GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void CLEAR_AREA_OF_PEDS ( float x, float y, float z, float radius, int flags ) //0xBE31FD6CE464AC59
- 0
- 100
- 323
-
void CLEAR_AREA_OF_COPS ( float x, float y, float z, float radius, int flags ) //0x04F8FC8FCF58F88D
- 0
- 100
- 323
-
void CLEAR_AREA_OF_PROJECTILES ( float x, float y, float z, float radius, int flags ) //0x0A1CB9094635D1A6
- 0
- 121
- 323
-
void CLEAR_SCENARIO_SPAWN_HISTORY () //0x7EC6F9A478A6A512
- 0
- 82
- 323
-
void SET_SAVE_MENU_ACTIVE ( BOOL ignoreVehicle ) //0xC9BF75D28165FF77
- 0
- 101
- 323
-
int GET_STATUS_OF_MANUAL_SAVE () //0x397BAA01068BAA96
- 0
- 75
- 323
-
void SET_CREDITS_ACTIVE ( BOOL toggle ) //0xB938B7E6D3C0620C
- 0
- 90
- 323
-
void SET_CREDITS_FADE_OUT_WITH_SCREEN ( BOOL toggle ) //0xB51B9AB9EF81868C
- 0
- 67
- 323
-
BOOL HAVE_CREDITS_REACHED_END () //0x075F1D57402C93BA
- 0
- 84
- 323
-
void TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ( const char* scriptName ) //0x9DC711BC69C548DF
- 0
- 203
- 323
-
void NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME () //0x9243BAC96D64C050
- 0
- 82
- 323
-
int ADD_HOSPITAL_RESTART ( float x, float y, float z, float p3, Any p4 ) //0x1F464EF988465A81
- 0
- 97
- 323
-
void DISABLE_HOSPITAL_RESTART ( int hospitalIndex, BOOL toggle ) //0xC8535819C450EBA8
- 0
- 112
- 323
-
Any ADD_POLICE_RESTART ( float p0, float p1, float p2, float p3, Any p4 ) //0x452736765B31FC4B
- 0
- 94
- 323
-
void DISABLE_POLICE_RESTART ( int policeIndex, BOOL toggle ) //0x23285DED6EBD7EA3
- 0
- 79
- 323
-
void SET_RESTART_COORD_OVERRIDE ( float x, float y, float z, float heading ) //0x706B5EDCAA7FA663
- 0
- 146
- 323
-
void CLEAR_RESTART_COORD_OVERRIDE () //0xA2716D40842EAF79
- 0
- 69
- 323
-
void PAUSE_DEATH_ARREST_RESTART ( BOOL toggle ) //0x2C2B3493FBF51C71
- 0
- 108
- 323
-
void IGNORE_NEXT_RESTART ( BOOL toggle ) //0x21FFB63D8C615361
- 0
- 87
- 323
-
void SET_FADE_OUT_AFTER_DEATH ( BOOL toggle ) //0x4A18E01DF2C87B86
- 0
- 89
- 323
-
void SET_FADE_OUT_AFTER_ARREST ( BOOL toggle ) //0x1E0B4DC0D990A4E7
- 0
- 68
- 323
-
void SET_FADE_IN_AFTER_DEATH_ARREST ( BOOL toggle ) //0xDA66D2796BA33F12
- 0
- 91
- 323
-
void SET_FADE_IN_AFTER_LOAD ( BOOL toggle ) //0xF3D78F59DFE18D79
- 0
- 98
- 323
-
Any REGISTER_SAVE_HOUSE ( float p0, float p1, float p2, float p3, Any* p4, Any p5, Any p6 ) //0xC0714D0A7EEECA54
- 0
- 107
- 323
-
void SET_SAVE_HOUSE ( Any p0, BOOL p1, BOOL p2 ) //0x4F548CABEAE553BC
- 0
- 75
- 323
-
BOOL OVERRIDE_SAVE_HOUSE ( BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, float p6, float p7 ) //0x1162EA8AE9D24EEA
- 0
- 85
- 323
-
BOOL GET_SAVE_HOUSE_DETAILS_AFTER_SUCCESSFUL_LOAD ( Vector3* p0, float* p1, BOOL* fadeInAfterLoad, BOOL* p3 ) //0xA4A0065E39C9F25C
- 0
- 95
- 323
-
void DO_AUTO_SAVE () //0x50EEAAD86232EE55
- 0
- 85
- 323
-
BOOL GET_IS_AUTO_SAVE_OFF () //0x6E04F06094C87047
- 0
- 76
- 323
-
BOOL IS_AUTO_SAVE_IN_PROGRESS () //0x69240733738C19A0
- 0
- 97
- 323
-
BOOL HAS_CODE_REQUESTED_AUTOSAVE () //0x2107A3773771186D
- 0
- 83
- 323
-
void CLEAR_CODE_REQUESTED_AUTOSAVE () //0x06462A961E94B67C
- 0
- 91
- 323
-
void BEGIN_REPLAY_STATS ( Any p0, Any p1 ) //0xE0E500246FF73D66
- 0
- 74
- 323
-
void ADD_REPLAY_STAT_VALUE ( Any value ) //0x69FE6DC87BD2A5E9
- 0
- 70
- 323
-
void END_REPLAY_STATS () //0xA23E821FBDF8A5F2
- 0
- 81
- 323
-
Any HAVE_REPLAY_STATS_BEEN_STORED () //0xD642319C54AADEB6
- 0
- 77
- 323
-
Any GET_REPLAY_STAT_MISSION_ID () //0x5B1F2E327B6B6FE1
- 0
- 79
- 323
-
int GET_REPLAY_STAT_MISSION_TYPE () //0x2B626A0150E4D449
- 0
- 69
- 323
-
int GET_REPLAY_STAT_COUNT () //0xDC9274A7EF6B2867
- 0
- 74
- 323
-
int GET_REPLAY_STAT_AT_INDEX ( int index ) //0x8098C8D6597AAE18
- 0
- 73
- 323
-
void CLEAR_REPLAY_STATS () //0x1B1AB132A16FDA55
- 0
- 87
- 323
-
BOOL QUEUE_MISSION_REPEAT_LOAD () //0x72DE52178C291CB5
- 0
- 75
- 323
-
BOOL QUEUE_MISSION_REPEAT_SAVE () //0x44A0BDC559B35F6E
- 0
- 67
- 323
-
Any QUEUE_MISSION_REPEAT_SAVE_FOR_BENCHMARK_TEST () //0xEB2104E905C6F2E9
- 0
- 84
- 323
-
int GET_STATUS_OF_MISSION_REPEAT_SAVE () //0x2B5E102E4A42F2BF
- 0
- 86
- 323
-
BOOL IS_MEMORY_CARD_IN_USE () //0x8A75CE2956274ADD
- 0
- 99
- 323
-
void SHOOT_SINGLE_BULLET_BETWEEN_COORDS ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, float z1, float x2, float y2, float z2, int damage ) //0x867654CBC7606F2C
- 0
- 310
- 323
-
void SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, Entity entity, Any p14, float z1, float x2, float y2 ) //0xE3A7742E0B7A2F8B
- 0
- 153
- 323
-
void SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY_NEW ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, Entity entity, BOOL p14, BOOL p15, Entity targetEntity, BOOL p17 ) //0xBFE5756E7407064A
- 0
- 102
- 323
-
void GET_MODEL_DIMENSIONS ( Hash modelHash, Vector3* minimum, Vector3* maximum ) //0x03E8D3D5F549087A
- 0
- 106
- 323