GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_PICKUP_COLLIDES_WITH_PROJECTILES ( Any p0, Any p1 ) //0xCEA7C8E1B48FF68C
- 0
- 67
- 678
-
void SET_ENTITY_SORT_BIAS ( Entity entity, float p1 ) //0x5C3B791D580E0BC2
- 0
- 63
- 323
-
void SET_ENTITY_ALWAYS_PRERENDER ( Entity entity, BOOL toggle ) //0xACAD101E1FB66689
- 0
- 82
- 323
-
void SET_ENTITY_RENDER_SCORCHED ( Entity entity, BOOL toggle ) //0x730F5F8D3F0F2050
- 0
- 76
- 323
-
void SET_ENTITY_TRAFFICLIGHT_OVERRIDE ( Entity entity, int state ) //0x57C5DB656185EAC4
- 0
- 168
- 323
-
void SET_ENTITY_IS_IN_VEHICLE ( Entity entity ) //0x78E8E3A640178255
- 0
- 71
- 323
-
void CREATE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 ) //0x92C47782FDA8B2A3
- 0
- 110
- 323
-
void REMOVE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 ) //0x033C0F9A64E229AE
- 0
- 76
- 323
-
void CREATE_MODEL_HIDE ( float x, float y, float z, float radius, Hash modelHash, BOOL p5 ) //0x8A97BCA30A0CE478
- 0
- 108
- 323
-
void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS ( float x, float y, float z, float radius, Hash modelHash, BOOL p5 ) //0x3A52AE588830BF7F
- 0
- 85
- 323
-
void REMOVE_MODEL_HIDE ( float x, float y, float z, float radius, Hash modelHash, BOOL p5 ) //0xD9E3006FB3CBD765
- 0
- 80
- 323
-
void CREATE_FORCED_OBJECT ( float x, float y, float z, Any p3, Hash modelHash, BOOL p5 ) //0x150E808B375A385A
- 0
- 90
- 323
-
void REMOVE_FORCED_OBJECT ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x61B6775E83C0DB6F
- 0
- 64
- 323
-
void SET_ENTITY_NO_COLLISION_ENTITY ( Entity entity1, Entity entity2, BOOL thisFrameOnly ) //0xA53ED5520C07654A
- 0
- 163
- 323
-
void SET_ENTITY_MOTION_BLUR ( Entity entity, BOOL toggle ) //0x295D82A8559F9150
- 0
- 92
- 323
-
void SET_CAN_AUTO_VAULT_ON_ENTITY ( Entity entity, BOOL toggle ) //0xE12ABE5E3A389A6C
- 0
- 76
- 323
-
void SET_CAN_CLIMB_ON_ENTITY ( Entity entity, BOOL toggle ) //0xA80AE305E0A3044F
- 0
- 88
- 323
-
void SET_WAIT_FOR_COLLISIONS_BEFORE_PROBE ( Entity entity, BOOL toggle ) //0xDC6F8601FAF2E893
- 0
- 89
- 323
-
void SET_ENTITY_NOWEAPONDECALS ( Entity entity, BOOL p1 ) //0x2C2E3DC128F44309
- 0
- 73
- 323
-
void SET_ENTITY_USE_MAX_DISTANCE_FOR_WATER_REFLECTION ( Entity entity, BOOL p1 ) //0x1A092BB0C3808B96
- 0
- 97
- 323
-
Vector3 GET_ENTITY_BONE_ROTATION ( Entity entity, int boneIndex ) //0xCE6294A232D03786
- 0
- 184
- 791
-
Vector3 GET_ENTITY_BONE_POSTION ( Entity entity, int boneIndex ) //0x46F8696933A63C9B
- 0
- 125
- 877
-
Vector3 GET_ENTITY_BONE_OBJECT_ROTATION ( Entity entity, int boneIndex ) //0xBD8D32550E5CEBFE
- 0
- 105
- 1734
-
int GET_ENTITY_BONE_COUNT ( Entity entity ) //0xB328DCC3A3AA401B
- 0
- 84
- 791
-
void ENABLE_ENTITY_BULLET_COLLISION ( Entity entity ) //0x6CE177D014502E8A
- 0
- 93
- 877
-
void SET_ENTITY_CAN_ONLY_BE_DAMAGED_BY_ENTITY ( Entity entity1, Entity entity2 ) //0xB17BC6453F6CF5AC
- 0
- 74
- 944
-
void SET_ENTITY_CANT_CAUSE_COLLISION_DAMAGED_ENTITY ( Entity entity1, Entity entity2 ) //0x68B562E124CC0AEF
- 0
- 71
- 1180
-
void SET_ALLOW_MIGRATE_TO_SPECTATOR ( Entity entity, Any p1 ) //0x36F32DE87082343E
- 0
- 63
- 1011
-
Entity GET_ENTITY_OF_TYPE_ATTACHED_TO_ENTITY ( Entity entity, Hash modelHash ) //0x1F922734E259BD26
- 0
- 95
- 1180
-
void SET_PICK_UP_BY_CARGOBOB_DISABLED ( Entity entity, BOOL toggle ) //0xD7B80E7C3BEFC396
- 0
- 88
- 1180
-
BOOL DOES_ENTITY_HAVE_SKELETON ( Entity entity ) //0x764EB96874EFFDC1
- 0
- 53
- 2699
-
BOOL DOES_ENTITY_HAVE_ANIM_DIRECTOR ( Entity entity ) //0x2158E81A6AF65EA9
- 0
- 53
- 2699
-
Any HAS_ENTITY_CLEAR_LOS_TO_ENTITY_ADJUST_FOR_COVER ( Entity entity1, Entity entity2, int traceType ) //0x394BDE2A7BBA031E
- 0
- 48
- 1868
-
void SET_ENTITY_ANGULAR_VELOCITY ( Entity entity, float x, float y, float z ) //0x8339643499D1222E
- 0
- 70
- 2372