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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. BOOL DOES_ENTITY_EXIST ( Entity entity )  //0x7239B21A38F536BA

    • 0
    • 248
    • 323
  2. BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT ( Entity entity, BOOL p1 )  //0xDDE6DF5AE89981D2

    • 0
    • 148
    • 323
  3. BOOL DOES_ENTITY_HAVE_DRAWABLE ( Entity entity )  //0x060D6E96F8B8E48D

    • 0
    • 125
    • 323
  4. BOOL DOES_ENTITY_HAVE_PHYSICS ( Entity entity )  //0xDA95EA3317CC5064

    • 0
    • 121
    • 323
  5. BOOL HAS_ENTITY_ANIM_FINISHED ( Entity entity, const char* animDict, const char* animName, int p3 )  //0x20B711662962B472

    • 0
    • 140
    • 323
  6. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT ( Entity entity )  //0x95EB9964FF5C5C65

    • 0
    • 142
    • 323
  7. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED ( Entity entity )  //0x605F5A140F202491

    • 0
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  8. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE ( Entity entity )  //0xDFD5033FDBA0A9C8

    • 0
    • 158
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  9. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY ( Entity entity1, Entity entity2, BOOL p2 )  //0xC86D67D52A707CF8

    • 0
    • 209
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  10. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY ( Entity entity1, Entity entity2, int traceType )  //0xFCDFF7B72D23A1AC

    • 0
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  11. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT ( Entity entity1, Entity entity2 )  //0x0267D00AF114F17A

    • 0
    • 243
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  12. BOOL HAS_ENTITY_COLLIDED_WITH_ANYTHING ( Entity entity )  //0x8BAD02F0368D9E14

    • 0
    • 150
    • 323
  13. Hash GET_LAST_MATERIAL_HIT_BY_ENTITY ( Entity entity )  //0x5C3D0A935F535C4C

    • 0
    • 162
    • 323
  14. Vector3 GET_COLLISION_NORMAL_OF_LAST_HIT_FOR_ENTITY ( Entity entity )  //0xE465D4AB7CA6AE72

    • 0
    • 132
    • 323
  15. void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE ( Entity entity )  //0x40FDEDB72F8293B2

    • 0
    • 149
    • 323
  16. float GET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName )  //0x346D81500D088F42

    • 0
    • 162
    • 323
  17. float GET_ENTITY_ANIM_TOTAL_TIME ( Entity entity, const char* animDict, const char* animName )  //0x50BD2730B191E360

    • 0
    • 116
    • 323
  18. float GET_ANIM_DURATION ( const char* animDict, const char* animName )  //0xFEDDF04D62B8D790

    • 0
    • 148
    • 323
  19. Entity GET_ENTITY_ATTACHED_TO ( Entity entity )  //0x48C2BED9180FE123

    • 0
    • 171
    • 323
  20. Vector3 GET_ENTITY_COORDS ( Entity entity, BOOL alive )  //0x3FEF770D40960D5A

    • 0
    • 212
    • 323
  21. Vector3 GET_ENTITY_FORWARD_VECTOR ( Entity entity )  //0x0A794A5A57F8DF91

    • 0
    • 154
    • 323
  22. float GET_ENTITY_FORWARD_X ( Entity entity )  //0x8BB4EF4214E0E6D5

    • 0
    • 135
    • 323
  23. float GET_ENTITY_FORWARD_Y ( Entity entity )  //0x866A4A5FAE349510

    • 0
    • 128
    • 323
  24. float GET_ENTITY_HEADING ( Entity entity )  //0xE83D4F9BA2A38914

    • 0
    • 184
    • 323
  25. float GET_ENTITY_HEADING_FROM_EULERS ( Entity entity )  //0x846BF6291198A71E

    • 0
    • 110
    • 323
  26. int GET_ENTITY_HEALTH ( Entity entity )  //0xEEF059FAD016D209

