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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void CLEAR_AREA_OF_PEDS ( float x, float y, float z, float radius, int flags )  //0xBE31FD6CE464AC59

    • 0
    • 100
    • 323
  2. void CLEAR_AREA_OF_COPS ( float x, float y, float z, float radius, int flags )  //0x04F8FC8FCF58F88D

    • 0
    • 100
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  3. void CLEAR_AREA_OF_PROJECTILES ( float x, float y, float z, float radius, int flags )  //0x0A1CB9094635D1A6

    • 0
    • 121
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  4. void CLEAR_SCENARIO_SPAWN_HISTORY ()  //0x7EC6F9A478A6A512

    • 0
    • 82
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  5. void SET_SAVE_MENU_ACTIVE ( BOOL ignoreVehicle )  //0xC9BF75D28165FF77

    • 0
    • 101
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  6. int GET_STATUS_OF_MANUAL_SAVE ()  //0x397BAA01068BAA96

    • 0
    • 75
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  7. void SET_CREDITS_ACTIVE ( BOOL toggle )  //0xB938B7E6D3C0620C

    • 0
    • 90
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  8. void SET_CREDITS_FADE_OUT_WITH_SCREEN ( BOOL toggle )  //0xB51B9AB9EF81868C

    • 0
    • 67
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  9. BOOL HAVE_CREDITS_REACHED_END ()  //0x075F1D57402C93BA

    • 0
    • 84
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  10. void TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ( const char* scriptName )  //0x9DC711BC69C548DF

    • 0
    • 203
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  11. void NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME ()  //0x9243BAC96D64C050

    • 0
    • 82
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  12. int ADD_HOSPITAL_RESTART ( float x, float y, float z, float p3, Any p4 )  //0x1F464EF988465A81

    • 0
    • 97
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  13. void DISABLE_HOSPITAL_RESTART ( int hospitalIndex, BOOL toggle )  //0xC8535819C450EBA8

    • 0
    • 112
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  14. Any ADD_POLICE_RESTART ( float p0, float p1, float p2, float p3, Any p4 )  //0x452736765B31FC4B

    • 0
    • 94
    • 323
  15. void DISABLE_POLICE_RESTART ( int policeIndex, BOOL toggle )  //0x23285DED6EBD7EA3

    • 0
    • 79
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  16. void SET_RESTART_COORD_OVERRIDE ( float x, float y, float z, float heading )  //0x706B5EDCAA7FA663

    • 0
    • 146
    • 323
  17. void CLEAR_RESTART_COORD_OVERRIDE ()  //0xA2716D40842EAF79

    • 0
    • 69
    • 323
  18. void PAUSE_DEATH_ARREST_RESTART ( BOOL toggle )  //0x2C2B3493FBF51C71

    • 0
    • 108
    • 323
  19. void IGNORE_NEXT_RESTART ( BOOL toggle )  //0x21FFB63D8C615361

    • 0
    • 87
    • 323
  20. void SET_FADE_OUT_AFTER_DEATH ( BOOL toggle )  //0x4A18E01DF2C87B86

    • 0
    • 89
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  21. void SET_FADE_OUT_AFTER_ARREST ( BOOL toggle )  //0x1E0B4DC0D990A4E7

    • 0
    • 68
    • 323
  22. void SET_FADE_IN_AFTER_DEATH_ARREST ( BOOL toggle )  //0xDA66D2796BA33F12

    • 0
    • 91
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  23. void SET_FADE_IN_AFTER_LOAD ( BOOL toggle )  //0xF3D78F59DFE18D79

    • 0
    • 98
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  24. Any REGISTER_SAVE_HOUSE ( float p0, float p1, float p2, float p3, Any* p4, Any p5, Any p6 )  //0xC0714D0A7EEECA54

    • 0
    • 107
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  25. void SET_SAVE_HOUSE ( Any p0, BOOL p1, BOOL p2 )  //0x4F548CABEAE553BC

