GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void WATER_OVERRIDE_FADE_OUT ( float p0 ) //0xC3C221ADDDE31A11
- 0
- 81
- 323
-
void SET_WIND_SPEED ( float speed ) //0xEE09ECEDBABE47FC
- 0
- 117
- 323
-
float GET_WIND_SPEED () //0xA8CF1CC0AFCD3F12
- 0
- 116
- 323
-
void SET_WIND_DIRECTION ( float direction ) //0xEB0F4468467B4528
- 0
- 75
- 323
-
Vector3 GET_WIND_DIRECTION () //0x1F400FEF721170DA
- 0
- 81
- 323
-
float GET_RAIN_LEVEL () //0x96695E368AD855F3
- 0
- 92
- 323
-
float GET_SNOW_LEVEL () //0xC5868A966E5BE3AE
- 0
- 114
- 323
-
void FORCE_LIGHTNING_FLASH () //0xF6062E089251C898
- 0
- 94
- 323
-
void SET_CLOUD_SETTINGS_OVERRIDE ( const char* p0 ) //0x02DEAAC8F8EA7FE7
- 0
- 85
- 323
-
void PRELOAD_CLOUD_HAT ( const char* name ) //0x11B56FBBF7224868
- 0
- 74
- 323
-
void LOAD_CLOUD_HAT ( const char* name, float transitionTime ) //0xFC4842A34657BFCB
- 0
- 153
- 323
-
void UNLOAD_CLOUD_HAT ( const char* name, float p1 ) //0xA74802FB8D0B7814
- 0
- 59
- 323
-
void UNLOAD_ALL_CLOUD_HATS () //0x957E790EA1727B64
- 0
- 106
- 323
-
void SET_CLOUDS_ALPHA ( float opacity ) //0xF36199225D6D8C86
- 0
- 84
- 323
-
float GET_CLOUDS_ALPHA () //0x20AC25E781AE4A84
- 0
- 78
- 323
-
int GET_GAME_TIMER () //0x9CD27B0045628463
- 0
- 126
- 323
-
float GET_FRAME_TIME () //0x15C40837039FFAF7
- 0
- 161
- 323
-
float GET_SYSTEM_TIME_STEP () //0xE599A503B3837E1B
- 0
- 80
- 323
-
int GET_FRAME_COUNT () //0xFC8202EFC642E6F2
- 0
- 135
- 323
-
float GET_RANDOM_FLOAT_IN_RANGE ( float startRange, float endRange ) //0x313CE5879CEB6FCD
- 0
- 76
- 323
-
int GET_RANDOM_INT_IN_RANGE ( int startRange, int endRange ) //0xD53343AA4FB7DD28
- 0
- 89
- 323
-
int GET_RANDOM_MWC_INT_IN_RANGE ( int startRange, int endRange ) //0xF2D49816A804D134
- 0
- 108
- 1734
-
BOOL GET_GROUND_Z_FOR_3D_COORD ( float x, float y, float z, float* groundZ, BOOL ignoreWater, BOOL p5 ) //0xC906A7DAB05C8D2B
- 0
- 249
- 323
-
BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD ( float x, float y, float z, float* groundZ, Vector3* normal ) //0x8BDC7BFC57A81E76
- 0
- 87
- 323
-
BOOL GET_GROUND_Z_EXCLUDING_OBJECTS_FOR_3D_COORD ( float x, float y, float z, float* groundZ, BOOL p4, BOOL p5 ) //0x9E82F0F362881B29
- 0
- 132
- 505
-
float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ ) //0xF1B760881820C952
- 0
- 127
- 323
-
float GET_ANGLE_BETWEEN_2D_VECTORS ( float x1, float y1, float x2, float y2 ) //0x186FC4BE848E1C92
- 0
- 77
- 323
-
float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy ) //0x2FFB6B224F4B2926
- 0
- 100
- 323
-
float GET_RATIO_OF_CLOSEST_POINT_ON_LINE ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, BOOL clamp ) //0x7F8F6405F4777AF6
- 0
- 79
- 323
-
Vector3 GET_CLOSEST_POINT_ON_LINE ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, BOOL clamp ) //0x21C235BC64831E5A
- 0
- 100
- 323
-
BOOL GET_LINE_PLANE_INTERSECTION ( float p0, float p1, float p10, float p11, float* p12, float p2, float p3, float p4, float p5, float p6 ) //0xF56DFB7B61BE7276
- 0
- 78
- 323
-
Hash GET_HASH_KEY ( const char* string ) //0xD24D37CC275948CC
- 0
- 141
- 323
-
void SLERP_NEAR_QUATERNION ( float t, float x, float* outY, float* outZ, float* outW, float y, float z, float w, float x1, float y1 ) //0xF2F6A2FA49278625
- 0
- 83
- 323
-
BOOL IS_AREA_OCCUPIED ( float p0, float p1, BOOL p10, Any p11, BOOL p12, float p2, float p3, float p4, float p5, BOOL p6 ) //0xA61B4DF533DCB56E
- 0
- 114
- 323
-
BOOL IS_POSITION_OCCUPIED ( float x, float y, BOOL p10, float z, float range, BOOL p4, BOOL checkVehicles, BOOL checkPeds, BOOL p7, BOOL p8 ) //0xADCDE75E1C60F32D
- 0
- 101
- 323
-
BOOL IS_POINT_OBSCURED_BY_A_MISSION_ENTITY ( float p0, float p1, float p2, float p3, float p4, float p5, Any p6 ) //0xE54E209C35FFA18D
- 0
- 117
- 323
-
void CLEAR_AREA ( float X, float Y, float Z, float radius, BOOL p4, BOOL ignoreCopCars, BOOL ignoreObjects, BOOL p7 ) //0xA56F01F3765B93A0
- 0
- 164
- 323
-
void CLEAR_AREA_LEAVE_VEHICLE_HEALTH ( float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7 ) //0x957838AAF91BD12D
- 0
- 76
- 323
-
void CLEAR_AREA_OF_VEHICLES ( float x, float y, Any p10, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x01C7B9B38428AEB6
- 0
- 248
- 323
-
void CLEAR_ANGLED_AREA_OF_VEHICLES ( float x1, float y1, BOOL p10, BOOL p11, Any p12, Any p13, float z1, float x2, float y2, float z2 ) //0x11DB3500F042A8AA
- 0
- 72
- 323
-
void CLEAR_AREA_OF_OBJECTS ( float x, float y, float z, float radius, int flags ) //0xDD9B9B385AAC7F5B
- 0
- 94
- 323