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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void CANCEL_STUNT_JUMP ()  //0xE6B7B0ACD4E4B75E

    • 0
    • 79
    • 323
  2. void SET_GAME_PAUSED ( BOOL toggle )  //0x577D1284D6873711

    • 0
    • 74
    • 323
  3. void SET_THIS_SCRIPT_CAN_BE_PAUSED ( BOOL toggle )  //0xAA391C728106F7AF

    • 0
    • 113
    • 323
  4. void SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT ( BOOL toggle )  //0xB98236CAAECEF897

    • 0
    • 125
    • 323
  5. BOOL HAS_CHEAT_WITH_HASH_BEEN_ACTIVATED ( Hash hash, int amount )  //0x071E2A839DE82D90

    • 0
    • 116
    • 323
  6. BOOL HAS_PC_CHEAT_WITH_HASH_BEEN_ACTIVATED ( Hash hash )  //0x557E43C447E700A8

    • 0
    • 95
    • 323
  7. void SET_INSTANCE_PRIORITY_MODE ( int p0 )  //0x9BAE5AD2508DF078

    • 0
    • 113
    • 323
  8. void SET_INSTANCE_PRIORITY_HINT ( int flag )  //0xC5F0A8EBD3F361CE

    • 0
    • 98
    • 323
  9. BOOL IS_FRONTEND_FADING ()  //0x7EA2B6AF97ECA6ED

    • 0
    • 83
    • 323
  10. void POPULATE_NOW ()  //0x7472BB270D7B4F3E

    • 0
    • 88
    • 323
  11. int GET_INDEX_OF_CURRENT_LEVEL ()  //0xCBAD6729F7B1F4FC

    • 0
    • 81
    • 323
  12. void SET_GRAVITY_LEVEL ( int level )  //0x740E14FAD5842351

    • 0
    • 122
    • 323
  13. void START_SAVE_DATA ( Any* p0, Any p1, BOOL p2 )  //0xA9575F812C6A7997

    • 0
    • 91
    • 323
  14. void STOP_SAVE_DATA ()  //0x74E20C9145FB66FD

    • 0
    • 89
    • 323
  15. int GET_SIZE_OF_SAVE_DATA ( BOOL p0 )  //0xA09F896CE912481F

    • 0
    • 75
    • 323
  16. void REGISTER_INT_TO_SAVE ( Any* p0, const char* name )  //0x34C9EE5986258415

    • 0
    • 86
    • 323
  17. void REGISTER_INT64_TO_SAVE ( Any* p0, const char* name )  //0xA735353C77334EA0

    • 0
    • 96
    • 323
  18. void REGISTER_ENUM_TO_SAVE ( Any* p0, const char* name )  //0x10C2FA78D0E128A1

    • 0
    • 90
    • 323
  19. void REGISTER_FLOAT_TO_SAVE ( Any* p0, const char* name )  //0x7CAEC29ECB5DFEBB

    • 0
    • 75
    • 323
  20. void REGISTER_BOOL_TO_SAVE ( Any* p0, const char* name )  //0xC8F4131414C835A1

    • 0
    • 92
    • 323
  21. void REGISTER_TEXT_LABEL_TO_SAVE ( Any* p0, const char* name )  //0xEDB1232C5BEAE62F

    • 0
    • 73
    • 323
  22. void REGISTER_TEXT_LABEL_15_TO_SAVE ( Any* p0, const char* name )  //0x6F7794F28C6B2535

    • 0
    • 76
    • 323
  23. void REGISTER_TEXT_LABEL_23_TO_SAVE ( Any* p0, const char* name )  //0x48F069265A0E4BEC

    • 0
    • 65
    • 323
  24. void REGISTER_TEXT_LABEL_31_TO_SAVE ( Any* p0, const char* name )  //0x8269816F6CFD40F8

    • 0
    • 92
    • 323
  25. void REGISTER_TEXT_LABEL_63_TO_SAVE ( Any* p0, const char* name )  //0xFAA457EF263E8763

    • 0
    • 77
    • 323
  26. void START_SAVE_STRUCT_WITH_SIZE ( Any* p0, int size, const char* structName )  //0xBF737600CDDBEADD

