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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SET_FAKE_WANTED_LEVEL ( int fakeWantedLevel )  //0x1454F2448DE30163

    • 0
    • 111
    • 323
  2. int GET_FAKE_WANTED_LEVEL ()  //0x4C9296CBCD1B971E

    • 0
    • 89
    • 323
  3. BOOL IS_BIT_SET ( int address, int offset )  //0xA921AA820C25702F

  4. void USING_MISSION_CREATOR ( BOOL toggle )  //0xF14878FC50BEC6EE

    • 0
    • 86
    • 323
  5. void ALLOW_MISSION_CREATOR_WARP ( BOOL toggle )  //0xDEA36202FC3382DF

    • 0
    • 75
    • 323
  6. void SET_MINIGAME_IN_PROGRESS ( BOOL toggle )  //0x19E00D7322C6F85B

    • 0
    • 92
    • 323
  7. BOOL IS_MINIGAME_IN_PROGRESS ()  //0x2B4A15E44DE0F478

    • 0
    • 62
    • 323
  8. BOOL IS_THIS_A_MINIGAME_SCRIPT ()  //0x7B30F65D7B710098

    • 0
    • 63
    • 323
  9. BOOL IS_SNIPER_INVERTED ()  //0x61A23B7EDA9BDA24

    • 0
    • 66
    • 323
  10. BOOL SHOULD_USE_METRIC_MEASUREMENTS ()  //0xD3D15555431AB793

    • 0
    • 89
    • 323
  11. int GET_PROFILE_SETTING ( int profileSetting )  //0xC488FF2356EA7791

    • 0
    • 99
    • 323
  12. BOOL ARE_STRINGS_EQUAL ( const char* string1, const char* string2 )  //0x0C515FAB3FF9EA92

    • 0
    • 78
    • 323
  13. int COMPARE_STRINGS ( const char* str1, const char* str2, BOOL matchCase, int maxLength )  //0x1E34710ECD4AB0EB

    • 0
    • 81
    • 323
  14. int ABSI ( int value )  //0xF0D31AD191A74F87

    • 0
    • 96
    • 323
  15. float ABSF ( float value )  //0x73D57CFFDD12C355

    • 0
    • 138
    • 323
  16. BOOL IS_SNIPER_BULLET_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xFEFCF11B01287125

    • 0
    • 73
    • 323
  17. BOOL IS_PROJECTILE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer )  //0x5270A8FBC098C3F8

    • 0
    • 116
    • 323
  18. BOOL IS_PROJECTILE_TYPE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL ownedByPlayer )  //0x2E0DC353342C4A6D

    • 0
    • 83
    • 323
  19. BOOL IS_PROJECTILE_TYPE_IN_ANGLED_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float width, Any p7, BOOL ownedByPlayer )  //0xF0BC12401061DEA0

    • 0
    • 93
    • 323
  20. BOOL IS_PROJECTILE_TYPE_WITHIN_DISTANCE ( float x, float y, float z, Hash projectileHash, float radius, BOOL ownedByPlayer )  //0x34318593248C8FB2

    • 0
    • 96
    • 323
  21. BOOL GET_COORDS_OF_PROJECTILE_TYPE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, Hash projectileHash, Vector3* projectilePos, BOOL ownedByPlayer )  //0x8D7A43EC6A5FEA45

    • 0
    • 71
    • 323
  22. BOOL GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, BOOL p4 )  //0xDFB4138EEFED7B81

    • 0
    • 66
    • 323
  23. BOOL GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL p5 )  //0x82FDE6A57EE4EE44

    • 0
    • 101
    • 323
  24. BOOL IS_BULLET_IN_ANGLED_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL ownedByPlayer )  //0x1A8B5F3C01E2B477

    • 0
    • 74
    • 323
  25. BOOL IS_BULLET_IN_AREA ( float x, float y, float z, float radius, BOOL ownedByPlayer )  //0x3F2023999AD51C1F

    • 0
    • 70
    • 323
  26. BOOL IS_BULLET_IN_BOX ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer )  //0xDE0F6D7450D37351

