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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. BOOL STOP_SYNCHRONIZED_MAP_ENTITY_ANIM ( float p0, float p1, float p2, float p3, Any p4, float p5 )  //0x11E79CAB7183B6F5

    • 0
    • 65
    • 323
  2. Any STOP_ENTITY_ANIM ( Entity entity, const char* animation, const char* animGroup, float p3 )  //0x28004F88151E03E0

    • 0
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  3. BOOL STOP_SYNCHRONIZED_ENTITY_ANIM ( Entity entity, float p1, BOOL p2 )  //0x43D3807C077261E3

    • 0
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  4. BOOL HAS_ANIM_EVENT_FIRED ( Entity entity, Hash actionHash )  //0xEAF4CD9EA3E7E922

    • 0
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  5. BOOL FIND_ANIM_EVENT_PHASE ( const char* animDictionary, const char* animName, const char* p2, Any* p3, Any* p4 )  //0x07F1BE2BCCAA27A7

    • 0
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  6. void SET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDictionary, const char* animName, float time )  //0x4487C259F0F70977

    • 0
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  7. void SET_ENTITY_ANIM_SPEED ( Entity entity, const char* animDictionary, const char* animName, float speedMultiplier )  //0x28D1A16553C51776

    • 0
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  8. void SET_ENTITY_AS_MISSION_ENTITY ( Entity entity, BOOL p1, BOOL p2 )  //0xAD738C3085FE7E11

    • 0
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  9. void SET_ENTITY_AS_NO_LONGER_NEEDED ( Entity* entity )  //0xB736A491E64A32CF

    • 0
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  10. void SET_PED_AS_NO_LONGER_NEEDED ( Ped* ped )  //0x2595DD4236549CE3

    • 0
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  11. void SET_VEHICLE_AS_NO_LONGER_NEEDED ( Vehicle* vehicle )  //0x629BFA74418D6239

    • 0
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  12. void SET_OBJECT_AS_NO_LONGER_NEEDED ( Object* object )  //0x3AE22DEB5BA5A3E6

    • 0
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  13. void SET_ENTITY_CAN_BE_DAMAGED ( Entity entity, BOOL toggle )  //0x1760FFA8AB074D66

    • 0
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  14. BOOL GET_ENTITY_CAN_BE_DAMAGED ( Entity entity )  //0xD95CC5D2AB15A09F

    • 0
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  15. void SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL bCanBeDamaged, int relGroup )  //0xE22D8FDE858B8119

    • 0
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  16. void SET_ENTITY_CAN_ONLY_BE_DAMAGED_BY_SCRIPT_PARTICIPANTS ( Any p0, Any p1 )  //0x352E2B5CF420BF3B

    • 0
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    • 573
  17. void SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS ( Entity entity, BOOL toggle )  //0xD3997889736FD899

    • 0
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  18. void SET_ENTITY_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics )  //0x1A9205C1B9EE827F

    • 0
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    • 323
  19. BOOL GET_ENTITY_COLLISION_DISABLED ( Entity entity )  //0xCCF1E97BEFDAE480

    • 0
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    • 323
  20. void SET_ENTITY_COMPLETELY_DISABLE_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics )  //0x9EBC85ED0FFFE51C

    • 0
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    • 323
  21. void SET_ENTITY_COORDS ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea )  //0x06843DA7060A026B

    • 0
    • 162
    • 323
  22. void SET_ENTITY_COORDS_WITHOUT_PLANTS_RESET ( Entity entity, float xPos, float yPos, float zPos, BOOL alive, BOOL deadFlag, BOOL ragdollFlag, BOOL clearArea )  //0x621873ECE1178967

    • 0
    • 103
    • 323
  23. void SET_ENTITY_COORDS_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis )  //0x239A3351AC1DA385

    • 0
    • 126
    • 323
  24. void SET_ENTITY_DYNAMIC ( Entity entity, BOOL toggle )  //0x1718DE8E3F2823CA

    • 0
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  25. void SET_ENTITY_HEADING ( Entity entity, float heading )  //0x8E2530AA8ADA980E

    • 0
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  26. void SET_ENTITY_HEALTH ( Entity entity, int health, int p2 )  //0x6B76DC1F3AE6E6A3

