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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SET_PICKUP_COLLIDES_WITH_PROJECTILES ( Any p0, Any p1 )  //0xCEA7C8E1B48FF68C

    • 0
    • 67
    • 678
  2. void SET_ENTITY_SORT_BIAS ( Entity entity, float p1 )  //0x5C3B791D580E0BC2

    • 0
    • 63
    • 323
  3. void SET_ENTITY_ALWAYS_PRERENDER ( Entity entity, BOOL toggle )  //0xACAD101E1FB66689

    • 0
    • 82
    • 323
  4. void SET_ENTITY_RENDER_SCORCHED ( Entity entity, BOOL toggle )  //0x730F5F8D3F0F2050

    • 0
    • 76
    • 323
  5. void SET_ENTITY_TRAFFICLIGHT_OVERRIDE ( Entity entity, int state )  //0x57C5DB656185EAC4

    • 0
    • 168
    • 323
  6. void SET_ENTITY_IS_IN_VEHICLE ( Entity entity )  //0x78E8E3A640178255

    • 0
    • 71
    • 323
  7. void CREATE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 )  //0x92C47782FDA8B2A3

    • 0
    • 110
    • 323
  8. void REMOVE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 )  //0x033C0F9A64E229AE

    • 0
    • 76
    • 323
  9. void CREATE_MODEL_HIDE ( float x, float y, float z, float radius, Hash modelHash, BOOL p5 )  //0x8A97BCA30A0CE478

    • 0
    • 108
    • 323
  10. void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS ( float x, float y, float z, float radius, Hash modelHash, BOOL p5 )  //0x3A52AE588830BF7F

    • 0
    • 85
    • 323
  11. void REMOVE_MODEL_HIDE ( float x, float y, float z, float radius, Hash modelHash, BOOL p5 )  //0xD9E3006FB3CBD765

    • 0
    • 80
    • 323
  12. void CREATE_FORCED_OBJECT ( float x, float y, float z, Any p3, Hash modelHash, BOOL p5 )  //0x150E808B375A385A

    • 0
    • 90
    • 323
  13. void REMOVE_FORCED_OBJECT ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x61B6775E83C0DB6F

    • 0
    • 64
    • 323
  14. void SET_ENTITY_NO_COLLISION_ENTITY ( Entity entity1, Entity entity2, BOOL thisFrameOnly )  //0xA53ED5520C07654A

    • 0
    • 163
    • 323
  15. void SET_ENTITY_MOTION_BLUR ( Entity entity, BOOL toggle )  //0x295D82A8559F9150

    • 0
    • 92
    • 323
  16. void SET_CAN_AUTO_VAULT_ON_ENTITY ( Entity entity, BOOL toggle )  //0xE12ABE5E3A389A6C

    • 0
    • 76
    • 323
  17. void SET_CAN_CLIMB_ON_ENTITY ( Entity entity, BOOL toggle )  //0xA80AE305E0A3044F

    • 0
    • 88
    • 323
  18. void SET_WAIT_FOR_COLLISIONS_BEFORE_PROBE ( Entity entity, BOOL toggle )  //0xDC6F8601FAF2E893

    • 0
    • 89
    • 323
  19. void SET_ENTITY_NOWEAPONDECALS ( Entity entity, BOOL p1 )  //0x2C2E3DC128F44309

    • 0
    • 73
    • 323
  20. void SET_ENTITY_USE_MAX_DISTANCE_FOR_WATER_REFLECTION ( Entity entity, BOOL p1 )  //0x1A092BB0C3808B96

    • 0
    • 97
    • 323
  21. Vector3 GET_ENTITY_BONE_ROTATION ( Entity entity, int boneIndex )  //0xCE6294A232D03786

    • 0
    • 184
    • 791
  22. Vector3 GET_ENTITY_BONE_POSTION ( Entity entity, int boneIndex )  //0x46F8696933A63C9B

    • 0
    • 125
    • 877
  23. Vector3 GET_ENTITY_BONE_OBJECT_ROTATION ( Entity entity, int boneIndex )  //0xBD8D32550E5CEBFE

    • 0
    • 105
    • 1734
  24. int GET_ENTITY_BONE_COUNT ( Entity entity )  //0xB328DCC3A3AA401B

    • 0
    • 84
    • 791
  25. void ENABLE_ENTITY_BULLET_COLLISION ( Entity entity )  //0x6CE177D014502E8A

    • 0
    • 93
    • 877
  26. void SET_ENTITY_CAN_ONLY_BE_DAMAGED_BY_ENTITY ( Entity entity1, Entity entity2 )  //0xB17BC6453F6CF5AC

    • 0
    • 74
    • 944
  27. void SET_ENTITY_CANT_CAUSE_COLLISION_DAMAGED_ENTITY ( Entity entity1, Entity entity2 )  //0x68B562E124CC0AEF

    • 0
    • 71
    • 1180
  28. void SET_ALLOW_MIGRATE_TO_SPECTATOR ( Entity entity, Any p1 )  //0x36F32DE87082343E

    • 0
    • 63
    • 1011
  29. Entity GET_ENTITY_OF_TYPE_ATTACHED_TO_ENTITY ( Entity entity, Hash modelHash )  //0x1F922734E259BD26

    • 0
    • 95
    • 1180
  30. void SET_PICK_UP_BY_CARGOBOB_DISABLED ( Entity entity, BOOL toggle )  //0xD7B80E7C3BEFC396

    • 0
    • 88
    • 1180
  31. BOOL DOES_ENTITY_HAVE_SKELETON ( Entity entity )  //0x764EB96874EFFDC1

    • 0
    • 53
    • 2699
  32. BOOL DOES_ENTITY_HAVE_ANIM_DIRECTOR ( Entity entity )  //0x2158E81A6AF65EA9

    • 0
    • 53
    • 2699
  33. Any HAS_ENTITY_CLEAR_LOS_TO_ENTITY_ADJUST_FOR_COVER ( Entity entity1, Entity entity2, int traceType )  //0x394BDE2A7BBA031E

    • 0
    • 48
    • 1868
  34. void SET_ENTITY_ANGULAR_VELOCITY ( Entity entity, float x, float y, float z )  //0x8339643499D1222E

    • 0
    • 70
    • 2372

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