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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SCALEFORM_MOVIE_METHOD_ADD_PARAM_LATEST_BRIEF_STRING ( int value )  //0xEC52C631A1831C03

    • 0
    • 73
    • 323
  2. void REQUEST_SCALEFORM_SCRIPT_HUD_MOVIE ( int hudComponent )  //0x9304881D6F6537EA

    • 0
    • 93
    • 323
  3. BOOL HAS_SCALEFORM_SCRIPT_HUD_MOVIE_LOADED ( int hudComponent )  //0xDF6E5987D2B4D140

    • 0
    • 89
    • 323
  4. void REMOVE_SCALEFORM_SCRIPT_HUD_MOVIE ( int hudComponent )  //0xF44A5456AC3F4F97

    • 0
    • 84
    • 323
  5. BOOL PASS_KEYBOARD_INPUT_TO_SCALEFORM ( int scaleformHandle )  //0xD1C7CB175E012964

    • 0
    • 89
    • 323
  6. void SET_TV_CHANNEL ( int channel )  //0xBAABBB23EB6E484E

    • 0
    • 86
    • 323
  7. int GET_TV_CHANNEL ()  //0xFC1E275A90D39995

    • 0
    • 87
    • 323
  8. void SET_TV_VOLUME ( float volume )  //0x2982BF73F66E9DDC

    • 0
    • 108
    • 323
  9. float GET_TV_VOLUME ()  //0x2170813D3DD8661B

    • 0
    • 83
    • 323
  10. void DRAW_TV_CHANNEL ( float xPos, float yPos, float xScale, float yScale, float rotation, int red, int green, int blue, int alpha )  //0xFDDC2B4ED3C69DF0

    • 0
    • 111
    • 323
  11. void SET_TV_CHANNEL_PLAYLIST ( int tvChannel, const char* playlistName, BOOL restart )  //0xF7B38B8305F1FE8B

    • 0
    • 96
    • 323
  12. void SET_TV_CHANNEL_PLAYLIST_AT_HOUR ( int tvChannel, const char* playlistName, int hour )  //0x2201C576FACAEBE8

    • 0
    • 100
    • 323
  13. void CLEAR_TV_CHANNEL_PLAYLIST ( int tvChannel )  //0xBEB3D46BB7F043C0

    • 0
    • 72
    • 323
  14. BOOL IS_PLAYLIST_ON_CHANNEL ( int tvChannel, Any p1 )  //0x1F710BFF7DAE6261

    • 0
    • 90
    • 1604
  15. BOOL IS_TVSHOW_CURRENTLY_PLAYING ( Hash videoCliphash )  //0x0AD973CA1E077B60

    • 0
    • 59
    • 323
  16. void ENABLE_MOVIE_KEYFRAME_WAIT ( BOOL toggle )  //0x74C180030FDE4B69

    • 0
    • 82
    • 323
  17. void SET_TV_PLAYER_WATCHING_THIS_FRAME ( Any p0 )  //0xD1C55B110E4DF534

    • 0
    • 67
    • 323
  18. Hash GET_CURRENT_TV_CLIP_NAMEHASH ()  //0x30432A0118736E00

    • 0
    • 71
    • 1493
  19. void ENABLE_MOVIE_SUBTITLES ( BOOL toggle )  //0x873FA65C778AD970

    • 0
    • 74
    • 323
  20. BOOL UI3DSCENE_IS_AVAILABLE ()  //0xD3A10FC7FD8D98CD

    • 0
    • 79
    • 323
  21. BOOL UI3DSCENE_PUSH_PRESET ( const char* presetName )  //0xF1CEA8A4198D8E9A

    • 0
    • 90
    • 323
  22. BOOL UI3DSCENE_ASSIGN_PED_TO_SLOT ( const char* presetName, Ped ped, int p2, float posX, float posY, float posZ )  //0x98C4FE6EC34154CA

    • 0
    • 83
    • 323
  23. void UI3DSCENE_CLEAR_PATCHED_DATA ()  //0x7A42B2E236E71415

    • 0
    • 74
    • 323
  24. void UI3DSCENE_MAKE_PUSHED_PRESET_PERSISTENT ( BOOL toggle )  //0x108BE26959A9D9BB

    • 0
    • 78
    • 323
  25. void TERRAINGRID_ACTIVATE ( BOOL toggle )  //0xA356990E161C9E65

    • 0
    • 83
    • 323
  26. void TERRAINGRID_SET_PARAMS ( float x, float y, float glowIntensity, float normalHeight, float heightDiff, float z, float forwardX, float forwardY, float forwardZ, float sizeX )  //0x1C4FC5752BCD8E48

    • 0
    • 91
    • 323
  27. void TERRAINGRID_SET_COLOURS ( int lowR, int lowG, int highB, int highAlpha, int lowB, int lowAlpha, int r, int g, int b, int alpha )  //0x5CE62918F8D703C7

    • 0
    • 101
    • 323
  28. void ANIMPOSTFX_PLAY ( const char* effectName, int duration, BOOL looped )  //0x2206BF9A37B7F724

    • 0
    • 168
    • 323
  29. void ANIMPOSTFX_STOP ( const char* effectName )  //0x068E835A1D0DC0E3

    • 0
    • 95
    • 323
  30. float ANIMPOSTFX_GET_CURRENT_TIME ( const char* effectName )  //0xE35B38A27E8E7179

    • 0
    • 61
    • 877
  31. BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName )  //0x36AD3E690DA5ACEB

    • 0
    • 87
    • 323
  32. void ANIMPOSTFX_STOP_ALL ()  //0xB4EDDC19532BFB85

    • 0
    • 118
    • 323
  33. void ANIMPOSTFX_STOP_AND_FLUSH_REQUESTS ( const char* effectName )  //0xD2209BE128B5418C

    • 0
    • 75
    • 323
  34. void SET_ON_ISLAND_X_FOR_TAKEN_PHOTO ( Any p0 )  //0xADD6627C4D325458

    • 0
    • 59
    • 2189
  35. void DRAW_SPRITE_ARX_WITH_UV ( const char* textureDict, const char* textureName, float heading, int red, int green, int blue, int alpha, Any p15, float x, float y )  //0x95812F9B26074726

    • 0
    • 102
    • 1868
  36. void SET_BINK_MOVIE_AUDIO_FRONTEND ( int binkMovie, BOOL p1 )  //0xF816F2933752322D

    • 0
    • 91
    • 1868
  37. void SET_ARTIFICIAL_VEHICLE_LIGHTS_STATE ( BOOL toggle )  //0xE2B187C0939B3D32

    • 0
    • 80
    • 2060
  38. BOOL START_PARTICLE_FX_NON_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL axisX, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY )  //0x02B1F2A72E0F5325

    • 0
    • 82
    • 2189
  39. void SET_PARTICLE_FX_NON_LOOPED_EMITTER_SIZE ( float p0, float p1, float scale )  //0x1E2E01C00837D26E

    • 0
    • 65
    • 2699
  40. void DISABLE_IN_WATER_PTFX ( BOOL toggle )  //0xCFD16F0DB5A3535C

    • 0
    • 86
    • 2060
  41. void SET_PTFX_FORCE_VEHICLE_INTERIOR_FLAG ( Any p0 )  //0xC6730E0D14E50703

    • 0
    • 59
    • 2545
  42. int ADD_OIL_DECAL ( float x, float y, float z, float groundLvl, float width, float transparency )  //0x126D7F89FE859A5E

    • 0
    • 87
    • 2699

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