    • 0
    • 222
    • 323
  27. int GET_ENTITY_MAX_HEALTH ( Entity entity )  //0x15D757606D170C3C

    • 0
    • 129
    • 323
  28. void SET_ENTITY_MAX_HEALTH ( Entity entity, int value )  //0x166E7CF68597D8B5

    • 0
    • 127
    • 323
  29. float GET_ENTITY_HEIGHT ( Entity entity, float X, float Y, float Z, BOOL atTop, BOOL inWorldCoords )  //0x5A504562485944DD

    • 0
    • 179
    • 323
  30. float GET_ENTITY_HEIGHT_ABOVE_GROUND ( Entity entity )  //0x1DD55701034110E5

    • 0
    • 155
    • 323
  31. void GET_ENTITY_MATRIX ( Entity entity, Vector3* forwardVector, Vector3* rightVector, Vector3* upVector, Vector3* position )  //0xECB2FC7235A7D137

    • 0
    • 152
    • 323
  32. Hash GET_ENTITY_MODEL ( Entity entity )  //0x9F47B058362C84B5

    • 0
    • 312
    • 323
  33. Vector3 GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS ( Entity entity, float posX, float posY, float posZ )  //0x2274BC1C4885E333

    • 0
    • 116
    • 323
  34. Vector3 GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS ( Entity entity, float offsetX, float offsetY, float offsetZ )  //0x1899F328B0E12848

    • 0
    • 213
    • 323
  35. float GET_ENTITY_PITCH ( Entity entity )  //0xD45DC2893621E1FE

    • 0
    • 124
    • 323
  36. void GET_ENTITY_QUATERNION ( Entity entity, float* x, float* y, float* z, float* w )  //0x7B3703D2D32DFA18

    • 0
    • 123
    • 323
  37. float GET_ENTITY_ROLL ( Entity entity )  //0x831E0242595560DF

    • 0
    • 117
    • 323
  38. Vector3 GET_ENTITY_ROTATION ( Entity entity, int rotationOrder )  //0xAFBD61CC738D9EB9

    • 0
    • 148
    • 323
  39. Vector3 GET_ENTITY_ROTATION_VELOCITY ( Entity entity )  //0x213B91045D09B983

    • 0
    • 172
    • 323
  40. const char* GET_ENTITY_SCRIPT ( Entity entity, ScrHandle* script )  //0xA6E9C38DB51D7748

    • 0
    • 277
    • 323
  41. float GET_ENTITY_SPEED ( Entity entity )  //0xD5037BA82E12416F

    • 0
    • 202
    • 323
  42. Vector3 GET_ENTITY_SPEED_VECTOR ( Entity entity, BOOL relative )  //0x9A8D700A51CB7B0D

    • 0
    • 200
    • 323
  43. float GET_ENTITY_UPRIGHT_VALUE ( Entity entity )  //0x95EED5A694951F9F

    • 0
    • 134
    • 323
  44. Vector3 GET_ENTITY_VELOCITY ( Entity entity )  //0x4805D2B1D8CF94A9

    • 0
    • 145
    • 323
  45. Object GET_OBJECT_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0xD7E3B9735C0F89D6

    • 0
    • 143
    • 323
  46. Ped GET_PED_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0x04A2A40C73395041

    • 0
    • 135
    • 323
  47. Vehicle GET_VEHICLE_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0x4B53F92932ADFAC0

    • 0
    • 140
    • 323
  48. Vector3 GET_WORLD_POSITION_OF_ENTITY_BONE ( Entity entity, int boneIndex )  //0x44A8FCB8ED227738

    • 0
    • 208
    • 323
  49. Player GET_NEAREST_PLAYER_TO_ENTITY ( Entity entity )  //0x7196842CB375CDB3

    • 0
    • 226
    • 323
  50. Player GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM ( Entity entity, int team )  //0x4DC9A62F844D9337

    • 0
    • 149
    • 323

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