    • 0
    • 72
    • 323
  27. BOOL HAS_BULLET_IMPACTED_IN_AREA ( float x, float y, float z, float p3, BOOL p4, BOOL p5 )  //0x9870ACFB89A90995

    • 0
    • 83
    • 323
  28. BOOL HAS_BULLET_IMPACTED_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7 )  //0xDC8C5D7CFEAB8394

    • 0
    • 93
    • 323
  29. BOOL IS_ORBIS_VERSION ()  //0xA72BC0B675B1519E

    • 0
    • 94
    • 323
  30. BOOL IS_DURANGO_VERSION ()  //0x4D982ADB1978442D

    • 0
    • 122
    • 323
  31. BOOL IS_XBOX360_VERSION ()  //0xF6201B4DAF662A9D

    • 0
    • 83
    • 323
  32. BOOL IS_PS3_VERSION ()  //0xCCA1072C29D096C2

    • 0
    • 77
    • 323
  33. BOOL IS_PC_VERSION ()  //0x48AF36444B965238

    • 0
    • 116
    • 323
  34. BOOL IS_AUSSIE_VERSION ()  //0x9F1935CA1F724008

    • 0
    • 78
    • 323
  35. BOOL IS_STRING_NULL ( const char* string )  //0xF22B6C47C6EAB066

    • 0
    • 83
    • 323
  36. BOOL IS_STRING_NULL_OR_EMPTY ( const char* string )  //0xCA042B6957743895

    • 0
    • 72
    • 323
  37. BOOL STRING_TO_INT ( const char* string, int* outInteger )  //0x5A5F40FE637EB584

    • 0
    • 78
    • 323
  38. void SET_BITS_IN_RANGE ( int* var, int rangeStart, int rangeEnd, int p3 )  //0x8EF07E15701D61ED

    • 0
    • 65
    • 323
  39. int GET_BITS_IN_RANGE ( int var, int rangeStart, int rangeEnd )  //0x53158863FCC0893A

    • 0
    • 84
    • 323
  40. int ADD_STUNT_JUMP ( float x1, float y1, float y4, float z4, float camX, float camY, float camZ, int p15, int p16, int p17 )  //0x1A992DA297A4630C

    • 0
    • 94
    • 323
  41. int ADD_STUNT_JUMP_ANGLED ( float x1, float y1, float x4, float y4, float z4, float radius2, float camX, float camY, float camZ, int p17 )  //0xBBE5D803A5360CBF

    • 0
    • 78
    • 323
  42. void TOGGLE_SHOW_OPTIONAL_STUNT_JUMP_CAMERA ( BOOL toggle )  //0xFB80AB299D2EE1BD

    • 0
    • 86
    • 757
  43. void DELETE_STUNT_JUMP ( int p0 )  //0xDC518000E39DAE1F

    • 0
    • 77
    • 323
  44. void ENABLE_STUNT_JUMP_SET ( int p0 )  //0xE369A5783B866016

    • 0
    • 78
    • 323
  45. void DISABLE_STUNT_JUMP_SET ( int p0 )  //0xA5272EBEDD4747F6

    • 0
    • 86
    • 323
  46. void SET_STUNT_JUMPS_CAN_TRIGGER ( BOOL toggle )  //0xD79185689F8FD5DF

    • 0
    • 61
    • 323
  47. BOOL IS_STUNT_JUMP_IN_PROGRESS ()  //0x7A3F19700A4D0525

    • 0
    • 64
    • 323
  48. BOOL IS_STUNT_JUMP_MESSAGE_SHOWING ()  //0x2272B0A1343129F4

    • 0
    • 64
    • 323
  49. int GET_NUM_SUCCESSFUL_STUNT_JUMPS ()  //0x996DD1E1E02F1008

    • 0
    • 63
    • 323
  50. int GET_TOTAL_SUCCESSFUL_STUNT_JUMPS ()  //0x6856EC3D35C81EA4

    • 0
    • 79
    • 323

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