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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void WATER_OVERRIDE_FADE_OUT ( float p0 )  //0xC3C221ADDDE31A11

    • 0
    • 81
    • 323
  2. void SET_WIND ( float speed )  //0xAC3A74E8384A9919

    • 0
    • 96
    • 323
  3. void SET_WIND_SPEED ( float speed )  //0xEE09ECEDBABE47FC

    • 0
    • 117
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  4. float GET_WIND_SPEED ()  //0xA8CF1CC0AFCD3F12

    • 0
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  5. void SET_WIND_DIRECTION ( float direction )  //0xEB0F4468467B4528

    • 0
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  6. Vector3 GET_WIND_DIRECTION ()  //0x1F400FEF721170DA

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  7. void SET_RAIN ( float intensity )  //0x643E26EA6E024D92

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  8. float GET_RAIN_LEVEL ()  //0x96695E368AD855F3

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  9. float GET_SNOW_LEVEL ()  //0xC5868A966E5BE3AE

    • 0
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  10. void FORCE_LIGHTNING_FLASH ()  //0xF6062E089251C898

    • 0
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  11. void SET_CLOUD_SETTINGS_OVERRIDE ( const char* p0 )  //0x02DEAAC8F8EA7FE7

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  12. void PRELOAD_CLOUD_HAT ( const char* name )  //0x11B56FBBF7224868

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  13. void LOAD_CLOUD_HAT ( const char* name, float transitionTime )  //0xFC4842A34657BFCB

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  14. void UNLOAD_CLOUD_HAT ( const char* name, float p1 )  //0xA74802FB8D0B7814

    • 0
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  15. void UNLOAD_ALL_CLOUD_HATS ()  //0x957E790EA1727B64

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  16. void SET_CLOUDS_ALPHA ( float opacity )  //0xF36199225D6D8C86

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  17. float GET_CLOUDS_ALPHA ()  //0x20AC25E781AE4A84

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  18. int GET_GAME_TIMER ()  //0x9CD27B0045628463

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  19. float GET_FRAME_TIME ()  //0x15C40837039FFAF7

    • 0
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  20. float GET_SYSTEM_TIME_STEP ()  //0xE599A503B3837E1B

    • 0
    • 80
    • 323
  21. int GET_FRAME_COUNT ()  //0xFC8202EFC642E6F2

    • 0
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  22. float GET_RANDOM_FLOAT_IN_RANGE ( float startRange, float endRange )  //0x313CE5879CEB6FCD

    • 0
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  23. int GET_RANDOM_INT_IN_RANGE ( int startRange, int endRange )  //0xD53343AA4FB7DD28

    • 0
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  24. int GET_RANDOM_MWC_INT_IN_RANGE ( int startRange, int endRange )  //0xF2D49816A804D134

    • 0
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    • 1734
  25. BOOL GET_GROUND_Z_FOR_3D_COORD ( float x, float y, float z, float* groundZ, BOOL ignoreWater, BOOL p5 )  //0xC906A7DAB05C8D2B

    • 0
    • 249
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  26. BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD ( float x, float y, float z, float* groundZ, Vector3* normal )  //0x8BDC7BFC57A81E76

    • 0
    • 87
    • 323
  27. BOOL GET_GROUND_Z_EXCLUDING_OBJECTS_FOR_3D_COORD ( float x, float y, float z, float* groundZ, BOOL p4, BOOL p5 )  //0x9E82F0F362881B29

    • 0
    • 132
    • 505
  28. float ASIN ( float p0 )  //0xC843060B5765DCE7

    • 0
    • 69
    • 323
  29. float ACOS ( float p0 )  //0x1D08B970013C34B6

    • 0
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  30. float TAN ( float p0 )  //0x632106CC96E82E91

    • 0
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  31. float ATAN ( float p0 )  //0xA9D1795CD5043663

    • 0
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  32. float ATAN2 ( float p0, float p1 )  //0x8927CBF9D22261A4

    • 0
    • 80
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  33. float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ )  //0xF1B760881820C952

    • 0
    • 127
    • 323
  34. float GET_ANGLE_BETWEEN_2D_VECTORS ( float x1, float y1, float x2, float y2 )  //0x186FC4BE848E1C92

    • 0
    • 77
    • 323
  35. float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy )  //0x2FFB6B224F4B2926

    • 0
    • 100
    • 323
  36. float GET_RATIO_OF_CLOSEST_POINT_ON_LINE ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, BOOL clamp )  //0x7F8F6405F4777AF6

    • 0
    • 79
    • 323
  37. Vector3 GET_CLOSEST_POINT_ON_LINE ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, BOOL clamp )  //0x21C235BC64831E5A

    • 0
    • 100
    • 323
  38. BOOL GET_LINE_PLANE_INTERSECTION ( float p0, float p1, float p10, float p11, float* p12, float p2, float p3, float p4, float p5, float p6 )  //0xF56DFB7B61BE7276

    • 0
    • 78
    • 323
  39. void SET_BIT ( int* address, int offset )  //0x933D6A9EEC1BACD0

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  40. void CLEAR_BIT ( int* address, int offset )  //0xE80492A9AC099A93

    • 0
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  41. Hash GET_HASH_KEY ( const char* string )  //0xD24D37CC275948CC

    • 0
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  42. void SLERP_NEAR_QUATERNION ( float t, float x, float* outY, float* outZ, float* outW, float y, float z, float w, float x1, float y1 )  //0xF2F6A2FA49278625

    • 0
    • 83
    • 323
  43. BOOL IS_AREA_OCCUPIED ( float p0, float p1, BOOL p10, Any p11, BOOL p12, float p2, float p3, float p4, float p5, BOOL p6 )  //0xA61B4DF533DCB56E

    • 0
    • 114
    • 323
  44. BOOL IS_POSITION_OCCUPIED ( float x, float y, BOOL p10, float z, float range, BOOL p4, BOOL checkVehicles, BOOL checkPeds, BOOL p7, BOOL p8 )  //0xADCDE75E1C60F32D

    • 0
    • 101
    • 323
  45. BOOL IS_POINT_OBSCURED_BY_A_MISSION_ENTITY ( float p0, float p1, float p2, float p3, float p4, float p5, Any p6 )  //0xE54E209C35FFA18D

    • 0
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  46. void CLEAR_AREA ( float X, float Y, float Z, float radius, BOOL p4, BOOL ignoreCopCars, BOOL ignoreObjects, BOOL p7 )  //0xA56F01F3765B93A0

    • 0
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  47. void CLEAR_AREA_LEAVE_VEHICLE_HEALTH ( float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7 )  //0x957838AAF91BD12D

    • 0
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  48. void CLEAR_AREA_OF_VEHICLES ( float x, float y, Any p10, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x01C7B9B38428AEB6

    • 0
    • 248
    • 323
  49. void CLEAR_ANGLED_AREA_OF_VEHICLES ( float x1, float y1, BOOL p10, BOOL p11, Any p12, Any p13, float z1, float x2, float y2, float z2 )  //0x11DB3500F042A8AA

    • 0
    • 72
    • 323
  50. void CLEAR_AREA_OF_OBJECTS ( float x, float y, float z, float radius, int flags )  //0xDD9B9B385AAC7F5B

    • 0
    • 94
    • 323

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