    • 0
    • 66
    • 323
  27. void STOP_SAVE_STRUCT ()  //0xEB1774DF12BB9F12

    • 0
    • 78
    • 323
  28. void START_SAVE_ARRAY_WITH_SIZE ( Any* p0, int size, const char* arrayName )  //0x60FE567DF1B1AF9D

    • 0
    • 64
    • 323
  29. void STOP_SAVE_ARRAY ()  //0x04456F95153C6BE4

    • 0
    • 91
    • 323
  30. void COPY_SCRIPT_STRUCT ( Any* dst, Any* src, int size )  //0x213AEB2B90CBA7AC

    • 0
    • 121
    • 877
  31. void ENABLE_DISPATCH_SERVICE ( int dispatchService, BOOL toggle )  //0xDC0F817884CDD856

    • 0
    • 541
    • 323
  32. void BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION ( int dispatchService, BOOL toggle )  //0x9B2BD3773123EA2F

    • 0
    • 111
    • 323
  33. int GET_NUMBER_RESOURCES_ALLOCATED_TO_WANTED_LEVEL ( int dispatchService )  //0xEB4A0C2D56441717

    • 0
    • 69
    • 323
  34. BOOL CREATE_INCIDENT ( int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID, Any p7, Any p8 )  //0x3F892CAF67444AE7

    • 0
    • 126
    • 323
  35. BOOL CREATE_INCIDENT_WITH_ENTITY ( int dispatchService, Ped ped, int numUnits, float radius, int* outIncidentID, Any p5, Any p6 )  //0x05983472F0494E60

    • 0
    • 134
    • 323
  36. void DELETE_INCIDENT ( int incidentId )  //0x556C1AA270D5A207

    • 0
    • 75
    • 323
  37. BOOL IS_INCIDENT_VALID ( int incidentId )  //0xC8BC6461E629BEAA

    • 0
    • 60
    • 323
  38. void SET_INCIDENT_REQUESTED_UNITS ( int incidentId, int dispatchService, int numUnits )  //0xB08B85D860E7BA3C

    • 0
    • 83
    • 323
  39. void SET_IDEAL_SPAWN_DISTANCE_FOR_INCIDENT ( int incidentId, float p1 )  //0xD261BA3E7E998072

    • 0
    • 72
    • 323
  40. BOOL FIND_SPAWN_POINT_IN_DIRECTION ( float posX, float posY, float posZ, float fwdVecX, float fwdVecY, float fwdVecZ, float distance, Vector3* spawnPoint )  //0x6874E2190B0C1972

    • 0
    • 111
    • 323
  41. int ADD_POP_MULTIPLIER_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float p6, float p7, BOOL p8, BOOL p9 )  //0x67F6413D3220E18D

    • 0
    • 73
    • 323
  42. BOOL DOES_POP_MULTIPLIER_AREA_EXIST ( int id )  //0x1327E2FE9746BAEE

    • 0
    • 75
    • 323
  43. void REMOVE_POP_MULTIPLIER_AREA ( int id, BOOL p1 )  //0xB129E447A2EDA4BF

    • 0
    • 63
    • 323
  44. BOOL IS_POP_MULTIPLIER_AREA_NETWORKED ( int id )  //0x1312F4B242609CE3

    • 0
    • 74
    • 1290
  45. int ADD_POP_MULTIPLIER_SPHERE ( float x, float y, float z, float radius, float pedMultiplier, float vehicleMultiplier, BOOL p6, BOOL p7 )  //0x32C7A7E8C43A1F80

    • 0
    • 77
    • 323
  46. BOOL DOES_POP_MULTIPLIER_SPHERE_EXIST ( int id )  //0x171BAFB3C60389F4

    • 0
    • 76
    • 791
  47. void REMOVE_POP_MULTIPLIER_SPHERE ( int id, BOOL p1 )  //0xE6869BECDD8F2403

    • 0
    • 89
    • 323
  48. void ENABLE_TENNIS_MODE ( Ped ped, BOOL toggle, BOOL p2 )  //0x28A04B411933F8A6

    • 0
    • 113
    • 323
  49. BOOL IS_TENNIS_MODE ( Ped ped )  //0x5D5479D115290C3F

    • 0
    • 96
    • 323
  50. void PLAY_TENNIS_SWING_ANIM ( Ped ped, const char* animDict, const char* animName, float p3, float p4, BOOL p5 )  //0xE266ED23311F24D4

    • 0
    • 86
    • 323

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