GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_FAKE_WANTED_LEVEL ( int fakeWantedLevel ) //0x1454F2448DE30163
- 0
- 111
- 323
-
int GET_FAKE_WANTED_LEVEL () //0x4C9296CBCD1B971E
- 0
- 89
- 323
-
BOOL IS_BIT_SET ( int address, int offset ) //0xA921AA820C25702F
- 0
- 96
-
void USING_MISSION_CREATOR ( BOOL toggle ) //0xF14878FC50BEC6EE
- 0
- 86
- 323
-
void ALLOW_MISSION_CREATOR_WARP ( BOOL toggle ) //0xDEA36202FC3382DF
- 0
- 75
- 323
-
void SET_MINIGAME_IN_PROGRESS ( BOOL toggle ) //0x19E00D7322C6F85B
- 0
- 92
- 323
-
BOOL IS_MINIGAME_IN_PROGRESS () //0x2B4A15E44DE0F478
- 0
- 62
- 323
-
BOOL IS_THIS_A_MINIGAME_SCRIPT () //0x7B30F65D7B710098
- 0
- 63
- 323
-
BOOL IS_SNIPER_INVERTED () //0x61A23B7EDA9BDA24
- 0
- 66
- 323
-
BOOL SHOULD_USE_METRIC_MEASUREMENTS () //0xD3D15555431AB793
- 0
- 89
- 323
-
int GET_PROFILE_SETTING ( int profileSetting ) //0xC488FF2356EA7791
- 0
- 99
- 323
-
BOOL ARE_STRINGS_EQUAL ( const char* string1, const char* string2 ) //0x0C515FAB3FF9EA92
- 0
- 78
- 323
-
int COMPARE_STRINGS ( const char* str1, const char* str2, BOOL matchCase, int maxLength ) //0x1E34710ECD4AB0EB
- 0
- 81
- 323
-
BOOL IS_SNIPER_BULLET_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0xFEFCF11B01287125
- 0
- 73
- 323
-
BOOL IS_PROJECTILE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer ) //0x5270A8FBC098C3F8
- 0
- 116
- 323
-
BOOL IS_PROJECTILE_TYPE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL ownedByPlayer ) //0x2E0DC353342C4A6D
- 0
- 83
- 323
-
BOOL IS_PROJECTILE_TYPE_IN_ANGLED_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float width, Any p7, BOOL ownedByPlayer ) //0xF0BC12401061DEA0
- 0
- 93
- 323
-
BOOL IS_PROJECTILE_TYPE_WITHIN_DISTANCE ( float x, float y, float z, Hash projectileHash, float radius, BOOL ownedByPlayer ) //0x34318593248C8FB2
- 0
- 96
- 323
-
BOOL GET_COORDS_OF_PROJECTILE_TYPE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, Hash projectileHash, Vector3* projectilePos, BOOL ownedByPlayer ) //0x8D7A43EC6A5FEA45
- 0
- 71
- 323
-
BOOL GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, BOOL p4 ) //0xDFB4138EEFED7B81
- 0
- 66
- 323
-
BOOL GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL p5 ) //0x82FDE6A57EE4EE44
- 0
- 101
- 323
-
BOOL IS_BULLET_IN_ANGLED_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL ownedByPlayer ) //0x1A8B5F3C01E2B477
- 0
- 74
- 323
-
BOOL IS_BULLET_IN_AREA ( float x, float y, float z, float radius, BOOL ownedByPlayer ) //0x3F2023999AD51C1F
- 0
- 70
- 323
-
BOOL IS_BULLET_IN_BOX ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer ) //0xDE0F6D7450D37351
- 0
- 72
- 323
-
BOOL HAS_BULLET_IMPACTED_IN_AREA ( float x, float y, float z, float p3, BOOL p4, BOOL p5 ) //0x9870ACFB89A90995
- 0
- 83
- 323
-
BOOL HAS_BULLET_IMPACTED_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7 ) //0xDC8C5D7CFEAB8394
- 0
- 93
- 323
-
BOOL IS_ORBIS_VERSION () //0xA72BC0B675B1519E
- 0
- 94
- 323
-
BOOL IS_DURANGO_VERSION () //0x4D982ADB1978442D
- 0
- 122
- 323
-
BOOL IS_XBOX360_VERSION () //0xF6201B4DAF662A9D
- 0
- 83
- 323
-
BOOL IS_PS3_VERSION () //0xCCA1072C29D096C2
- 0
- 77
- 323
-
BOOL IS_PC_VERSION () //0x48AF36444B965238
- 0
- 116
- 323
-
BOOL IS_AUSSIE_VERSION () //0x9F1935CA1F724008
- 0
- 78
- 323
-
BOOL IS_STRING_NULL ( const char* string ) //0xF22B6C47C6EAB066
- 0
- 83
- 323
-
BOOL IS_STRING_NULL_OR_EMPTY ( const char* string ) //0xCA042B6957743895
- 0
- 72
- 323
-
BOOL STRING_TO_INT ( const char* string, int* outInteger ) //0x5A5F40FE637EB584
- 0
- 78
- 323
-
void SET_BITS_IN_RANGE ( int* var, int rangeStart, int rangeEnd, int p3 ) //0x8EF07E15701D61ED
- 0
- 65
- 323
-
int GET_BITS_IN_RANGE ( int var, int rangeStart, int rangeEnd ) //0x53158863FCC0893A
- 0
- 84
- 323
-
int ADD_STUNT_JUMP ( float x1, float y1, float y4, float z4, float camX, float camY, float camZ, int p15, int p16, int p17 ) //0x1A992DA297A4630C
- 0
- 94
- 323
-
int ADD_STUNT_JUMP_ANGLED ( float x1, float y1, float x4, float y4, float z4, float radius2, float camX, float camY, float camZ, int p17 ) //0xBBE5D803A5360CBF
- 0
- 78
- 323
-
void TOGGLE_SHOW_OPTIONAL_STUNT_JUMP_CAMERA ( BOOL toggle ) //0xFB80AB299D2EE1BD
- 0
- 86
- 757
-
void DELETE_STUNT_JUMP ( int p0 ) //0xDC518000E39DAE1F
- 0
- 77
- 323
-
void ENABLE_STUNT_JUMP_SET ( int p0 ) //0xE369A5783B866016
- 0
- 78
- 323
-
void DISABLE_STUNT_JUMP_SET ( int p0 ) //0xA5272EBEDD4747F6
- 0
- 86
- 323
-
void SET_STUNT_JUMPS_CAN_TRIGGER ( BOOL toggle ) //0xD79185689F8FD5DF
- 0
- 61
- 323
-
BOOL IS_STUNT_JUMP_IN_PROGRESS () //0x7A3F19700A4D0525
- 0
- 64
- 323
-
BOOL IS_STUNT_JUMP_MESSAGE_SHOWING () //0x2272B0A1343129F4
- 0
- 64
- 323
-
int GET_NUM_SUCCESSFUL_STUNT_JUMPS () //0x996DD1E1E02F1008
- 0
- 63
- 323
-
int GET_TOTAL_SUCCESSFUL_STUNT_JUMPS () //0x6856EC3D35C81EA4
- 0
- 79
- 323