    • 0
    • 229
    • 323
  27. void SET_ENTITY_INVINCIBLE ( Entity entity, BOOL toggle )  //0x3882114BDE571AD4

    • 0
    • 164
    • 323
  28. void SET_ENTITY_IS_TARGET_PRIORITY ( Entity entity, BOOL p1, float p2 )  //0xEA02E132F5C68722

    • 0
    • 103
    • 323
  29. void SET_ENTITY_LIGHTS ( Entity entity, BOOL toggle )  //0x7CFBA6A80BDF3874

    • 0
    • 107
    • 323
  30. void SET_ENTITY_LOAD_COLLISION_FLAG ( Entity entity, BOOL toggle, Any p2 )  //0x0DC7CABAB1E9B67E

    • 0
    • 105
    • 323
  31. BOOL HAS_COLLISION_LOADED_AROUND_ENTITY ( Entity entity )  //0xE9676F61BC0B3321

    • 0
    • 97
    • 323
  32. void SET_ENTITY_MAX_SPEED ( Entity entity, float speed )  //0x0E46A3FCBDE2A1B1

    • 0
    • 104
    • 323
  33. void SET_ENTITY_ONLY_DAMAGED_BY_PLAYER ( Entity entity, BOOL toggle )  //0x79F020FF9EDC0748

    • 0
    • 86
    • 323
  34. void SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL p1, Any p2 )  //0x7022BD828FA0B082

    • 0
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  35. void SET_ENTITY_PROOFS ( Entity entity, BOOL bulletProof, BOOL fireProof, BOOL explosionProof, BOOL collisionProof, BOOL meleeProof, BOOL p6, BOOL p7, BOOL drownProof )  //0xFAEE099C6F890BB8

    • 0
    • 180
    • 323
  36. BOOL GET_ENTITY_PROOFS ( Entity entity, BOOL* bulletProof, BOOL* fireProof, BOOL* explosionProof, BOOL* collisionProof, BOOL* meleeProof, BOOL* steamProof, BOOL* p7, BOOL* drownProof )  //0xBE8CD9BE829BBEBF

    • 0
    • 136
    • 1604
  37. void SET_ENTITY_QUATERNION ( Entity entity, float x, float y, float z, float w )  //0x77B21BE7AC540F07

    • 0
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  38. void SET_ENTITY_RECORDS_COLLISIONS ( Entity entity, BOOL toggle )  //0x0A50A1EEDAD01E65

    • 0
    • 129
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  39. void SET_ENTITY_ROTATION ( Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5 )  //0x8524A8B0171D5E07

    • 0
    • 234
    • 323
  40. void SET_ENTITY_VISIBLE ( Entity entity, BOOL toggle, BOOL unk )  //0xEA1C610A04DB6BBB

    • 0
    • 164
    • 323
  41. void SET_ENTITY_WATER_REFLECTION_FLAG ( Entity entity, BOOL toggle )  //0xC34BC448DA29F5E9

    • 0
    • 62
    • 573
  42. void SET_ENTITY_MIRROR_REFLECTION_FLAG ( Entity entity, BOOL p1 )  //0xE66377CDDADA4810

    • 0
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    • 1734
  43. void SET_ENTITY_VELOCITY ( Entity entity, float x, float y, float z )  //0x1C99BB7B6E96D16F

    • 0
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  44. void SET_ENTITY_HAS_GRAVITY ( Entity entity, BOOL toggle )  //0x4A4722448F18EEF5

    • 0
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    • 323
  45. void SET_ENTITY_LOD_DIST ( Entity entity, int value )  //0x5927F96A78577363

    • 0
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  46. int GET_ENTITY_LOD_DIST ( Entity entity )  //0x4159C2762B5791D6

    • 0
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    • 323
  47. void SET_ENTITY_ALPHA ( Entity entity, int alphaLevel, BOOL skin )  //0x44A0870B7E92D7C0

    • 0
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  48. int GET_ENTITY_ALPHA ( Entity entity )  //0x5A47B3B5E63E94C6

    • 0
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  49. void RESET_ENTITY_ALPHA ( Entity entity )  //0x9B1E824FFBB7027A

    • 0
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    • 323
  50. void RESET_PICKUP_ENTITY_GLOW ( Entity entity )  //0x490861B88F4FD846

    • 0
    • 70
    • 944

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