    • 0
    • 75
    • 323
  26. BOOL OVERRIDE_SAVE_HOUSE ( BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, float p6, float p7 )  //0x1162EA8AE9D24EEA

    • 0
    • 85
    • 323
  27. BOOL GET_SAVE_HOUSE_DETAILS_AFTER_SUCCESSFUL_LOAD ( Vector3* p0, float* p1, BOOL* fadeInAfterLoad, BOOL* p3 )  //0xA4A0065E39C9F25C

    • 0
    • 95
    • 323
  28. void DO_AUTO_SAVE ()  //0x50EEAAD86232EE55

    • 0
    • 85
    • 323
  29. BOOL GET_IS_AUTO_SAVE_OFF ()  //0x6E04F06094C87047

    • 0
    • 76
    • 323
  30. BOOL IS_AUTO_SAVE_IN_PROGRESS ()  //0x69240733738C19A0

    • 0
    • 97
    • 323
  31. BOOL HAS_CODE_REQUESTED_AUTOSAVE ()  //0x2107A3773771186D

    • 0
    • 83
    • 323
  32. void CLEAR_CODE_REQUESTED_AUTOSAVE ()  //0x06462A961E94B67C

    • 0
    • 91
    • 323
  33. void BEGIN_REPLAY_STATS ( Any p0, Any p1 )  //0xE0E500246FF73D66

    • 0
    • 74
    • 323
  34. void ADD_REPLAY_STAT_VALUE ( Any value )  //0x69FE6DC87BD2A5E9

    • 0
    • 70
    • 323
  35. void END_REPLAY_STATS ()  //0xA23E821FBDF8A5F2

    • 0
    • 81
    • 323
  36. Any HAVE_REPLAY_STATS_BEEN_STORED ()  //0xD642319C54AADEB6

    • 0
    • 77
    • 323
  37. Any GET_REPLAY_STAT_MISSION_ID ()  //0x5B1F2E327B6B6FE1

    • 0
    • 79
    • 323
  38. int GET_REPLAY_STAT_MISSION_TYPE ()  //0x2B626A0150E4D449

    • 0
    • 69
    • 323
  39. int GET_REPLAY_STAT_COUNT ()  //0xDC9274A7EF6B2867

    • 0
    • 74
    • 323
  40. int GET_REPLAY_STAT_AT_INDEX ( int index )  //0x8098C8D6597AAE18

    • 0
    • 73
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  41. void CLEAR_REPLAY_STATS ()  //0x1B1AB132A16FDA55

    • 0
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  42. BOOL QUEUE_MISSION_REPEAT_LOAD ()  //0x72DE52178C291CB5

    • 0
    • 75
    • 323
  43. BOOL QUEUE_MISSION_REPEAT_SAVE ()  //0x44A0BDC559B35F6E

    • 0
    • 67
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  44. Any QUEUE_MISSION_REPEAT_SAVE_FOR_BENCHMARK_TEST ()  //0xEB2104E905C6F2E9

    • 0
    • 84
    • 323
  45. int GET_STATUS_OF_MISSION_REPEAT_SAVE ()  //0x2B5E102E4A42F2BF

    • 0
    • 86
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  46. BOOL IS_MEMORY_CARD_IN_USE ()  //0x8A75CE2956274ADD

    • 0
    • 99
    • 323
  47. void SHOOT_SINGLE_BULLET_BETWEEN_COORDS ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, float z1, float x2, float y2, float z2, int damage )  //0x867654CBC7606F2C

    • 0
    • 310
    • 323
  48. void SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, Entity entity, Any p14, float z1, float x2, float y2 )  //0xE3A7742E0B7A2F8B

    • 0
    • 153
    • 323
  49. void SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY_NEW ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, Entity entity, BOOL p14, BOOL p15, Entity targetEntity, BOOL p17 )  //0xBFE5756E7407064A

    • 0
    • 102
    • 323
  50. void GET_MODEL_DIMENSIONS ( Hash modelHash, Vector3* minimum, Vector3* maximum )  //0x03E8D3D5F549087A

    • 0
    • 106
    • 323

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