUP_EXIST ( Pickup pickup ) //0xAFC1CA75AD4074D1
- 0
- 90
- 323
-
BOOL DOES_PICKUP_OBJECT_EXIST ( Object pickupObject ) //0xD9EFB6DBF7DAAEA3
- 0
- 71
- 323
-
Object GET_PICKUP_OBJECT ( Pickup pickup ) //0x5099BC55630B25AE
- 0
- 76
- 323
-
BOOL IS_OBJECT_A_PICKUP ( Object object ) //0xFC481C641EBBD27D
- 0
- 83
- 1365
-
BOOL IS_OBJECT_A_PORTABLE_PICKUP ( Object object ) //0x0378C08504160D0D
- 0
- 74
- 323
-
BOOL DOES_PICKUP_OF_TYPE_EXIST_IN_AREA ( Hash pickupHash, float x, float y, float z, float radius ) //0xF9C36251F6E48E33
- 0
- 91
- 323